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Showing 14 of 114 Multicolour cards

Go to section: Colourless (11) White (172) Blue (153) Black (159) Red (177) Green (164) Multicolour (114) Hybrid (10) Artifact (55) Land (22)

Show rarities: N U R M

 U 
Instant
Choose 1
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
4 comments
last 2018-10-30 07:39:28 by jmgariepy
Instant
Destroy target multicolored permanent. Create X 1/1 white-black-green cleric tokens, where X was the number of colors of the destroyed permanent.
2 comments
last 2017-07-17 08:56:33 by Vitenka
 M 
Legendary Planeswalker – Blake
+2: Create a 1/1 red goblin token.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
3
 C 
Creature – Gargoyle
Flying, prowess
Nehpilim Ravnica
The djinn at the poles began sending gifts.
1/2
1 comment
2025-11-02 19:49:08 by Sorrow
Legendary Creature – God
Indestructible
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
7/7
1 comment
2017-04-04 21:52:17 by Sorrow
 M 
Legendary Creature – God
Indestructible
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
7/7
1 comment
2021-01-15 03:49:20 by Sorrow
 M 
Legendary Creature – Nephilim
Flying
Whenever Bradoj, Sulfurous Sloth Nephilim enters or attacks, you may tap target permanent and put a stun counter on it. If one of more stun counters were put onto a permanent this way, that permanent's controller loses life equal to the peranent's mana value.
3/5
1 comment
2025-11-02 20:01:18 by Sorrow
 M 
Legendary Creature – Nephilim
Ward Ward— Pay 2 life, discard a card
When Nirinka, Chaos Dawn Nephilim enters or attacks, each player exiles the top card of their library. Until end of turn, you may play cards exiled this way.
At the beginning of your upkeep you may sacrifice a permanent you control. If you do, put three +1/+1 counters on Nirinka and each opponent loses 3 life.
3/3
1 comment
2025-10-30 01:07:40 by Sorrow
 M 
Legendary Creature – Nephilim
First strike
Whenever Skarvod, Punisher Nephilim enters or attacks, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
{2}- Sacrifice a token: Token creatures you control get +2/+2 until end of turn.
5/5
1 comment
2025-10-31 10:25:44 by Sorrow
 M 
Legendary Creature – Nephilim
Reach
Whenever Janvolaw, Worldspread Nephilim enter or attacks, reveal the top card of your library. If it's land, put it onto the battlefield and Janvolaw gets +3/+3 and gains trample and vigilance until end of turn. Otherwise, you may put the revealed on the bottom of your library and gain life equal to its mana value.
6/6
1 comment
2025-10-30 00:31:02 by Sorrow
 M 
Legendary Creature – Nephilim
Flash
Whenever Slanketa, Miasma Mist Nephilim enters or attacks, target creature you control and target noncreature permanent you control gain indestructible and hexproof until end of turn.
As long as Slanketa in your graveyard, Slanketa has "{w}{u}{b}{g}- Exile four cards from your graveyard: Return Slanketa and another target card from your graveyard to your hand."
4/4
Instant
Cast Divine Intervention only if you were dealt damage this turn.

Put X gods you own from outside the game onto the battlefield.
Creature – Manifestation
Fervor Invoked gains first strike as long as you control a white cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
9/9
3 comments
last 2017-05-11 16:11:58 by dude1818
Sorcery
For each god you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
1 comment
2017-04-10 19:32:18 by Sorrow

Go to section: Colourless (11) White (172) Blue (153) Black (159) Red (177) Green (164) Multicolour (114) Hybrid (10) Artifact (55) Land (22)

Show rarities: N U R M


temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details