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Showing 24 of 24 Artifact cards
Go to section: White (1) Blue (1) Black (1) Multicolour (1) Hybrid (5) Artifact (24) Land (3)
Show rarities: C U R
Equipped creature has gets +2/+0 and has wither.
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Equip

Equipped Creature gets +0/+3 and has protection from black.
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Equip

Equipped creature gets +0/+3 and has protection from green.
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Equip

Equipped creature has Nonbasic Landwalk and has "
: Detach target equipment from target creature."
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Equip

Equipped creature gets +0/+3 and has protection from blue.
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Equip

(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1.
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Equipped Creature gets +0/+1.
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Equipped creature gets +2/+0 and whenever it deals damage to a creature, tap that creature. It doesn't untap during it's controllers next untap step.
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Equipped Creature gets +2/+0 and whenever a creature dealt damage by equipped creature this turn would leave the battlefield, you may exile that creature instead.
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Equip

Equipped creature gets +0/+3 and has protection from white.
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Equip

Equipped creature gets +2/+0 and has reach.
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Equip

Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.
Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0.
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Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0.
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(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
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Equipped creature gets +1/+0.
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Equipped creature gets +2/+0 and damage dealt by it can't be prevented. Whenever equipped creature deals damage to a creature with indestructible, that creature loses indestructible until end of turn.
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Equip

Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb.
Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature.
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Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature.
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Equipped creature gets +2/+4 and has "
: This creature deals damage equal to it's power to target creature or player." If Power Suit becomes unattached, unattach all other equipment from equipped creature.
: Attach target equipment you control to equipped creature. Play this ability only as a sorcery.
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Equip:

Whenever equipped creature becomes blocked, draw a card for each creature blocking it. It gets +0/+1 for each card drawn this way.
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Equip

Whenever equipped creature is blocked, Screw Attack deals 4 damage to each creature blocking it.
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Equip

Whenever you activate an ability of the equipped creature that would deal damage, you may copy that ability up to 4 times. Pay
for each time you copy said ability. You may choose new targets for the copies.
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Equipped creature has trample and assigns combat damage equal to it's toughness instead of it's power.
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Equip

Equipped Creature gets +0/+3 and has Protection from red.
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Equipped creature gets +2/+0 and has First Strike.
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Equip

Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
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Equip

Go to section: White (1) Blue (1) Black (1) Multicolour (1) Hybrid (5) Artifact (24) Land (3)
Show rarities: C U R
Metroid: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way.
Equip
2014-02-21 20:01:58 by Angle