That is indeed awesome. I note that your costs are a bit high since you've given the activated ability a twobrid cost: you can cantrip-reanimate for , or get all three effects for just . I'm not sure there's much point to the twobrid cost if you're caring about what was spent on it; just charge a flat and then ask what mana was spent to pay that.
Sadly this is much too wordy to keep the flavour text from the cycle. Most mythics don't have flavour text; trying to get a cycle of flavour texts onto a cycle of mythics might be problematic. You might want to split this into two cycles, like the Treva, the Renewer cycle and the Treva's Attendant cycle: the dragons were too wordy for flavour text so the Invasion design team created another cycle aligned with the dragons, principally to bear the flavour text about them.
Annihilator (on 1 card) and high colourless CMC (attached to coloured costs) - The Shabti and Bandits of Weh'jed, who have already lost hope on this Reality, upon hearing about the Reality of Zendikar and the hopes of a brave new world. They have heard of the monsters that plague that reality, but they're confident they'll beat it. (after all, 15 1/1s defeats an emrakul)
Phyrexian Mana - The Undead who have been rotting, cursed and have a limited time of existence envy the Ushabti, who have near-immortality and unenduring strength. They believe that with the immaterial qualities forged by the mortality of their wretched existence and the material qualities that lets them endure the test of time, they can perfect themselves and rid of the vices that plagued them, psychologically or physically.
hybrid 2/C mana
Devotion - the Djinns and other fantastical creatures who could potentially lose their immortality and power seeks to find a place where divinity and death can be reasoned with, either with trickery or brute force. So far, their prospect is the Reality of Theros, where Death is not just an event, but an aspect given life and reason.
Flashback - The humans missed the days of past, when they alone had the land, when peace, culture and tradition held sway. The look back at the past and that drives them forward to the Reality of Innistrad, a World of Humanity and Hope.
New Mechanics
Finality - this is to show that the magic of the plane is dying, legacies can no longer last, and after doing something once, it can never be done again.
Catalyze - maybe
Invoke - Maybe
I'm not going to do split cards, except for maybe 1 each color.
hell, it may be possible to get 8 artifact creature (even 1/1s) on turn 3. With no answer, making people sac 8 permanents is pretty backbreaking. That's why it's a mythic.
It also means that even a Spark Jolt can deal with it, so there's that downfall.
I wasn't suggesting an activation cost of

, I was suggesting
. Since you can still care about the mana spent to activate it anyway.
rough draft
the thing with 2/C is that if I use only hybrid I can't make it as flexible. 3 colours don't work well with 2 colour hybrid mana.
I agree.
I'll make another cycle and keep the flavor text there =D
That is indeed awesome. I note that your costs are a bit high since you've given the activated ability a twobrid cost: you can cantrip-reanimate for

, or get all three effects for just 

. I'm not sure there's much point to the twobrid cost if you're caring about what was spent on it; just charge a flat
and then ask what mana was spent to pay that.
Sadly this is much too wordy to keep the flavour text from the cycle. Most mythics don't have flavour text; trying to get a cycle of flavour texts onto a cycle of mythics might be problematic. You might want to split this into two cycles, like the Treva, the Renewer cycle and the Treva's Attendant cycle: the dragons were too wordy for flavour text so the Invasion design team created another cycle aligned with the dragons, principally to bear the flavour text about them.
3B - reanimate (awesome)
3G - ramp
3U - draw a card (lolol)
2UB - reanimate plus draw a card (awesome)
2GB - solemn simulacrum aint bad
2UG - land + draw a card, eh
UGB - omg a solemn simulacrum right there!
talk about flexibility!
Returning Mechanics in the set:
Annihilator (on 1 card) and high colourless CMC (attached to coloured costs) - The Shabti and Bandits of Weh'jed, who have already lost hope on this Reality, upon hearing about the Reality of Zendikar and the hopes of a brave new world. They have heard of the monsters that plague that reality, but they're confident they'll beat it. (after all, 15 1/1s defeats an emrakul)
Phyrexian Mana - The Undead who have been rotting, cursed and have a limited time of existence envy the Ushabti, who have near-immortality and unenduring strength. They believe that with the immaterial qualities forged by the mortality of their wretched existence and the material qualities that lets them endure the test of time, they can perfect themselves and rid of the vices that plagued them, psychologically or physically.
hybrid 2/C mana
Devotion - the Djinns and other fantastical creatures who could potentially lose their immortality and power seeks to find a place where divinity and death can be reasoned with, either with trickery or brute force. So far, their prospect is the Reality of Theros, where Death is not just an event, but an aspect given life and reason.
Flashback - The humans missed the days of past, when they alone had the land, when peace, culture and tradition held sway. The look back at the past and that drives them forward to the Reality of Innistrad, a World of Humanity and Hope.
New Mechanics
Finality - this is to show that the magic of the plane is dying, legacies can no longer last, and after doing something once, it can never be done again.
Catalyze - maybe
Invoke - Maybe
I'm not going to do split cards, except for maybe 1 each color.
This is gonna be a large set
hell, it may be possible to get 8 artifact creature (even 1/1s) on turn 3. With no answer, making people sac 8 permanents is pretty backbreaking. That's why it's a mythic.
It also means that even a Spark Jolt can deal with it, so there's that downfall.