Zin-Scien 戰訊
Zin-Scien 戰訊 by amuseum
57 cards in Multiverse
21 commons, 17 uncommons, 11 rares, 8 mythics
3 white, 17 blue, 2 black, 2 red,
18 green, 9 multicolour, 6 land
60 comments total
{W}{B}{R} v {U}{G}
Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Outline | Honor system |
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Enchant creature
Enchanted creature gets +1/+1 and has trample.
When enchanted creature dies, return Warcry of the Elephant to the field transformed.
Enchanted creature gets +1/+1 and has trample.
When enchanted creature dies, return Warcry of the Elephant to the field transformed.
Friendly creatures get +1/+1 and have trample.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, return Warcry of the Eagle to the field transformed.
Enchanted creature gets +1/+1 and has flying.
When enchanted creature dies, return Warcry of the Eagle to the field transformed.
Friendly creatures get +1/+1 and have flying.
If you have no cards in hand, draw two cards. Otherwise, draw a card.
Inform (When this creature attacks and isn't blocked, draw a card.)
Mimicry (As this enters, it may copy a keyword of another permanent on the field.)
Mimicry (As this enters, it may copy a keyword of another permanent on the field.)
2/2
Dig four cards for a land card, reveal it, put it into your hand, and tuck the rest randomly.
Stalwart (deals damage equal to its toughness)

,
: Dig four cards for a land card, reveal it, put it into your hand, and tuck the rest randomly. Activate this only if you control an odd number of lands.



0/4
Destroy all artifacts and enchantments.
Trample
When High Monk of Empty Mind deals damage to an player, that player sacrifices an artifact and an enchantment.
When High Monk of Empty Mind deals damage to an player, that player sacrifices an artifact and an enchantment.
3/2
Recent comments: (all recent activity)
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The +1/+1 boost is atypical to green. Make it vigilance rather than trample and you he a perfectly white card.
Is a nontribal/unrestricted anthem effect really uncommon?
See Concussive Trauma.
See Concussive Trauma.
See Concussive Trauma.
Front side is the abstract idea ; Back side the concrete manifestation thereof.
For whatever reason I recalled that Spell Blast usually used the "X or less" wording. That doesn't seem to be case so yeah, not necessary though it does ask whether players get that they can't overpay for the effect to get more counters. It also becomes somewhat annoying to keep mana for this up, but not wanting to cast it even when able because opponent is just playing spells with low CMC.
Yeah, the "Y counters" thing is just playing around with a nonsense concept :P
Oh, I'm all for "up to one target creature". I'm a big champion of that. Reflexive triggers also fine by me, but there is no reason to use the wording including the "Y +1/+1 counters" and "X or less", if you could do the same by just leaving off "or less" and not change "X +1/+1 counters" - after all the reflexive trigger already solves the issue with the targets.
Yeah, but how many times will this be misplayed as players don't get the not-so-intuitive thing that this can't be cast if there are no creatures on the battlefield - or that you will have to put those counters on a creature your opponent controls if no other creatures are on the battlefield? That isn't "just fine" in my book.
That's how it works atm, right?
As an X spell already, it should just be "counter target spell with CMC x." You're adding more words that will never matter
So, leave it as-is
Why go the convoluted way if the current version does just fine - just leave out the "or less".