Rallikar
Rallikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing 24 of 24 Black cards
Go to section: Colourless (1) White (24) Blue (23) Black (24) Red (27) Green (14)
Show rarities: C U R
Wary- Cautious Better May not block unless you control three or more untapped creatures.
"And if I lose?"
4/4
Deathtouch
1/2
As an additional cost to cast Cost of Equality, sacrifice any number of citizens.
Each opponent sacrifices a number of creatures equal to the number of citizens you sacrificed to cast this spell.
Each opponent sacrifices a number of creatures equal to the number of citizens you sacrificed to cast this spell.
As an aditional cost to cast Cost of Power, sacrifice any number of citizens.
Search your library for a creature with converted mana cost equal to or less than the number of citizens you sacrifced as a cost to play this spell.
Search your library for a creature with converted mana cost equal to or less than the number of citizens you sacrifced as a cost to play this spell.
Sacrifice a Citizen you control: Cowardly Officer gets +3/+3 until end of turn.
"You, there! Go first!
1/2
: Crocodile Shade gets +1/+1 until end of turn.
4/1
guerilla Warfare (You may cast this spell from you hand as if it had flash for . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
2/3
Life link
suppress (You may play this card for and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
suppress (You may play this card for and put a suppress counter on it. Permanents with suppress counters on them have ""When this permanent is put into a graveyard from the battlefield, return it to the battlefield under an opponent's control".")
2/1
Intimidate
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0.
Active-If you have tapped three or more creatures you control since your last upkeep, Frenzied Horror gets +2/+0.
1/3
Deathtouth
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
guerilla Warfare 2b (You may cast this spell from you hand as if it had flash for 2b. It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
1/1
As an additional cost to cast Initiated Slave Driver, sacrifice a citizen.
,Tap a citizen creature you control: Target player loses two life and you gain two life.
,Tap a citizen creature you control: Target player loses two life and you gain two life.
2/2
Lifelink
1/2
Defender, Flying
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
Wary-If you control three or more untapped creatures, Lurking Imps loses defender.
When the Imps come, there is more to follow."
3/2
When Master Assassin enters the battlefield, destroy target creature.
guerilla Warfare (You may cast this spell from you hand as if it had flash for . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
guerilla Warfare (You may cast this spell from you hand as if it had flash for . It gains haste until the end of the turn. At the end of the turn, return it to your hand. )
1/1
Citizens you control gain +1/-1.
3/3
Destroy target tapped creature.
Draw a card.
Draw a card.
Target non-black creature gets -X/-X, where X is the number of Officers on the battlefield.
Target player loses 2 life for each tapped creature s/he controls.
"You really should be more aware of these things."
During your turn, Rat Catcher gets +1/-1.
"Got ya!"
1/2
Lifelink
Whenever Rat Drainer attacks, it gets +2/+0 until end of turn.
Whenever Rat Drainer attacks, it gets +2/+0 until end of turn.
1/1
Return all creature cards in your graveyard with converted mana cost 3 or less onto the battlefield under your control. They gain haste until end of turn.
"We fight, get beat, rise, and fight again."
-Nathaneal Greene
-Nathaneal Greene
Enchant Creature
Enchanted creature has ",: Target player discards a card at random. Use this ability only during your turn."
Enchanted creature has ",: Target player discards a card at random. Use this ability only during your turn."
Target player discards three cards, then draws two cards.
"Down. Stay."
Go to section: Colourless (1) White (24) Blue (23) Black (24) Red (27) Green (14)
Show rarities: C U R
Rallikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2013-06-11 09:38:08 by Alex