Zin-Scien 戰訊: Virtual Booster
| Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
You may choose up to fifteen cards you own from outside the game and shuffle them into your library.
|
Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
|
metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.) 2/2
|
Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
|
whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
|
|
notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
|
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
|
whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
|
whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
|
Flash
When Nohtyp enters, draw a card. 2/1
|
|
You may transform target permanent.
Draw a card. |
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
|
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
|
Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
|
|
Metadiscourse
(mythic)
Uncommon Hydra
(uncommon)
Word of Advice
(uncommon)
Green Turtle
(uncommon)
Flightless Bird
(common)
Notorious Rogue
(common)
White Recruiter common
(common)
Legless Snake
(common)
Lame Ape
(common)
Nohtyp
(common)
Mutate
(common)
Common Hydra
(common)
Engulfing Cell
(common)
Green Algae
(common)
Swamp
(basic)



Creature – Turtle Mutant

Creature – Basilisk Mutant
: Generate