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Showing 30 of 130 Multicolour cards
Go to section: Colourless (12) White (184) Blue (165) Black (172) Red (185) Green (174) Multicolour (130) Hybrid (13) Artifact (60) Land (22)
Show rarities: N U R M
Prowess, lifelink
At the beginning of each endstep, if Spirit Hewn Channeler's power is 4 or greater, you may exile target card from its owner's graveyard.
At the beginning of each endstep, if Spirit Hewn Channeler's power is 4 or greater, you may exile target card from its owner's graveyard.
Battle shonen plane
2/1
First strike, menace, vigilance
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.X-Files plane
3/3
Until end of turn target creature has double strike and gains "Whenever this creature deals combat damage to a player, destroy up to one target artifact and up to one target enchantment."
Used by Shori
Exile target aura or equipment, then return it to the battlefield attached to a random permanent you control that it could be attached to
Soar (This creature soars whenever you cast an instant or sorcery spell. Soaring creatures can't be blocked by creatures who aren't soaring.)
Doublestrike
Doublestrike
1/1
Untap up to X target lands.
Kill for Her abilities can be used up X additional times each turn.
Kill for Her abilities can be used up X additional times each turn.
battle shonen plane- yandere faction
Flying
If [Eventual Name] or another permanent you control would exit the battlefield, shuffle that permanent into its owner's library and draw a card instead.
If [Eventual Name] or another permanent you control would exit the battlefield, shuffle that permanent into its owner's library and draw a card instead.
A Series of Unfortunate Events-inspired plane
4/4
Indestructible
Hornkaras, Ashes Immaculate can't be blue or green.
When Hornkaras enters the battlefield, destroy all nonland permanents target player controls. You must target yourself unless at least three permanents were exiled from the battlefield or graveyard this turn.
Hornkaras, Ashes Immaculate can't be blue or green.
When Hornkaras enters the battlefield, destroy all nonland permanents target player controls. You must target yourself unless at least three permanents were exiled from the battlefield or graveyard this turn.
7/7
Flying, lifelink
As long as your life total is ten more than your starting life total, Name Later is indestructible.
As long as your life total is ten more than your starting life total, Name Later is indestructible.
A Series of Unfortunate Events-inspired plane
3/3
Each creature gets +1/+1 and gains "Exile this creature at the beginning of the next endstep."
+1: Until end of turn, whenever you cast a spell exile the top card of your library. Until end of turn, you may play cards exiled this way.
+1: Until your next upkeep, whenever Temur is dealt damage by a source an opponent draw a card.
-7: You gain an emblem with "Whenever you cast a spell, draw a card."
+1: Until your next upkeep, whenever Temur is dealt damage by a source an opponent draw a card.
-7: You gain an emblem with "Whenever you cast a spell, draw a card."
5
+1: Add 
. Spend this mana only to cast instant or sorcery spells.
+1: Add
. Spend this mana only to cast creature spells.
-10: You gain an emblem with "Once per turn, you cast a spell for
instead of its mana cost, as long as you control more lands than its mana cost."

. Spend this mana only to cast instant or sorcery spells.
+1: Add

. Spend this mana only to cast creature spells.
-10: You gain an emblem with "Once per turn, you cast a spell for
instead of its mana cost, as long as you control more lands than its mana cost."4
Trifecta- mana values three, six, and nine.
As long as Trifecta Rare Enchantment has a trifecta, you may cast spells with a mana value of three, six, or nine without paying their mana costs.
As long as Trifecta Rare Enchantment has a trifecta, you may cast spells with a mana value of three, six, or nine without paying their mana costs.
Gain 3 life.
Return target permanent card from your graveyard to your hand.
Return target permanent card from your graveyard to your hand.
Nephilim Ravnica
When Horatio, the Blooming Skeleton has zero loyalty counters on him and would be put into a graveyard, create a 2/2 black skeleton token with indestructible.
+1: Target creature gains indestructible until end of turn.
-4: Return target permanent that entered a graveyard this turn to your hand.
-3: Until the beginning of your next turn, whenever a creature you control dies, create a 1/1 green saproling token.
+1: Target creature gains indestructible until end of turn.
-4: Return target permanent that entered a graveyard this turn to your hand.
-3: Until the beginning of your next turn, whenever a creature you control dies, create a 1/1 green saproling token.
4
Choose 1
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
Destroy target multicolored permanent. Create X 1/1 white-black-green cleric tokens, where X was the number of colors of the destroyed permanent.
+2: Create a 1/1 red goblin token.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
3
Flying, prowess
Nehpilim Ravnica
The djinn at the poles began sending gifts.
The djinn at the poles began sending gifts.
1/2
Indestructible
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
7/7
Indestructible
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
7/7
Flying
Whenever Bradoj, Sulfurous Sloth Nephilim enters or attacks, you may tap target permanent and put a stun counter on it. If one of more stun counters were put onto a permanent this way, that permanent's controller loses life equal to the peranent's mana value.
Whenever Bradoj, Sulfurous Sloth Nephilim enters or attacks, you may tap target permanent and put a stun counter on it. If one of more stun counters were put onto a permanent this way, that permanent's controller loses life equal to the peranent's mana value.
3/5
Ward Ward— Pay 2 life, discard a card
When Nirinka, Chaos Dawn Nephilim enters or attacks, each player exiles the top card of their library. Until end of turn, you may play cards exiled this way.
At the beginning of your upkeep you may sacrifice a permanent you control. If you do, put three +1/+1 counters on Nirinka and each opponent loses 3 life.
When Nirinka, Chaos Dawn Nephilim enters or attacks, each player exiles the top card of their library. Until end of turn, you may play cards exiled this way.
At the beginning of your upkeep you may sacrifice a permanent you control. If you do, put three +1/+1 counters on Nirinka and each opponent loses 3 life.
3/3
First strike
Whenever Skarvod, Punisher Nephilim enters or attacks, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
- Sacrifice a token: Token creatures you control get +2/+2 until end of turn.
Whenever Skarvod, Punisher Nephilim enters or attacks, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
- Sacrifice a token: Token creatures you control get +2/+2 until end of turn.5/5
Reach
Whenever Janvolaw, Worldspread Nephilim enter or attacks, reveal the top card of your library. If it's land, put it onto the battlefield and Janvolaw gets +3/+3 and gains trample and vigilance until end of turn. Otherwise, you may put the revealed on the bottom of your library and gain life equal to its mana value.
Whenever Janvolaw, Worldspread Nephilim enter or attacks, reveal the top card of your library. If it's land, put it onto the battlefield and Janvolaw gets +3/+3 and gains trample and vigilance until end of turn. Otherwise, you may put the revealed on the bottom of your library and gain life equal to its mana value.
6/6
Flash
Whenever Slanketa, Miasma Mist Nephilim enters or attacks, target creature you control and target noncreature permanent you control gain indestructible and hexproof until end of turn.
As long as Slanketa in your graveyard, Slanketa has "


- Exile four cards from your graveyard: Return Slanketa and another target card from your graveyard to your hand."
Whenever Slanketa, Miasma Mist Nephilim enters or attacks, target creature you control and target noncreature permanent you control gain indestructible and hexproof until end of turn.
As long as Slanketa in your graveyard, Slanketa has "



- Exile four cards from your graveyard: Return Slanketa and another target card from your graveyard to your hand."4/4
Cast Divine Intervention only if you were dealt damage this turn.
Put X gods you own from outside the game onto the battlefield.
Put X gods you own from outside the game onto the battlefield.
Fervor Invoked gains first strike as long as you control a white cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
9/9
For each god you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
Go to section: Colourless (12) White (184) Blue (165) Black (172) Red (185) Green (174) Multicolour (130) Hybrid (13) Artifact (60) Land (22)
Show rarities: N U R M
| temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |





At the beginning of each upkeep, Sonja, Thunder-Sprung deals 5 damage to a random creature or planeswalker an opponent controls. Each other player gains 5 life. Damage dealt this way can't be prevented. If a permanent is dealt damage this way, it gains loses indestructible until end of turn and gains "until end of turn, if this permanent would gain indestructible, its controller is dealt 1 damage and each opponent gains 1 life instead."
2025-01-30 17:32:46 by Sorrow