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CardName: Power Bomb Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb. Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature. Equip {4} Flavour Text: Set/Rarity: Metroid Rare |
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Colourless Pestilence that costs
+
to set up and keeps one of your creatures tapped but alive?
I, um, well,
isn't strictly better than
but you've very nearly obsoleted a card that got removed as being too good.
hmm. That's a good point. Perhaps make it run on charge counters, in the same fashion as the Missile Launcher?
I'm surprised that this doesn't destroy walls.
I don't think there's room to add that ability, the card is a bit squished as it is.
I meant instead of doing what it does, rather than in addition.
Eh, It's mainly supposed to be a weapon. Walls are fairly rare, so destroying them isn't very useful.