Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pay 1 life or sacrifice a creature,
: Add or to your mana pool. |
: Target creature gains deathtouch until end of turn.1/1
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Red-White Battleland
(rare)
Mother of Ruins
(uncommon)
Coastal Gharial
(uncommon)
Uncommon Hydra
(uncommon)
Engulfing Cell
(common)
Asrok Octopus
(common)
Weeping Willow
(common)
Pet Guppy
(common)
Flowing Words
(common)
Fast Adaptation
(common)
Honorable Soldier
(common)
Pinching Spider
(common)
Cell Walls
(common)
Lame Ape
(common)
Island
(basic)
: Add
or
to your mana pool.

Creature – Crocodile Mutant

: Untap Tropical Crocodile.

Creature – Fish Mutant