Zin-Scien 戰訊
Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Outline | Honor system |
Showing 50 active cards, of 57 total
Show frames: W U B R G M L
Show rarities: C U R M
Or view by sections
glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
whenever you play a land, you may transform Asrok Octopus.
8/8 >
8/8 >
4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
8/8
, : Target player mills two cards.
Discard three cards: Transform Blue Tome.
Discard three cards: Transform Blue Tome.
Flying
, : Target player mills half of their library, rounded up.
, : Target player mills half of their library, rounded up.
1/3
Defender
whenever you play a land, you may transform Brawny Gargoyle.
4/5 >
whenever you play a land, you may transform Brawny Gargoyle.
4/5 >
3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
4/5
: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial.
6/4 >
whenever you play a land, you may transform Coastal Gharial.
6/4 >
3/2
: Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile.
6/4
Flash
Flying
When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost.
Flying
When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost.
1/1
Enchant artifact
Enchanted artifact is a 5/5 creature in addition to its other types.
Enchanted artifact is a 5/5 creature in addition to its other types.
metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
whenever you play a land, you may transform Flightless Bird.
2/2 >
2/2 >
1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.
: Draw a card, then discard a card.
0/1
Defender
: Generate .
Whenever you play a land, you may transform Green Algae.
1/4 >
: Generate .
Whenever you play a land, you may transform Green Algae.
1/4 >
0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp.
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp.
1/4
: Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog.
3/3 >
whenever you play a land, you may transform Leap Frog.
3/3 >
2/2
Reach
: Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad.
: Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad.
3/3
You may transform target permanent.
Draw a card.
Draw a card.
whenever you play a land, you may transform Pet Guppy.
3/2 >
3/2 >
2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
3/2
metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.)
2/2
: Target creature gains deathtouch until end of turn.
1/1
notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
+1: Creatures you control get +1/+0 until end of turn.
-2: Destroy target artifact with converted mana cost X. Put up to one artifact card from your hand with converted mana cost X or less onto the field. It gains haste.
-7: Sacrifice X artifacts. Barag of Deizan Keoi deals X+X damage to each opponent.
-2: Destroy target artifact with converted mana cost X. Put up to one artifact card from your hand with converted mana cost X or less onto the field. It gains haste.
-7: Sacrifice X artifacts. Barag of Deizan Keoi deals X+X damage to each opponent.
3
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.)
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.)
0/4
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
6/5
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
1/1
Transform any number of Mutants you control. They gain haste until end of turn.
, : Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff.
Sacrifice three creatures: Transform Green Staff.
Trample
, : Put X +1/+1 counters on target creature, where X is its power.
, : Put X +1/+1 counters on target creature, where X is its power.
1/3
Hexproof
whenever you play a land, you may transform Green Turtle.
1/3
whenever you play a land, you may transform Green Turtle.
1/3
1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
1/3
whenever you play a land, you may transform Lame Ape.
3/4 >
3/4 >
1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
whenever you play a land, you may transform Legless Snake.
2/4 >
2/4 >
2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
2/4
whenever you play a land, you may transform Pinching Spider.
4/5 >
4/5 >
2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
4/5
whenever you play a land, you may transform Some Beast.
6/4 >
6/4 >
3/3
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
6/4
+1: Add to your mana pool.
0: Susyon Hanwo deals 2 damage to target creature with flying.
-5: Untap all lands you control.
0: Susyon Hanwo deals 2 damage to target creature with flying.
-5: Untap all lands you control.
1
Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.
Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.
Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0/0
Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow.
1/4 >
: Generate .
Whenever you play a land, you may transform Weeping Willow.
1/4 >
0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
1/4
+1: You may sacrifice a creature. If you do, draw a card.
-4: Tibalt, the Pain Dealer deals 3 damage to target player. That player discards two cards.
-6: Target player loses 1 life for each creature card in your graveyard.
-4: Tibalt, the Pain Dealer deals 3 damage to target player. That player discards two cards.
-6: Target player loses 1 life for each creature card in your graveyard.
2
+2: Until end of turn, whenever a land enters under your control, draw a card.
-2: Put a creature card from your hand onto the field.
-6: You get an emblem with "Creatures you control have base power and toughness 9/9."
-2: Put a creature card from your hand onto the field.
-6: You get an emblem with "Creatures you control have base power and toughness 9/9."
4
You may choose up to fifteen cards you own from outside the game and shuffle them into your library.
Flash
When Nohtyp enters, draw a card.
When Nohtyp enters, draw a card.
2/1
Whenever you play a card, put a +1/+1 counter on Nymph Dryad.
o/1
Whenever a player plays a card, che draws a card.
Each player's maximum hand size is two.
Each player's maximum hand size is two.
5/5
+3: Exile up to one target nonland permanent.
-4: Destroy all lands.
-10: Target player's life total becomes equal to the number of cards in their hand.
-4: Destroy all lands.
-10: Target player's life total becomes equal to the number of cards in their hand.
5
Protection from blue and from green
Whenever an opponent draws a card or plays a land, that player loses 1 life and you gain 1 life.
Whenever an opponent draws a card or plays a land, that player loses 1 life and you gain 1 life.
3/3
Pay 1 life or sacrifice a creature, : Add or to your mana pool.
Blue Isle enters tapped.
: Generate .
: Transform Blue Isle until end of turn.
3/5 >
: Generate .
: Transform Blue Isle until end of turn.
3/5 >
, Put a card from your hand on the bottom of your library: Draw a card.
3/5
: Add to your mana pool.
or pay 2 life: Transform Forestisland.
or pay 2 life: Transform Forestisland.
: Add or to your mana pool.
Green Grove enters tapped.
: Generate .
: Transform Green Grove until end of turn.
3/5 >
: Generate .
: Transform Green Grove until end of turn.
3/5 >
, Put a land you control on the bottom of its owner's library: Draw a card.
3/5
Pay 1 life or sacrifice a creature, : Add or to your mana pool.
Pay 1 life or sacrifice a creature, : Add or to your mana pool.
Show frames: W U B R G M L
Show rarities: C U R M
Or view by sections
Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Outline | Honor system |
You can't lose honor.