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CardName: Power Bomb Cost: {5} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb. Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature. Equip {4} Flavour Text: Set/Rarity: Metroid Rare

Power Bomb
{5}
 
 R 
Artifact – Equipment
Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb.
Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature.
Equip {4}
Updated on 23 Nov 2014 by Angle

History: [-]

2014-02-23 01:51:56: Angle created the card Power Bomb

Colourless Pestilence that costs {3}+{3} to set up and keeps one of your creatures tapped but alive?

I, um, well, {2} isn't strictly better than {b} but you've very nearly obsoleted a card that got removed as being too good.

hmm. That's a good point. Perhaps make it run on charge counters, in the same fashion as the Missile Launcher?

2014-02-23 08:18:57: Angle edited Power Bomb

I'm surprised that this doesn't destroy walls.

2014-02-23 19:27:13: Angle edited Power Bomb

I don't think there's room to add that ability, the card is a bit squished as it is.

I meant instead of doing what it does, rather than in addition.

Eh, It's mainly supposed to be a weapon. Walls are fairly rare, so destroying them isn't very useful.

2014-02-27 19:46:16: Angle edited Power Bomb
2014-11-23 02:40:03: Angle edited Power Bomb

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How much damage does this card deal? Lightning Bolt
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