Homelands Restored: Recent Activity
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Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 19:42:32)
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 19:42:32)
I was averaging, and talking about the common slot. Though, I probably should have said that.
What did you mean by "each color needs 22 cards... Most colors have 7 right now"? You've got more than 7 white cards in the set?
Was doing the math. If I want HR to have Magic2015 numbers, then each color needs 22 cards (with 4 colorless cards.) Most colors have 7 right now. Red has 4. That seems... unreasonable. I don't want to crowd out Homelands with my design.
Fates Reforged has 61 commons compared to M15's 114 (Not counting the non-basic lands in the land slot.) 11 cards per color seems far more reasonable. In theory, I could add 5 or 10 non-basic lands to common without messing with the numbers. 10 non-basic would probably lead to 3 color decks, though. 5 non-basics similar to Zendikar non-basic commons, though, would be fine. The break down, right now, would look something like:
Common WUBRG = 11
Common Colorless = 6
Total Common = 61
Uncommon WUBRG = 11
Uncommon Colorless = 5
Total Uncommon = 60
Rare WUBRG = 5
Gold Rares = 10 total
Didgeridoo
Total Rares = 36
Mythic WUBRG = 5
Mythic colorless & gold = 3
Mythic extra slots = 2
Mythic Total = 10
Set total = 167 (possible 172 with 5 non-basics in the land slot.)
I got too many rares for this skeleton. But I'm sure I can push a number of them into uncommon, or make a few of them gold to fit.
Recoculous took a look at Magic 2014, and added a few more things that could be in a core set that weren't in that one. Figured I'd bring them forward here:
White
- Flicker. Probably unneeded. But some sort of reset button for ETB effects would be nice, whether it's flicker or something like Invasive Species in M15 which I failed to count in my first pass. Probably not necessary in a set that was invented before 187 became a thing. If I add a bunch, though, I should look for a way to sneak this in.
-
Deal damage to attacking/blocking. Minor staple.
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Tapping. I'm not sure if Master Decoy is a staple nowadays, what with NWO. Either way, the set has one, so we're fine.
Blue - Tap creatures instant or sorcery. Not strictly a staple, but happens. Again, this pops up in M2015, but I didn't count Frost Lynx because it seemed like a minor point, though I should have.
-
Ponder. I'm surprised to see this not represented in two sets. Used to be in every base. HR has Forget which now plays with this space, even if it is a rare.
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Mind Control. Not at common. I assume Recoculous is mixing his commons and uncommons together, though.
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Sea Serpent. Did not occur to me to think of this as one of the staples, but I guess it is. Technically, M15 had one with Glacial Crasher. HR had one in Dark Maze, but I moved it to black. I could move it back; the card is comfortable in either color.
Black-
Zombify. Again, an uncommon mechanic.
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Tutor. Again, uncommon.
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Shade. Another creature mechanic I wasn't counting. M15 had one in Zof Shade. HR doesn't, as far as I can remember.
Red-
Land destruction. Amazingly, not in M15 common. (((Orcish Mine))) in Homelands uncommon should be fine. Another in common would be acceptable.
-
Act of Treason. Interesting that M15 doesn't have one. Was a staple for a number of years.
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Pyroclasm. Uncommon mechanic, and got one.
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Pyromancer. Uncommon mechanic, and got one.
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Firebreathing. Again, didn't count it as a staple. Probably should have, what with M15 having 4 cards (one uncommon, one rare) that features it.
Green-
Destroy non-creature permanent. More of an uncommon thing.
-
Regrowth. Definitely uncommon.
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Overrun. Again, uncommon.
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Mana Elf. Okay, yes, I should have counted that. M15 has Arbor Elf. HR has Trade Caravan. No one said it had to be good.
Interestingly, Recoculous doesn't say anything about artifacts or lands. Seems like a mistake. Terramorphic Expanse has been a staple ever since Time Spiral, for example.Alright. Time to review the set and determine staples.
In Magic 2015, Wizards put these cards in common (keeping in mind that 2015 was 'the convoke set'):
White
- 2x Boost Aura
-
Protective instant/combat trick
-
2x Army boost(?)
-
Life Gain
-
Combat based removal
-
Pacifism-ish
-
Pillar of Light
-
Disenchant
-
11 creaturs (counting token producing spells)
Blue- 2x Hard counter
-
Subset counter
-
3x Bounce-ish
-
Card draw net positive
-
Thirst-ish
-
Shrink Trick
-
Aura evasion
-
Mill
-
Loot (tied to a creature)
-
9 creatures total
Black-
Life drain
-
2x Aura removal
-
Aura boost
-
Dry Spell-ish
-
Straight creature removal
-
Creature removal combat trick
-
2x Discard (one attached to a creature)
-
2x Raise Dead (one attached to a creature)
-
Mill (attached to a creature)
-
Card draw net positive
-
12 creatures
Red- 4x Creature removal (one tied to a creature)
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Subset creature removal
-
Combat trick
-
Fast mana (tied to a creature)
-
Aura evasion-ish, boost-ish
-
Aura boost-ish, direct damage-ish
-
Lava Axe
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Direct damage
-
Red loot (tied to a creature)
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artifact remval (tied to a creature)
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12 creatures
Green-
2x Combat trick
-
Protection trick
-
Fight
-
Fog-ish
-
Naturalize
-
Anti-flying
-
accelerant/filter
-
accelerant (tied to a creature)
-
aura boost
-
12 creatures
Colorless-
Tyrant's Machine
-
3 creatures
-
colorless non-basic land
-
5-C non-basic land
114 commons total, 59 of which are creatures. 9 flyers, 1 reach, 2 intimidators, 1 lure.
Good enough for now. Comparing this with Homelands Restored tomorrow.
I happened to look at Autumn's Veil by accident, but realized it was perfect for the set. In fact, it's almost too perfect. Both the Autumn Willow and Willow Priestess are granting hexproof, and the set already features too much color word hate. But I'd rather adapt the set around these problems than not preprint such an obvious spell for the Autumn Willow, even if the connections between the two are complete accidents.
Original Card: Autumn's Veil
- Preprinted from Magic 2011 and 2012.
- Flavor text changed to Shrink's alternate flavor text.
I'm still not sure exactly how many cards go where. But before I start messing with this skeleton, I have 3 more cards that must go in: this, Autumn's Veil and Serra and Feroz.
Original Card: Barony Vampire
Oh, I'm always happy to see you, Wizards' School. Second pass complete.
Changed image to the Duel Decks version. I like the original better, but... three arrows.