Metroid: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Maridia comes into play, sacrifice it unless you pay
. This cost is reduced by for each other nonbasic land you control, but not to less than .
Maridia comes into play tapped. : add ![]() to your mana pool. |
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.
Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0. Equip ![]() |
Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip ![]() |
Equipped Creature gets +2/+0 and whenever a creature dealt damage by equipped creature this turn would leave the battlefield, you may exile that creature instead.
Equip ![]() |
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1. Equip ![]() |
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This creature can't attack or block.
At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg. 0/1
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Equipped creature gets +0/+3 and has protection from white.
Equip ![]() |
Equipped Creature gets +0/+3 and has protection from black.
Equip ![]() |
Equipped creature gets +0/+3 and has protection from green.
Equip ![]() |
Equipped creature gets +0/+3 and has protection from blue.
Equip ![]() |
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(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0. Equip ![]() |
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs
less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid. 1/2
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Equipped creature gets +2/+0 and has First Strike.
Equip ![]() |
Intimidate
Space Pirate Trooper cannot attack or block unless equipped. 2/1
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Maridia
(rare)
Missile Launcher
(uncommon)
X-Ray Visor
(uncommon)
Light Beam
(uncommon)
Health Tank
(common)
Metroid Egg
(common)
Light Suit
(common)
Dark Suit
(common)
Fusion Suit
(common)
Gravity Suit
(common)
Missile Tank
(common)
Infant Metroid
(common)
Wave beam
(common)
Space Pirate Trooper
(common)
Forest
(basic)
. This cost is reduced by
for each other nonbasic land you control, but not to less than
.
: add 

less to play, where x is the returned creatures power.)