Conversation: Recent Activity
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Mechanics |
Recent updates to Conversation: (Generated at 2025-09-05 15:22:13)
Conversation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Conversation: (Generated at 2025-09-05 15:22:13)
I even used a smiley and everything....
Anyway. Yeah; in the "Here are some random sets" it might be nice to also have "And here are some requests (random yellow-flagged comments) set designers have made"
Though, if it's not in recent changes, I'll not see it.
Link: Oh, cool! I didn't realise you were soliciting ideas for Anhydria. Point me at something explaining the broad category you're after and I'll see what I can come up with :)
Re ToothyChat: You're all making the mistake of taking Vitenka seriously again... ToothyChat is a browser-based chatroom, like an IRC channel (remember those?). The #elliott channel is on the topic of "games" (board games, video games, and quite a lot of Magic: the Gathering chat). Anyone's welcome, but it's probably not a very conducive venue for making design requests, and certainly not for reaching the majority of Multiverse users, who as demonstrated don't go there much!
On the topic of design challenges: I don't know how many of you follow the Goblin Artisans blog, but they have weekly design challenges and are apparently exploring possibilities for getting more involved in helping each other with our custom designs.
I don't even know what toothychat is, honestly.
I think a place to put requests would be useful, but I don't know who all would use it. I know I would, since I'm struggling with Anydria and I like the idea of just brainstorming for somebody else's set.
@Vitenka: It might be. But I don't really frequent toothychat (or have ever posted there.) There certainly isn't a link to toothychat from multiverse, so I don't know how many MV regulars spend anytime at TC...
I've also thought about sending stuff I've been working on over to Design Challenge, but felt that wasn't a good idea. Specifically, I wanted to send Community Set problems over there. But if people aren't willing/don't have the time/aren't interested in solving the problem at Community Set, then it wouldn't make much sense forcing it upon them at Design Challenge. Maybe this sort of thing is different? Don't know.
I will say that Conversation seems like a good centralized place where we can invite people to come look at requests. I kind of doubt opening another set for 'requests' is wise. One, because people might abuse it, which would lead to people ignoring it. But two: If it isn't abused, then the set would end up getting buried. Maybe I'm wrong. But so far, there's only been two requests for help on conversation (that I can think of.) I'd wait to see if more popped up before separating the pages.
I will say, however, that it would be nice if the Recent Updates page had some sort of color coding, highlighting different events in different colors so problems like this could just pop out. Perhaps a red highlight for when someone is asking for design help. I would think that pick up a lot of attention.
Isn't that what toothychat is for? :)
This is both a request for contributions on a specific topic, and an invitation to discussion on the more general question of how we invite contributions :)
My Code Geass set is in need of mechanics, and I've not come up with anything I'm hugely impressed by so far. So I'd love it if anyone here had suggestions. I'm particularly looking for a keyword mechanic (suitable for common cards) for the Britannian Faction, and another keyword mechanic suitable for commons for the Black Knights Faction. You don't need to know anything about those factions to contribute, except what's in the highlighted yellow comment on each faction's card!
I suspect that many users won't bother to read latest updates on that set, because it's tied to the flavour of a particular fictional setting which many of you here haven't seen (though you should ;) ). So the more general question is: Is there a need for some centralised place where we can invite people to come and look at particular requests we have? Highlighted comments work once people are looking at the cardset, but not if people aren't going to look into the set. Rachael suggested I could hold a Design Challenge on the topic, but that seems a bit self-indulgent and not really within the spirit of the design challenges.
Outlast is much more tactically interesting as a sorcery tap ability since you're opting out of attacking or blocking. One of those cases where making things harder makes the gameplay more interesting.
They won't print cards like that anymore.
Yeah, I'm worried about how things like Cryptic Command would look printed on a card now.
The only charm spoiled so far has short text, so I'm a bit worried on how small the text will be when the abilities are a little more wordy -- Recharge
for outlast, I understand how they want to imply "endurance" to mean training over a long period of time, not just a one-turn mana dump.
Sad, I used almost the exact same mechanic when I was musing about Pokemon: Poliwag
Outlast makes sense as a sorcery, since it's like level-up and that was apparently too complex at instant speed. But I can't imagine why it's a tap ability. It would have been the perfect late-game mechanic, just like it name implies.
Back on topic, the first charm with the new template has been released: picture.
I guess that Delve is the other returning mechanic...
What the heck is up with outlast? They didn't think it was inherently boring enough already, so they had to make it activate only as a sorcery? So lame. I can't say prowess is very exciting, either. They both remind me of Unleash.
That's true, but I thought one of the returning mechanics was specific to one of the clans. I guess entwine could be restricted to three colours this time round...
V: Markdown does support asterisks, but my card text formatting parser isn't markdown. It supports italic and bold, but pretty much nothing else.
Which is what they're doing. At the PAX panel I'm pretty sure they said there are two returning mechanics.
THat would mean bringing back 2 mechanics instead of one...
I wonder if Entwine will appear in the Tarkir block.
Yeah. It's "clearer," but it adds a bunch of lines to the text.
That's dumb. It takes up so much extra space.
I thought that markdown supported asterisks:
Yup, it does.
See e.g. the Oracle wording for Cryptic Command or Gruul Charm. This is likely because we're about to get a bunch of wedge clan charms in Khans of Tarkir.
Multiverse doesn't have a very good way to type bullet points at the moment. Copypasting the bullet character • gets there, but is somewhat fiddly.
Mmm. More blocks and an 18 month Standard means they can be more swingy. In both directions, really. A Mirrodin-like block where there's no artifact destruction, for example, seems perfectly reasonable, if it only lasts half a year. Likewise, I'd expect to see back to back blocks where one features a card like Terminate, and the other set's best removal is Waste Away.
Sounds good to me. The variety should result in some intense cards and formats.
One possibly weird effect of this is that there will be less reuse of old art for reprints. Maybe Pacifism will get art that's not quite so ugly.
Maro said over here "We're going to work to get more of [the staple cards like Giant Growth, Pacifism and Cancel] in normal expansions."
And here's a post by a game shop owner explaining why the change is very good for game stores.