Oh, interesting. Either making one of your creatures a better blocker, or one of theirs unable to attack. A very nice not-mechanically-but-actually-modal choice to spasm.
Obviously, encourages you to use vigilance, which white gets a lot... yes; I like this one.
The only downside I can see is that you can't really use it to kill opponents stuff; usually you'll only stay alive an extra turn. It's going to be 1-for-1 at its very best, usually 1-for-0. For a while combat trick I really need to be running something that lets me crush the attack and set up a counter-attack. I fear this doesn't do that, so despite being wonderful and complicated - it's going to be "And after all that calculation, Holy Day; you choose not to attack." (Or, they do attack, and an extra blocker survives)
Not sure how I'd suggest changing that; assuming you see it as a problem (not every card has to be great, after all - and the flavour and design is solid, and exhibits the mechanic strongly).
Adding power too would make it much better if it hits one of yours, and much worse if it hits one of theirs. I'd run it, but most people wouldn't like that random swing.
Interesting. Very easy to make the spasm version just as good as the regular version (by just attacking with one creature). This is actually very strong for a common.
a narrow phoenix, but i can't talk given i made Eternal Phoenix. really sweet card, double strike is a good way to have a phoenix be a serious threat while not being uncharacteristically large, and the recursion method is unlikely to dominate games while at the same time not a significant "cost" to the player.
Doesn't white have one of the easiest times dealing with Planeswalkers? Oblivion Ring and Banishing Light are quite good at it.
Oh, interesting. Either making one of your creatures a better blocker, or one of theirs unable to attack. A very nice not-mechanically-but-actually-modal choice to spasm.
Obviously, encourages you to use vigilance, which white gets a lot... yes; I like this one.
The only downside I can see is that you can't really use it to kill opponents stuff; usually you'll only stay alive an extra turn. It's going to be 1-for-1 at its very best, usually 1-for-0. For a while combat trick I really need to be running something that lets me crush the attack and set up a counter-attack. I fear this doesn't do that, so despite being wonderful and complicated - it's going to be "And after all that calculation, Holy Day; you choose not to attack." (Or, they do attack, and an extra blocker survives)
Not sure how I'd suggest changing that; assuming you see it as a problem (not every card has to be great, after all - and the flavour and design is solid, and exhibits the mechanic strongly).
Adding power too would make it much better if it hits one of yours, and much worse if it hits one of theirs. I'd run it, but most people wouldn't like that random swing.
Interesting. Very easy to make the spasm version just as good as the regular version (by just attacking with one creature). This is actually very strong for a common.
a narrow phoenix, but i can't talk given i made Eternal Phoenix. really sweet card, double strike is a good way to have a phoenix be a serious threat while not being uncharacteristically large, and the recursion method is unlikely to dominate games while at the same time not a significant "cost" to the player.
well done