Metroid: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Legendary Land
When Maridia comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Maridia comes into play tapped.
{t}: add {u}{1} to your mana pool.
 U 
Artifact – Equipment
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.

Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0.
Equip {3}
 U 
Artifact – Equipment
Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip {4}
 U 
Artifact – Equipment
Equipped Creature gets +2/+0 and whenever a creature dealt damage by equipped creature this turn would leave the battlefield, you may exile that creature instead.
Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1.
Equip {0}
 C 
Creature – Metroid
This creature can't attack or block.
At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg.
0/1
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from white.
Equip {2}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has protection from black.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from green.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from blue.
Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
Equip {1}
 C 
Creature – Metroid
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs {x} less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid.
1/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has First Strike.

Equip {2}
 C 
Creature – Alien Pirate
Intimidate
Space Pirate Trooper cannot attack or block unless equipped.
2/1
Forest
 
 B 
Basic Land – Forest

Maridia (rare)
Missile Launcher (uncommon)
X-Ray Visor (uncommon)
Light Beam (uncommon)
Health Tank (common)
Metroid Egg (common)
Light Suit (common)
Dark Suit (common)
Fusion Suit (common)
Gravity Suit (common)
Missile Tank (common)
Infant Metroid (common)
Wave beam (common)
Space Pirate Trooper (common)
Forest (basic)