Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff. Trample
, : Put X +1/+1 counters on target creature, where X is its power.1/3
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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Hexproof
whenever you play a land, you may transform Green Turtle. 1/3 1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.) at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle. 1/3
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Enchant artifact
Enchanted artifact is a 5/5 creature in addition to its other types. |
notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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Transform any number of Mutants you control. They gain haste until end of turn.
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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You may transform target permanent.
Draw a card. |
defame (When this enters, target opponent loses 1 honor until this leaves.)
2/2
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metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it. 1/1
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whenever you play a land, you may transform Asrok Octopus.
8/8 > 4/4
Trample
Asrok Kraken can't attack unless you control five or more Islands. at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken. 8/8
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Defender
: Generate .
Whenever you play a land, you may transform Green Algae. 1/4 > 0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp. 1/4
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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Green Staff
(rare)
Uncommon Hydra
(uncommon)
Green Turtle
(uncommon)
Ensoul Artifact*
(uncommon)
Notorious Rogue
(common)
Weeping Willow
(common)
Fast Adaptation
(common)
White Recruiter common
(common)
Mutate
(common)
Defame Goblin
(common)
Engulfing Cell
(common)
Asrok Octopus
(common)
Green Algae
(common)
Legless Snake
(common)
Plains
(basic)

,
: Put a +1/+1 counter on target creature.
Creature – Familiar Mutant
, 
Creature – Turtle Mutant
