Blairdhile: Horrendous Heaven

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Mechanics | Skeleton

Showing 20 of 70 Multicolour cards

Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)

Show rarities: C U R M

 U 
Enchantment – Aura
Enchant creature you control
Whenever enchanted creature becomes tapped to activate an ability, create a 2/2 blue-and-green Elemental Illusion token with defender and "Whenever this creature becomes the target of a spell or ability, sacrifice it."
1 comment
2024-11-03 02:30:59 by Sorrow
 M 
Creature – Beast Spirit
Ward {4}, vigilance
At the beginning of each upkeep, surveil 1.

At the beginning of each endstep, you may put a land from your hand onto the battlefield.
5/5
 U 
Creature – Surrakar Shaman
{u}{g},{t}: Reveal the top card of your library. If a land or creature card is revealed this way, you may add it to your hand. Otherwise, you may put put that card back on the top or bottom of your library. Shred Again {1} (Once per turn, when you activate one of this creature's abilities, you may pay {1}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/5
 C 
Creature – Human Warrior
Flash, reach, vigilance
The stone-skip mages are never as famous as their partners.
2/2
1 comment
2024-09-18 00:11:23 by Sorrow
 R 
Creature – Insect Artist
{g}{u},{t}: Exile the top card of target opponent's library. If a creature card was exiled that way, create a 1/1 token copy of that creature. Shred Again {g}{u} (Once per turn, when you activate one of this creature's abilities, you may pay {g}{u}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/2
 R 
Enchantment – Aura
Enchant creature or land
If enchanted permanent is a creature, it has all activated abilities of all creatures. You may spend mana as if it were mana of any color to activate abilities of enchanted creature.
If enchanted permanent is a land, it has all activated abilities of all lands. You may spend mana as if it were mana of any color to activate abilities of enchanted land.
 U 
Creature – Bird Wizard
Flying
Whenever you activate the ability of a creature you control, tap up to one target non-land permanent. If that activated ability target a creature you control, that creature gains first strike and flying until end of turn.
2/6
 M 
Enchantment
Whenever you cast an instant or sorcery spell, you sacrifice an artifact. If you do, copy that spell.
Many greedy people were cruel and cowardly. A few, just needed more funding for their professional pursuits.
 C 
Creature – Goblin Wizard
{t}: Draw a card, then discard a card. Shred Again {u}{r} (Once per turn, when you activate one of this creature's abilities, you may pay {u}{r}, if you do, another target creature you control copies this ability when it attacks this turn. You may choose new targets for the copy.)
2/2
 R 
Instant
Destroy target artifact, then create a token copy of it. If an Equipment token was created this way, you may attach it to target creature you control.
1 comment
2024-11-03 01:59:35 by Sorrow
 C 
Enchantment – Aura
Enchant creature you control
Whenever you activate one of enchanted creature's activated abilities for the first time each turn, scry 1 and create a tapped Treasure token.
 U 
Sorcery
Until end of turn, creatures you control have prowess and "Whenever this creature becomes the target of a spell or ability you control, draw a card, then discard a card."
 R 
Legendary Creature – Moonfolk Wizarr
Flying, Ward -{1} and 1 life
{u}{r},{t}:Exile another target creature you control, then return that creature to the battlefield. If it's your turn, it has haste and its activated abilities don't cost mana to activate until end of turn.
2/2
 M 
Legendary Artifact – Equipment
Equipped creature gets +1/+1, and has "whenever this creature attacks, it deals damage equal to its power to target player and you gain that much life."
Equip {r}{w}
 R 
Creature – Human Knight
Riff 1 (Whenever you cast a spell with a mana value of 1, this card riffs.)
Whenever Relic Inspector Riffs, you may destroy up to one artifact or enchantment. If an card entered a player's graveyard this way, Relic Inspector gets +1/+1 and gains doublestrike until end of turn.
2/2
2 comments
last 2024-09-27 15:23:14 by Sorrow
 R 
Legendary Creature – Fox Warrior
Haste, first strike, vigilance
When Shori, the Burstfire enters the battlefield, you may put an equipment from your hand onto the battlefield.
Whenever an equipped creature you control deals combat damage to a creature, Shori deals half the damage dealt to the creature, rounded down, to that creature's controller and you gain that much life.
3/3
 C 
Creature – Wolverine
Prowess, ward {2}
Melzienne is selective when choosing mortals to save. None are quite sure how Melzienne chooses which animals escape the Wretched.
3/3
 U 
Creature – Ogre Shaman
When Thunder Ogre enters the battlefield, you may exile a card with a mana value of 3 from your graveyard. If you do, Thunder Ogre deals 3 damage to any target.
4/5
 C 
Artifact – Equipment
When Treasured Axe enters the battlefield, create a 1/1 white Human token and attach Treasured Axe to it.
Equipped creature gets +1/+1 lifelink and first strike.

Equip- {1}, Each opponent creates a Treasure token
{r}{w}
 
 U 
Instant
Target creature you control gets +X/+X and gains trample and lifelink until end of turn, where X is the number of Equipment and Auras attached to that creature. If a legendary creature was targeted this way, draw a card.

Go to section: White (28) Blue (28) Black (28) Red (28) Green (28) Multicolour (70) Artifact (19) Land (20)

Show rarities: C U R M


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Mechanics | Skeleton