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Showing 14 of 114 Multicolour cards
Go to section: Colourless (11) White (172) Blue (153) Black (159) Red (177) Green (164) Multicolour (114) Hybrid (10) Artifact (55) Land (22)
Show rarities: N U R M
Destroy target multicolored permanent. Create X 1/1 white-black-green cleric tokens, where X was the number of colors of the destroyed permanent.
+2: Create a 1/1 red goblin token.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
3
Flying, prowess
Nehpilim Ravnica
The djinn at the poles began sending gifts.
The djinn at the poles began sending gifts.
1/2
Indestructible
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
7/7
Indestructible
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
7/7
Flying
Whenever Bradoj, Sulfurous Sloth Nephilim enters or attacks, you may tap target permanent and put a stun counter on it. If one of more stun counters were put onto a permanent this way, that permanent's controller loses life equal to the peranent's mana value.
Whenever Bradoj, Sulfurous Sloth Nephilim enters or attacks, you may tap target permanent and put a stun counter on it. If one of more stun counters were put onto a permanent this way, that permanent's controller loses life equal to the peranent's mana value.
3/5
Ward Ward— Pay 2 life, discard a card
When Nirinka, Chaos Dawn Nephilim enters or attacks, each player exiles the top card of their library. Until end of turn, you may play cards exiled this way.
At the beginning of your upkeep you may sacrifice a permanent you control. If you do, put three +1/+1 counters on Nirinka and each opponent loses 3 life.
When Nirinka, Chaos Dawn Nephilim enters or attacks, each player exiles the top card of their library. Until end of turn, you may play cards exiled this way.
At the beginning of your upkeep you may sacrifice a permanent you control. If you do, put three +1/+1 counters on Nirinka and each opponent loses 3 life.
3/3
First strike
Whenever Skarvod, Punisher Nephilim enters or attacks, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
- Sacrifice a token: Token creatures you control get +2/+2 until end of turn.
Whenever Skarvod, Punisher Nephilim enters or attacks, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
- Sacrifice a token: Token creatures you control get +2/+2 until end of turn.5/5
Reach
Whenever Janvolaw, Worldspread Nephilim enter or attacks, reveal the top card of your library. If it's land, put it onto the battlefield and Janvolaw gets +3/+3 and gains trample and vigilance until end of turn. Otherwise, you may put the revealed on the bottom of your library and gain life equal to its mana value.
Whenever Janvolaw, Worldspread Nephilim enter or attacks, reveal the top card of your library. If it's land, put it onto the battlefield and Janvolaw gets +3/+3 and gains trample and vigilance until end of turn. Otherwise, you may put the revealed on the bottom of your library and gain life equal to its mana value.
6/6
Flash
Whenever Slanketa, Miasma Mist Nephilim enters or attacks, target creature you control and target noncreature permanent you control gain indestructible and hexproof until end of turn.
As long as Slanketa in your graveyard, Slanketa has "


- Exile four cards from your graveyard: Return Slanketa and another target card from your graveyard to your hand."
Whenever Slanketa, Miasma Mist Nephilim enters or attacks, target creature you control and target noncreature permanent you control gain indestructible and hexproof until end of turn.
As long as Slanketa in your graveyard, Slanketa has "



- Exile four cards from your graveyard: Return Slanketa and another target card from your graveyard to your hand."4/4
Cast Divine Intervention only if you were dealt damage this turn.
Put X gods you own from outside the game onto the battlefield.
Put X gods you own from outside the game onto the battlefield.
Fervor Invoked gains first strike as long as you control a white cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
9/9
For each god you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
Go to section: Colourless (11) White (172) Blue (153) Black (159) Red (177) Green (164) Multicolour (114) Hybrid (10) Artifact (55) Land (22)
Show rarities: N U R M
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•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
last 2018-10-30 07:39:28 by jmgariepy