Metroid: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Metroid
Flying, Trample, Hexproof, Metamorphosis
Whenever a creature dealt damage by Gamma Metroid this turn dies, put a +1/+1 counter on Gamma Metroid.
7/8
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{t}: Put a charge counter on charge beam."
Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way.
Equip {2}
 U 
Sorcery
Put a copy of target artifact an opponent controls into play under your control.
 U 
Artifact – Equipment
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.

Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0.
Equip {3}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has reach.

Equip {1}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
Equip {1}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has Protection from red.

Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1.
Equip {0}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has protection from black.
Equip {2}
 C 
Creature – Metroid
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs {x} less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid.
1/2
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from green.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from white.
Equip {2}
 C 
Creature – Alien Pirate
Intimidate
Space Pirate Trooper cannot attack or block unless equipped.
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has First Strike.

Equip {2}
Plains
 
 B 
Basic Land – Plains

Gamma Metroid (rare)
Charge Beam (uncommon)
Reverse Engineer (uncommon)
Missile Launcher (uncommon)
Long Beam (common)
Missile Tank (common)
Varia Suit (common)
Health Tank (common)
Dark Suit (common)
Infant Metroid (common)
Fusion Suit (common)
Light Suit (common)
Space Pirate Trooper (common)
Wave beam (common)
Plains (basic)