Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pay 1 life or sacrifice a creature,
: Add or to your mana pool. |
Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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Defender
whenever you play a land, you may transform Brawny Gargoyle. 4/5 > 3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest. at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx. 4/5
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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Flash
When Nohtyp enters, draw a card. 2/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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Black-Red Battleland
(rare)
Green Turtle
(uncommon)
Earth Wurm
(uncommon)
Brawny Gargoyle
(uncommon)
Common Hydra
(common)
Lame Ape
(common)
Honorable Soldier
(common)
Flowing Words
(common)
White Recruiter common
(common)
Nohtyp
(common)
Fast Adaptation
(common)
Fighting Words
(common)
Pet Guppy
(common)
Cell Walls
(common)
Plains
(basic)
: Add
or
to your mana pool.
Creature – Turtle Mutant


Creature – Ape Mutant