Zin-Scien 戰訊: Virtual Booster

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Mechanics | Outline | Honor system
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
You may choose up to fifteen cards you own from outside the game and shuffle them into your library.
 U 
Creature – Gargoyle Mutant
Defender
whenever you play a land, you may transform Brawny Gargoyle.

4/5 >
3/5
Brainy Sphinx
 
 U 
Colour indicator U Creature – Sphinx Mutant
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
4/5
 U 
Land
Blue Isle enters tapped.

{t}: Generate {u}.

{2}{u}: Transform Blue Isle until end of turn.

3/5 >
Blue Tortoise
 
 U 
Colour indicator U Creature – Turtle Mutant
{1}{u}, Put a card from your hand on the bottom of your library: Draw a card.
3/5
 U 
Enchantment – Aura
Enchant artifact
Enchanted artifact is a 5/5 creature in addition to its other types.
 C 
Creature – Ooze Meme Wall
Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.)
0/4
 C 
Creature – Ooze Meme
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
1/1
{u}
 
 C 
Instant
You may transform target permanent.
Draw a card.
 C 
Creature – Human Soldier
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
 C 
Creature – Rat Rogue
notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
 C 
Creature – Bird Mutant
whenever you play a land, you may transform Flightless Bird.

2/2 >
1/1
Flapping Drake
 
 C 
Colour indicator U Creature – Drake Mutant
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
 C 
Creature – Ape Mutant
whenever you play a land, you may transform Lame Ape.

3/4 >
1/2
Prime Ape
 
 C 
Colour indicator G Creature – Ape Mutant
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
 C 
Creature – Octopus Mutant
whenever you play a land, you may transform Asrok Octopus.

8/8 >
4/4
Asrok Kraken
 
 C 
Creature – Kraken Mutant
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
8/8
 C 
Creature – Plant Mutant
Defender

{t}: Generate {u}.

Whenever you play a land, you may transform Weeping Willow.

1/4 >
0/2
Fruitful Tree
 
 C 
Colour indicator G Creature – Plant Mutant
Defender

Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.

At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
1/4
 C 
Creature – Spider Mutant
whenever you play a land, you may transform Pinching Spider.

4/5 >
2/3
Charlotte's Arachnid
 
 C 
Colour indicator G Creature – Spider Mutant
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
4/5
Plains
 
 B 
Basic Land – Plains

Metadiscourse (mythic)
Brawny Gargoyle (uncommon)
Blue Isle (uncommon)
Ensoul Artifact* (uncommon)
Cell Walls (common)
Engulfing Cell (common)
Mutate (common)
White Recruiter common (common)
Notorious Rogue (common)
Flightless Bird (common)
Lame Ape (common)
Asrok Octopus (common)
Weeping Willow (common)
Pinching Spider (common)
Plains (basic)