Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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fame (When this enters, you gain 1 honor until this leaves.)
You can't lose honor. 2/2
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Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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Defender
whenever you play a land, you may transform Brawny Gargoyle. 4/5 > 3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest. at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx. 4/5
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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Famous Eimehs
(rare)
Blue Isle
(uncommon)
Earth Wurm
(uncommon)
Brawny Gargoyle
(uncommon)
Flightless Bird
(common)
Cell Walls
(common)
Legless Snake
(common)
Pet Guppy
(common)
Fighting Words
(common)
Honorable Soldier
(common)
Engulfing Cell
(common)
Fast Adaptation
(common)
Weeping Willow
(common)
Notorious Rogue
(common)
Island
(basic)

: Generate
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Creature – Turtle Mutant



Creature – Basilisk Mutant