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Showing 41 of 141 Green cards

Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)

Show rarities: N C U R M

 C 
Artifact Creature – Bear Soldier
At the beginning of your endstep, if Rogue Eradicator dealt damage to a creature with counters on it, put a +1/+1 counter on Rogue Eradicator.
Cortraevas
2/2
1 comment
2021-01-18 00:48:29 by Sorrow
 R 
Creature – Elemental
Rolling Dust Storm must be blocked by all as many creatures as possible.
Choke on Dust (Put a -1/-1 counter on any creature dealt damage by this creature after that damage has been resolved.)
5/5
3 comments
last 2020-10-06 15:36:46 by Sorrow
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
1 comment
2020-02-04 02:00:35 by Sorrow
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
4/3
1 comment
2020-01-27 17:11:41 by Sorrow
Creature – Elf Warrior
Saberstick enters the battlefield with a +1/+1 counter if you have 3 or mana in your mana pool.
In the Merchai jungles, elven warriors wield weapons made from ancient wood that can pierce even the strongest of armors.
2/2
 U 
Enchantment
At the beginning of your upkeep, target creature you control gets +2/+2 and becomes a Scout in addition to its other type UEOTs.
1 comment
2022-08-23 18:21:41 by Sorrow
Creature – Troll
Hexproof

{t}: Target land you control becomes a legendary land named "Masterpiece" and gains {t}: Add two mana of any color to your mana pool.
1/1
 U 
Creature – Elf Warrior
Whenever Second Role Test 2 attacks, if Second Role Test 2 is a Knight, you may {r/b}. If you do, Second Role Test 2 gains menace until end of turn.

Whenever Second Role Test 2 deals combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2/3
1 comment
2022-08-23 17:45:59 by Sorrow
 C 
Sorcery
Create a 1/1 green snake token with deathtouch and cause Intrigue (Each player exiles the top card of their library).
Anarch faction- A Series of Unfortunate Events-inspired plane
1 comment
2021-11-24 17:49:05 by Sorrow
 C 
Creature – Rhino
Trample
Whenever Shadow Stomper deals combat damage to a player, you may sacrifice a Mystery token and pay {2}. If you do, draw a card.
A Series of Unfortunate Events-inspired plane -Anarch Faction
4/4
1 comment
2023-02-17 00:44:08 by Sorrow
 R 
Enchantment
Whenever you cast a noncreature spell, up to one target creature you control becomes a Shaman in addition to its other types until end of turn.

Whenever a Shaman deals combat damage to a player or planeswalker, add {g} or {r}. Mana added this way don’t empty as phases end.
1 comment
2022-08-28 16:14:05 by Sorrow
 U 
Creature – Bear
Foreboding- Whenever you cast a noncreature spell with the same mana value as this creature for the first time each turn, this creature gains trample until end of turn.
folk horror plane
4/5
Snow Sorcery
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a basic snow land and put it onto the battlefield.
 U 
Sorcery
Creatures you control get +3/+3 until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates a 3/3 green beast token: Return this creature from exile and cast a copy of Song of Fury"
 R 
Aquatic Creature – Fish
Submerged (Nonaquatic creatures get -1/-0 when blocking or being blocked by this creature. )
Whenever a land enters the battlefield under your control Sothor Angler gains "until end of turn, Sothor Angler must be blocked by all creatures if possible."
5/5
1 comment
2020-11-28 23:39:26 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Permeate ((enchanted permanent gain this enchantment's colors)
)
Enchanted creature has hexproof from its colors.
Instant
Prevent all combat damage that would be dealt this turn, then Shootout (Each player may exile a card from their hand face down. Then, reveal those cards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the shootout, you may remove up to one counter from any number any number of target permanents.
3 comments
last 2021-07-05 00:11:56 by Sorrow
 U 
Creature – Elf Shaman
When the last Starfall counter is removed, sacrifice Starfall End Token test and create either a 3/3 green Enchantment Creature token with indestructible or a 4/4 green Enchantment creature token with "When this creature attacks, destroy target artifact or enchantment that isn't a creature."
2/3
1 comment
2022-02-09 00:00:06 by Sorrow
 U 
Creature – Elf Druid
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause intrigue (Each player exiles the top card of their library) and untap up to one target land.
A Series of Unfortunate Events-inspired plane -Answers faction
2/3
1 comment
2023-02-17 00:58:58 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains trample and hexproof from green if it's an artifact creature. Otherwise, enchanted creature gains "at the beginning of each endstep, the artifact creature with the greatest power or tied for greatest power deals damage equal to its power to this creature."
1 comment
2021-01-09 16:01:45 by Sorrow
 C 
Snow Creature – Yeti Warrior
Frostborne (You may cast this spell for {0} during an opponent's turn. If you do, skip your next turn.)
4/4
 R 
Creature – Elf Advisor
Draw a card at the beginning of your endstep if no creatures attacked this turn.
Many elves in the Tallpine forests swear to harm nothing of flesh.
1/4
 R 
Enchantment – Saga
I. Create a 1/1 black and green Citizen token.
II. Return target permanent card from your graveyard to your hand.
III. Draw a card for each creature you control.
1 comment
2022-08-31 14:17:59 by Sorrow
 R 
Enchantment
Cast Threatening Reality only if Starfall occurred this this turn.
When Threatening Reality arrives creatures you control get +3/+3 until end of turn.
At the beginning of combat on your turn Threatening Reality turns into a 5/5 green Elder creature "This creature attacks each turn if able."
Creature – Beast Mutant
Recycle (Exile this card from your graveyard. If you do, untap target basic land. Recycle only as a sorcery).
With no intervention, Rubblebeasts would inherit Gearn, and they would build from the wasted world.
3/2
1 comment
2019-01-03 03:54:15 by Sorrow
Enchantment
Whenever a land taps for mana, until end of turn the land becomes the colors of the mana it produced.

Lands can produce mana of any color.
Creature – Centaur Shaman
Versed (Whenever this creature gains a color, it gains a +1/+1 counter.)
2/2
 R 
Creature – Centaur Druid
{t}: Add one mana of any color.

Whenever you a play a card from exile or a permanent enters the battlefield under your control from exile, untap Wildcard Hermit and up to one target land you control.
A Series of Unfortunate Events-inspired plane -Anarch faction
1/2
1 comment
2023-02-17 01:05:11 by Sorrow
 U 
Creature – Elf Druid
Spotlight- At the beginning of your endstep, if Wilderness's Advocate has most permanents attached to it, search your library for a land and put it onto the battlefield tapped.
1/1
1 comment
2020-06-13 01:43:58 by Sorrow
Creature – Elemental
Opus (You can't cast spells sharing a type with this unless that spell has a higher converted mana cost. If it does, Wilderness's Perfection loses Opus)

Deathtouch, hexproof, reach, trample, vigilance
8/8
1 comment
2017-04-17 23:26:16 by Sorrow
 U 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead)
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Enchanted land has "{1}{g}{g},{t}: Target creature gets +3/+3 and gains Trample until end of turn."
Folk horror plane
Creature – Rhino
When Wilds Guardian enters the battlefield you gain a mantra counter.

Attacking creatures you control gain trample as long as you have a mantra counter.
3/3
3 comments
last 2018-12-14 11:33:42 by Sorrow
 U 
Creature – Troll
Ward {3}
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing).
A Series of Unfortunate Events-inspired plane
3/5
1 comment
2023-02-14 14:08:43 by Sorrow
 M 
Legendary Creature – Elemental Treefolk
Trample

Creatures you control have {t}: Add {g} to your mana pool.

Whenever you cast a spell with a converted mana cost of 6 or higher, put a +1/+1 counter on World-Titan Yaina.
5/7
Creature – Elf Shaman
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this mana only to cast a legendary creature spell.

Whenever Worshipper produces colored mana, Worshipper gains the color it produced until end of turn.
1/1
 C 
Creature – Zarri Rogue
Choke on Dust (Put a -1/-1 counter on any creature dealt damage by this creature.)
2/2
1 comment
2021-05-17 01:45:35 by Sorrow
Instant
Prevent all combat damage that would be dealt this turn. Add an amount of green mana to your mana pool equal to the amount of damage prevented this way. This mana doesn't empty from your mana pool until your next endstep.
1 comment
2018-02-19 01:22:51 by Sorrow
Creature – Elf Shaman
{t}: Add {g} to your mana pool.

Whenever you cast a spell with a converted mana cost of 8 or greater, untap Yaina's Rootcleaner.
1/1
2 comments
last 2018-07-22 06:37:44 by SecretInfiltrator
 M 
Legendary Planeswalker – Yektu
+1: Until your next upkeep, if a permanent card would be put into exile from the battlefield, put it into its owner's graveyard instead.
-2: Target creature gets +X/+X until end of turn, where X is the number of card types in your graveyard.
-6: You gain an emblem with "At the beginning of your upkeep, you may put target permanent card with a mana ability from a graveyard with onto the battlefield under your control. If its a creature, it gains haste."
4
3 comments
last 2022-08-18 10:17:36 by Sorrow
 U 
Creature – Vampire Barbarian
Vampire Mechanic #2- Put the top three cards of your library into your graveyard: Zhetao Brute gets +3/+3 until end of turn. Use this ability only once each turn.
4/3
1 comment
2019-09-07 02:33:07 by Sorrow
 R 
Artifact
{1}{g},{t}: Look at the top card of your library. If it's a land or creature card, you may reveal it and add it to your hand.

{1}{g}: somewordican'tthinkof of Promise becomes a 2/2 green Bear until end of turn. It's still an artifact.
Cortraevas
1 comment
2022-04-03 17:08:40 by dude1818

Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)

Show rarities: N C U R M


temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details