My Universe, My Rules

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Showing 39 of 39 Multicolour cards

Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)

Show rarities: N C U R M

 M 
Enchantment
When an end step beings, place upon the stack an action of sacrificing this specific card named Cannonfoddertest. Although this is at the start of the end step; you can choose it to be after other actions which occur at the start of the step.
{w}:Put a 1/1 white US soldier creature token into play.
{u}:Put a 1/1 blue Fascist soldier creature token into play.
{b}:Put a 1/1 black nazi soldier creature token into play.
{r}:Put a 1/1 red soviet soldier creature token into play.
{g}:Put a 1/1 green FFF soldier creature token into play.
Colour indicator MULTI Epic Creature – Fish
Competitive Goldfish is all colours.
Epic (you cannot cast any more spells this game)
At the start of your turn, put a copy of Competitive Goldfish into play for each creature you do not control.
0/1
Colour indicator MULTI World
Reveal Unreserved List from your hand:
Target card is tournament legal.
Illus. Victor Vasarely
 C 
Tribal Enchantment – Wall
Persist.
All creatures have defender.
Creatures with defender may attack as if they didn’t have defender as long as Fortress Sanctuary doesn’t have a -1/-1 counter on it.
If Fortress Sanctuary would be countered, instead put it onto the battlefield with a -1/-1 counter on it.
 R 
Legendary Creature – Cat Warrior
Forestwalk.
All cats have haste.
While you control a forest, all warriors have first strike.
5/4
{u}{b}
 
 C 
Sorcery
Fateseal 4
(Look at the top four cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Curse you, Auntie Scry!
 R 
Enchantment
At the end of each phase, each player that activated no abilities takes one damage.
 M 
Enchantment
Players declare blockers before attackers are declared.
Creatures that are blocked – but not attacking, neither apply nor take combat damage.
Illus. Home Alone
 U 
Creature – Merfolk Scarecrow
{u/b}{q}:Target creature gets -2/-0 and persist until end of turn.
'Scared to death' just means that you aren't scared ''enough''.
2/2
 C 
Instant
Target Creature is destroyed.
Yes, Even then! cannot be countered.
But it's not got a target any more. I don't care! It resolves anyway! Put that creature in the graveyard! Hunt it down if you have to!
{r}{g}
 
 C 
Enchantment
Opponents may not attack.
Instead of your combat phase:
Each player (starting with you) chooses any number of creatures they control to attack; and select an opponent for them.
Then each player chooses some creatures to block some of those creatures, their blockers if any return to attacking.
Once no player wishes to choose any further blockers, attackers deal damage to blockers or chosen opponent, and vice versa, as normal.
 R 
Sorcery
Put a +1/+1 counter on target creature you control. Then it fights each creature you don't control, one at a time, for as long as it survives.
 C 
Land – Aura
Enchant Creature.
Enchanted creature is an 8/8 land.
It's a great word.
 C 
Creature – Spirit
All Creatures have Lifelink.
Vanishing 3.
2/2
{w}{b}
 
 C 
Instant
You may only cast Halt when you cannot cast Halt.

Tap all attacking creatures and remove them from combat. (They neither deal nor receive combat damage.)
 R 
Enchantment
Vanishing 3
Players take no damage.
Creatures cannot attack.
 C 
Instant
Destroy target non-land permanent.
I don't care what the question is.
 R 
Legendary Enchantment
Creatures with flying may not block creatures that do not have flying.
 U 
Creature – Wizard
As an additional cost to play the activated ability of any permanent, sacrifice that permanent if it is in play.
2/1
~
{b}{g}
 
 R 
 
All players may play an additional land during their turn.
{g}{u}
 
 C 
Enchant – World
For each declared attacker, its controlled chooses a creature controlled by the opponent that is being attacked.
If the attacker deals combat damage to an opponent, that damage is instead dealt to the chosen creature.
Screw the rules, I have money!
 R 
Creature – Snake
Whenever a spell is cast with {x} in the cost, you cast a copy of that spell, with the X value reduced by 1. (You may specify new targets for the copy.)
1/1
 C 
Enchantment
Creatures with prowess have prowess.
Creatures with first strike have double strike.
Wait...
{3}{r}{u}
 
 R 
Creature – Dragon
Flying
{t}: Exile target creature while Foom! is onto the battlefield.
In my pants!
5/5
{r}{r/u}{r/u}{u}
 
 M 
Enchantment
Whenever a player casts a spell, they may instead cast it without paying the casting cost.
 M 
Legendary Creature – Mathematician
{t}: Gain control of the chosen color until end of turn.
Max has a markov generator
4/4
{1}{u}{r}
 
Instant
Counter target spell. Search its owners deck for a spell with the same cost. Both you and the original caster cast that spell (without paying its cost).
Izzet like a Brillo pad?
 C 
 
All lands take 2 damage.
 R 
Sorcery
Reroll your life total.
 C 
Enchant – Player
Flash
When this enters the battlefield, sacrifice Helical Lightning and it deals 4 damage to enchanted player.
When this leaves the battlefield, enchanted player gains 4 life.
Legendary Creature – Rabbit
Not a rabbit is not a rabbit.
Illus. René Magritte
2/2
 C 
Enchant – Creature
Enchanted creature has -2/-2.
Sacrifice Dromar's Sigil: Choose one: Gain 5 life or Counter target spell.
Blegh --Vitenka
 C 
 
~ may only be cast for 4.
Does something kinda froody.
Wanted to play with colouriness of costs.
 R 
Enchantment
Whenever a creature is exiled, put a quest counter on Quest for Forgiveness.
Remove 3 quest counters from Quest for Forgiveness and Sacrifice it: Return target creature from exile to the battlefield, under your control, tapped and attacking. Use this ability only during the 'declare attackers' step.
 C 
Artifact – Carpet
{t}: Target attacking creature wipes its feet before it comes in.
That wasn't purring. At least it's stopped now.
 R 
Legendary Creature – Minotaur Monk
{r}{u}{w}: Put the top card of your library on the bottom of target player's library.
Buy co leg?
4/4
 R 
Legendary Creature – Human Farmer
{g}: Gub, the Miller gains +0/+1 until end of turn
{u}: Until end of turn, whenever Gub deals combat damage, put cards from the top of your library into your graveyard equal to Gub's toughness.
{b}: Until end of turn, gain 3 life for each creature card Gub put into a graveyard this turn.
1/1
 C 
Enchantment
All creatures gain +2/+2 and lose all other words.
(They have no abilities, no type other than 'creature', and no name.)
Numbers aren't words.
Creature – Insect
Sacrifice ~: Create a 1/1 white flying beetle token.
2/2

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