Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play a card, put a +1/+1 counter on Nymph Dryad.
o/1
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whenever you play a land, you may transform Some Beast.
6/4 > 3/3
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast. 6/4
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Green Grove enters tapped.
: Generate .
![]() : Transform Green Grove until end of turn.
3/5 > ![]() , Put a land you control on the bottom of its owner's library: Draw a card.3/5
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Defender
whenever you play a land, you may transform Brawny Gargoyle. 4/5 > 3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest. at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx. 4/5
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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Transform any number of Mutants you control. They gain haste until end of turn.
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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whenever you play a land, you may transform Pet Guppy.
3/2 > 2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha. 3/2
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You may transform target permanent.
Draw a card. |
whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Flash
When Nohtyp enters, draw a card. 2/1
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Nymph Dryad
(rare)
Some Beast
(uncommon)
Green Grove
(uncommon)
Brawny Gargoyle
(uncommon)
Engulfing Cell
(common)
Flightless Bird
(common)
Fast Adaptation
(common)
Asrok Octopus
(common)
White Recruiter common
(common)
Cell Walls
(common)
Pet Guppy
(common)
Mutate
(common)
Pinching Spider
(common)
Nohtyp
(common)
Swamp
(basic)


Creature – Beast Mutant
: Generate 

Creature – Sphinx Mutant