Zin-Scien 戰訊: Virtual Booster
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Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever you play a card, put a +1/+1 counter on Nymph Dryad.
o/1
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: Target creature gains deathtouch until end of turn.
1/1
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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: Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog. 3/3 > 2/2
Reach
: Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad. at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad. 3/3
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You may transform target permanent.
Draw a card. |
glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
|
Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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Flash
When Nohtyp enters, draw a card. 2/1
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Nymph Dryad
(rare)
Mother of Ruins
(uncommon)
Earth Wurm
(uncommon)
Leap Frog
(uncommon)
Mutate
(common)
Honorable Soldier
(common)
Notorious Rogue
(common)
Flightless Bird
(common)
Cell Walls
(common)
Fighting Words
(common)
Fast Adaptation
(common)
Engulfing Cell
(common)
Nohtyp
(common)
Pinching Spider
(common)
Swamp
(basic)