Homelands Restored: Recent Activity
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Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-08 01:42:02)
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-08 01:42:02)
Edited.
Originally, I decreased the cost of this card to
. But that left us with three white creatures that cost two. Now it's a little better and a little worse than Foot Soldiers. Not exciting, but I don't want to see players turtle.
Yay! Last card of the original Homelands run! Now time to work on all the highlights....
Original Card: Wizards' School
This is far from perfect. The weird changes aren't here to make the card compliant with modern Magic, and are therefore bound to be changed later. I may never be happy with the end result, though.
I changed the tremor to direct damage because the set already has two tremor effects (Dry Spell and Evaporate) and only includes Retribution as direct damage. I don't like this change, though. The flavor of the card doesn't match slamming into one creature. I'll probably end up twisting Evoparation into a direct damage spell and warp this card into something closer to a 50-50 chance at Flamebreak.
The way the card gets drawn is me being cute. Seemed silly to let every player in a multi-player game draw a card, so I cut it down to two players, and left an out for clever players who were trapped in a corner. If you absolutely need an out, and Winter Sky doesn't provide it for you, you can target your own creature and get a 50-50 shot at drawing two cards. It's probably too clever, however, and probably too divergent from the original card. Burning Inquiry would make more sense if I wanted to push the power level.
So pretend this card reads:
Winter Sky

Sorcery
Rare
Flip a coin. If you win the flip, deal 3 damage to all creatures and players. If you lose the flip, each player draws three cards, then discards three cards at random.
Original Card: Winter Sky
-
Increased cost by
.
-
Now always draws a card. The coin flip determines whether there will be a bonus 1 damage to the board.
Note: Originally, I made this flip to deal 5 damage to a creature or you draw a card, and the creature's controller draws a card. Shenanigans, but too far away from the card's intent.
Well, the other obvious choice is 1/1 hexproof; given the flavour text as Autumn Willows relatives.
Bonus silliness - how did they get the deer up into the treetops?
I don't disagree. I like the idea, philosophically. These are the creatures that hang out in the treetops. Of course you can't block them, and of course they can't block flyers. Still seems wrong, though. But it's the most logical answer for the green flyers in the set, without wholesale making something new.
It's still pretty hated by Maro. His argument is something like "Green doesn't get flying. Writing it out instead of making it a keyword doesn't make it not flying!"
And, well, Scryb Sprites.
(And I just typo'd that as 'flaying' and now want that to be a keyword.)
Thanks for the catch, Link.
Green has a long history of this ability, and received it as early as RTR block in Spire Tracer, and before that, in Innistrad with Orchard Spirit. Jmgariepy forgot "or reach," and added a superfluous comma, but it's not out-of-color by recent precedent.
This ability is just as out-of-pie as flying. Also, did the artist forget to finish the background or something?
The missing Memory Lapse. I know no one is excited by 'color shifting Lapse of Certainty to blue'. Memory Lapse doesn't look like a great spell, which is why it's been deemed fair at
. But, let's be honest. In the vast majority of cases, this card is as strong as Cancel. The only thing it will not do is stop a key spell from working. But if the point is to delay your opponent until you achieve control, then this card can sometimes be a better choice.
Original Card: Memory Lapse
Yep. I think you're going to need to just add some more commons (and uncommons etc) if you want the set to feel (a bit more) like a modern set. Even modern small sets like Coldsnap famously feel too small to be drafted.
The more I work with this set, the more I realize that the time-shifted slot is not enough. This isn't really a problem of 'not enough cards'. With the right cards, you should be able to support a smaller than small set handily. It's a problem of holes. Homeland has too many of them in the common slot, and there's only so many reasonable fills from uncommon and rare that I can make.
I'm not going to do a full appraisal, but seeing most of the set is filled in at this point, I can look at the skeleton and see these as immediate problems:
-
Zero enchantment destruction
-
No common artifact removal. Joven and Chandler were bumped to rare. I could see pushing them down to uncommon, but if I didn't, the only uncommon artifact removal would be (((Timmerian Fiends))) (?!).
-
No discard. I admit, that doesn't really upset me, though.
-
Black removal is funky. Dry Spell and Funeral March are in common, and Torture is in uncommon. I could bring Torture down. But there's no universal creature kill, like Lash of the Whip.
-
No common red direct damage. I still don't know what I'm doing with Evaporate. In theory, it's could be common. Retribution will probably become a common at this rate.
- No hard counter. The only soft counter is Memory Lapse (which I seem to have forgotten to put in the set. Funny that.)
-
No bounce
-
Two common tricks. None in green.
Further, the casting cost of common creatures currently are:
, 
, 


, 

, 
, 


, 

, 

, 
, 


,
,
, 
, 


, 
That's less than ideal. I can tinker with a few cards. Abbey Matron for example, can go back to
. But you get the idea.
The timeshifted sheet can only pull so much work. I could cut all the fun stuff, and leave it as just a sheet of solutions to make draft work... but then we wouldn't have all the fun stuff. I'm just going to have to flesh the set out. I can either make the individual cards in the set look cool as possible in a vacuum, or make the set be fun to play. I'd rather do the latter, I guess.