Niice. Rather stronger than Deep Analysis (how often will you cast your card-draw spells after something else?), but requiring three colours helps make up for that.
Flashback - The humans missed the days of past, when they alone had the land, when peace, culture and tradition held sway. The look back at the past and that drives them forward to the Reality of Innistrad, a World of Humanity and Hope.
changed to 5 cmc, Ushabti in the other sets are usually cheap, but not these free-minded, thinking ones who require more mana and are more experts are what they do.
I know, but RWU in my plane is the human tribe, consisting of Sand Nomads (RW), Freed slaves/like-minded traders (UW) and alchemists (RU)
Weh'jed the plane used to be human-centric, before the WRB Shabti and the river "Gods" showed up when Ma'at was disrupted. These people missed the times when they were the supreme race, and I can't think of any other plane that is more human-centric than Innistrad and more alluring to the humans who've only heard of stories from that plane. I mean every single supernatural being there seems to be derived from humans, protects humans or eats humans. So instead I looked at the spell aspect of Innistrad, R-U being the semi-stormy, flashbacky part, and W being the blinking part.
This, on the other hand, is rather pie-breaking. New Phyrexia didn't respect many parts of the colour pie, but it did avoid giving red Disenchant or black Shatter. I don't quite see why that boundary is one that's so sacrosanct, but it is, and this will probably cause more frowns than smiles.
Wheeee! Nice twist on Sign in Blood. So you can use it like Street Wraith to draw 2 cards for 6 life... or use it as a Cave-In that hurts you more when you really need to finish the opponent off. Nice exciting card, but seems actually somewhat balanced: perfect use of Phyrexian mana.
It feels very weird to see Innistrad (the plane) being primarily associated with , though. I think of it as feeling mostly (during the first two sets) or (during Avacyn Restored).
Niice. Rather stronger than Deep Analysis (how often will you cast your card-draw spells after something else?), but requiring three colours helps make up for that.
Flashback - The humans missed the days of past, when they alone had the land, when peace, culture and tradition held sway. The look back at the past and that drives them forward to the Reality of Innistrad, a World of Humanity and Hope.
I think WGB is becoming a pay-life-to-tempo strategy. WRB is swarm RUG is kind of comboey-midrange RWU and BUG plays the long game
This is mostly to rein in Shabti tribal, but I see your point.
changed to 5 cmc, Ushabti in the other sets are usually cheap, but not these free-minded, thinking ones who require more mana and are more experts are what they do.
plus, after Avacyn restored, the plane got less B
I know, but RWU in my plane is the human tribe, consisting of Sand Nomads (RW), Freed slaves/like-minded traders (UW) and alchemists (RU)
Weh'jed the plane used to be human-centric, before the WRB Shabti and the river "Gods" showed up when Ma'at was disrupted. These people missed the times when they were the supreme race, and I can't think of any other plane that is more human-centric than Innistrad and more alluring to the humans who've only heard of stories from that plane. I mean every single supernatural being there seems to be derived from humans, protects humans or eats humans. So instead I looked at the spell aspect of Innistrad, R-U being the semi-stormy, flashbacky part, and W being the blinking part.
This, on the other hand, is rather pie-breaking. New Phyrexia didn't respect many parts of the colour pie, but it did avoid giving red Disenchant or black Shatter. I don't quite see why that boundary is one that's so sacrosanct, but it is, and this will probably cause more frowns than smiles.
Wheeee! Nice twist on Sign in Blood. So you can use it like Street Wraith to draw 2 cards for 6 life... or use it as a Cave-In that hurts you more when you really need to finish the opponent off. Nice exciting card, but seems actually somewhat balanced: perfect use of Phyrexian mana.
Nice pair of effects. But I think 7 mana is very high; I'd say 4 would be sufficient.
Ooh. It casts Runic Repetition and Shaman's Trance. Fun.
It feels very weird to see Innistrad (the plane) being primarily associated with

, though. I think of it as feeling mostly
(during the first two sets) or 
(during Avacyn Restored).