Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pay 1 life or sacrifice a creature,
: Add or to your mana pool. |
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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You may transform target permanent.
Draw a card. |
Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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Transform any number of Mutants you control. They gain haste until end of turn.
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Black-Red Battleland
(rare)
Earth Wurm
(uncommon)
Uncommon Hydra
(uncommon)
Green Turtle
(uncommon)
Honorable Soldier
(common)
Asrok Octopus
(common)
Flowing Words
(common)
Mutate
(common)
Cell Walls
(common)
Pinching Spider
(common)
Weeping Willow
(common)
Notorious Rogue
(common)
Common Hydra
(common)
Fast Adaptation
(common)
Swamp
(basic)
: Add
or
to your mana pool.

Creature – Serpent Mutation



Creature – Spider Mutant