Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Until end of turn, whenever a land enters under your control, draw a card.
-2: Put a creature card from your hand onto the field. -6: You get an emblem with "Creatures you control have base power and toughness 9/9." 4
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: Target creature gains deathtouch until end of turn.1/1
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
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devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Kiora, Commander of the Deep
(mythic)
Mother of Ruins
(uncommon)
Green Turtle
(uncommon)
Blue Isle
(uncommon)
Weeping Willow
(common)
Flowing Words
(common)
Fast Adaptation
(common)
Pet Guppy
(common)
Devolutionary Shmooze
(common)
Fighting Words
(common)
Notorious Rogue
(common)
Cell Walls
(common)
Honorable Soldier
(common)
Pinching Spider
(common)
Plains
(basic)


: Target creature gains deathtouch until end of turn.
Creature – Turtle Mutant

Creature – Plant Mutant