Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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Pay 1 life or sacrifice a creature,
: Add or to your mana pool. |
Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
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whenever you play a land, you may transform Some Beast.
6/4 > 3/3
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast. 6/4
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metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.) 2/2
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
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Transform any number of Mutants you control. They gain haste until end of turn.
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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Engulfing Cell
(common, foil)
White-Black Battleland
(rare)
Blue Isle
(uncommon)
Some Beast
(uncommon)
Word of Advice
(uncommon)
Flowing Words
(common)
Common Hydra
(common)
Fighting Words
(common)
Asrok Octopus
(common)
Pet Guppy
(common)
Fast Adaptation
(common)
Weeping Willow
(common)
Legless Snake
(common)
Cell Walls
(common)
Swamp
(basic)

: Add
or
to your mana pool.
.
Creature – Turtle Mutant

Creature – Beast Mutant
