Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Until end of turn, whenever a land enters under your control, draw a card.
-2: Put a creature card from your hand onto the field. -6: You get an emblem with "Creatures you control have base power and toughness 9/9." 4
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: Target creature gains deathtouch until end of turn.1/1
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.) 2/2
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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Transform any number of Mutants you control. They gain haste until end of turn.
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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Kiora, Commander of the Deep
(mythic)
Mother of Ruins
(uncommon)
Green Turtle
(uncommon)
Word of Advice
(uncommon)
Common Hydra
(common)
Weeping Willow
(common)
Honorable Soldier
(common)
Asrok Octopus
(common)
Engulfing Cell
(common)
Flowing Words
(common)
Fast Adaptation
(common)
Pinching Spider
(common)
Green Algae
(common)
Notorious Rogue
(common)
Plains
(basic)


: Target creature gains deathtouch until end of turn.
Creature – Turtle Mutant
Creature – Plant Mutant
