Blairdhile: Horrendous Heaven
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| Mechanics | Skeleton |
Showing 28 of 28 Blue cards
Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)
Show rarities: C U R M
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, copy that ability. You may choose new targets for the copy.
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, copy that ability. You may choose new targets for the copy.
Whenever Brain-Connoisseur Octopus a creature dealt combat damage this turn by Brain-Connoisseur Octopus dies, you may pay
. If you do, draw a card, then discard a card.
. If you do, draw a card, then discard a card.2/4
Dull- Put a flying counter on target creature you control (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Put a flying counter on target creature you control instead.)

: Cloud Hall Goose gains flying until end of turn.

: Cloud Hall Goose gains flying until end of turn.There is nowhere left on Helvauld, and so the birds in Blairdhile grow fat from never having to leave.
1/1
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Target creature gets -4/-0 until end of turn. If Disarming Blast is technical, put a stun counter on that creature.
Target creature gets -4/-0 until end of turn. If Disarming Blast is technical, put a stun counter on that creature.
When Ever-Forge Sentinel dies, if it's your turn, artifact spells cost
less to cast until end of turn. Otherwise, draw a card.
less to cast until end of turn. Otherwise, draw a card.3/3
Flying
When Float Mage enters the battlefield, target creature you control gains flying until end of turn. If that creature has an equipment attached to it, it also gains ward
until end of turn.
When Float Mage enters the battlefield, target creature you control gains flying until end of turn. If that creature has an equipment attached to it, it also gains ward
until end of turn.3/3
Dull- Scry 2 (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you Scry 2 instead.)
1/2
Vigilance
Whenever Glimza Reef Eel blocks a creature, that creature gets -2/-0 until end of turn unless that creature's controller pays
.
Whenever Glimza Reef Eel blocks a creature, that creature gets -2/-0 until end of turn unless that creature's controller pays
.A beautiful deaoth the in Highest Heaven, designed to be undisturbed.
3/2
Choose 1-
• Counter target artifact spell.
• Counter target spell that targets a tapped creature you control.
• Counter target artifact spell.
• Counter target spell that targets a tapped creature you control.
The empty look in his eyes isn't exhaustion, it's transcendence.
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Copy target instant or sorcery spell. You may choose new targets for the copy. If Impossible Progression is technical, copy that spell twice instead, you may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy. If Impossible Progression is technical, copy that spell twice instead, you may choose new targets for the copies.
Flying

,
: Draw twos card, then put a card from your hand on the top of your library. Shred Again 
(Once per turn, when you activate one of this creature's abilities, you may pay 
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)

,
: Draw twos card, then put a card from your hand on the top of your library. Shred Again 
(Once per turn, when you activate one of this creature's abilities, you may pay 
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)3/4
Whenever an untapped creature you control taps to activate an ability, each opponent mills 3 card.
The Great Shredder Nikkaris tore through time itself, the echoes of which have never left.
2/1
Lullmage's Augury costs
less for each card tapped creature your opponents control.
Draw two cards.
less for each card tapped creature your opponents control.
Draw two cards.
Technical 5 (If the target has a mana value or power of 5, this spell is Technical.)
Target creature you control phases out. If Nihilistic Journey is technical, surveil 3, then draw a card.
Target creature you control phases out. If Nihilistic Journey is technical, surveil 3, then draw a card.
Add 
. Spend this mana only to activate the abilities of artifacts or blue creatures you control.
Draw a card.

. Spend this mana only to activate the abilities of artifacts or blue creatures you control.
Draw a card.
Technical 2 (If the target has a mana value or power of 2, this spell is Technical.)
Counter target spell. It's controller mills X cards, where X is the countered spell's mana value. If Prayer for Madness is technical, that spell's controller mills X four times instead.
Counter target spell. It's controller mills X cards, where X is the countered spell's mana value. If Prayer for Madness is technical, that spell's controller mills X four times instead.
Flying

,
- Sacrifice Puffper Storm-Caller: Return target instant or sorcery card from your graveyard to your hand.

,
- Sacrifice Puffper Storm-Caller: Return target instant or sorcery card from your graveyard to your hand.Puffpers are not storm clouds, but they are kin to them.
2/2
Equipped creature has flying and "Whenever another creature enters under your control, you may have the equipped creature become a copy of that creature."
Equip

Equip


,
: Target player mills two cards. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)1/3
Search for Secrets costs
less to cast during an opponent's endstep for each untapped creature that player controls.
Draw two cards. Then, return up to one target instant or sorcery card from your graveyard to your hand.
less to cast during an opponent's endstep for each untapped creature that player controls.
Draw two cards. Then, return up to one target instant or sorcery card from your graveyard to your hand.
Equipped creature has Ward
and "
: Draw a card, then discard a card."
Equip
and "
: Draw a card, then discard a card."
Equip

Sonic defenses are the best defense against sonic attacks.
Artifact spells you cast cost
less.
Whenever a nontoken artifact enters under your control for the first time each turn, draw a card, then discard a card.
less.
Whenever a nontoken artifact enters under your control for the first time each turn, draw a card, then discard a card.
3/3
Dull- return target nonland permanent to its owner's hand. (When this creature deals combat damage to a player, tap target creature controlled by that player and put a stun counter on it unless that player has you return target nonland permanent to its owner's hand. instead.)
3/5
Flying
Sacrifice Stormkeep Drake: Add

. Spend this mana only to cast instant or sorcery spells.
Sacrifice Stormkeep Drake: Add


. Spend this mana only to cast instant or sorcery spells.Storms in Blairdhile give free reign to violent possibilities.
3/4
Flash
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
Whenever a permanent controlled by an opponent becomes the target of a spell you own, that permanent's controller mills two cards.
0/4
Hexproof
: Counter target spell. Activate this ability only during your combat phase.
: Counter target spell. Activate this ability only during your combat phase."Time-Shredding is one of the most-studied shredding styles. It is also the one with the fewest graduates."- Great Shredder Waxlun, College of Druvquiln Professor
2/1
Ward
Whenever Wave-Crusher Sea Titan deals combat damage to a player, draw a card for each permanent that player controls with one or more stun counters on it.
Whenever Wave-Crusher Sea Titan deals combat damage to a player, draw a card for each permanent that player controls with one or more stun counters on it.
6/6
Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)
Show rarities: C U R M
| Blairdhile: Horrendous Heaven: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

Enchanted creature has ward
Whenever the enchanted you control becomes tapped, another target creature you control gains flying until end of turn.