Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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Flash
Flying When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost. 1/1
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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![]() : Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog. 3/3 > 2/2
Reach
![]() ![]() : Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad. 3/3
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Flash
When Nohtyp enters, draw a card. 2/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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You may transform target permanent.
Draw a card. |
metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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Green Algae
(common, foil)
Draining Whelk*
(rare)
Uncommon Hydra
(uncommon)
Leap Frog
(uncommon)
Coastal Gharial
(uncommon)
Defame Goblin
(common)
Cell Walls
(common)
White Recruiter common
(common)
Lame Ape
(common)
Nohtyp
(common)
Fast Adaptation
(common)
Flowing Words
(common)
Mutate
(common)
Fighting Words
(common)
Forest
(basic)

: Generate
.
Creature – Plant Mutant


Creature – Frog Mutant
