Metroid: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+4 and has "{t}: This creature deals damage equal to it's power to target creature or player." If Power Suit becomes unattached, unattach all other equipment from equipped creature.
{0}: Attach target equipment you control to equipped creature. Play this ability only as a sorcery.
Equip: {2}
 
 
 R 
Legendary Land
When Norfair comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Norfair comes into play tapped.
{t}: Add {r}{1} to your mana pool.
 U 
Artifact – Equipment
{1}: Equipped creature can't be blocked this turn.
Equip {2}
{2}{u/g}{u/g}
 
 U 
Creature – Metroid
Flying
Whenever a creature dealt damage by Metroid this turn dies, put a +1/+1 counter on Metroid.
Metamorphosis (When you play Metroid, you may return a creature you control that shares a creature type with it to your hand. If you do, Metroid costs {x} less to play, where X is the returned creatures power.)
3/4
 U 
Artifact – Equipment
Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip {4}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has First Strike.

Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has reach.

Equip {1}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has protection from black.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from blue.
Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
Equip {1}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from green.
Equip {2}
 C 
Creature – Alien Pirate
Intimidate
Space Pirate Trooper cannot attack or block unless equipped.
2/1
 C 
Creature – Human Soldier
Vigilance
1/2
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1.
Equip {0}
Island
 
 B 
Basic Land – Island

Power Suit (rare, foil)
Norfair (rare)
Morph Ball (uncommon)
Metroid (uncommon)
X-Ray Visor (uncommon)
Wave beam (common)
Long Beam (common)
Dark Suit (common)
Gravity Suit (common)
Missile Tank (common)
Fusion Suit (common)
Space Pirate Trooper (common)
Federation Trooper (common)
Health Tank (common)
Island (basic)