My Universe, My Rules: Recent Activity
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Recent updates to My Universe, My Rules: (Generated at 2026-04-29 18:53:32)
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2026-04-29 18:53:32)
Phage the Untouchable is the canonical version; there's also the ultimate on Vraska the Unseen.
And an infect deck often can proliferate you the other 9 counters once you've got the one, but they take a few turns to do it.
Hee... which suggests a more interesting version:
> Whenever ~ deals combat damage to a player, after that player has had three more turns, they lose the game.
Indeed; the only points about it being small are: It's easier for an opponent to kill that way And it lures the opponent into ignoring it. (Oh, one poison won't matter much...)
This is one of those funny cards where the p/t vs. casting cost doesn't matter.
Let's say the casting cost tipping point is 5. You could probably make the creature a 3/3 or a 4/2 for 5, say. You could also make the creature a 1/1... for 5. The game won't allow you to have this effect at too cheap a cost, so you probably shouldn't think of it as being a small creature.
Obviously not fair at that cost; at what cost does it become fair? Comments on Draw Strength reminded me that poison pretty much works this way in dedicated decks.
Yeah; I was kinda commenting on Island here. It basically being one.
If Island didn't exist, and this was the only basic source of blue mana, this would be quite interesting. Because effects like Nausea would become a one-sided Armageddon as well against a blue deck. (Even assuming you meant "Invulnerable" to be "~ is indestructible", -1/-1 doesn't get stopped by indestructibility.)
But since Island does exist, this is way broken. Because a mix of the two allows you to play a land and this on one turn, which is what jmg's alluding to with his 50% comment.
Right. I mean, there's no reason why you wouldn't replace 50% of your Islands with this guy. Now, if you were starting Magic all over again and wanted to make all the lands invulnerable creatures instead of lands... well, this card would look good to me.
Overpowered, amirite?
"Whenever a creature with defender attacks..."
Why not really confuse people and have "Creatures with power greater than their toughness get +0/+2 and defender" :)
Creatures with toughness higher than their power get +0/+2 and defender.
Creatures you control with "When this enters the battlefield, destroy target enchantment" have +1/+1? :)
Creatures get +X/+X where X is equal to their reinforce value? I wouldn't want to see that spelled out on a card, but I think the idea is kind of cute.
Mmm, or make it a 2/2, which is how modern lords work now?
Blue can do it for cycling (Primoc Escapee), and black can do it for dredge (Golgari Thug). White... yeah, there ain't much for white I can think of.
This should at least have flash itself.
A TOTAL misreading of Nantuko Glandcore made me think "Oh! Hey All those 'only care as you cast it keywords'? They hang around! So you can hang stuff off them, and make french-vanilla strawberry flavoured!" Ok, I didn't actually mess up the ice-cream metaphor that badly when I had the thought; but the basic idea was there.
Hence this. I figure red can hang its similar hat on haste; and blue can just sit in the corner and CRY.
(Probably undercosted, as it's almost certainly "Other creatures you control have +1/+1"; so should have costs similar to the other tribal lords.
perhaps?)
Hm. In fact, "Gain control" creatures like Conquering Manticore may be very important. You can't start with a one-hit kill like Blightsteel Colossus because your opponent can win instantly with Conquering Manticore.
So you either need to name something which prevents your opponent getting more creatures, or exhaust the "gain control" effects first, and then go for kill cards.
Alternatively, you could have all players name which creature they want at the same time. You could even make this card enchant a player and have the card trigger during their upkeep. That way, that player gets priority, and you could respond accordingly. The only real problem with this plan is that, instead of your opponent getting something super-broken, you're now the one responding to your opponent's super broken thing, and getting something that breaks your opponent. At least this way, though, the card operates in the broken way it was intended. ;)
Oh! I'd never seen Drake Familiar, I didn't realise there was anything that could affect a specific permanent you didn't control without targeting it.
I'm not sure if this will ever be got to work as an enchantment, but I'm also curious which player wins if you take the rules as given and try to exploit them best.
It has to be something not answered by an opponent playing a creature copying it, or a creature killing it. I don't know if it's just a race for damage, or a race to see who runs out of creature copy/kill effects first, or if there's anything which if you get it down first will definitely let you win.
Possibilities:
One-hit-kill creatures, eg Blightsteel Colossus
"Can't lose" or "can't be attacked" creatures, eg. Blazing Archon
Creature-kill creatures
Creature-copy creatures
Raw damage race creatures
Obviously it depends what else you have, but there must be a best answer if you both started with 20 life and no permanents.
Are there any creatures which would make you lose (like Phage, but non-legendary?) It would be amusing if it was a deadlock and the players had to name every creature in magic until one of them named a losing creature :)
Drake Familiar is the obvious go-to pick. You can replay it next turn, but then they can name Drake Familiar again since the source is a new object (and even if it wasn't, they could just take Quicksilver Gargantuan of Drake Familiar, Clone of Drake Familiar, and so on). All that does is give your opponent a bunch of free stuff. (Kederekt Leviathan is also a possibility, but multiples of that won't stick around, and your opponent is more likely to be able to replay a blocker for it.)
Any implementation of this effect is basically going to hand the game to the first player who gets a use out of it , which is bad news if it's something you have to spend your resources to play in your main phase.
Oh yes, that's an interesting game. What's the most broken non-legendary creature? Is there one that can outrace your opponent's new creatures?
add shroud; fixes most of the horrible abuse. Though naming "_____" probably breaks things ;)
Agree, it shouldn't be common. So make it basic.
I'm just happy that the mysterious future panned out.
reworded; clunky now
Created for Challenge # 025? :)