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Mechanics | Skeleton |
Recent updates to Comic Book Set: (Generated at 2024-05-18 08:43:03)
Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Comic Book Set: (Generated at 2024-05-18 08:43:03)
Like I said only reason this card is like this is to keep it fair in both modes at common, if we shift the rarity I don't mind doing something different.
Fickle Favor, I like a few cards that interact with creature being monstrous.
Even from a not top-down perspective, this doesn't make flavor sense. Like, the idea that my legend powers up my land just doesn't click for me.
What .Rai is saying (that I agree with) is that we've decided to use p4 as the threshold for being "super". If we then turn around and use something else (like being legendary) as yet another condition, it takes away from the p4 theme. Imagine if Theros randomly had a cycle of cards that cared about artifacts. Sure, there could be flavor justification or something, but it takes away from the overarching themes already laid out.
This block easily could have gone in a different direction that focused on legends. (I originally had that idea, but ditched it when p4 came up as I feel it's superior). I think this set still has some room for legends matters cards, but IMO they need to be top-down flavor knockouts to justify their existence, and also need to be higher than common.
Is that "change it to monstrous ala Fickle Favor"? Or "switch the conditions ala I am the Night"?
Its support to be instead. How does this opposes the power 4 theme?
The way it's worded, it's a 3-mana version of Market Festival. Concept's problematic. There's inertia in trying to make it work, because it indirectly opposes the power 4 theme, which is unhelpful.
Missing the point. You don't want a minor heroes to help you want someone special a member of the JLA. Wingman isn't enough, you need *Aquaman, you don't want any random mutants you want *Beast Boy. For flavor reasons for this there is none really, this was bottom up. I thought Fertile Ground that could turn into a Market Festival could be a good "upgrade" while staying at a common power level.
That's the reason I made this card. Although the "peek" is helpful against traps, we should have the cards that let you peek interact with the hand, like this card which deals damage based on hands in hand, or I have a green creature that gets bigger if the oppenet you peek at has 3 or more instant or sorceries. White one could gain you life, blue or black could mill if the opponent has so many of a card type ect.
Love it MOON-E, make the change.
I think this flavor can be achieved by using monstrous as the negative attribute (ala Fickle Favor)
There are also traps which provide a large bonus to knowing about them in advance.
What Rai said, but also I really don't see the flavor in a land that gets stronger when a hero's around. I understand what it is, I just don't understand why it exists.
The way of fixing that is just making it cheaper, rather than making it a lower rarity. It's still too complex.
The peek theme might be cool, provided that we reward that. Is there a way to make that matter? Most obvious way is to use "Name a card" effects, but anything else, especially to reward playing multiple cards with that effect?
The problem is that that theme is already conveyed via power 4 matters. Any humanoid with 4 power of more is a hero, not just the legendary ones. It's unhelpful conveying the theme in two ways. this would be just as great a card with a power 4 clause instead.
Also, second clause should be an 'if...instead' clause onto the first. Otherwise, it's randomly generating three mana.
I wasn't thinking of that when making this card, it was more of a flavor card of what our WU legendary creature would like to see happen. If you think we have too many punisher cards go ahead and take this card out or cut off the hoser for creature with a power of 4 or higher.
I was going more for the milling equal to power effect, doesn't have to be a trap.
Your right, this card was more of what I'd like to see from cards with the minor "peek" theme we have going.
I was thinking that, but I figured this this is a slightly weaker Ghostly Prison/Propaganda effect it was okay at common.