Zin-Scien 戰訊: Virtual Booster

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Mechanics | Outline | Honor system
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Pay 1 life or sacrifice a creature, {t}: Add {w} or {b} to your mana pool.
 U 
Creature – Crocodile Mutant
{u}: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial.

6/4 >
3/2
Tropical Crocodile
 
 U 
Colour indicator G Creature – Crocodile Mutant
{1}{g}: Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile.
6/4
 U 
Creature – Hydra
Uncommon Hydra enters with three +1/+1 counters on it.

If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.

Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0/0
 U 
Land
Blue Isle enters tapped.

{t}: Generate {u}.

{2}{u}: Transform Blue Isle until end of turn.

3/5 >
Blue Tortoise
 
 U 
Colour indicator U Creature – Turtle Mutant
{1}{u}, Put a card from your hand on the bottom of your library: Draw a card.
3/5
 C 
Creature – Goblin Warrior
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
{u}
 
 C 
Instant
You may transform target permanent.
Draw a card.
 C 
Creature – Fish Mutant
whenever you play a land, you may transform Pet Guppy.

3/2 >
2/1
Deadly Piranha
 
 C 
Colour indicator U Creature – Fish Mutant
Islandwalk

at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
3/2
 C 
Creature – Hydra
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
 C 
Creature – Bird Mutant
whenever you play a land, you may transform Flightless Bird.

2/2 >
1/1
Flapping Drake
 
 C 
Colour indicator U Creature – Drake Mutant
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
 C 
Creature – Octopus Mutant
whenever you play a land, you may transform Asrok Octopus.

8/8 >
4/4
Asrok Kraken
 
 C 
Creature – Kraken Mutant
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
8/8
 C 
Creature – Illusion Meme
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
{t}: Draw a card, then discard a card.
0/1
 C 
Creature – Plant Mutant
Defender

{t}: Generate {u}.

Whenever you play a land, you may transform Weeping Willow.

1/4 >
0/2
Fruitful Tree
 
 C 
Colour indicator G Creature – Plant Mutant
Defender

Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.

At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
1/4
 C 
Creature – Snake Mutant
whenever you play a land, you may transform Legless Snake.

2/4 >
2/1
Four-legged Basilisk
 
 C 
Colour indicator G Creature – Basilisk Mutant
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
2/4
 C 
Sorcery
Transform any number of Mutants you control. They gain haste until end of turn.
Swamp
 
 B 
Basic Land – Swamp

White-Black Battleland (rare)
Coastal Gharial (uncommon)
Uncommon Hydra (uncommon)
Blue Isle (uncommon)
Defame Goblin (common)
Mutate (common)
Pet Guppy (common)
Common Hydra (common)
Flightless Bird (common)
Asrok Octopus (common)
Flowing Words (common)
Weeping Willow (common)
Legless Snake (common)
Fast Adaptation (common)
Swamp (basic)