Metroid: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Norfair comes into play, sacrifice it unless you pay
. This cost is reduced by for each other nonbasic land you control, but not to less than .
Norfair comes into play tapped. : Add ![]() to your mana pool. |
Whenever you activate an ability of the equipped creature that would deal damage, you may copy that ability up to 4 times. Pay
for each time you copy said ability. You may choose new targets for the copies.
Equip ![]() |
Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip ![]() |
Equipped creature has Nonbasic Landwalk and has "
: Detach target equipment from target creature."
Equip ![]() |
This creature can't attack or block.
At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg. 0/1
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Equipped creature gets +0/+3 and has protection from green.
Equip ![]() |
Equipped Creature gets +0/+3 and has Protection from red.
Equip ![]() |
Intimidate
Space Pirate Trooper cannot attack or block unless equipped. 2/1
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Vigilance
1/2
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Equipped creature gets +0/+3 and has protection from blue.
Equip ![]() |
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Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs
less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid. 1/2
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Equipped creature gets +0/+3 and has protection from white.
Equip ![]() |
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0. Equip ![]() |
Equipped Creature gets +0/+3 and has protection from black.
Equip ![]() |
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Norfair
(rare)
Seeker Missile
(uncommon)
X-Ray Visor
(uncommon)
Grapple Beam
(uncommon)
Metroid Egg
(common)
Fusion Suit
(common)
Varia Suit
(common)
Space Pirate Trooper
(common)
Federation Trooper
(common)
Gravity Suit
(common)
Infant Metroid
(common)
Light Suit
(common)
Missile Tank
(common)
Dark Suit
(common)
Island
(basic)
. This cost is reduced by
for each other nonbasic land you control, but not to less than
.
: Add 

less to play, where x is the returned creatures power.)