Zin-Scien 戰訊: Virtual Booster
| Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+2: Until end of turn, whenever a land enters under your control, draw a card.
-2: Put a creature card from your hand onto the field. -6: You get an emblem with "Creatures you control have base power and toughness 9/9." 4
|
Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
|
Blue Isle enters tapped.
: Generate .
![]() : Transform Blue Isle until end of turn.
3/5 > ![]() , Put a card from your hand on the bottom of your library: Draw a card.3/5
|
: Target creature gains deathtouch until end of turn.1/1
|
Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
|
|
Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
|
metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
|
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
|
whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
|
whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
|
|
whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
|
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
|
You may transform target permanent.
Draw a card. |
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
|
|
Kiora, Commander of the Deep
(mythic)
Green Turtle
(uncommon)
Blue Isle
(uncommon)
Mother of Ruins
(uncommon)
Weeping Willow
(common)
Green Algae
(common)
Fighting Words
(common)
Defame Goblin
(common)
Lame Ape
(common)
Asrok Octopus
(common)
Flightless Bird
(common)
Engulfing Cell
(common)
Mutate
(common)
Flowing Words
(common)
Swamp
(basic)



Creature – Turtle Mutant
: Generate 
Creature – Plant Mutant