Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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Pay 1 life or sacrifice a creature,
: Add or to your mana pool. |
![]() : Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog. 3/3 > 2/2
Reach
![]() ![]() : Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad. 3/3
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Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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You may transform target permanent.
Draw a card. |
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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Engulfing Cell
(common, foil)
Black-Red Battleland
(rare)
Leap Frog
(uncommon)
Blue Isle
(uncommon)
Green Turtle
(uncommon)
Honorable Soldier
(common)
Common Hydra
(common)
Green Algae
(common)
Notorious Rogue
(common)
Fighting Words
(common)
Legless Snake
(common)
Pinching Spider
(common)
Mutate
(common)
Engulfing Cell
(common)
Plains
(basic)

: Add
or
to your mana pool.

Creature – Frog Mutant
Creature – Turtle Mutant