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Mechanics | Skeleton |
Recent updates to Comic Book Set: (Generated at 2024-05-18 03:47:10)
Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Comic Book Set: (Generated at 2024-05-18 03:47:10)
Sure for curve reasons, but it probably shouldn't be popping up as often as we're designing them to be. Otherwise, the set becomes increasingly monocoloured when it doesn't have to be. Other curve-fill mechanics like Flashback, Monstrosity and Scavenge hardly ever add mana symbols for the sake of it.
A Pyretic Ritual provided it makes rather than . Curving into a three-drop's fine, but it's really the revive that's ridiculous. Does the Revive even have to net mana? Revive and it basically rituals first time round, and filters the second. Or just stick it at which still might just be silly.
How about moving it to uncommon then?
Eh not really everyone was thinking we needed a black lose life and white life gain revive pair. I like the 3 life for this pair feels nicely balanced.
Agreed with MOON-E on adding colored costs
I think if we have peek creatures they should have something more to them and works with the peek such as "When ~enters the battlefield, look at each (or target) player's hand. If a (or that) player has a -card type- -effect-"
Not really a Pyretic ritual if it makes two mana...
Burning-Tree Emissary is a good comparison: it was hybrid which allowed it to go into more decks, made two colors of mana so it assisted in fixing, and was a 2/2 which meant its body was actually relevant. This is none of those things. (And it's not like Burning-Tree was that great in limited either).
I mean we can just have it be a bad card, that's fine, but I don't know if I want it to be that bad. A 1/1 body is pretty irrelevant, but at least curving it into a three drop on the same turn might be worth it.
It's a free 1/1 that has "Draw a Pyretic Ritual" attached to it. What isn't the point? Free creatures are perfectly valid; one only has to look to Burning-Tree Emissary for that.
If it doesn't net mana until the second time, what's the point?
I agree this doesn't have to be common.
As for the colored costs, I'm ok with adding colored costs for curve reasons. (This is a bad example of that)
Actually, it's worse than Call of the Herd since you can't "flash it back" unless it's already died the first time.
cost. To mirror the 3s in life, I'd keep Dark Guy and Discreet Doctor over Blood Actor and Light Guy respectively. Odd that I'm breaking up the two halves of pairs into a new pair.
I'm okay with it, but it really should only add to the mana pool. That way, it's not broke with Storm (reviving from the graveyard doesn't add to the storm count after all).
While it's fine, I don't think there's any real need for this card at Common. We should just put a Disenchant on a Revive stick at Uncommon really, in either or . Also, as a note, I think that the number of colored symbols should be the same in the casting cost and the Revive cost (as all bar two of the Innistrad flashback cards did).
Triple is pretty ridiculous at Common. Probably should just be single-red, or . I like the card though. Revive makes sense here.
Hmm... This is basically exactly Call of the Herd, isn't it? I guess it's a question of how much Call of the Herd costs now, 10 years of creature power creep on, but as a common.
Peek creatures keep being suggested (probably because of flavor and as anti-trap tech), but I don't think this is the standout from among them.
Peek creatures keep being suggested (probably because of flavor and as anti-trap tech), but I don't think this is the standout from among them.
Peek creatures keep being suggested (probably because of flavor and as anti-trap tech), but I don't think this is the standout from among them.
My worry is for storm in modern. With Faithless Looting this is too easy to turn on IMO.
Now 4/2 (up from 3/2)
I don't like having selective protection like this. IMO it's either protecting a single creature from any color at common, or your whole team from any color at uncommon.
It probably needs testing, but given how long it might take to get another creature with power 4, I don't expect this to be oppressive or anything.
I agree, if this is a midrange-y format (4 power matters) then 1/1s aren't going to be relevant too late.
Eh feels kinda boring IMO.
My goal for this was to have a red dark ritual that you have to jump through a few hoop for. I understand if thats too powerful.
Plus as a 4/2 can help get you a 4 power creature threshold latter in the game, that also can attack.