Suvnica dumping ground: Recent Activity
| Suvnica dumping ground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Suvnica dumping ground: (Generated at 2025-11-18 04:36:31)
| Suvnica dumping ground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Suvnica dumping ground: (Generated at 2025-11-18 04:36:31)
Sure; but that still makes the majority of the card background, and the symbols in the top right of the card, misleading. Which happens sometimes; but it seems painful here.
The way I read it, it's one of those keywords that become a lot simpler if you don't read the rule text. "Incarnate X" ultimately means "Put a X/X weird token onto the battlefield".
And it's not a creature-type spell, and in Izzet, that's a damn important distinction. I wanted a mechanic that could be used with the typical izzet cards like Goblin Electromancer, Fluxcharger, Nivix Cyclop etc. without having to give up creatures to do so.
But you DID make it into a creature; you just gave it funky wording to try and obfuscate it. Leaving you with a card that's hard to process and hard to file (is it red? Not reallly... it's expensive, useful and colour intensive cost is blue; but it has an alt red mode)
There are cards like that; but there needs to be a really good reason for the added complexity. This just has way too many words for a common.
I designed the mechanic specifically so it allows the UR deck to ramp on instants and sorceries. Making them creatures would kind miss the point.
It's a bimodal spell I guess; either a pretty niche Shatterstorm variation; or a creature when you don't need that.
But this way round, rather than a creature with evoke feels really odd.
Um. So, if you Incarnate this, it DOESN'T do the first effect at all? I don't like that.
up cost for a 3/3 flash common with alt use
watermark
watermark
up uncommon
down to common
Feel free. After all I didn't come up with the original version either.
The idea is that effects that do good for you trigger only on opponent breaking the law, and effects that do bad to the breaking player affect everyone, but I should probably try to stick to only one of the types for common.
It's a bit confusing that some laws are broken by all players and some are only broken by opponents.
I'm very tempted to adapt this mechanic for use one day. I like it a lot.
convert to a dark justice card
watermark