Castes of Suvnica
Castes of Suvnica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
Showing 50 of 52 Multicolour cards
Go to section: Colourless (18) White (34) Blue (31) Black (32) Red (34) Green (33) Multicolour (52) Artifact (7) Land (5)
Show rarities: C U R M
Counter target spell. You lose 4 life.
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
Target player discards two cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
+1 Exile target permanent you control, then return it to the battlefield face-down under its owner's control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
4
Flying, Prowess
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
4/4
Choose one or more —
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
Name a card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them, then that player shuffles their library.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
Deathtouch
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
3/6
Draw a card, then choose land or nonland. Target player reveals their hand and discards a card of the chosen category. If they can't, you draw another card.
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
Target creature gets +4/+2 and gains trample until end of turn.
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
Flying, first strike
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
4/4
Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add or to your mana pool.
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add or to your mana pool.
2/2
Haste
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
*/*
Other creatures you control that share a color with Rumgarr, the Den Mother have base power and toughness 4/4 and haste.
, : Create a 2/2 green Bear token.
, : Create a 2/2 green Bear token.
3/2
Flash
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
2/2
Creatures with flying lose flying, then Sudden Acrophobia deals 3 damage to each of those creatures.
Not everyone is afraid of flight, but everyone should be worried when flight becomes impossible.
Destroy all artifacts and enchantments, then Teeth of the Ancestors deals X damage to up to one target creature or player, where X is 3 plus the number of permanents destroyed this way.
The Artin refer to thunder as the roar of the Ancestors, and lighting strikes where they bite.
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
6/4
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
Other creatures you control get +2/+2.
4/6
Flying
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
4/5
Flash
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
2/4
Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Whenever Peaceminder Artin or another nontoken creature enters the battlefield under your control, scry 1.
2/2
Whenever a creature you control attacks alone, you may tap target permanent.
Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
Flying
: Regenerate Swooper of the Valley.
: Regenerate Swooper of the Valley.
Most avens would rather fly over the Wyldwater than the Alderbosc, even though they are equally dangerous places for them to be.
3/3
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
Exile target nonland permanent with converted mana cost X.
Each creature your opponents control doesn't untap during its controller's untap step unless that player pays 1 life.
4/4
First strike
Sacrifice a creature: Regenerate Oppression Judge.
Sacrifice a creature: Regenerate Oppression Judge.
3/1
Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
: Target creature gets -1/-0 until end of turn.
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
: Target creature gets -1/-0 until end of turn.
3/5
Destroy target permanent.
The only pity you can expect from justice is a painless death.
Whenever a creature you don't control die, its controller loses life equal to that creature's toughness.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
3/3
Whenever Zhavi Diabolist attacks and isn't blocked, other creatures you control get +1/+0 and gain first strike until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
1/5
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
, : Disillusionist deals 1 damage to target creature or player.
, : Draw a card, then discard a card.
, : Draw a card, then discard a card.
1/4
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
"I think I've seen this show before..."
Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
Counter target spell unless its controller pays , then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
Flash, flying, haste
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
2/1
Exile a creature you control, then create two 0/X colorless Horror creature tokens, where X is the exiled creature’s power.
The novelty is in what he saws her into.
Flying, Haste
: Return Spellfetcher Phoenix and target instant or sorcery card from your graveyard to your hand.
: Return Spellfetcher Phoenix and target instant or sorcery card from your graveyard to your hand.
2/2
Flying
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost less to cast for each fate counter on Sphinx Emcee.
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost less to cast for each fate counter on Sphinx Emcee.
3/4
Go to section: Colourless (18) White (34) Blue (31) Black (32) Red (34) Green (33) Multicolour (52) Artifact (7) Land (5)
Show rarities: C U R M
Castes of Suvnica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits |
Target creature gets -X/-0 until end of turn, where X is the returned card's power.