Blairdhile: Horrendous Heaven
| Blairdhile: Horrendous Heaven: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Showing 20 of 70 Multicolour cards
Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)
Show rarities: C U R M
Ward
, vigilance
At the beginning of each upkeep, surveil 1.
At the beginning of each endstep, you may put a land from your hand onto the battlefield.
, vigilance
At the beginning of each upkeep, surveil 1.
At the beginning of each endstep, you may put a land from your hand onto the battlefield.
5/5

,
: Reveal the top card of your library. If a land or creature card is revealed this way, you may add it to your hand. Otherwise, you may put put that card back on the top or bottom of your library. Shred Again
(Once per turn, when you activate one of this creature's abilities, you may pay
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)2/5
Flash, reach, vigilance
The stone-skip mages are never as famous as their partners.
2/2

,
: Exile the top card of target opponent's library. If a creature card was exiled that way, create a 1/1 token copy of that creature. Shred Again 
(Once per turn, when you activate one of this creature's abilities, you may pay 
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)2/2
Enchant creature or land
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
Flying
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
2/6
Whenever you cast an instant or sorcery spell, you sacrifice an artifact. If you do, copy that spell.
Many greedy people were cruel and cowardly. A few, just needed more funding for their professional pursuits.
: Draw a card, then discard a card. Shred Again 
(Once per turn, when you activate one of this creature's abilities, you may pay 
, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)2/2
Destroy target artifact, then create a token copy of it. If an Equipment token was created this way, you may attach it to target creature you control.
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
Until end of turn, creatures you control have prowess and "Whenever this creature becomes the target of a spell or ability you control, draw a card, then discard a card."
Flying, Ward -
and 1 life

,
:Exile another target creature you control, then return that creature to the battlefield. If it's your turn, it has haste and its activated abilities don't cost mana to activate until end of turn.
and 1 life

,
:Exile another target creature you control, then return that creature to the battlefield. If it's your turn, it has haste and its activated abilities don't cost mana to activate until end of turn.2/2
Equipped creature gets +1/+1, and has "whenever this creature attacks, it deals damage equal to its power to target player and you gain that much life."
Equip

Equip


Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
2/2
Haste, first strike, vigilance
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
3/3
Prowess, ward 

Melzienne is selective when choosing mortals to save. None are quite sure how Melzienne chooses which animals escape the Wretched.
3/3
When Thunder Ogre enters the battlefield, you may exile a card with a mana value of 3 from your graveyard. If you do, Thunder Ogre deals 3 damage to any target.
4/5
When Treasured Axe enters the battlefield, create a 1/1 white Human token and attach Treasured Axe to it.
Equipped creature gets +1/+1 lifelink and first strike.
Equip-
, Each opponent creates a Treasure token
Equipped creature gets +1/+1 lifelink and first strike.
Equip-
, Each opponent creates a Treasure tokenTarget creature you control gets +X/+X and gains trample and lifelink until end of turn, where X is the number of Equipment and Auras attached to that creature. If a legendary creature was targeted this way, draw a card.
Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)
Show rarities: C U R M
| Blairdhile: Horrendous Heaven: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
2024-11-03 02:30:59 by Sorrow