Zin-Scien 戰訊: Virtual Booster

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Mechanics | Outline | Honor system
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{2}, {t}: Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff.
Staff Familiar
 
 R 
Colour indicator G Creature – Familiar Mutant
Trample
{4}, {t}: Put X +1/+1 counters on target creature, where X is its power.
1/3
 U 
Creature – Hydra
Uncommon Hydra enters with three +1/+1 counters on it.

If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.

Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0/0
 U 
Creature – Beast Mutant
whenever you play a land, you may transform Some Beast.

6/4 >
3/3
Altered Beast
 
 U 
Colour indicator G Creature – Beast Mutant
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
6/4
 U 
Creature – Gargoyle Mutant
Defender
whenever you play a land, you may transform Brawny Gargoyle.

4/5 >
3/5
Brainy Sphinx
 
 U 
Colour indicator U Creature – Sphinx Mutant
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
4/5
 C 
Creature – Ooze Meme
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
1/1
 C 
Creature – Ape Mutant
whenever you play a land, you may transform Lame Ape.

3/4 >
1/2
Prime Ape
 
 C 
Colour indicator G Creature – Ape Mutant
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
{u}
 
 C 
Instant
You may transform target permanent.
Draw a card.
 C 
Creature – Hydra
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
{g}{u}
 
 C 
Creature – Snake Druid
Flash

When Nohtyp enters, draw a card.
2/1
 C 
Creature – Octopus Mutant
whenever you play a land, you may transform Asrok Octopus.

8/8 >
4/4
Asrok Kraken
 
 C 
Creature – Kraken Mutant
Trample
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.
8/8
 C 
Creature – Bird Mutant
whenever you play a land, you may transform Flightless Bird.

2/2 >
1/1
Flapping Drake
 
 C 
Colour indicator U Creature – Drake Mutant
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
 C 
Creature – Human Soldier
glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
 C 
Creature – Snake Mutant
whenever you play a land, you may transform Legless Snake.

2/4 >
2/1
Four-legged Basilisk
 
 C 
Colour indicator G Creature – Basilisk Mutant
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
2/4
 C 
Creature – Goblin Warrior
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
Forest
 
 B 
Basic Land – Forest

Green Staff (rare)
Uncommon Hydra (uncommon)
Some Beast (uncommon)
Brawny Gargoyle (uncommon)
Engulfing Cell (common)
Lame Ape (common)
Mutate (common)
Common Hydra (common)
Nohtyp (common)
Asrok Octopus (common)
Flightless Bird (common)
Honorable Soldier (common)
Legless Snake (common)
Defame Goblin (common)
Forest (basic)