Blairdhile: Horrendous Heaven
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| Mechanics | Skeleton |
Showing 28 of 28 Green cards
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Show rarities: C U R M
When Blairdhile Gardener enters the battlefield, you may put a Forest from your hand onto the battlefield tapped.
3/4
0 comments
: Add
. If you've committed a crime this turn, you may add one mana of any color instead."Oh, death is here?! It is truly here. I am ready to whatever!" -Dzellem, Kurnsvar Primalwood Hermit
2/1
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature gets +4/+4 until end of turn. If Bounding Strength is destined, that creature gains trample until end of turn as well.
Target creature gets +4/+4 until end of turn. If Bounding Strength is destined, that creature gains trample until end of turn as well.
Destroy target creature with flying. If that creature had any counters on it, gain 2 life. If that creature had three or more counters on it, put a +1/+1 counter on up to one target creature you control.
As long as Colossal Deathcap has the greatest power among creatures you control, Colossal Deathcap has deathouch and ward
.
When Colossal Deathcap enters the battlefield gain 5 life.
.
When Colossal Deathcap enters the battlefield gain 5 life.
5/5
Whenever you commit a crime, search your library for a land, enter the land tapped, then shuffle. This ability triggers only once each turn.
In blasphemy nature calls.
3/4
Whenever Corrosive Slime dies, exile up to one target Aura or Equipment attached to a creature you don't control.
4/4
When Druid's Inheritor enters the battlefield, you may destroy target artifact or enchantment. If an Equipment was destroyed this way, you may return target Aura from your graveyard to the battlefield attached to Druid's Inheritor and draw a card.
1/1
Destined (If a legendary or modified creature is targeted this way, this spell is Destined.)
Target creature you control deals damage equal to its power to another target creature. If target is destined, put a +1/+1 counter on on it.
Target creature you control deals damage equal to its power to another target creature. If target is destined, put a +1/+1 counter on on it.
At the beginning of each upkeep, untap up to X target Forests you control, where X is Gandry, Woodwalker's power.
"The trees shudder. I do not trust Melzienne, but the angel may be right." -Gandry
1/1

,
: Put a +1/+1 counter on Great Shredder, Vausham the Primal, then up to X target lands you control become 3/3 Elemental creatures with hexproof and vigilance until end of turn, where X is the number of counters on this creature. They're still lands. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)4/5

,
: Return target enchantment card from your graveyard to your hand. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)3/4
Enchant creature you control
Whenever you commit a crime, put a +1/+1 counter on the enchanted creature.
Enchanted creature has "Remove three counters: this creature fights target creature."
Whenever you commit a crime, put a +1/+1 counter on the enchanted creature.
Enchanted creature has "Remove three counters: this creature fights target creature."
Hekkedia, Witness Since Old enters the battlefield with X +1/+1 counters.
Whenever Hekkedia attacks, choose 1-
• Draw X cards, where X is Hekkedia's power.
• Put up to X +1/+1 counters, divided as you choose among any number of target creatures you control, where X is Hekkedia's power.
Whenever Hekkedia attacks, choose 1-
• Draw X cards, where X is Hekkedia's power.
• Put up to X +1/+1 counters, divided as you choose among any number of target creatures you control, where X is Hekkedia's power.
0/0
Equipped creature has reach and "Whenever equipped creature deals combat damage to a creature with flying, put a +1/+1 counter on the equipped creature.
Equip
Equip

Look at the top four cards of your library. You may reveal a land card from among them and add it to your hand. Put the rest of the cards on the bottom of your library in any order. If you committed a crime this turn, you may reveal a permanent card and put it into your hand instead.
Whenever an artifact or enchantment you don't control is put into a graveyard for the first time each turn, put a +1/+1 counter on Nizryk Warden and gain 1 life.
1/1
If you control the most creatures, creatures return target permanent card from your graveyard to your hand until end of turn.
Put a +1/+1 counter on up to three different creatures you control. Those creatures gain vigilance until end of turn.
Put a +1/+1 counter on up to three different creatures you control. Those creatures gain vigilance until end of turn.
Whenever you commit a crime, Primalwood Nizryk gets +2/+2 until end of turn. This ability triggers once each turn.
Whenever you commit your second crime each turn, Primalwood Nizryk can't be blocked by creatures with a power of two or less until end of turn.
Whenever you commit your second crime each turn, Primalwood Nizryk can't be blocked by creatures with a power of two or less until end of turn.
2/3
Whenever Quartz Clubtail becomes the target of a spell or ability you control, Quartz Clubtail gets +1/+1 and gains trample and ward
until end of turn.
until end of turn.5/4
Enchant creature
As long as it's your turn, enchanted creature has "
: Add 
." Otherwise, it has Ward
instead.
As long as it's your turn, enchanted creature has "
: Add 
." Otherwise, it has Ward
instead.Reach
Whenever Rushwood Toad deals combat damage to a player, if Rushwood Toad doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
Whenever Rushwood Toad deals combat damage to a player, if Rushwood Toad doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
1/2
Equipped creature gets +2/+2
Whenever an Aura you own that's not attached to the equipped creature would be put it into your graveyard from the battlefield, you may attach it to the equipped creature instead.
Equip

Whenever an Aura you own that's not attached to the equipped creature would be put it into your graveyard from the battlefield, you may attach it to the equipped creature instead.
Equip


Enchant creature
Enchanted creature gets +1/+1 and has deathtouch.
Enchanted creature gets +1/+1 and has deathtouch.
"Have you ever had scorpion poison in your veins? It's a bad time." -Shredder Okvi
: Add 
. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)2/3
: Target creature you control can't be blocked by creatures with a power of two or less until end of turn. Shred Again 
. (Once per turn, when you activate one of this creature's abilities, you may pay 
., if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)3/3
Choose 1-
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
•Destroy target artifact or enchantment.
•Target creature you control deals damage equal to its power to target creature you don't control.
"Cry for the darkness of the Ancient Days!" Iskarill, Lord of Famine
Whenever another creature you control becomes tapped during your main phase, Wild Axe Maniac gets +2/+2 until end of turn.
"The Humncka have no warriors that wield axes. I can only call their axe carriers animals." Jhancynne, Dean at College of Druvquiln
1/3
Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)
Show rarities: C U R M
| Blairdhile: Horrendous Heaven: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |


