Zin-Scien 戰訊: Virtual Booster
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Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Pay 1 life or sacrifice a creature,
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Green Grove enters tapped.
![]() ![]() ![]() ![]() 3/5 > ![]() ![]() 3/5
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metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.) 2/2
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![]() whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() ![]() at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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You may transform target permanent.
Draw a card. |
whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Flash
When Nohtyp enters, draw a card. 2/1
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White-Black Battleland
(rare)
Green Grove
(uncommon)
Word of Advice
(uncommon)
Coastal Gharial
(uncommon)
White Recruiter common
(common)
Fighting Words
(common)
Flightless Bird
(common)
Notorious Rogue
(common)
Engulfing Cell
(common)
Pinching Spider
(common)
Cell Walls
(common)
Mutate
(common)
Lame Ape
(common)
Nohtyp
(common)
Forest
(basic)