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CardName: Missile Launcher Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher. Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0. Equip {3} Flavour Text: Set/Rarity: Metroid Uncommon

Missile Launcher
{3}
 
 U 
Artifact – Equipment
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.

Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0.
Equip {3}
Updated on 02 Apr 2015 by Angle

History: [-]

2014-02-21 20:40:52: Angle created the card Missile Launcher
2014-02-21 20:41:42: Angle edited Missile Launcher

This makes sense in game, but dos it make sense on a card?

Also, should I make it red or leave it colorless?

2014-11-23 02:36:02: Angle edited Missile Launcher

Hmm. I know Vulshok Battlegear was overpowered, but this seems a lot of work for a Greatsword. I appreciate you can charge this up and then fire off multiple shots at once, but...

2015-01-18 18:02:11: Angle edited Missile Launcher

I made it cheaper. You think that's good, or...

I think it's fine now; it's usually going to be worse than Greatsword but it's got the potential to be much much better in some situations.

Personally, I'd not run it (Equipment that costs {3}/{3}? That'd better be Loxodon Warhammer) but it's got potenital.

Yeah, this looks like about the right spot. One of the costs could come down to {2} if you wanted, but I think {3}/{3} is probably fine too.

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