What if it reduced each opponent's handsize by 1 for each card over seven in your hand? That's what I initially thought it did, and that way the two abilities actually scale together and it can be costed a bit more aggressively.
Jin-Gitaxias, Core Augur was the only reference on my mind when I thought of this card. I saw Jin's draw as his best ability, but I know how powerful the second ability is. 3 definitely was way too low. I feel like at 7 this card would never be used anywhere.
I also only named it Dumb Down because I couldn't think of anything better.
Yeah, I was thinking of Jin-Gitaxias. Refilling your hand is probably his best ability, but surprising your opponent by making them discard their hand by flashing him in during their end step is pretty good too.
Dunno, I'd have placed this around 4, personally. At four it might get the opponent to discard a couple of things; at 5+ your opponent will likely have emptied their hand (or been able to anyway). They might not have wanted to but hey, how is forcing a discard really much worse than just countering it?
Yeah, I took the Kamigawa route when it came to naming things in this set. Tlamanakali is Nahautl for pyramid. I'm pretty lazy because I tack on a word in Nahautl, Mixtec, or Quechua to show flavor because I didn't flesh out this world too much.
There is something to note that when generic fantasy names or ones taking from a European language are used no one seems to have a problem.
yeah i'd probably like to see that as well. lands that sometimes don't produce mana for you have been downplayed by WotC in recent years if i'm not mistaken.
I actually really like that idea.
What if it reduced each opponent's handsize by 1 for each card over seven in your hand? That's what I initially thought it did, and that way the two abilities actually scale together and it can be costed a bit more aggressively.
Jin-Gitaxias, Core Augur was the only reference on my mind when I thought of this card. I saw Jin's draw as his best ability, but I know how powerful the second ability is. 3 definitely was way too low. I feel like at 7 this card would never be used anywhere.
I also only named it Dumb Down because I couldn't think of anything better.
Yeah, I was thinking of Jin-Gitaxias. Refilling your hand is probably his best ability, but surprising your opponent by making them discard their hand by flashing him in during their end step is pretty good too.
Jin-Gitaxias, Core Augur basically says that, and he's pretty costly.
Edit: Though of course his draw ability is very powerful.
I imagine that in the decks that play this, it effectively reads "Each opponent's maximum hand size is 0." That's got to be at least 6 mana.
Dunno, I'd have placed this around 4, personally. At four it might get the opponent to discard a couple of things; at 5+ your opponent will likely have emptied their hand (or been able to anyway). They might not have wanted to but hey, how is forcing a discard really much worse than just countering it?
That second ability is pretty powerful for 5 cmc.
That second ability is pretty powerful for 3 cmc.
I think my main struggle is the length of the names, most of the time.
Yeah, I took the Kamigawa route when it came to naming things in this set. Tlamanakali is Nahautl for pyramid. I'm pretty lazy because I tack on a word in Nahautl, Mixtec, or Quechua to show flavor because I didn't flesh out this world too much.
There is something to note that when generic fantasy names or ones taking from a European language are used no one seems to have a problem.
I feel like your set has the highest density of unpronounceable names on Multiverse.
yeah i'd probably like to see that as well. lands that sometimes don't produce mana for you have been downplayed by WotC in recent years if i'm not mistaken.