Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost. 1/1
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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Defender
whenever you play a land, you may transform Brawny Gargoyle. 4/5 > 3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest. at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx. 4/5
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Flash
When Nohtyp enters, draw a card. 2/1
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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Draining Whelk*
(rare)
Green Turtle
(uncommon)
Brawny Gargoyle
(uncommon)
Coastal Gharial
(uncommon)
Honorable Soldier
(common)
Defame Goblin
(common)
Legless Snake
(common)
Flowing Words
(common)
Green Algae
(common)
Devolutionary Shmooze
(common)
Lame Ape
(common)
Nohtyp
(common)
Asrok Octopus
(common)
Cell Walls
(common)
Forest
(basic)



Creature – Turtle Mutant

Creature – Crocodile Mutant

: Draw a card, then discard a card.