Zin-Scien 戰訊: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Famous Eimehs White Rare 2{w}{w} Legendary Creature – Human King 2 2 fame (When this enters, you gain 1 honor until this leaves.)
You can't lose honor.
0
2 Honorable Soldier White Common 1{w} Creature – Human Soldier 1 1 glory (When this creature defeats another creature, you may gain 1 honor.) 0
3 White Recruiter common White Common 4{3}{w} Creature – Human Soldier 2 2 recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.) 0
4 Asrok Octopus (Asrok Kraken) Blue Common 5 {3}{u}{u} Creature – Octopus Mutant
‑‑‑‑
Creature – Kraken Mutant
4
‑‑‑‑
8
4
‑‑‑‑
8
whenever you play a land, you may transform Asrok Octopus.

8/8 >
‑‑‑‑
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
0
5 Blue Tome (Tome Familiar) Blue Rare 2 {u}{u} Artifact
‑‑‑‑
Creature – Familiar Mutant
1 3 {2}, {t}: Target player mills two cards.

Discard three cards: Transform Blue Tome.
‑‑‑‑
Flying

{4}, {t}: Target player mills half of their library, rounded up.
0
6 Brawny Gargoyle (Brainy Sphinx) Blue Uncommon 5 {3}{u}{u} Creature – Gargoyle Mutant
‑‑‑‑
Creature – Sphinx Mutant
3
‑‑‑‑
4
5
‑‑‑‑
5
Defender
whenever you play a land, you may transform Brawny Gargoyle.

4/5 >
‑‑‑‑
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
0
7 Coastal Gharial (Tropical Crocodile) Blue Uncommon 4 {3}{u} Creature – Crocodile Mutant
‑‑‑‑
Creature – Crocodile Mutant
3
‑‑‑‑
6
2
‑‑‑‑
4
{u}: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial.

6/4 >
‑‑‑‑
{1}{g}: Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile.
0
8 Concussive Trauma (Post Traumatic Disorder) Blue Rare 6 {u}{u}{4}
‑‑‑‑
{u}{u}{1}
Sorcery – Idea
‑‑‑‑
Creature – Illusion Horror
2 3 Target player mills X cards, where X is half the number cards in their library, rounded up.
‑‑‑‑
Eludes toughness 3 or greater

When Post Traumatic Disorder deals damage to a player, that player mills five cards.
1 1649756421 on 12 Apr 2022 by amuseum
9 Draining Whelk* Blue Rare 6{4}{u}{u} Creature – Illusion 1 1 Flash

Flying

When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost.
1 1405246232 on 13 Jul 2014 by amuseum
10 Ensoul Artifact* Blue Uncommon 2{1}{u} Enchantment – Aura Enchant artifact
Enchanted artifact is a 5/5 creature in addition to its other types.
1 1404368215 on 03 Jul 2014 by amuseum
11 Fighting Words Blue Common 2{u}{u} Creature – Illusion Meme 2 1 metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.) 4 1397251879 on 11 Apr 2014 by amuseum
12 Flightless Bird (Flapping Drake) Blue Common 1 {u} Creature – Bird Mutant
‑‑‑‑
Creature – Drake Mutant
1
‑‑‑‑
2
1
‑‑‑‑
2
whenever you play a land, you may transform Flightless Bird.

2/2 >
‑‑‑‑
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
0
13 Flowing Words Blue Common 1{u} Creature – Illusion Meme 0 1 metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
{t}: Draw a card, then discard a card.
5 1397550081 on 15 Apr 2014 by Vitenka
14 Green Algae (Strangling Kelp) Blue Common 2 {1}{u} Creature – Plant Mutant
‑‑‑‑
Creature – Plant Mutant
0
‑‑‑‑
1
2
‑‑‑‑
4
Defender

{t}: Generate {g}.

Whenever you play a land, you may transform Green Algae.

1/4 >
‑‑‑‑
Defender

Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves.

At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp.
1 1404633282 on 06 Jul 2014 by amuseum
15 Infinite Possibilities (Guardian at Infinity Ridge) Blue Uncommon 1 {u}
‑‑‑‑
{u}{u}{2}
Instant – Idea
‑‑‑‑
Creature – Illusion Wizard
2 2 If you have no cards in hand, draw two cards. Otherwise, draw a card.
‑‑‑‑
Inform (When this creature attacks and isn't blocked, draw a card.)

Mimicry (As this enters, it may copy a keyword of another permanent on the field.)
1 1649762446 on 12 Apr 2022 by amuseum
16 Leap Frog (Hungry Toad) Blue Uncommon 3 {2}{u} Creature – Frog Mutant
‑‑‑‑
Creature – Frog Mutant
2
‑‑‑‑
3
2
‑‑‑‑
3
{1}{u}: Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog.

3/3 >
‑‑‑‑
Reach
{1}{g}{g}: Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad.
0
17 Mutate Blue Common 1{u} Instant You may transform target permanent.
Draw a card.
0
18 Pet Guppy (Deadly Piranha) Blue Common 2 {1}{u} Creature – Fish Mutant
‑‑‑‑
Creature – Fish Mutant
2
‑‑‑‑
3
1
‑‑‑‑
2
whenever you play a land, you may transform Pet Guppy.

3/2 >
‑‑‑‑
Islandwalk

at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
1 1404596425 on 05 Jul 2014 by amuseum
19 Warcry of the Eagle (Anthem of the Eagle) Blue Uncommon 4 {2}{u}{u} Enchantment – Aura
‑‑‑‑
Enchantment
Enchant creature

Enchanted creature gets +1/+1 and has flying.

When enchanted creature dies, return Warcry of the Eagle to the field transformed.
‑‑‑‑
Friendly creatures get +1/+1 and have flying.
0
20 Word of Advice Blue Uncommon 3{1}{u}{u} Creature – Illusion Meme 2 2 metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.)
0
21 Mother of Ruins Black Uncommon 1{b} Creature – Human Cleric 1 1 {t}: Target creature gains deathtouch until end of turn. 0
22 Notorious Rogue Black Common 2{1}{b} Creature – Rat Rogue 1 2 notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.) 0
23 Barag of Deizan Keoi Red Mythic 3{2}{r} Legendary Planeswalker – Barag 3 +1: Creatures you control get +1/+0 until end of turn.

-2: Destroy target artifact with converted mana cost X. Put up to one artifact card from your hand with converted mana cost X or less onto the field. It gains haste.

-7: Sacrifice X artifacts. Barag of Deizan Keoi deals X+X damage to each opponent.
2 1397700476 on 17 Apr 2014 by amuseum
24 Defame Goblin Red Common 3{2}{r} Creature – Goblin Warrior 2 2 defame (When this enters, target opponent loses 1 honor until this leaves.) 0
25 Cell Walls Green Common 2{1}{g} Creature – Ooze Meme Wall 0 4 Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.)
1 1397546573 on 15 Apr 2014 by amuseum
26 Common Hydra Green Common 2{g}{g} Creature – Hydra 2 2 grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0
27 Devolutionary Shmooze Green Common 1{g} Creature – Ooze 1 1 devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.) 2 1401992332 on 05 Jun 2014 by amuseum
28 Dream Vacation (Landscape Dreamer) Green Uncommon 3 {g}{2}
‑‑‑‑
{g}{g}{2}
Sorcery – Idea
‑‑‑‑
Creature – Illusion Druid
0 4 Dig four cards for a land card, reveal it, put it into your hand, and tuck the rest randomly.
‑‑‑‑
Stalwart (deals damage equal to its toughness)

{g}{3}, {t}: Dig four cards for a land card, reveal it, put it into your hand, and tuck the rest randomly. Activate this only if you control an odd number of lands.
1 1649761876 on 12 Apr 2022 by amuseum
29 Earth Wurm (Current Serpent) Green Uncommon 5 {3}{g}{g} Creature – Wurm Mutant
‑‑‑‑
Creature – Serpent Mutation
4
‑‑‑‑
6
3
‑‑‑‑
5
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
‑‑‑‑
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
0
30 Engulfing Cell Green Common 3{2}{g} Creature – Ooze Meme 1 1 metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
0
31 Fast Adaptation Green Common 2{1}{g} Sorcery Transform any number of Mutants you control. They gain haste until end of turn. 0
32 Green Staff (Staff Familiar) Green Rare 2 {g}{g} Artifact
‑‑‑‑
Creature – Familiar Mutant
1 3 {2}, {t}: Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff.
‑‑‑‑
Trample
{4}, {t}: Put X +1/+1 counters on target creature, where X is its power.
0
33 Green Turtle (Blue Turtle) Green Uncommon 2 {1}{g} Creature – Turtle Mutant
‑‑‑‑
Creature – Turtle Mutant
1
‑‑‑‑
1
1
‑‑‑‑
3
Hexproof
whenever you play a land, you may transform Green Turtle.

1/3
‑‑‑‑
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
0
34 Lame Ape (Prime Ape) Green Common 1 {g} Creature – Ape Mutant
‑‑‑‑
Creature – Ape Mutant
1
‑‑‑‑
3
2
‑‑‑‑
4
whenever you play a land, you may transform Lame Ape.

3/4 >
‑‑‑‑
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
1 1404600143 on 05 Jul 2014 by amuseum
35 Legless Snake (Four-legged Basilisk) Green Common 2 {1}{g} Creature – Snake Mutant
‑‑‑‑
Creature – Basilisk Mutant
2
‑‑‑‑
2
1
‑‑‑‑
4
whenever you play a land, you may transform Legless Snake.

2/4 >
‑‑‑‑
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
1 1404693608 on 07 Jul 2014 by Link
36 Mental Clarity (High Monk of Empty Mind) Green Rare 6 {g}{g}{4}
‑‑‑‑
{g}{g}{1}
Sorcery – Idea
‑‑‑‑
Creature – Illusion Monk
3 2 Destroy all artifacts and enchantments.
‑‑‑‑
Trample

When High Monk of Empty Mind deals damage to an player, that player sacrifices an artifact and an enchantment.
1 1649761214 on 12 Apr 2022 by amuseum
37 Pinching Spider (Charlotte's Arachnid) Green Common 3 {2}{g} Creature – Spider Mutant
‑‑‑‑
Creature – Spider Mutant
2
‑‑‑‑
4
3
‑‑‑‑
5
whenever you play a land, you may transform Pinching Spider.

4/5 >
‑‑‑‑
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
0
38 Some Beast (Altered Beast) Green Uncommon 4 {2}{g}{g} Creature – Beast Mutant
‑‑‑‑
Creature – Beast Mutant
3
‑‑‑‑
6
3
‑‑‑‑
4
whenever you play a land, you may transform Some Beast.

6/4 >
‑‑‑‑
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
0
39 Susyon Hanwo Green Mythic 1{g} Planeswalker – Susyon 1 +1: Add {1} to your mana pool.
0: Susyon Hanwo deals 2 damage to target creature with flying.
-5: Untap all lands you control.
1 1397672474 on 16 Apr 2014 by amuseum
40 Uncommon Hydra Green Uncommon 4{2}{g}{g} Creature – Hydra 0 0 Uncommon Hydra enters with three +1/+1 counters on it.

If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.

Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0
41 Warcry of the Elephant (Anthem of the Elephant) Green Uncommon 4 {2}{g}{g} Enchantment – Aura
‑‑‑‑
Enchantment
Enchant creature

Enchanted creature gets +1/+1 and has trample.

When enchanted creature dies, return Warcry of the Elephant to the field transformed.
‑‑‑‑
Friendly creatures get +1/+1 and have trample.
1 1665923433 on 16 Oct 2022 by SecretInfiltrator
42 Weeping Willow (Fruitful Tree) Green Common 2 {1}{g} Creature – Plant Mutant
‑‑‑‑
Creature – Plant Mutant
0
‑‑‑‑
1
2
‑‑‑‑
4
Defender

{t}: Generate {u}.

Whenever you play a land, you may transform Weeping Willow.

1/4 >
‑‑‑‑
Defender

Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.

At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
1 1404633292 on 06 Jul 2014 by amuseum
43 Tibalt, the Pain Dealer Multicolour Mythic 2{b}{r} Planeswalker – Tibalt 2 +1: You may sacrifice a creature. If you do, draw a card.
-4: Tibalt, the Pain Dealer deals 3 damage to target player. That player discards two cards.
-6: Target player loses 1 life for each creature card in your graveyard.
3 1398214786 on 23 Apr 2014 by amuseum
44 Exploding Growth Multicolour Uncommon 2{x}{g}{u} Instant Counter target spell with converted mana cost X. Put X +1/+1 counters on target creature. 9 1539855583 on 18 Oct 2018 by Tahazzar
45 Kiora, Commander of the Deep Multicolour Mythic 5{3}{u}{g} Legendary Planeswalker – Kiora 4 +2: Until end of turn, whenever a land enters under your control, draw a card.

-2: Put a creature card from your hand onto the field.

-6: You get an emblem with "Creatures you control have base power and toughness 9/9."
4 1397985782 on 20 Apr 2014 by amuseum
46 Metadiscourse Multicolour Mythic 2{g}{u} Sorcery You may choose up to fifteen cards you own from outside the game and shuffle them into your library. 2 1403007810 on 17 Jun 2014 by Alex
47 Nohtyp Multicolour Common 2{g}{u} Creature – Snake Druid 2 1 Flash

When Nohtyp enters, draw a card.
0
48 Nymph Dryad Multicolour Rare 2{g}{u} Creature – Nymph Dryad o 1 Whenever you play a card, put a +1/+1 counter on Nymph Dryad. 0
49 Wise Kraken Multicolour Mythic 7{5}{g}{u} Legendary Creature – Kraken 5 5 Whenever a player plays a card, che draws a card.
Each player's maximum hand size is two.
3 1405246065 on 13 Jul 2014 by amuseum
50 Gorkhhesh, Dragon of Wrath Multicolour Mythic 8{4}{r}{w}{w}{b} Planeswalker – Gorkhhesh 5 +3: Exile up to one target nonland permanent.
-4: Destroy all lands.
-10: Target player's life total becomes equal to the number of cards in their hand.
1 1397695221 on 17 Apr 2014 by amuseum
51 Zinngaat, Soul of Tyranny Multicolour Mythic 3{w}{b}{r} Legendary Creature – Elemental 3 3 Protection from blue and from green
Whenever an opponent draws a card or plays a land, that player loses 1 life and you gain 1 life.
0
52 Black-Red Battleland Land Rare 0 Land Pay 1 life or sacrifice a creature, {t}: Add {b} or {r} to your mana pool. 4 1403636975 on 24 Jun 2014 by amuseum
53 Blue Isle (Blue Tortoise) Land Uncommon 0 Land
‑‑‑‑
Creature – Turtle Mutant
3 5 Blue Isle enters tapped.

{t}: Generate {u}.

{2}{u}: Transform Blue Isle until end of turn.

3/5 >
‑‑‑‑
{1}{u}, Put a card from your hand on the bottom of your library: Draw a card.
1 1404870828 on 09 Jul 2014 by amuseum
54 Forestisland (Transformed Forestisland) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {1} to your mana pool.
{2} or pay 2 life: Transform Forestisland.
‑‑‑‑
{t}: Add {g} or {u} to your mana pool.
0
55 Green Grove (Green Treefolk) Land Uncommon 0 Land
‑‑‑‑
Creature – Treefolk Mutant
3 5 Green Grove enters tapped.

{t}: Generate {g}.

{2}{g}: Transform Green Grove until end of turn.

3/5 >
‑‑‑‑
{1}{g}, Put a land you control on the bottom of its owner's library: Draw a card.
1 1404870902 on 09 Jul 2014 by amuseum
56 Red-White Battleland Land Rare 0 Land Pay 1 life or sacrifice a creature, {t}: Add {r} or {w} to your mana pool. 1 1403636907 on 24 Jun 2014 by amuseum
57 White-Black Battleland Land Rare 0 Land Pay 1 life or sacrifice a creature, {t}: Add {w} or {b} to your mana pool. 1 1403636799 on 24 Jun 2014 by amuseum
Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Outline | Honor system