Suvnica dumping ground: Recent Activity
| Suvnica dumping ground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Suvnica dumping ground: (Generated at 2025-11-18 03:01:57)
| Suvnica dumping ground: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to Suvnica dumping ground: (Generated at 2025-11-18 03:01:57)
mark reprint
Yes, I'm aware. I'm not sure the other form would be playable. This one is likely undercosted, but let me call out "DEVELOPMENT!" XD
Reminds me of Rise to the Challenge.
Whoa. Except this lets you get the spell effect as well as the creature, unlike Incarnate.
Not even XD I waffled between various ideas (including something like "an opponent draws a card: regenerate ~" until realizing that was instant mill out...) for a
activated effect that could reference rot farming. The costs probably need tweaking, but I'll default to my usual "development's job!" excuse XD.
Yow. Going for a tournament-playable version of Greed, were you? (I suppose Erebos, God of the Dead already achieved that.)
You make a very good point, Alex. I'm usually more concerned with combat tricks than instant-speed removal myself! I'm adding lifelink (as I originally wanted to) to it. I'm not clear if the +1 would require a cost of

, but that's a development thing more than a design thing.
make middle ability
by adding lifelink
Hm. Sorcery-speed hexproof seems dubious. There will be times it'll be useful, certainly; I can think of many occasions when I've thought "Such-and-such a tactical play would be fine, as long as they don't have a removal spell". But... [-2] on a planeswalker is quite a hefty cost for "preemptive hexproof". Compared with pure card advantage from the [+1]... I'd say the [+1] is a lot better than the [-2] at the moment. I don't think the middle ability wants to be positive-loyalty, but I'd prefer it at [-1] or possibly [0].
The first ability has appeared several times in mono-green. Ephara is white and blue, and so on her the ability is half of each color.
Anyway, I'm not saying that's a reason to change this. I just thought I would point it out.
First ability makes sense as a W/G mullticolor (cf. Ephara, God of the Polis), though not mono-white. I thought about target crit gets +2/+2 and has lifelink and trample, but I really like the hexproof idea.
I like him, though only the last ability is really white.
forgot "control"