Metroid: Virtual Booster
| Metroid: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+0 and has First Strike.
Equip ![]() |
When Norfair comes into play, sacrifice it unless you pay
. This cost is reduced by for each other nonbasic land you control, but not to less than .
Norfair comes into play tapped. : Add ![]() to your mana pool. |
Equipped creature gets +2/+0 and whenever it deals damage to a creature, tap that creature. It doesn't untap during it's controllers next untap step.
Equip ![]() |
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.
Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0. Equip ![]() |
: Equipped creature can't be blocked this turn.
Equip ![]() |
|
Equipped creature gets +0/+3 and has protection from blue.
Equip ![]() |
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs
less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid. 1/2
|
Intimidate
Space Pirate Trooper cannot attack or block unless equipped. 2/1
|
Equipped Creature gets +0/+3 and has Protection from red.
Equip ![]() |
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1. Equip ![]() |
|
Equipped Creature gets +0/+3 and has protection from black.
Equip ![]() |
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0. Equip ![]() |
Equipped creature gets +0/+3 and has protection from green.
Equip ![]() |
Equipped creature gets +2/+0 and has reach.
Equip ![]() |
|
Wave beam
(common, foil)
Norfair
(rare)
Ice Beam
(uncommon)
Missile Launcher
(uncommon)
Morph Ball
(uncommon)
Gravity Suit
(common)
Infant Metroid
(common)
Space Pirate Trooper
(common)
Varia Suit
(common)
Health Tank
(common)
Dark Suit
(common)
Missile Tank
(common)
Fusion Suit
(common)
Long Beam
(common)
Forest
(basic)

.
: Add 
less to play, where x is the returned creatures power.)