Zin-Scien 戰訊: Virtual Booster
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| Mechanics | Outline | Honor system |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+3: Exile up to one target nonland permanent.
-4: Destroy all lands. -10: Target player's life total becomes equal to the number of cards in their hand. 5
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
![]() : Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns. whenever you play a land, you may transform Earth Wurm. 6/5 > 4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one. at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent. 6/5
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Green Grove enters tapped.
: Generate .
![]() : Transform Green Grove until end of turn.
3/5 > ![]() , Put a land you control on the bottom of its owner's library: Draw a card.3/5
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metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
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Defender
: Generate .
Whenever you play a land, you may transform Weeping Willow. 1/4 > 0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves. At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree. 1/4
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metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.0/1
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Defender
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.) 0/4
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whenever you play a land, you may transform Legless Snake.
2/4 > 2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk. 2/4
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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You may transform target permanent.
Draw a card. |
Transform any number of Mutants you control. They gain haste until end of turn.
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notorious (Whenever this creature deals combat damage to a player, that player loses 1 honor.)
1/2
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grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
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Gorkhhesh, Dragon of Wrath
(mythic)
Coastal Gharial
(uncommon)
Earth Wurm
(uncommon)
Green Grove
(uncommon)
Fighting Words
(common)
Weeping Willow
(common)
Flowing Words
(common)
Cell Walls
(common)
Legless Snake
(common)
White Recruiter common
(common)
Mutate
(common)
Fast Adaptation
(common)
Notorious Rogue
(common)
Common Hydra
(common)
Swamp
(basic)




Creature – Crocodile Mutant

: Untap Tropical Crocodile.
Creature – Serpent Mutation
: Generate 