Designing the Core
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Skeleton |
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Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
2/2
0 comments
: Target creature you control gains lifelink until end of turn.
2/1
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4
Prevent all combat damage that would be dealt this turn.
Cycling
Cycling
Flying
3/2
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
First strike
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield.
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield.
2/2
As long as Auraweave Unicorn* is enchanted, it has shroud.
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
1/3
Flying, vigilance, undying
3/3
When Banisher Priest arrives, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
2/2
Cast Change of Heart* only during combat.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
Destroy target enchantment.
Cycling
Cycling
Whenever a player discards a card, you may gain 1 life.
1/1
Vigilance, lifelink
2/4
Undying
1/1
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
Flying
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand.
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand.
1/4
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1/1
Flying, vigilance
1/3
Impending Reckoning* can't be countered.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Flash
Enchant creature
Enchanted creature gets +1/+2.
Enchant creature
Enchanted creature gets +1/+2.
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
Other Knight creatures you control get +1/+1 and have indestructible.
2/2
Enchant creature
Enchanted creature has lifelink.
Enchanted creature has lifelink.
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
4/4
Put a 1/1 white Soldier creature token onto the battlefield for each Plains you control.
Whenever Master of Diversion attacks, tap target creature defending player controls.
2/2
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
You have shroud.
2/2
Flash
When Village Bell-Ringer arrives, untap all creatures you control.
When Village Bell-Ringer arrives, untap all creatures you control.
1/4
Flash
When Whitemane Lion arrives, return a creature you control to its owner's hand.
When Whitemane Lion arrives, return a creature you control to its owner's hand.
2/2
Cycling
5/5
: Draw a card.
2/1
Target creature gets -3/-0 until end of turn.
Cycling
Cycling
: Counter target spell unless its controller pays .
1/1
When Dream Stalker arrives, return a permanent you control to its owner's hand.
1/5
Flash, flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
1/2
Draw a card for each Island you control.
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
: Tap enchanted creature.
: Untap enchanted creature.
Artifacts, creatures, and lands your opponents control arrive tapped.
When Grant Gills* arrives, draw a card.
As long as defending player controls an Island, enchanted creature can't be blocked.
As long as defending player controls an Island, enchanted creature can't be blocked.
As long as defending player controls an Island, Harbor Serpent can't be blocked.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5/5
Flying, undying
Insistent Illusion* can block only creatures with flying.
Insistent Illusion* can block only creatures with flying.
2/2
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
1/1
Flying
Cycling
Cycling
2/3
Enchant land
Enchanted land is an Island.
Cycling
Enchanted land is an Island.
Cycling
Counter target spell. Return target permanent to its owner's hand.
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost.
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
: Target Merfolk creature can't be blocked this turn.
2/2
: Switch target creature's power and toughness until end of turn.
1/2
Counter target spell unless its controller pays .
Cycling
Cycling
Flash
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand.
1/3
Enchant creature
Enchanted creature can't be blocked and has shroud.
Enchanted creature can't be blocked and has shroud.
Return target permanent to its owner's hand.
Cycling
Cycling
Cycling
1/1
Draw three cards, then discard a card.
Enchant creature
You control enchanted creature.
Enchanted creature has defender.
You control enchanted creature.
Enchanted creature has defender.
Target player takes an extra turn after this one.
Target player puts the top five cards of his or her library into his or her graveyard.
When Voidwielder arrives, you may return target creature to its owner's hand.
1/4
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
3/4
Flying
Players play with the top card of their library revealed.
Players play with the top card of their library revealed.
1/3
Remove all counters from all permanents and exile all tokens.
Flying, trample
You can't win the game and your opponents can't lose the game.
You can't win the game and your opponents can't lose the game.
6/6
Each player sacrifices two creatures.
Sacrifice Blood Pet: Add to your mana pool.
1/1
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
1/1
Flying
When Bloodhunter Bat arrives, target player loses 2 life and you gain 2 life.
When Bloodhunter Bat arrives, target player loses 2 life and you gain 2 life.
2/2
Undying
1/1
: Target player dealt damage by Cruel Bloodmage this turn loses 1 life.
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
2/2
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Whenever Gelatinous Cube* blocks or becomes blocked, exile target creature blocking or blocked by it until Gelatinous Cube* leaves the battlefield.
4/4
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Deathtouch
1/3
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
2/2
Destroy target creature.
Return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to your hand.
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
3
Whenever an opponent discards a card, that player loses 2 life.
Flying
When Liliana's Specter arrives, each opponent discards a card.
When Liliana's Specter arrives, each opponent discards a card.
2/1
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchanted creature gets +2/+2 and has lifelink.
Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
Target player discards a card for each Swamp you control.
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
When Mortis Dogs dies, target player loses life equal to its power.
2/2
: Target creature you control gains deathtouch until end of turn.
2/1
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Rotting Legion arrives tapped.
4/5
Flying
When Rune-Scarred Demon arrives, search your library for a card, put it into your hand, then shuffle your library.
When Rune-Scarred Demon arrives, search your library for a card, put it into your hand, then shuffle your library.
6/6
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
1/1
: Each player loses 1 life for each Zombie on the battlefield.
1/1
Sightless Ghoul can't block.
Undying
Undying
2/2
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Destroy target creature with power 2 or less.
Cycling
Cycling
Undying
: Remove a +1/+1 counter from Tomb Skeleton*. Target player loses 1 life.
: Remove a +1/+1 counter from Tomb Skeleton*. Target player loses 1 life.
1/1
Target player discards two cards.
Cycling
Cycling
Flying, undying
3/2
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4/4
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
When Beetleback Chief arrives, put two 1/1 red Goblin creature tokens onto the battlefield.
2/2
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
1/3
: Target creature you control gains haste until end of turn.
2/1
Discard your hand, then draw two cards.
Defender
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn."
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn."
0/2
Put two 1/1 red Goblin creature tokens onto the battlefield.
Earth Servant gets +0/+1 for each Mountain you control.
4/4
Whenever Fever Bug deals combat damage to a player, that player discards a card at random. If he or she does, that player draws a card.
2/2
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
4/3
Flying, undying
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying.
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying.
3/3
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
As an additional cost to cast Gambler's Ritual*, discard a card at random.
Add to your mana pool.
Add to your mana pool.
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
1/1
: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
Haste
Other Goblin creatures you control get +1/+1 and have haste.
Other Goblin creatures you control get +1/+1 and have haste.
2/2
Whenever Goblin Looter* attacks, discard a card then draw a card.
2/1
3/2
: Target creature with power 2 or less can't be blocked this turn.
1/1
Choose one – Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn.
Intimidate
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card.
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card.
2/1
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
: Creatures you control get +3/+0 until end of turn.
2/2
Haste
4/1
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player.
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchanted creature gets +2/+2 and can't block.
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
When Resourceful Squatter arrives, gain control of target land until Resourceful Squatter* leaves the battlefield.
2/2
Cycling
6/4
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
If a player would gain life, that player gains no life instead.
: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
4/4
Enchant land
Enchanted land is a Mountain.
Whenever enchanted land becomes tapped, it deals 2 damage to its controller.
Enchanted land is a Mountain.
Whenever enchanted land becomes tapped, it deals 2 damage to its controller.
Destroy target artifact or land.
Cycling
Cycling
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Deathtouch
When Acidic Slime arrives, destroy target artifact, enchantment, or land.
When Acidic Slime arrives, destroy target artifact, enchantment, or land.
2/2
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2/3
Flash, deathtouch
2/1
: Untap target Forest.
1/1
Cycling
4/4
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
Destroy target artifact or enchantment.
Cycling
Cycling
Reach
3/4
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control.
: Add to your mana pool for each Elf you control.
2/2
When Elvish Visionary arrives, draw a card.
1/1
Target creature gains undying until end of turn.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3
Trample
3/2
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4/4
Deathtouch
3/5
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Ivy Hydra* arrives with X +1/+1 counters on it.
0/0
: Put a 1/1 green Saproling creature token onto the battlefield.
2/1
Reach
Cycling
Cycling
5/6
Enchant creature
All creatures able to block enchanted creature do so.
All creatures able to block enchanted creature do so.
Target creature gets +3/+3 and gains trample until end of turn.
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.
4/4
When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.
2/2
When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.
7/7
When Treespeaker Druid* arrives, target Forest you control becomes a 3/4 green Treefolk creature with reach, for as long as Treespeaker Druid* remains on the battlefield. Its still a land.
2/2
Undying
2/2
Whenever Whisper Asp* deals combat damage to a player, draw a card.
1/3
: Wildshape Druid* gets +2/+2 until end of turn. Activate this ability only once per turn.
1/2
Whenever a player casts a white spell, put a charge counter on Alabaster Cup*.
, Remove a charge counter from Alabaster Cup*: Add to your mana pool and gain 1 life.
, Remove a charge counter from Alabaster Cup*: Add to your mana pool and gain 1 life.
Whenever a player casts a blue spell, put a charge counter on Azure Rod*.
, Remove a charge counter from Azure Rod*: Add to your mana pool and gain 1 life.
, Remove a charge counter from Azure Rod*: Add to your mana pool and gain 1 life.
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Clockwork Hydra arrives with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
: Put a +1/+1 counter on Clockwork Hydra.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
: Put a +1/+1 counter on Clockwork Hydra.
0/0
Whenever a player casts a red spell, put a charge counter on Crimson Star*.
, Remove a charge counter from Crimson Star*: Add to your mana pool and you gain 1 life.
, Remove a charge counter from Crimson Star*: Add to your mana pool and you gain 1 life.
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn.
Equipped creature gets +1/+5.
Equip
Equipped creature gets +1/+5.
Equip
, , Sacrifice Expedition Map: Search your library for a land card, reveal it and put it into your hand. Then shuffle your library.
Defender
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
3/3
: Add three mana of any one color to your mana pool.
Equipped creature gets +1/+1 and has deathtouch.
Equip
Equip
: Put a charge counter on Grindclock.
: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
Whenever a player casts a green spell, put a charge counter on Jade Orb*.
, Remove a charge counter from Jade Orb*: Add to your mana pool and gain 1 life.
, Remove a charge counter from Jade Orb*: Add to your mana pool and gain 1 life.
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever a player casts a black spell, put a charge counter on Onyx Skull*.
, Remove a charge counter from Onyx Skull*: Add to your mana pool and gain 1 life.
, Remove a charge counter from Onyx Skull*: Add to your mana pool and gain 1 life.
Flying
0/2
Pentavus arrives with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
Flying
You can't lose the game and your opponents can't win the game.
You can't lose the game and your opponents can't win the game.
4/4
Double strike, shroud
3/1
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike and trample.
3/3
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn.
, : Attacking creatures get +1/+0 until end of turn.
At the beginning of each opponent's upkeep, that player may reveal his or her hand. If they do, you may draw a card. If they do not, Torture Implements* deals 3 damage to him or her.
Triskelion arrives with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
Equipped creature can't be blocked and has shroud.
Equip
Equip
Barren Moor arrives tapped.
: Add to your mana pool.
Cycling
: Add to your mana pool.
Cycling
: Add to your mana pool.
Cycling
Cycling
: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control.
: Add to your mana pool.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. Its still a land.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. Its still a land.
Forgotten Cave arrives tapped.
: Add to your mana pool.
Cycling
: Add to your mana pool.
Cycling
Lonely Sandbar arrives tapped.
: Add to your mana pool.
Cycling
: Add to your mana pool.
Cycling
Secluded Steppe arrives tapped.
: Add to your mana pool.
Cycling
: Add to your mana pool.
Cycling
Tranquil Thicket arrives tapped.
: Add to your mana pool.
Cycling
: Add to your mana pool.
Cycling
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Skeleton |