Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost. 1/1
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Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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Enchant artifact
Enchanted artifact is a 5/5 creature in addition to its other types. |
metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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Flash
When Nohtyp enters, draw a card. 2/1
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Draining Whelk*
(rare)
Blue Isle
(uncommon)
Coastal Gharial
(uncommon)
Ensoul Artifact*
(uncommon)
Fighting Words
(common)
Devolutionary Shmooze
(common)
Green Algae
(common)
White Recruiter common
(common)
Notorious Rogue
(common)
Engulfing Cell
(common)
Flightless Bird
(common)
Nohtyp
(common)
Defame Goblin
(common)
Lame Ape
(common)
Forest
(basic)


: Generate 
Creature – Turtle Mutant


Creature – Crocodile Mutant
: Untap Tropical Crocodile.