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Mechanics | Skeleton

Showing 50 of 105 Multicolour cards

Go to section: Colourless (14) White (10) Blue (19) Black (21) Red (14) Green (14) Multicolour (105) Hybrid (23) Artifact (1)

Show rarities: N C U R

 M 
Planeswalker
+1 The next time a creature enters the battlefield under your control this turn, draw a card.
-2 Creatures you control gain hexproof and lifelink until your next turn.
-7 You get an emblem with "Whenever a creature you control attacks, you may exile target nonland permanent until that creature leaves the battlefield."
3
6 comments
last 2014-03-01 07:10:52 by Circeus
 U 
Creature – Elf Druid
You may cast enchantment cards as though they had flash.
Whenever you cast an enchantment spell, you may draw a card.
2/2
 C 
Instant
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
 C 
Instant
Target white creature and target black creature gain lifelink until end of turn.
 C 
Instant
Target player loses 2 life.
Target player gains 2 life.
 C 
Creature – Kor Advisor
When Compact Revisionary enters the battlefield, target nonwhite, nonblack creature gets -2/-2 until end of turn.
2/3
 R 
Sorcery
Each player returns any number of creature cards from their graveyard to their hand. You gain life equal to the combined power and toughness of all creatures returned this way by your opponents.
2 comments
last 2014-04-14 15:33:06 by Circeus
 R 
Sorcery
Destroy all creature. Each player loses a life and draws a card for each creature put into a graveyard this way that they control.
 C 
Sorcery
Target creature gets +2/+1 and gains your choice of intimidate or vigilance.
2 comments
last 2015-04-07 01:32:08 by Circeus
Instant
For each fate counter on permanents you control, target opponent loses 1 life and you gain 1 life.
 R 
Creature – Human Wizard
Other black creatures you control have protection against Red.
Other white creatures you control have "whenever this creature deals combat damage to a player, that player discards a card."
2/2
1 comment
2013-12-26 06:06:36 by Shiny_Umbreon
 C 
Instant
Regenerate target black creature and target green creature.
 U 
Creature – Insect
When Bloodbond Beetle enters the battlefield, put a +1/+1 counter on target creature.
{2}{b}{g}, Exile a creature card from your graveyard: Return Bloodbond Beetle from your graveyard to the top of your library.
1/1
3 comments
last 2014-03-16 21:50:41 by Circeus
 C 
Instant
Put target creature card from a graveyard in its owner's hand.
Put target creature card from a graveyard on top of its owner's library.
 C 
Creature – Spider Skeleton
Reach
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
{g/b}, Mill two cards: Regenerate Fleshstripper Attercop.
2/3
 U 
Creature – Plant Zombie
{g/b}{g/b}: Return Fungal Carcass from your graveyard to your hand. If Fungal Carcass is returned to your hand this way, you may put a +1/+1 counter on target creature.
2/2
Instant
For each fate counter on permanents you control, choose target card in a graveyard. Return each of those cards to their owner's hand.
 R 
Creature – Insect Wizard
Other black creatures you control must be blocked if able.
Other green creatures you control have deathtouch.
2/2
4 comments
last 2013-12-31 01:01:50 by Shiny_Umbreon
 R 
Enchantment
Creatures you control have deathtouch.
At the end of each player's turn, if no creature died this turn, sacrifice a creature. If you do, draw a card.
 M 
Creature – Horror
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Whenever Ophidian Engine is dealt damage by a creature, put a 1/1 green and black snake token with Deathtouch onto the battlefield.
Sacrifice a Snake: Ophidian Engine gains trample until end of turn.
3/3
1 comment
2014-03-25 01:43:44 by Circeus
 R 
Creature – Human Shaman
{g/b}{g/b}, pay one life: Choose one — Draw a card; or put a land card from your hand onto the battlefield.
2/2
3 comments
last 2014-03-05 18:05:35 by Circeus
 R 
Instant
The next time a creature dies this turn, draw cards equal to its power.
 C 
Instant
Destroy target enchantment. Its controller discards a card.
1 comment
2014-04-09 15:40:56 by Circeus
 C 
Instant
Target green creature and target blue creature gain hexproof until end of turn.
 U 
Creature
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Cimis Fate Reviewer has "Whenever this creature attack, other creatures can't be bocked this turn." as long as there is a fate counter on it.
2/3
1 comment
2014-03-28 19:30:09 by Circeus
 C 
Instant
Target creature becomes 4/4 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
Instant
Look at the top X card of your library, where X is the number of fate counters on permanent you control. You may reveal a card from among them and put the revealed card into your hand. Put the rest on the bottom of your library in any order.
 R 
Creature – Merfolk Wizard
Other green creatures you control have protection from instants.
Other blue creatures you control get +1/+1.
 M 
Legendary Creature – Amphin Cleric
Islandwalk
Spells you cast have Premonition 2. (Whenever you cast a spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as that spell into your hand and the rest on the bottom of your library)
3/3
 C 
Instant
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Draw three cards, then put a card from your hand on top of your library. If you sought fate correctly, you gain life equal to the number of cards in your hand.
 C 
Instant
Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest back on top of your library in any order.
1 comment
2014-04-03 19:13:11 by Circeus
 C 
Creature – Vedalken Wizard
Hexproof
Standstilll Capitator's power and toughness can't change.
2/2
1 comment
2014-03-24 01:52:20 by Circeus
 R 
Enchantment – Aura
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying and trample.
 U 
Sorcery
incarnate 4 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 4 1/1 colorless human token onto the battlefield.)
Put two 2/2 red and blue Drake creature tokens with flying onto the battlefield. They gain haste until end of turn.
2 comments
last 2015-04-06 23:28:30 by Circeus
 C 
Instant
Target blue creature and target red creature gain "{t}: draw a card, then discard a card." until end of turn.
 U 
Creature – Goblin Wizard
Haste
{t}: Exile the top card of target player's library. You may play that card this turn.
1/1
 C 
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets -3/-0 until end of turn.
 M 
Planeswalker – Diogenes
+1 Until your next upkeep, whenever an instant or sorcery card is put into a graveyard, Diogenes deals 1 damage to target creatrure or player.
-1 Draw a card, then discard a card.
-6 Return any number of instants and sorceries from your graveyard to your hand. For each card returned this way, Diogenes deals 1 damage to target player.
3
3 comments
last 2014-01-10 16:12:41 by Alex
 R 
Creature – Goblin Wizard
Whenever you cast an instant or sorcery spell, you may pay {u/r}. If you do, draw a card.
The running-in-the-streets-naked problem got so bad that Tezzi scholars are now forbidden from bathing.
1/2
3 comments
last 2014-01-20 18:07:37 by Circeus
 C 
Creature – Goblin Rogue
First strike, prowess
3/2
 U 
Sorcery
Draw two cards. Mindbroil deals 2 damage to target player.
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
 U 
Sorcery
Target player mills five cars. Mindrace deals damage to that player equal to the number of creature cards put in a graveyard that way.
 R 
Legendary Creature – Wizard
Haste
{t}: Put a 2/2 red and blue drake token with haste and flying onto the battlefield.
Whenever you cast your second instant or sorcery spell each turn, untap Oenanda, Outlawed Philosopher.
3/2
 C 
Instant
Target creature you control gets +2/+0 and gains haste, hexproof and flying until end of turn. Sacrifice it at the beginning of the next end step.
Instant
For each fate counter on permanents you control, you may draw a card, then discard a card.
Fate is an hilarious concept to the Tezzi.
 R 
Creature – Goblin Wizard
Other blue creatures you control have "Whenever this creature attacks, it gets +1/+0 until end of turn."
Other red creatures you control have flying.
2/2
2 comments
last 2013-12-26 07:14:43 by Circeus
 R 
Enchantment
Whenever you cast an instant or sorcery spell, you may pay [TBD]. If you do, put a 2/2 red and blue Drake creature token with flying onto the battlefield.
5 comments
last 2015-05-14 22:49:58 by Circeus
 U 
Instant
The next time an opponent would draw a card outside their draw phase this turn, instead they skip that draw and Wit Lash deals 2 damage to them.
A competent bard's tongue is his most dangerous weapon's.
 C 
Instant
Target red creature and target white creature gain first strike until end of turn.
 U 
Creature – Dwarf Soldier
Vigilance
Whenever Barricade Seizer attacks, it gets +2/+0 until your next upkeep.
1/1

Go to section: Colourless (14) White (10) Blue (19) Black (21) Red (14) Green (14) Multicolour (105) Hybrid (23) Artifact (1)

Show rarities: N C U R


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Mechanics | Skeleton