Zin-Scien 戰訊: Virtual Booster

Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Outline | Honor system
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ape Mutant
whenever you play a land, you may transform Lame Ape.

3/4 >
1/2
 
Prime Ape
 
 C 
Colour indicator G Creature – Ape Mutant
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
 M 
Planeswalker – Gorkhhesh
+3: Exile up to one target nonland permanent.
-4: Destroy all lands.
-10: Target player's life total becomes equal to the number of cards in their hand.
5
 U 
Creature – Turtle Mutant
Hexproof
whenever you play a land, you may transform Green Turtle.

1/3
1/1
Blue Turtle
 
 U 
Colour indicator U Creature – Turtle Mutant
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
1/3
 U 
Creature – Wurm Mutant
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
4/3
Current Serpent
 
 U 
Colour indicator U Creature – Serpent Mutation
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
6/5
 U 
Land
Green Grove enters tapped.

{t}: Generate {g}.

{2}{g}: Transform Green Grove until end of turn.

3/5 >
Green Treefolk
 
 U 
Colour indicator G Creature – Treefolk Mutant
{1}{g}, Put a land you control on the bottom of its owner's library: Draw a card.
3/5
 C 
Creature – Hydra
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
 C 
Creature – Illusion Meme
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
{t}: Draw a card, then discard a card.
0/1
{u}
 
 C 
Instant
You may transform target permanent.
Draw a card.
 C 
Creature – Snake Mutant
whenever you play a land, you may transform Legless Snake.

2/4 >
2/1
Four-legged Basilisk
 
 C 
Colour indicator G Creature – Basilisk Mutant
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
2/4
 C 
Creature – Rat Rogue
notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
 C 
Sorcery
Transform any number of Mutants you control. They gain haste until end of turn.
 C 
Creature – Spider Mutant
whenever you play a land, you may transform Pinching Spider.

4/5 >
2/3
Charlotte's Arachnid
 
 C 
Colour indicator G Creature – Spider Mutant
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
4/5
 C 
Creature – Octopus Mutant
whenever you play a land, you may transform Asrok Octopus.

8/8 >
4/4
Asrok Kraken
 
 C 
Creature – Kraken Mutant
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
8/8
{g}{u}
 
 C 
Creature – Snake Druid
Flash

When Nohtyp enters, draw a card.
2/1
Swamp
 
 B 
Basic Land – Swamp

Lame Ape (common, foil)
Gorkhhesh, Dragon of Wrath (mythic)
Green Turtle (uncommon)
Earth Wurm (uncommon)
Green Grove (uncommon)
Common Hydra (common)
Flowing Words (common)
Mutate (common)
Legless Snake (common)
Notorious Rogue (common)
Fast Adaptation (common)
Pinching Spider (common)
Asrok Octopus (common)
Nohtyp (common)
Swamp (basic)