Metroid: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equipped creature gets +2/+4 and has "
![]() ![]() Equip: ![]() |
When Norfair comes into play, sacrifice it unless you pay
![]() ![]() ![]() Norfair comes into play tapped. ![]() ![]() ![]() |
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Flying
Whenever a creature dealt damage by Metroid this turn dies, put a +1/+1 counter on Metroid. Metamorphosis (When you play Metroid, you may return a creature you control that shares a creature type with it to your hand. If you do, Metroid costs ![]() 3/4
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Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip ![]() |
Equipped creature gets +2/+0 and has First Strike.
Equip ![]() |
Equipped creature gets +2/+0 and has reach.
Equip ![]() |
Equipped Creature gets +0/+3 and has protection from black.
Equip ![]() |
Equipped creature gets +0/+3 and has protection from blue.
Equip ![]() |
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0. Equip ![]() |
Equipped creature gets +0/+3 and has protection from green.
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Intimidate
Space Pirate Trooper cannot attack or block unless equipped. 2/1
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Vigilance
1/2
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(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1. Equip ![]() |
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Power Suit
(rare, foil)
Norfair
(rare)
Morph Ball
(uncommon)
Metroid
(uncommon)
X-Ray Visor
(uncommon)
Wave beam
(common)
Long Beam
(common)
Dark Suit
(common)
Gravity Suit
(common)
Missile Tank
(common)
Fusion Suit
(common)
Space Pirate Trooper
(common)
Federation Trooper
(common)
Health Tank
(common)
Island
(basic)