Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+3: Exile up to one target nonland permanent.
-4: Destroy all lands. -10: Target player's life total becomes equal to the number of cards in their hand. 5
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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Flash
When Nohtyp enters, draw a card. 2/1
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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You may transform target permanent.
Draw a card. |
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Gorkhhesh, Dragon of Wrath
(mythic)
Coastal Gharial
(uncommon)
Green Turtle
(uncommon)
Earth Wurm
(uncommon)
Engulfing Cell
(common)
Legless Snake
(common)
Flowing Words
(common)
Notorious Rogue
(common)
Devolutionary Shmooze
(common)
Defame Goblin
(common)
Flightless Bird
(common)
Nohtyp
(common)
Honorable Soldier
(common)
Mutate
(common)
Forest
(basic)




Creature – Crocodile Mutant

: Untap Tropical Crocodile.
Creature – Turtle Mutant

: Draw a card, then discard a card.