Metroid: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Legendary Land
When Norfair comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Norfair comes into play tapped.
{t}: Add {r}{1} to your mana pool.
 U 
Sorcery
Put a copy of target artifact an opponent controls into play under your control.
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{t}: Put a charge counter on charge beam."
Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way.
Equip {2}
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and damage dealt by it can't be prevented. Whenever equipped creature deals damage to a creature with indestructible, that creature loses indestructible until end of turn.
Equip {4}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
Equip {1}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has First Strike.

Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from blue.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has reach.

Equip {1}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from white.
Equip {2}
 C 
Creature – Metroid
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs {x} less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid.
1/2
 C 
Creature – Alien Pirate
Intimidate
Space Pirate Trooper cannot attack or block unless equipped.
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from green.
Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1.
Equip {0}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has Protection from red.

Equip {2}
Swamp
 
 B 
Basic Land – Swamp

Norfair (rare)
Reverse Engineer (uncommon)
Charge Beam (uncommon)
Plasma Beam (uncommon)
Missile Tank (common)
Wave beam (common)
Gravity Suit (common)
Long Beam (common)
Light Suit (common)
Infant Metroid (common)
Space Pirate Trooper (common)
Fusion Suit (common)
Health Tank (common)
Varia Suit (common)
Swamp (basic)