Zin-Scien 戰訊: Virtual Booster

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Mechanics | Outline | Honor system
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{2} or pay 2 life: Transform Forestisland.
Transformed Forestisland
 
 R 
Land
{t}: Add {g} or {u} to your mana pool.
 U 
Creature – Beast Mutant
whenever you play a land, you may transform Some Beast.

6/4 >
3/3
Altered Beast
 
 U 
Colour indicator G Creature – Beast Mutant
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
6/4
 U 
Creature – Gargoyle Mutant
Defender
whenever you play a land, you may transform Brawny Gargoyle.

4/5 >
3/5
Brainy Sphinx
 
 U 
Colour indicator U Creature – Sphinx Mutant
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
4/5
 U 
Creature – Hydra
Uncommon Hydra enters with three +1/+1 counters on it.

If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.

Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0/0
 C 
Creature – Snake Mutant
whenever you play a land, you may transform Legless Snake.

2/4 >
2/1
Four-legged Basilisk
 
 C 
Colour indicator G Creature – Basilisk Mutant
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
2/4
{g}{u}
 
 C 
Creature – Snake Druid
Flash

When Nohtyp enters, draw a card.
2/1
 C 
Creature – Fish Mutant
whenever you play a land, you may transform Pet Guppy.

3/2 >
2/1
Deadly Piranha
 
 C 
Colour indicator U Creature – Fish Mutant
Islandwalk

at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
3/2
 C 
Creature – Hydra
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
 C 
Creature – Octopus Mutant
whenever you play a land, you may transform Asrok Octopus.

8/8 >
4/4
Asrok Kraken
 
 C 
Creature – Kraken Mutant
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
8/8
 C 
Creature – Ape Mutant
whenever you play a land, you may transform Lame Ape.

3/4 >
1/2
Prime Ape
 
 C 
Colour indicator G Creature – Ape Mutant
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
 C 
Creature – Ooze
devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
 C 
Creature – Bird Mutant
whenever you play a land, you may transform Flightless Bird.

2/2 >
1/1
Flapping Drake
 
 C 
Colour indicator U Creature – Drake Mutant
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
 C 
Creature – Human Soldier
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
 C 
Creature – Rat Rogue
notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
Plains
 
 B 
Basic Land – Plains

Forestisland (rare)
Some Beast (uncommon)
Brawny Gargoyle (uncommon)
Uncommon Hydra (uncommon)
Legless Snake (common)
Nohtyp (common)
Pet Guppy (common)
Common Hydra (common)
Asrok Octopus (common)
Lame Ape (common)
Devolutionary Shmooze (common)
Flightless Bird (common)
White Recruiter common (common)
Notorious Rogue (common)
Plains (basic)