Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Protection from blue and from green
Whenever an opponent draws a card or plays a land, that player loses 1 life and you gain 1 life. 3/3
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Defender
whenever you play a land, you may transform Brawny Gargoyle. 4/5 > 3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest. at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx. 4/5
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Green Grove enters tapped.
: Generate .
![]() : Transform Green Grove until end of turn.
3/5 > ![]() , Put a land you control on the bottom of its owner's library: Draw a card.3/5
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![]() : Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog. 3/3 > 2/2
Reach
![]() ![]() : Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad. 3/3
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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Transform any number of Mutants you control. They gain haste until end of turn.
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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Flash
When Nohtyp enters, draw a card. 2/1
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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Zinngaat, Soul of Tyranny
(mythic)
Brawny Gargoyle
(uncommon)
Green Grove
(uncommon)
Leap Frog
(uncommon)
Cell Walls
(common)
Fast Adaptation
(common)
Common Hydra
(common)
Green Algae
(common)
Flightless Bird
(common)
Nohtyp
(common)
Defame Goblin
(common)
Pinching Spider
(common)
Fighting Words
(common)
White Recruiter common
(common)
Forest
(basic)




Creature – Sphinx Mutant
: Generate
.

Creature – Treefolk Mutant
