Zin-Scien 戰訊: Virtual Booster

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Mechanics | Outline | Honor system
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human King
fame (When this enters, you gain 1 honor until this leaves.)
You can't lose honor.
2/2
 U 
Creature – Turtle Mutant
Hexproof
whenever you play a land, you may transform Green Turtle.

1/3
1/1
Blue Turtle
 
 U 
Colour indicator U Creature – Turtle Mutant
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
1/3
 U 
Creature – Wurm Mutant
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
4/3
Current Serpent
 
 U 
Colour indicator U Creature – Serpent Mutation
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
6/5
 U 
Land
Green Grove enters tapped.

{t}: Generate {g}.

{2}{g}: Transform Green Grove until end of turn.

3/5 >
Green Treefolk
 
 U 
Colour indicator G Creature – Treefolk Mutant
{1}{g}, Put a land you control on the bottom of its owner's library: Draw a card.
3/5
 C 
Creature – Illusion Meme
metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
 C 
Creature – Human Soldier
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
 C 
Creature – Spider Mutant
whenever you play a land, you may transform Pinching Spider.

4/5 >
2/3
Charlotte's Arachnid
 
 C 
Colour indicator G Creature – Spider Mutant
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
4/5
{g}{u}
 
 C 
Creature – Snake Druid
Flash

When Nohtyp enters, draw a card.
2/1
 C 
Creature – Goblin Warrior
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
 C 
Creature – Plant Mutant
Defender

{t}: Generate {g}.

Whenever you play a land, you may transform Green Algae.

1/4 >
0/2
Strangling Kelp
 
 C 
Colour indicator U Creature – Plant Mutant
Defender

Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves.

At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp.
1/4
{u}
 
 C 
Instant
You may transform target permanent.
Draw a card.
 C 
Creature – Hydra
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
 C 
Creature – Bird Mutant
whenever you play a land, you may transform Flightless Bird.

2/2 >
1/1
Flapping Drake
 
 C 
Colour indicator U Creature – Drake Mutant
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
 C 
Sorcery
Transform any number of Mutants you control. They gain haste until end of turn.
Plains
 
 B 
Basic Land – Plains

Famous Eimehs (rare)
Green Turtle (uncommon)
Earth Wurm (uncommon)
Green Grove (uncommon)
Fighting Words (common)
White Recruiter common (common)
Pinching Spider (common)
Nohtyp (common)
Defame Goblin (common)
Green Algae (common)
Mutate (common)
Common Hydra (common)
Flightless Bird (common)
Fast Adaptation (common)
Plains (basic)