Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
or pay 2 life: Transform Forestisland. : Add or to your mana pool. |
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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Green Grove enters tapped.
: Generate .
![]() : Transform Green Grove until end of turn.
3/5 > ![]() , Put a land you control on the bottom of its owner's library: Draw a card.3/5
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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Flash
When Nohtyp enters, draw a card. 2/1
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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You may transform target permanent.
Draw a card. |
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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Forestisland
(rare)
Earth Wurm
(uncommon)
Uncommon Hydra
(uncommon)
Green Grove
(uncommon)
Defame Goblin
(common)
Nohtyp
(common)
Flightless Bird
(common)
Honorable Soldier
(common)
Lame Ape
(common)
Mutate
(common)
Cell Walls
(common)
Legless Snake
(common)
Engulfing Cell
(common)
Fighting Words
(common)
Island
(basic)
: Add
to your mana pool.
or pay 2 life: Transform Forestisland.
or
to your mana pool.
Creature – Serpent Mutation
Creature – Treefolk Mutant