Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Pay 1 life or sacrifice a creature,
: Add or to your mana pool. |
whenever you play a land, you may transform Some Beast.
6/4 > 3/3
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast. 6/4
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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You may transform target permanent.
Draw a card. |
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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Transform any number of Mutants you control. They gain haste until end of turn.
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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Lame Ape
(common, foil)
Red-White Battleland
(rare)
Some Beast
(uncommon)
Coastal Gharial
(uncommon)
Earth Wurm
(uncommon)
Pinching Spider
(common)
Mutate
(common)
Flowing Words
(common)
Honorable Soldier
(common)
Common Hydra
(common)
Asrok Octopus
(common)
Fast Adaptation
(common)
Notorious Rogue
(common)
Legless Snake
(common)
Swamp
(basic)
Creature – Ape Mutant
: Add
or
to your mana pool.


Creature – Serpent Mutation