Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player plays a card, che draws a card.
Each player's maximum hand size is two. 5/5
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.) 2/2
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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Flash
When Nohtyp enters, draw a card. 2/1
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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You may transform target permanent.
Draw a card. |
whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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Wise Kraken
(mythic)
Green Turtle
(uncommon)
Word of Advice
(uncommon)
Uncommon Hydra
(uncommon)
Engulfing Cell
(common)
Cell Walls
(common)
Notorious Rogue
(common)
Nohtyp
(common)
Honorable Soldier
(common)
Common Hydra
(common)
Mutate
(common)
Legless Snake
(common)
Asrok Octopus
(common)
Green Algae
(common)
Forest
(basic)



Creature – Turtle Mutant

Creature – Basilisk Mutant

: Generate