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Showing 50 of 100 Multicolour cards
Go to section: Colourless (11) White (167) Blue (152) Black (157) Red (172) Green (163) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
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Basicci Juggler's power is equal to the number of creatures you control.
Basicci Juggler's toughness is equal to the number of cards in your hand.

: Switch Basicci Juggler's power and toughness until end of turn.
Basicci Juggler's toughness is equal to the number of cards in your hand.


*/*
You may cast Biopool Generator for
if you control a Leviathan and Wurm.

,
. Create a token copy of target creature token you control.





Remove X +1/+1 counters from ~: Counter target non-creature spell with a converted mana cost of X.
2/3
Exile all lands then return them to the battlefield under your control. Each land that enters the battlefield this way enters untapped.
Return all lands to their owner's control at the beginning of the next endstep.
Return all lands to their owner's control at the beginning of the next endstep.




Support Mode



Drenth, Barely Sparked enters the battlefield with X +1/+1 counters on it.
-2: Create X 1/1 green Hydra tokens, where X is Drenth's loyalty, then shuffle Drenth into your library.
-2: Draw a card for each Hydra you control.
-5: Create a copy of each token you control. If an artifact token would be created this way, create two of those tokens instead.
-2: Create X 1/1 green Hydra tokens, where X is Drenth's loyalty, then shuffle Drenth into your library.
-2: Draw a card for each Hydra you control.
-5: Create a copy of each token you control. If an artifact token would be created this way, create two of those tokens instead.
0
Tap a creature you control: Target creature gains hexproof until end of turn.
: Put a token copy of target creature with a converted mana cost of 3 or less onto the battlefield.

5/5
+1: Prevent all damage that would be dealt to target creature until the beginning of your next upkeep.
-2: Gain 3 life and draw a card.
-6: You gain an emblem with "creatures you control gain hexproof and indestructible."
-2: Gain 3 life and draw a card.
-6: You gain an emblem with "creatures you control gain hexproof and indestructible."
3
Put a +1/+1 counter on target artifact creature. That creature gains flying and hexproof until end of turn.
Esoteric (Whenever a creature you control that shares a color with this card deals combat damage to a player you may pay
and discard this card. If you do, draw a card.)

2/2
Put X +1/+1 counters on target creature and draw X cards, where X is the number of colors that creature has.
Whenever Salt Water Hermit attacks or blocks, you may untap up two target basic Islands you control.
3/6
+1: Draw a card. You may put a land from your hand onto the battlefield.
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
Cortraevas
7
+2: Draw two cards.
-5: Return target nonland permanent to its owner's hand. Then, create a 3/3 green beast token.
-10: Reveal the top ten cards of your library. You may play any number of them without paying their mana cost.
-5: Return target nonland permanent to its owner's hand. Then, create a 3/3 green beast token.
-10: Reveal the top ten cards of your library. You may play any number of them without paying their mana cost.
6
Counter target spell if you control 7 or more blue creatures.
If you control 7 or more green creatures put a 3/3 green beast token onto the battlefield.
If you control 7 or more green creatures put a 3/3 green beast token onto the battlefield.
At the beginning of each upkeep, target creature gains
: Draw a card, then discard a card at random."
If A Rambling Drunk would die due to a spell, ability, or damage, transform A Rambling Drunk instead.

If A Rambling Drunk would die due to a spell, ability, or damage, transform A Rambling Drunk instead.
2/2
Indestructible
Discard a card at random: Gain control of target creature with a converted mana cost less than or equal to the discarded card's converted mana cost. Untap that creature. It gains haste and "when this creature deals combat damage to a player, draw a card" until end of turn.
Discard a card at random: Gain control of target creature with a converted mana cost less than or equal to the discarded card's converted mana cost. Untap that creature. It gains haste and "when this creature deals combat damage to a player, draw a card" until end of turn.
4/4
Counting Coup-Gain control of a permanent an enemy controls to achieve Counting Coup test's CC.
Counting Coup test gets +1/+1, flying and first strike once Counting Coup has been achieved.
Counting Coup test gets +1/+1, flying and first strike once Counting Coup has been achieved.
2/2
Spotlight- At the beginning of your endstep, if Dorcia, Harlequin Extraordinaire has the most loyalty counters, deal 2 damage to any target and draw a card.
+1: Target creature can't block until end of turn.
+1: Untap target creature.
+1: Target creature can't block until end of turn.
+1: Untap target creature.
2
Whenever you cast your first instant or sorcery spell during your turn, draw a card.
4/4
As an additional cost to cast Immediate Repurposing, sacrifice an artifact creature you control.
Draw X cards and deal X damage to any target, where X was the number of counters on the artifact creature sacrificed this way.
Draw X cards and deal X damage to any target, where X was the number of counters on the artifact creature sacrificed this way.
You may only activate loyalty abilities of Kenzo Zelensky during an opponent's turn any time you could cast an instant.
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-8: You gain an emblem with "Nonland cards you own have flash."
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-8: You gain an emblem with "Nonland cards you own have flash."
4
When Mantra Support Creature enters the battlefield, return an instant or sorcery with a mana value of X from your graveyard to your hand, where X is the number of mantras you've repeated this turn.
2/2
You may cast Scrap Generator for 

if you control a Leviathan and a Phoenix.

,
: Return target artifact card with a mana value, power, or toughness of 2 from your graveyard to your hand, then surveil 2.






WhenSlag Serpent enters the battlefield, nonbasic lands become Mountains until Slag Serpent leaves the battlefield.
Slag Serpent can't be blocked by players who control three or more Mountains.
Slag Serpent can't be blocked by players who control three or more Mountains.
6/6

At the beginning of your endstep if you cast two instants and two sorceries this turn Storm Prophet ascends into either Lava Ascended, Windstorm Ascended, or Geyser Ascended. (This creature becomes that token unless it would return to the player's hand or library).
2/2
Reach
At the beginning of each combat phase, target creature you control gets +1/+1 and gains reach until end of turn.
If Aged Fletcher would die due to a spell, ability, or damage, transform Aged Fletcher instead.
At the beginning of each combat phase, target creature you control gets +1/+1 and gains reach until end of turn.
If Aged Fletcher would die due to a spell, ability, or damage, transform Aged Fletcher instead.
3/6
Indestructible
Wherever you cast an instant or sorcery choose 1:
•Destroy target artifact or enchantment.
•Deal 3 damage to any target.
Wherever you cast an instant or sorcery choose 1:
•Destroy target artifact or enchantment.
•Deal 3 damage to any target.
6/6
You may cast Martyr Generator for 

if you control a Phoenix and an Archon.

,
; Target creature gets +3/+1, gains first strike and vigilance until end of turn.






If Paulina, Dawn Eternal would be put into a graveyard, exile instead. Return Paulina to the battlefield at the beginning of the next endstep.
-1: Until end of turn, instants and sorceries you cast have lifelink.
-3: Return target creature that dealt damage this from your graveyard to the battlefield.
-1: Until end of turn, instants and sorceries you cast have lifelink.
-3: Return target creature that dealt damage this from your graveyard to the battlefield.
3
Destroy up to one target artifact and up to one target enchantment. If no creatures were destroyed this way, deal 3 damage to target player and gain 3 life.
Flying, lifelink, ward
and 2 life
At the beginning of each upkeep, Sonja, Thunder-Sprung deals 5 damage to a random creature or planeswalker an opponent controls. Each other player gains 5 life. Damage dealt this way can't be prevented. If a permanent is dealt damage this way, it gains loses indestructible until end of turn and gains "until end of turn, if this permanent would gain indestructible, its controller is dealt 1 damage and each opponent gains 1 life instead."

At the beginning of each upkeep, Sonja, Thunder-Sprung deals 5 damage to a random creature or planeswalker an opponent controls. Each other player gains 5 life. Damage dealt this way can't be prevented. If a permanent is dealt damage this way, it gains loses indestructible until end of turn and gains "until end of turn, if this permanent would gain indestructible, its controller is dealt 1 damage and each opponent gains 1 life instead."
5/5
Until end of turn target creature has double strike and gains "Whenever this creature deals combat damage to a player, destroy up to one target artifact and up to one target enchantment."
Used by Shori
Exile target aura or equipment, then return it to the battlefield attached to a random permanent you control that it could be attached to
Soar (This creature soars whenever you cast an instant or sorcery spell. Soaring creatures can't be blocked by creatures who aren't soaring.)
Doublestrike
Doublestrike
1/1
Flying
If [Eventual Name] or another permanent you control would exit the battlefield, shuffle that permanent into its owner's library and draw a card instead.
If [Eventual Name] or another permanent you control would exit the battlefield, shuffle that permanent into its owner's library and draw a card instead.
A Series of Unfortunate Events-inspired plane
4/4
Indestructible
Hornkaras, Ashes Immaculate can't be blue or green.
When Hornkaras enters the battlefield, destroy all nonland permanents target player controls. You must target yourself unless at least three permanents were exiled from the battlefield or graveyard this turn.
Hornkaras, Ashes Immaculate can't be blue or green.
When Hornkaras enters the battlefield, destroy all nonland permanents target player controls. You must target yourself unless at least three permanents were exiled from the battlefield or graveyard this turn.
7/7
Flying, lifelink
As long as your life total is ten more than your starting life total, Name Later is indestructible.
As long as your life total is ten more than your starting life total, Name Later is indestructible.
A Series of Unfortunate Events-inspired plane
3/3
Each creature gets +1/+1 and gains "Exile this creature at the beginning of the next endstep."
+1: Until end of turn, whenever you cast a spell exile the top card of your library. Until end of turn, you may play cards exiled this way.
+1: Until your next upkeep, whenever Temur is dealt damage by a source an opponent draw a card.
-7: You gain an emblem with "Whenever you cast a spell, draw a card."
+1: Until your next upkeep, whenever Temur is dealt damage by a source an opponent draw a card.
-7: You gain an emblem with "Whenever you cast a spell, draw a card."
5
+1: Add 
. Spend this mana only to cast instant or sorcery spells.
+1: Add
. Spend this mana only to cast creature spells.
-10: You gain an emblem with "Once per turn, you cast a spell for
instead of its mana cost, as long as you control more lands than its mana cost."


+1: Add


-10: You gain an emblem with "Once per turn, you cast a spell for

4
Trifecta- mana values three, six, and nine.
As long as Trifecta Rare Enchantment has a trifecta, you may cast spells with a mana value of three, six, or nine without paying their mana costs.
As long as Trifecta Rare Enchantment has a trifecta, you may cast spells with a mana value of three, six, or nine without paying their mana costs.
When Horatio, the Blooming Skeleton has zero loyalty counters on him and would be put into a graveyard, create a 2/2 black skeleton token with indestructible.
+1: Target creature gains indestructible until end of turn.
-4: Return target permanent that entered a graveyard this turn to your hand.
-3: Until the beginning of your next turn, whenever a creature you control dies, create a 1/1 green saproling token.
+1: Target creature gains indestructible until end of turn.
-4: Return target permanent that entered a graveyard this turn to your hand.
-3: Until the beginning of your next turn, whenever a creature you control dies, create a 1/1 green saproling token.
4
Choose 1
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
Destroy target multicolored permanent. Create X 1/1 white-black-green cleric tokens, where X was the number of colors of the destroyed permanent.
+2: Create a 1/1 red goblin token.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
-1: Untap target artifact or creature.
-9: Draw X cards and gain X life, where X is the number of goblins you control.
3
Indestructible
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
As long as you own at least 5 green cards in exile Mishar-Rahsim, Hunting Twin t2 gains deathtouch and hexproof.
As long as you own at least 5 green or black cards in exile you may draw a card whenever you life.
7/7
Indestructible
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
Mishar-Rashim, Hunting Twins can't be white or red.
When Mishar-Rashim enters the battlefield, target players loses five life, discards three cards, and destroy target land that player controls. You must target yourself unless a creature you don't control died this turn and an opponent lost three life.
7/7
Cast Divine Intervention only if you were dealt damage this turn.
Put X gods you own from outside the game onto the battlefield.
Put X gods you own from outside the game onto the battlefield.
Fervor Invoked gains first strike as long as you control a white cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
Fervor Invoked gains flying as long as you control a blue cultist.
Fervor Invoked gains deathtouch as long as you control a black cultist.
Fervor Invoked gains prowess as long as you control a red cultist.
Fervor Invoked gains trample as long as you control a green cultist.
9/9
For each god you control, gain 5 life, draw a card, have each opponent discards a card, deal 3 damage to target player, and search your library for a land and put it onto the battlefield tapped.
Go to section: Colourless (11) White (167) Blue (152) Black (157) Red (172) Green (163) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N U R M
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
If A Wandering Gardener would die due to a spell, ability, or damage, transform A Wandering Gardener instead.
Whenever an opponent puts a land onto the battlefield, you may put a land onto the battlefield and draw a card.
Lands you control have hexproof.
2020-01-26 23:53:50 by Sorrow