Ma'at Breached: Recent Activity
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Mechanics | Skeleton |
Recent updates to Ma'at Breached: (Generated at 2025-05-10 02:56:54)
Ma'at Breached: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Ma'at Breached: (Generated at 2025-05-10 02:56:54)
Changed the lands to be a spreading seas type of land. Each land has a static ability that modifies lands with warp counters on them. Therefore a land with a warp counter on it can tap for all five mana if all five of these lands are present. I don't know if I should make them legendary. They don't sound legendary.
This set actually encourages you to play 4 colors, but xD
If someone were to play this block, playing two, three, even four colors would be the norm. Monocolor cards will be more about using the splash.
This land I'm going for:
a) Must have at least one basic land type, since basic land type matters in this block
b) Must be able to tap for different colored mana some time in their lives.
c) has a "ETBT unless..." clause
Oh, nice idea. Glacial Fortress and friends (particularly Wanderwine Hub) suggest that dual lands that ETBT unless (some fairly easy condition) are fair; that's a very nice tweak on the idea.
Should I point out the fact that it's a bit long? It's a bit long. I know you know this, and decided that's okay. But from the point of view of someone reading this card... it looks like two cards, perfectly good in their own separate ways, got stapled together.
I mean, the card this card feel like it wants to be is a dual land that etb tapped unless you produced one of the other three colors. That's still very, very powerful... but at least infers that you're playing with a three color deck...
Yeah, that's a bit better. It's still better than Vivid Meadow in... let's see...
I keep coming back to the way the Vivid lands were really really good. I mean, they're staples in Casual, and they were format-defining in tournaments - a large proportion of control decks played them, and thus were able to splash whatever colours of mana they wanted. I keep wondering why you think the Vivid lands needed an upgrade at all, let alone such a powerful upgrade as this?
Noted.
Changed: You can only use its ability twice now before becoming just a plains. (or three times if you want to lose the land)
Changed: tapping becomes part of the cost, sacrifice becomes part of the resolved ability.
Yeah, wow.
This enters the battlefield tapped if you.. I guess if you emptied your hand. And it makes wildcard mana sufficiently often that it running out hardly seems worth couting.
Seems a bit too good. This is better than Vivid Meadow in about four ways, and the Vivid lands were extensively played in tournament decks of the era.