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Mechanics | Skeleton |
Showing 50 of 105 Multicolour cards
Go to section: Colourless (14) White (10) Blue (19) Black (21) Red (14) Green (14) Multicolour (105) Hybrid (23) Artifact (1)
Show rarities: N C U R
Choose target creature an opponent controls. Until end of turn, whenever that creature would deal damage to you, prevent that damage and you draw that many cards.
Tap target permanent. It doesn't untap during its controller’s next untap step.
Untap target permanent.
Untap target permanent.
For each fate counter on permanents you control, choose target permanent. You may tap or untap each of those permanents.
Other white creatures you control have hexproof.
Other blue creatures you control have first strike.
Other blue creatures you control have first strike.
"Leave them to us, the lost and the weak, the poor and the lonely. We'll teach them all the same glory."
1/1
Flash
When The Stick enters the battlefield, other permanents enter the battlefield tapped this turn.
When The Stick enters the battlefield, other permanents enter the battlefield tapped this turn.
2/2
Defender
When you draw a card for the first time each turn, put two +1/+1 counters on Wall of Books.
Remove a +1/+1 counter from Wall of Books: Wall of Books can block an additional creature this turn.
When you draw a card for the first time each turn, put two +1/+1 counters on Wall of Books.
Remove a +1/+1 counter from Wall of Books: Wall of Books can block an additional creature this turn.
0/2
Target blue creature and target black creature gain "Whenever this creature deals damage to a player, draw a card." until end of turn.
Target player discards a card.
Target player draws a card.
Target player draws a card.
Enchant creature
Enchanted creature gets -3/-0 and its abilities can't trigger or be activated.
Enchanted creature gets -3/-0 and its abilities can't trigger or be activated.
, : Look at the top two cards of your library. Put one of them into your hand and the other back on top of your library, then discard a card.
2/6
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Lifelink, Hexproof
Lifelink, Hexproof
1/1
Target opponent draws two cards, then reveals their hand. You may cast one card revealed this way without paying its mana cost.
Target creature gets -2/-1 for each fate counters on permanents its owner controls.
You may cast black creature spells as though they had flash.
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
2/2
Enchant creature
Enchanted creature gets -2/-1 and blocks each turn if able.
Enchanted creature gets -2/-1 and blocks each turn if able.
Voidmind — As an additional cost to cast Spurn into Reality, turn a creature you control face-down.
Counter target instant or sorcery spell. Put a 2/2 colorless Zombie creature token onto the battlefield.
Counter target instant or sorcery spell. Put a 2/2 colorless Zombie creature token onto the battlefield.
Whenever a card or cards is put into an opponent's graveyard, that player loses one life and you gain one life.
,: Target player mills two cards.
,: Target player mills two cards.
2/2
Flying
Voidmind — At the beginning of your upkeep, sacrifice Thrallmaster Exvaren unless you turn a face-up creature you control face down.
Colorless creatures you control get +1/+1.
Thrallmaster Exvaren gets +1/+1 for each colorless creature you control.
Voidmind — At the beginning of your upkeep, sacrifice Thrallmaster Exvaren unless you turn a face-up creature you control face down.
Colorless creatures you control get +1/+1.
Thrallmaster Exvaren gets +1/+1 for each colorless creature you control.
3/3
Counter target spell unless its controller pays 4 life.
Target black creature and target red creature gain intimidate until end of turn.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Brokerer of Fates deals damage to each player equal to that card's converted mana cost.
3/1
Common Funeral deals 2 damage to target creature. You gain that much life.
Common Funeral deals 2 damage to target creature.
Common Funeral deals 2 damage to target creature.
Haste, Flying
Graverush — , Exile Fire Swarm from your graveyard: Target creature gains haste and flying until end of turn.
Graverush — , Exile Fire Swarm from your graveyard: Target creature gains haste and flying until end of turn.
2/1
Flying, haste
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
2/3
Destroy target creature or land.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Persecution by Strawmen deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive (, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (, Exile this card from your graveyard: Target opponent loses 1 life.)
Other black creatures you control have double strike.
Other red creatures you control have intimidate.
Other red creatures you control have intimidate.
2/2
Target player discards a card for each fate counter on permanents they control.
, Mill two cards: Soul Devourer gets +1/+1 until end of turn.
1/1
When Thrillrusher enters the battlefield, add or to your mana pool.
3/3
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Target red creature ad target green creature gain trample until end of turn.
Deathtouch, haste
2/2
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
For each fate counter on permanents you control, you may choose target creature. Each of those creatures get +2/+2 until end of turn.
Haste
: Put a +1/+1 counter on Grohm Grower.
: Put a +1/+1 counter on Grohm Grower.
2/1
Other green creatures you control have "Whenever this creature becomes blocked, it deals 1 damage to target player."
Other red creatures you control have ": Regenerate this creature.".
Other red creatures you control have ": Regenerate this creature.".
Reach
: Grohm Spider gains +1/+0 until end of turn.
Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.
: Grohm Spider gains +1/+0 until end of turn.
Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.
2/4
At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
The problem with indriks is that their growth spurts are contagious.
2/3
Flash.
The next creature card you cast this turn can be cast as though it had flash. That creature gains haste until end of turn.
The next creature card you cast this turn can be cast as though it had flash. That creature gains haste until end of turn.
3/1
Reveal cards from the top of your library until you reveal two land cards. Put one onto the battlefield tapped, the other into your hand, and all other cards into your graveyard. Undug Secrets deals damage to target opponent equal to the number of cards revealed this way.
If Walls of Battering would assign enough damage to the creatures it's blocking to destroy all of them, you may have it assign the rest of its damage to the attacking player.
5/5
Target white creature and target green creature get +2/+2 until end of turn.
Target creature gets +2/+2 for each fate counter on permanents you control.
Other white creatures you control have trample.
Other green creatures you control have lifelink.
Other green creatures you control have lifelink.
2/2
Destroy X target enchantments or artifacts, then put X 1/1 white Pegasus tokens with flying onto the battlefield.
Enchant creature
Enchanted creature has flying and trample.
: Enchanted creature gets +2/+2 until end of turn. Activate this ability only once per turn.
Enchanted creature has flying and trample.
: Enchanted creature gets +2/+2 until end of turn. Activate this ability only once per turn.
When Inspirer of Vocations enters the battlefield, put two fate counters on target creature.
, Remove X counters from amongst creatures you control: You gain X life.
, Remove X counters from amongst creatures you control: You gain X life.
3/3
Choose one or both —
• Destroy target enchantment.
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact.
Go to section: Colourless (14) White (10) Blue (19) Black (21) Red (14) Green (14) Multicolour (105) Hybrid (23) Artifact (1)
Show rarities: N C U R
Suvnica dumping ground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2013-12-11 06:17:04 by Shiny_Umbreon