Designing the Core

Printable
Designing the Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton

Showing all 211 cards

Show frames: W U B R G M A L

Show rarities: C U R M

Or view by sections

 U 
Creature – Cat Soldier
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
2/2
 U 
Creature – Human Wizard
{1}{w}: Target creature you control gains lifelink until end of turn.
2/1
2 comments
last 2014-02-05 09:32:35 by Henge Guardian
 R 
Creature – Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
 C 
Creature – Griffin
Flying
3/2
 U 
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
 C 
Creature – Human Knight
First strike
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield.
2/2
 R 
Creature – Unicorn
As long as Auraweave Unicorn* is enchanted, it has shroud.
Whenever you cast an enchantment spell, you may draw a card.
1/3
 U 
Creature – Angel
Flying, vigilance, undying
3/3
 U 
Creature – Human Cleric
When Banisher Priest arrives, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
2/2
 C 
Instant
Cast Change of Heart* only during combat.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
{1}{w}
 
 C 
Instant
Destroy target enchantment.
Cycling {2}
 C 
Creature – Human Cleric
Whenever a player discards a card, you may gain 1 life.
1/1
 C 
Creature – Human Knight
Vigilance, lifelink
2/4
 C 
Creature – Human Monk
Undying
1/1
1 comment
2014-02-05 10:17:04 by Alex
 C 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
1 comment
2014-02-05 10:18:48 by Alex
 C 
Instant
Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Creature – Griffin
Flying
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand.
1/4
 C 
Creature – Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1/1
 C 
Creature – Griffin
Flying, vigilance
1/3
 M 
Sorcery
Impending Reckoning* can't be countered.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
 R 
Creature – Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
 R 
Creature – Angel
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
4/4
 U 
Sorcery
Put a 1/1 white Soldier creature token onto the battlefield for each Plains you control.
 C 
Creature – Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2/2
 R 
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
 U 
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {x} for each of those creatures, where X is the number of enchantments you control.
 R 
Creature – Human Cleric
You have shroud.
2/2
2 comments
last 2014-02-05 10:15:37 by Alex
 U 
Creature – Human Scout
Flash
When Village Bell-Ringer arrives, untap all creatures you control.
1/4
 C 
Creature – Cat
Flash
When Whitemane Lion arrives, return a creature you control to its owner's hand.
2/2
 C 
Creature – Beast
Cycling {2}
5/5
 U 
Creature – Human Wizard
{3}{u}: Draw a card.
2/1
 C 
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2}
 U 
Creature – Human Wizard
{t}: Counter target spell unless its controller pays {1}.
1/1
 C 
Creature – Illusion
When Dream Stalker arrives, return a permanent you control to its owner's hand.
1/5
 C 
Creature – Faerie Rogue
Flash, flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
 R 
Creature – Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
1/2
 U 
Sorcery
Draw a card for each Island you control.
 C 
Enchantment – Aura
Enchant creature
{u}: Tap enchanted creature.
{u}: Untap enchanted creature.
 U 
Enchantment
Artifacts, creatures, and lands your opponents control arrive tapped.
 C 
Enchantment – Aura
When Grant Gills* arrives, draw a card.
As long as defending player controls an Island, enchanted creature can't be blocked.
 C 
Creature – Serpent
As long as defending player controls an Island, Harbor Serpent can't be blocked.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5/5
 C 
Creature – Illusion
Flying, undying
Insistent Illusion* can block only creatures with flying.
2/2
 C 
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
 U 
Creature – Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
1/1
 C 
Creature – Bird Soldier
Flying
Cycling {2}
2/3
 C 
Enchantment – Aura
Enchant land
Enchanted land is an Island.
Cycling {2}
 C 
Instant
Counter target spell. Return target permanent to its owner's hand.
 R 
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost.
 R 
Creature – Merfolk
Other Merfolk creatures you control get +1/+1.
{t}: Target Merfolk creature can't be blocked this turn.
2/2
 U 
Creature – Merfolk Wizard
{t}: Switch target creature's power and toughness until end of turn.
1/2
 C 
Instant
Counter target spell unless its controller pays {2}.
Cycling {2}
 C 
Enchantment – Aura
Flash
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Creature – Merfolk Rogue
Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked and has shroud.
{1}{u}{u}
 
 U 
Instant
Return target permanent to its owner's hand.
Cycling {2}
 C 
Creature – Merfolk
Cycling {2}
1/1
{3}{u}
 
 C 
Sorcery
Draw three cards, then discard a card.
{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Enchanted creature has defender.
 M 
Sorcery
Target player takes an extra turn after this one.
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Human Wizard
When Voidwielder arrives, you may return target creature to its owner's hand.
1/4
 U 
Creature – Elemental
{u}: Water Servant gets +1/-1 until end of turn.
{u}: Water Servant gets -1/+1 until end of turn.
3/4
 U 
Creature – Faerie Rogue
Flying
Players play with the top card of their library revealed.
1/3
 R 
Sorcery
Remove all counters from all permanents and exile all tokens.
 M 
Creature – Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
6/6
 U 
Sorcery
Each player sacrifices two creatures.
 C 
Creature – Thrull
Sacrifice Blood Pet: Add {b} to your mana pool.
1/1
 C 
Creature – Vampire
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
1/1
 C 
Creature – Bat
Flying
When Bloodhunter Bat arrives, target player loses 2 life and you gain 2 life.
2/2
 C 
Creature – Zombie
Undying
1/1
 C 
Creature – Vampire Wizard
{b}: Target player dealt damage by Cruel Bloodmage this turn loses 1 life.
2/2
 R 
Creature – Zombie Wizard
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
2/2
 R 
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
3 comments
last 2014-02-05 11:55:23 by Henge Guardian
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
 R 
Creature – Ooze
Whenever Gelatinous Cube* blocks or becomes blocked, exile target creature blocking or blocked by it until Gelatinous Cube* leaves the battlefield.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
 C 
Creature – Scorpion
Deathtouch
1/3
 U 
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
 C 
Creature – Zombie Knight
2/2
 C 
Sorcery
Destroy target creature.
Return target creature card from your graveyard to your hand.
4 comments
last 2014-02-05 15:59:42 by Alex
 M 
Planeswalker – Liliana
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
3
 U 
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
 C 
Creature – Specter
Flying
When Liliana's Specter arrives, each opponent discards a card.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
 R 
Sorcery
Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
 U 
Sorcery
Target player discards a card for each Swamp you control.
1 comment
2014-02-05 13:16:42 by Alex
 C 
Creature – Hound
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
2/2
 U 
Creature – Human Wizard
{1}{b}: Target creature you control gains deathtouch until end of turn.
2/1
 R 
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
 U 
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
 C 
Creature – Zombie
Rotting Legion arrives tapped.
4/5
3 comments
last 2014-02-05 14:42:56 by Vitenka
 R 
Creature – Demon
Flying
When Rune-Scarred Demon arrives, search your library for a card, put it into your hand, then shuffle your library.
6/6
 U 
Creature – Drake
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
1/1
 U 
Creature – Zombie Cleric
{t}: Each player loses 1 life for each Zombie on the battlefield.
1/1
 C 
Creature – Zombie Soldier
Sightless Ghoul can't block.
Undying
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{1}{b}{b}
 
 C 
Instant
Destroy target creature with power 2 or less.
Cycling {2}
 U 
Creature – Skeleton Warrior
Undying
{1}{b}: Remove a +1/+1 counter from Tomb Skeleton*. Target player loses 1 life.
1/1
1 comment
2014-02-05 13:08:41 by Alex
 C 
Sorcery
Target player discards two cards.
Cycling {2}
 U 
Creature – Vampire
Flying, undying
3/2
 R 
Creature – Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4/4
3 comments
last 2014-02-05 14:41:47 by Vitenka
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Instant
Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
 U 
Creature – Goblin Warrior
When Beetleback Chief arrives, put two 1/1 red Goblin creature tokens onto the battlefield.
2/2
1 comment
2014-02-05 13:53:33 by Alex
 C 
Instant
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
 U 
Creature – Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
1/3
 U 
Creature – Human Wizard
{r}: Target creature you control gains haste until end of turn.
2/1
 C 
Instant
Discard your hand, then draw two cards.
 U 
Creature – Dragon Egg
Defender
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{r}: This creature gets +1/+0 until end of turn."
0/2
 C 
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
 U 
Creature – Elemental
Earth Servant gets +0/+1 for each Mountain you control.
4/4
 C 
Creature – Insect
Whenever Fever Bug deals combat damage to a player, that player discards a card at random. If he or she does, that player draws a card.
2/2
 U 
Creature – Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
4/3
 R 
Creature – Phoenix
Flying, undying
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying.
3/3
{1}{r}
 
 C 
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
 R 
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
 U 
Instant
As an additional cost to cast Gambler's Ritual*, discard a card at random.
Add {r}{r}{r} to your mana pool.
 C 
Creature – Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
1/1
 U 
Creature – Goblin Warrior
{t}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
 R 
Creature – Goblin
Haste
Other Goblin creatures you control get +1/+1 and have haste.
2/2
 C 
Creature – Goblin Rogue
Whenever Goblin Looter* attacks, discard a card then draw a card.
2/1
 C 
Creature – Goblin Knight
3/2
 C 
Creature – Goblin Rogue
{t}: Target creature with power 2 or less can't be blocked this turn.
1/1
 C 
Instant
Choose one – Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn.
 U 
Creature – Human Warrior Rogue
Intimidate
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card.
2/1
 U 
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
 U 
Creature – Goblin Shaman
{8}: Creatures you control get +3/+0 until end of turn.
2/2
 C 
Creature – Elemental
Haste
4/1
 U 
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
 C 
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
 C 
Creature – Beast
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
 R 
Creature – Human Rogue
When Resourceful Squatter arrives, gain control of target land until Resourceful Squatter* leaves the battlefield.
2/2
 C 
Creature – Beast
Cycling {2}
6/4
 R 
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
 R 
Creature – Dragon
{1}{r}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
4/4
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Mountain.
Whenever enchanted land becomes tapped, it deals 2 damage to its controller.
 C 
Sorcery
Destroy target artifact or land.
Cycling {2}
 R 
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
 U 
Creature – Ooze
Deathtouch
When Acidic Slime arrives, destroy target artifact, enchantment, or land.
2/2
 C 
Creature – Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2/3
 C 
Creature – Snake
Flash, deathtouch
2/1
 C 
Creature – Elf Druid
{t}: Untap target Forest.
1/1
 C 
Creature – Beast
Cycling {2}
4/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
 C 
Sorcery
Destroy target artifact or enchantment.
Cycling {2}
 C 
Creature – Treefolk Warrior
Reach
3/4
 R 
Creature – Elf Druid
Other Elf creatures you control get +1/+1.
{t}: Add {g} to your mana pool for each Elf you control.
2/2
 C 
Creature – Elf Shaman
When Elvish Visionary arrives, draw a card.
1/1
 C 
Instant
Target creature gains undying until end of turn.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 M 
Planeswalker – Garruk
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3
 C 
Creature – Beast
Trample
3/2
 U 
Creature – Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4/4
 C 
Creature – Basilisk
Deathtouch
3/5
 U 
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
 C 
Creature – Hydra
Ivy Hydra* arrives with X +1/+1 counters on it.
0/0
 U 
Creature – Human Wizard
{2}{g}: Put a 1/1 green Saproling creature token onto the battlefield.
2/1
 C 
Creature – Spider
Reach
Cycling {2}
5/6
{1}{g}{g}
 
 U 
Enchantment – Aura
Enchant creature
All creatures able to block enchanted creature do so.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
 R 
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
 R 
Enchantment
If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
 C 
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
1 comment
2014-02-05 18:21:00 by Alex
 U 
Creature – Beast
When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.
4/4
 C 
Creature – Elf
When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.
2/2
 R 
Creature – Wurm
When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.
7/7
 U 
Creature – Human Druid
When Treespeaker Druid* arrives, target Forest you control becomes a 3/4 green Treefolk creature with reach, for as long as Treespeaker Druid* remains on the battlefield. Its still a land.
2/2
2 comments
last 2014-02-05 14:08:31 by Henge Guardian
 C 
Creature – Troll
Undying
2/2
 C 
Creature – Snake
Whenever Whisper Asp* deals combat damage to a player, draw a card.
1/3
1 comment
2014-02-05 18:19:18 by Alex
 C 
Creature – Human Druid Bear
{2}{g}: Wildshape Druid* gets +2/+2 until end of turn. Activate this ability only once per turn.
1/2
{w}{u}{b}{r}{g}
 
 M 
 
 U 
Artifact
Whenever a player casts a white spell, put a charge counter on Alabaster Cup*.
{t}, Remove a charge counter from Alabaster Cup*: Add {w} to your mana pool and gain 1 life.
 U 
Artifact
Whenever a player casts a blue spell, put a charge counter on Azure Rod*.
{t}, Remove a charge counter from Azure Rod*: Add {u} to your mana pool and gain 1 life.
 U 
Artifact
{2}, {t}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
 U 
Artifact Creature – Hydra
Clockwork Hydra arrives with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{t}: Put a +1/+1 counter on Clockwork Hydra.
0/0
 U 
Artifact
Whenever a player casts a red spell, put a charge counter on Crimson Star*.
{t}, Remove a charge counter from Crimson Star*: Add {r} to your mana pool and you gain 1 life.
 M 
Artifact Creature – Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
 U 
Artifact
{2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
 U 
Artifact – Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn.
Equipped creature gets +1/+5.
Equip {2}
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it and put it into your hand. Then shuffle your library.
 U 
Artifact Creature – Gargoyle
Defender
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
3/3
 R 
Artifact
{t}: Add three mana of any one color to your mana pool.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
 R 
Artifact
{t}: Put a charge counter on Grindclock.
{t}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
 U 
Artifact
Whenever a player casts a green spell, put a charge counter on Jade Orb*.
{t}, Remove a charge counter from Jade Orb*: Add {g} to your mana pool and gain 1 life.
 M 
Artifact
{4}, {t}: Put a fate counter on target permanent.
{5}, {t}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
 U 
Artifact
Whenever a player casts a black spell, put a charge counter on Onyx Skull*.
{t}, Remove a charge counter from Onyx Skull*: Add {b} to your mana pool and gain 1 life.
 U 
Artifact Creature – Thopter
Flying
0/2
 R 
Artifact Creature – Construct
Pentavus arrives with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
 M 
Artifact Creature – Angel
Flying
You can't lose the game and your opponents can't win the game.
4/4
 U 
Artifact Creature – Scorpion
Double strike, shroud
3/1
 U 
Artifact
{2}, {t}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
 U 
Artifact Creature – Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike and trample.
3/3
 U 
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {t}: Attacking creatures get +1/+0 until end of turn.
 R 
Artifact
At the beginning of each opponent's upkeep, that player may reveal his or her hand. If they do, you may draw a card. If they do not, Torture Implements* deals 3 damage to him or her.
 R 
Artifact Creature – Construct
Triskelion arrives with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
 U 
Artifact – Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
 C 
Land
Barren Moor arrives tapped.
{t}: Add {b} to your mana pool.
Cycling {b}
1 comment
2014-06-28 17:30:21 by Henge Guardian
 U 
Land
{t}: Add {1} to your mana pool.
Cycling {2}
 R 
Land
{t}: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control.
9 comments
last 2014-07-18 00:04:13 by dude1818
 U 
Land
{t}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. Its still a land.
 C 
Land
Forgotten Cave arrives tapped.
{t}: Add {r} to your mana pool.
Cycling {r}
1 comment
2014-06-28 17:28:46 by Henge Guardian
 C 
Land
Lonely Sandbar arrives tapped.
{t}: Add {u} to your mana pool.
Cycling {u}
1 comment
2014-06-28 17:35:05 by Henge Guardian
 C 
Land
Secluded Steppe arrives tapped.
{t}: Add {w} to your mana pool.
Cycling {w}
1 comment
2014-06-28 17:31:42 by Henge Guardian
 C 
Land
Tranquil Thicket arrives tapped.
{t}: Add {g} to your mana pool.
Cycling {g}

Show frames: W U B R G M A L

Show rarities: C U R M

Or view by sections


Designing the Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton