Wergle. So it's a Cancel++, the first time you cast it - a Last Word in fact. But after someone's cast one, it turns into... Runeboggle with free cycling.
That's a somewhat interesting turn of events, but it seems pretty complicated. I don't think it's really suitable for common.
Hm. A Curse of Chains with flash. The big question is why? What does flash add to this, given that it only matters whether it's there during the opponent's upkeep, which is just after your second main phase?
If the set has something like heroic where creatures care about being the target of spells, or care about you casting Aura spells or something, then that makes sense. But otherwise flash appears to be out of place here.
Finality itself leads to lots of remembering.
Wergle. So it's a Cancel++, the first time you cast it - a Last Word in fact. But after someone's cast one, it turns into... Runeboggle with free cycling.
That's a somewhat interesting turn of events, but it seems pretty complicated. I don't think it's really suitable for common.
Hm. A Curse of Chains with flash. The big question is why? What does flash add to this, given that it only matters whether it's there during the opponent's upkeep, which is just after your second main phase?
If the set has something like heroic where creatures care about being the target of spells, or care about you casting Aura spells or something, then that makes sense. But otherwise flash appears to be out of place here.