Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Target player mills two cards.
Discard three cards: Transform Blue Tome. Flying
, : Target player mills half of their library, rounded up.1/3
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![]() : Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog. 3/3 > 2/2
Reach
![]() ![]() : Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad. 3/3
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Defender
whenever you play a land, you may transform Brawny Gargoyle. 4/5 > 3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest. at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx. 4/5
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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whenever you play a land, you may transform Pinching Spider.
4/5 > 2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid. 4/5
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Transform any number of Mutants you control. They gain haste until end of turn.
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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whenever you play a land, you may transform Flightless Bird.
2/2 > 1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake. 2/2
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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You may transform target permanent.
Draw a card. |
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Blue Tome
(rare)
Leap Frog
(uncommon)
Brawny Gargoyle
(uncommon)
Earth Wurm
(uncommon)
Honorable Soldier
(common)
Defame Goblin
(common)
Pinching Spider
(common)
Fast Adaptation
(common)
Fighting Words
(common)
Devolutionary Shmooze
(common)
Weeping Willow
(common)
Flightless Bird
(common)
Notorious Rogue
(common)
Mutate
(common)
Swamp
(basic)

,
: Target player mills two cards.
Creature – Familiar Mutant
, 
Creature – Frog Mutant

