Zin-Scien 戰訊: Virtual Booster
| Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Creatures you control get +1/+0 until end of turn.
-2: Destroy target artifact with converted mana cost X. Put up to one artifact card from your hand with converted mana cost X or less onto the field. It gains haste. -7: Sacrifice X artifacts. Barag of Deizan Keoi deals X+X damage to each opponent. 3
|
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
|
: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
|
Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
|
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
|
|
Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
|
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
|
whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
|
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
|
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
|
|
whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
|
Flash
When Nohtyp enters, draw a card. 2/1
|
Transform any number of Mutants you control. They gain haste until end of turn.
|
whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
|
|
Barag of Deizan Keoi
(mythic)
Earth Wurm
(uncommon)
Coastal Gharial
(uncommon)
Blue Isle
(uncommon)
Defame Goblin
(common)
Green Algae
(common)
Engulfing Cell
(common)
Pet Guppy
(common)
White Recruiter common
(common)
Flowing Words
(common)
Flightless Bird
(common)
Nohtyp
(common)
Fast Adaptation
(common)
Legless Snake
(common)
Swamp
(basic)



Creature – Serpent Mutation
Creature – Crocodile Mutant

: Generate