Blairdhile: Horrendous Heaven
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| Mechanics | Skeleton |
Showing 28 of 28 Black cards
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Show rarities: C U R M
Technical 3 (If the target has a mana value or power of 3, this spell is Technical.)
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
Until end of turn Target creature gets +1/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." If Blood Still Pours is technical, that creature returns with a +1/+1 counter.
Whenever an instant or sorcery targets an opponent or a permanent controlled by an opponent, that player loses 2 life and you gain 2 life.
4/3
Whenever you commit a crime, put a +1/+1 counter on Bresdin, Unsanctifier. This ability triggers once each turn

,
: Destroy target creature. Activate this ability only if you have two or more counters on Bresdin.

,
: Destroy target creature. Activate this ability only if you have two or more counters on Bresdin.6/3
Menace
Whenever Brutal Butcher attacks a player with 3 or more creatures, that player loses 1 life.
Whenever Brutal Butcher attacks a player with 3 or more creatures, that player loses 1 life.
"Your slices are cuts, and your cuts are awful chops." -Garson, Violator War Herald
2/1
Flying
When Deathgift Imp enters the battlefield, another target creature you control gains deathtouch until end of turn.
When Deathgift Imp enters the battlefield, another target creature you control gains deathtouch until end of turn.
"Mockery by an imp foretells death. Whose, is unknown." -Kigitalik upon the Inner Andron of Blairdhile
1/2
Technical 1 (If the target has a mana value or power of 1, this spell is Technical.)
Destroy target creature or planeswalker. If Deathly Growl is technical, lose 2 life and draw two cards.
Destroy target creature or planeswalker. If Deathly Growl is technical, lose 2 life and draw two cards.
At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may pay 1 life. If you do, return Ever-Regurgitating Shark from your graveyard to your hand.
3/2
If a creature controlled by an opponent would die, exile it instead and its controller loses 1 life.
Hags stalk the heaven of Blairdhile looking for the recently deceased, like there's some secret in their flesh.
1/6
+1: Until the beginning of your next upkeep, whenever target creature attacks or blocks this turn, that creature gets -3/-3 until end of turn.
-2: Gain 1 life for each creature card in your opponents' graveyards.
-7: You gain an emblem with "Whenever a spell you cast would destroy target creature, you may copy that spell. You may choose new targets for the copy."
-2: Gain 1 life for each creature card in your opponents' graveyards.
-7: You gain an emblem with "Whenever a spell you cast would destroy target creature, you may copy that spell. You may choose new targets for the copy."
5
Whenever another creature you control riffs, create a tapped Treasure token and each opponent loses 1 life. This ability triggers once each turn.
2/3
At the beginning of your upkeep and endstep, you may sacrifice a creature. Whenever you sacrifice a creature this way, creatures opponents control get -1/-1 until end of turn.
Whenever a creature you don't control dies, gain 1 life.
Whenever a creature you don't control dies, gain 1 life.
When Melzienne's Dutiful dies, gain 1 life, scry 1, and create a Treasure token.
"Brother Chegump's Soul has fortified the honey barrier of Blairdhile." -Deacon Bolzin
1/2
Whenever you commit a crime end, you may pay 1 life and draw a card. This ability only triggers once each turn.
"The teachings of the Lost Tribe are gone, but we can choose the violence the Lost Tribe had." -Hermglird, Night Blizzard Warlord
4/4
Flying
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost
less until end of turn.
At the beginning of your upkeep, you may pay 3 life. If you do, black instants and sorceries you cast cost
less until end of turn.1/1
Menace, Riff 2 (Whenever you cast a spell with a mana value of 2, this card riffs.)
Whenever you riff, up to one target creature you control with power 2 or less gains menace until end of turn.
Whenever you riff, up to one target creature you control with power 2 or less gains menace until end of turn.
2/1
Equipped creature gets +1/+0 and when this creature dies, each opponent loses 1 life.
Equip
Equip

Target opponent who has more cards in hand than you discards two cards.
Return target creature card with power 3 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
Return target creature card with power 3 or less from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
Technical 4 (If the target has a mana value or power of 4, this spell is Technical.)
Return target creature from your graveyard to the battlefield. If Reunion Performance is technical, you may also return turn target creature with a mana value of 2 from your graveyard to the battlefield.
Return target creature from your graveyard to the battlefield. If Reunion Performance is technical, you may also return turn target creature with a mana value of 2 from your graveyard to the battlefield.
Menace
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
When Rot-Water Thrasher enters the battlefield, each opponent loses 3 life and you gain 3 life.
Jelsyni silently danced across the water. Aklindz' slogging woke the beast up.
3/3
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Shadow-Lift Arcanist riffs, exile target card from an opponent's graveyard and gain 2 life.
Whenever you riff for the first time during your turn, if you don't control a Bat, create a tapped 1/1 black-and-white Spirit token with flying.
Whenever Shadow-Lift Arcanist riffs, exile target card from an opponent's graveyard and gain 2 life.
Whenever you riff for the first time during your turn, if you don't control a Bat, create a tapped 1/1 black-and-white Spirit token with flying.
2/1
Target player discards two cards. If an artifact card was discarded this way, surveil 2.
"Death's panic nears, and you crawl through a hopeless nightmare." -Iskarill, Lord of Famine
Riff 3 (Whenever you cast a spell with a mana value of 3, this card riffs.)
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
Whenever Somnicraft Coven Initiate riffs, each opponent loses 3 life.
They say the coven conjure the Melzienne, The Dictate. Whether theyy could defeat the elder angel is another story.
3/3
Flying
Once per turn you may cast a creature spell with a mana value of 3 or less from your graveyard if you pay life equal to that spell's mana value in addition to its cost. When you cast a spell this way, draw a card.
Once per turn you may cast a creature spell with a mana value of 3 or less from your graveyard if you pay life equal to that spell's mana value in addition to its cost. When you cast a spell this way, draw a card.
6/5
Target player sacrifices the creature with the greatest power under their control unless they pay 5 life.
The celebration sickened Kulku. Perhaps she would not leave so soon. Perhaps Melzienne was only her knew start on Helzauld.
Target creature gets -2/-2 until end of turn.
"The darkness of the Ancient Days shall return, smothering out Melzienne's light." -Kulku
Exile target creature with a toughness of 2 or less.
What the Wretched breaks is gone, returning neither in flesh nor spirit, so that it will be forgotten.
Flying
At the be beginning of your upkeep, you may pay 3 life. If you don't, each opponent create a 1/1 white and black Spirit token with flying and gains 2 life.
At the be beginning of your upkeep, you may pay 3 life. If you don't, each opponent create a 1/1 white and black Spirit token with flying and gains 2 life.
4/4
Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)
Show rarities: C U R M
| Blairdhile: Horrendous Heaven: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |




2024-09-17 01:14:50 by Sorrow