Castes of Suvnica

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Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits

Showing 50 of 52 Multicolour cards

Go to section: Colourless (18) White (34) Blue (31) Black (32) Red (34) Green (33) Multicolour (52) Artifact (7) Land (5)

Show rarities: C U R M

 U 
Instant
Return target creature card from your graveyard to your hand.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
 U 
Instant
Counter target spell. You lose 4 life.
2 comments
last 2015-02-20 06:22:05 by Circeus
 C 
Creature – Zombie
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
1 comment
2015-11-17 20:31:39 by Circeus
 R 
Sorcery
Target player discards two cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 M 
Planeswalker – Mevaram
+1 Exile target permanent you control, then return it to the battlefield face-down under its owner's control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
4
2 comments
last 2016-07-19 16:17:32 by Link
 U 
Creature – Shapeshifter
Flying, Prowess
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
4/4
 R 
Sorcery
Choose one or more —
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
 M 
Sorcery
Name a card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them, then that player shuffles their library.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
 R 
Legendary Creature – Vampire Wizard
Deathtouch
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
3/6
1 comment
2016-12-13 03:05:41 by Circeus
 U 
Sorcery
Draw a card, then choose land or nonland. Target player reveals their hand and discards a card of the chosen category. If they can't, you draw another card.
 C 
Creature – Bear Scout
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
 U 
Instant
Target creature gets +4/+2 and gains trample until end of turn.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
2 comments
last 2015-04-16 17:41:42 by Circeus
 M 
Creature – Dragon
Flying, first strike
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
4/4
 U 
Creature – Goblin Warrior
Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add {r} or {g} to your mana pool.
2/2
1 comment
2015-05-10 05:55:37 by Circeus
 U 
Creature – Rhino Warrior
Haste
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
*/*
3 comments
last 2016-12-08 21:06:32 by Alex
 R 
Legendary Creature – Bear Shaman
Other creatures you control that share a color with Rumgarr, the Den Mother have base power and toughness 4/4 and haste.
{2}{r}{g}, {t}: Create a 2/2 green Bear token.
3/2
 R 
Creature – Elemental Spirit
Flash
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
2/2
 U 
Sorcery
Creatures with flying lose flying, then Sudden Acrophobia deals 3 damage to each of those creatures.
Not everyone is afraid of flight, but everyone should be worried when flight becomes impossible.
 R 
Sorcery
Destroy all artifacts and enchantments, then Teeth of the Ancestors deals X damage to up to one target creature or player, where X is 3 plus the number of permanents destroyed this way.
The Artin refer to thunder as the roar of the Ancestors, and lighting strikes where they bite.
 M 
Creature – Angel
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
6/4
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 R 
Legendary Creature – Elf Warrior
Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
4/6
 R 
Creature – Angel
Flying
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
4/5
1 comment
2016-08-21 08:17:45 by Circeus
 C 
Creature – Rhox Archer
Flash
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
2/4
 R 
Sorcery
Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 U 
Creature – Bear Shaman
Whenever Peaceminder Artin or another nontoken creature enters the battlefield under your control, scry 1.
2/2
 U 
Enchantment
Whenever a creature you control attacks alone, you may tap target permanent.
 U 
Instant
Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
 U 
Creature – Angel
Flying
{g}: Regenerate Swooper of the Valley.
Most avens would rather fly over the Wyldwater than the Alderbosc, even though they are equally dangerous places for them to be.
3/3
 U 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
 C 
Creature – Kor Cleric
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
 U 
Instant
Exile target nonland permanent with converted mana cost X.
 R 
Creature – Elemental
Each creature your opponents control doesn't untap during its controller's untap step unless that player pays 1 life.
4/4
 U 
Creature – Cleric
First strike
Sacrifice a creature: Regenerate Oppression Judge.
3/1
 C 
Sorcery
Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
 U 
Creature – Elemental
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{b}: Target creature gets -1/-0 until end of turn.
3/5
2 comments
last 2016-08-16 00:52:21 by Circeus
 R 
Sorcery
Destroy target permanent.
The only pity you can expect from justice is a painless death.
 R 
Legendary Creature – Kor Assassin
Whenever a creature you don't control die, its controller loses life equal to that creature's toughness.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
3/3
3 comments
last 2014-03-27 00:17:50 by Link
 M 
Creature – Cleric
Whenever Zhavi Diabolist attacks and isn't blocked, other creatures you control get +1/+0 and gain first strike until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
1/5
 C 
Sorcery
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
3 comments
last 2016-08-04 01:40:31 by Circeus
 U 
Creature – Vedalken Rogue
{r}, {t}: Disillusionist deals 1 damage to target creature or player.
{u}, {t}: Draw a card, then discard a card.
1/4
 R 
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
"I think I've seen this show before..."
 U 
Sorcery
Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
1 comment
2013-12-11 06:20:39 by Shiny_Umbreon
 U 
Instant
Counter target spell unless its controller pays {5}, then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
 R 
Legendary Creature – Fairy Rogue
Flash, flying, haste
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
2/1
1 comment
2024-02-10 20:25:38 by dude1818
 U 
Instant
Exile a creature you control, then create two 0/X colorless Horror creature tokens, where X is the exiled creature’s power.
The novelty is in what he saws her into.
9 comments
last 2016-12-14 17:29:19 by Link
 M 
Creature – Phoenix
Flying, Haste
{2}{u}{r}: Return Spellfetcher Phoenix and target instant or sorcery card from your graveyard to your hand.
2/2
5 comments
last 2015-03-20 19:34:02 by Circeus
 M 
Creature – Sphinx
Flying
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost {1} less to cast for each fate counter on Sphinx Emcee.
3/4

Go to section: Colourless (18) White (34) Blue (31) Black (32) Red (34) Green (33) Multicolour (52) Artifact (7) Land (5)

Show rarities: C U R M


Castes of Suvnica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planeswalker guide to Guilds of Suvnica | Credits