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Showing 50 of 133 Multicolour cards
Go to section: Colourless (12) White (184) Blue (166) Black (174) Red (185) Green (176) Multicolour (133) Hybrid (13) Artifact (60) Land (22)
Show rarities: N U R M
At the beginning of each endstep, gain 1 life if a creature died this turn.
If An Unassuming Shrub would die due to a spell, ability, or damage, transform An Unassuming Shrub instead.
If An Unassuming Shrub would die due to a spell, ability, or damage, transform An Unassuming Shrub instead.
1/4
Indestructible
You may cast creature spells from your graveyard. If you do, they gain "If this creature would leave the battlefield, exile it instead."
You may cast creature spells from your graveyard. If you do, they gain "If this creature would leave the battlefield, exile it instead."
2/12
When Foroko, Destiny Witch enters the battlefield put a creature from your hand onto the battlefield.
When you declare attackers put two +1/+1 counters on target creature.
At the beginning of your endstep, sacrifice another creature.
When you declare attackers put two +1/+1 counters on target creature.
At the beginning of your endstep, sacrifice another creature.
3/3
Enchant land
Whenever enchanted land becomes tapped its controller loses two life and you add
to your mana pool.
Whenever enchanted land becomes tapped its controller loses two life and you add

to your mana pool.Choose 1. If you committed a crime this turn, you may choose 2 instead.-
•Destroy target creature.
•Destroy target noncreature permanent.
•Target creature you control gets +3/+3 until end of turn.
•Each opponent loses 3 life. You gain life equal to the amount of life lost this way.
•Destroy target creature.
•Destroy target noncreature permanent.
•Target creature you control gets +3/+3 until end of turn.
•Each opponent loses 3 life. You gain life equal to the amount of life lost this way.
Metal music plane
Black metal faction
Black metal faction
Flying
Whenever Ingassia Rune-Breaker deals combat damage, that player sacrifices an enchantment they control. You gain life equal to that enchantment's mana value.
Whenever Ingassia Rune-Breaker deals combat damage, that player sacrifices an enchantment they control. You gain life equal to that enchantment's mana value.
battle shonen plane
2/4
Whenever this creature deals combat damage to a player you may sacrifice this creature and search your library for a creature card with converted mana cost equal to 1 plus this creature's converted mana cost, put that card onto the battlefield. That creature gains this ability, then shuffle your library.
2/2
Sacrifice a creature: Target creature gains deathtouch until end of turn.
Whenever a creature you control deals lethal damage to another creature you may lose 1 life and draw a card.
Whenever a creature you control deals lethal damage to another creature you may lose 1 life and draw a card.
5/5
Destroy target planeswalker. Distribute X +1/+1 counters among any number of creatures you control where X was the number of loyalty counters on the planeswalker destroyed this way.
You may cast for 

if you control a Specter and a Wurm.

,
: Exile up to two target cards from players’ graveyards. If a creature card was exiled this way, create a 2/2 black Zombie token. Otherwise, gain 2 life.


if you control a Specter and a Wurm.

,
: Exile up to two target cards from players’ graveyards. If a creature card was exiled this way, create a 2/2 black Zombie token. Otherwise, gain 2 life.Lifelink
Whenever a creature with a mana value of five or greater blocks Shell-Hardened Horror you may have Shell-Hardened Horror assign combat damage as though it weren't blocked.
Whenever a creature with a mana value of five or greater blocks Shell-Hardened Horror you may have Shell-Hardened Horror assign combat damage as though it weren't blocked.
mana value matters plane
4/4
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
X-Files plane
3/3
+1: Until the beginning of your next upkeep, whenever a creature dies, you may untap a land you control.
-3: Sacrifice up to one creature. If you do, draw three cards.
-6: Destroy up to two target permanents.
-3: Sacrifice up to one creature. If you do, draw three cards.
-6: Destroy up to two target permanents.
3
Slivers you control have menace and can't be blocked by creatures with power 2 or less.
X-Files plane (Faxolm)
5/5


: Targrt player reveals their hand. Draw a card for each land revealed this way.
If A Wandering Gardener would die due to a spell, ability, or damage, transform A Wandering Gardener instead.
2/5
Indestructible
Whenever an opponent puts a land onto the battlefield, you may put a land onto the battlefield and draw a card.
Lands you control have hexproof.
Whenever an opponent puts a land onto the battlefield, you may put a land onto the battlefield and draw a card.
Lands you control have hexproof.
3/5
Basicci Juggler's power is equal to the number of creatures you control.
Basicci Juggler's toughness is equal to the number of cards in your hand.

: Switch Basicci Juggler's power and toughness until end of turn.
Basicci Juggler's toughness is equal to the number of cards in your hand.

: Switch Basicci Juggler's power and toughness until end of turn.*/*
You may cast Biopool Generator for
if you control a Leviathan and Wurm.

,
. Create a token copy of target creature token you control.
if you control a Leviathan and Wurm.

,
. Create a token copy of target creature token you control.
: Put a +1/+1 counter on ~.
Remove X +1/+1 counters from ~: Counter target non-creature spell with a converted mana cost of X.
2/3
Exile all lands then return them to the battlefield under your control. Each land that enters the battlefield this way enters untapped.
Return all lands to their owner's control at the beginning of the next endstep.
Return all lands to their owner's control at the beginning of the next endstep.


,
: Surveil 3, then draw a card. When you draw a card this way, you may put a land from your hand onto the battlefield tapped.
Support Mode


: Return up to one target permanent card and up to one target non-permanent card from your graveyard to your hand.Drenth, Barely Sparked enters the battlefield with X +1/+1 counters on it.
-2: Create X 1/1 green Hydra tokens, where X is Drenth's loyalty, then shuffle Drenth into your library.
-2: Draw a card for each Hydra you control.
-5: Create a copy of each token you control. If an artifact token would be created this way, create two of those tokens instead.
-2: Create X 1/1 green Hydra tokens, where X is Drenth's loyalty, then shuffle Drenth into your library.
-2: Draw a card for each Hydra you control.
-5: Create a copy of each token you control. If an artifact token would be created this way, create two of those tokens instead.
0
Create a token copy of any target creature with a mana value of 2 or less except it's power and toughness is 4/4.
battle shonen plane isekai faction
Tap a creature you control: Target creature gains hexproof until end of turn.
: Put a token copy of target creature with a converted mana cost of 3 or less onto the battlefield.
: Put a token copy of target creature with a converted mana cost of 3 or less onto the battlefield.5/5
+1: Prevent all damage that would be dealt to target creature until the beginning of your next upkeep.
-2: Gain 3 life and draw a card.
-6: You gain an emblem with "creatures you control gain hexproof and indestructible."
-2: Gain 3 life and draw a card.
-6: You gain an emblem with "creatures you control gain hexproof and indestructible."
3
Put a +1/+1 counter on target artifact creature. That creature gains flying and hexproof until end of turn.
Ward
Whenever you draw a card, double Kenkachi, Lifemaxxxer's power and toughness until end of turn.
As long as Kenkachi's power is six or greater, Kenkachi has flying and trample.
As long as Kenkachi's power 20 or greater, Kenkachi has indestructible, hexproof, and can't be blocked by creatures with a power of 2 or less.
Whenever you draw a card, double Kenkachi, Lifemaxxxer's power and toughness until end of turn.
As long as Kenkachi's power is six or greater, Kenkachi has flying and trample.
As long as Kenkachi's power 20 or greater, Kenkachi has indestructible, hexproof, and can't be blocked by creatures with a power of 2 or less.
battle shonen plane ("isekai" faction), main story villain
2/2
The first blue or green spell you cast each turn costs
less, where X is the number of basic lands you control.
: Kyutai, Perfection Shaped gains indestructible and flying until end of turn.
less, where X is the number of basic lands you control.
: Kyutai, Perfection Shaped gains indestructible and flying until end of turn.battle shonen plane
6/6
I. Draw two cards, then discard two cards.
II. Return target card from your graveyard to your hand.
III. Return target card from your graveyard to your hand.
II. Return target card from your graveyard to your hand.
III. Return target card from your graveyard to your hand.
battle shonen plane
Esoteric (Whenever a creature you control that shares a color with this card deals combat damage to a player you may pay
and discard this card. If you do, draw a card.)
and discard this card. If you do, draw a card.)2/2
Put X +1/+1 counters on target creature and draw X cards, where X is the number of colors that creature has.
Whenever Salt Water Hermit attacks or blocks, you may untap up two target basic Islands you control.
3/6
+1: Draw a card. You may put a land from your hand onto the battlefield.
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
-4: Shuffle target nonland permanent into its owner's library. Its controller mills three cards.
-10: Draw 20 cards. Then choose 1
• You gain an emblem with "You have no maximum handsize."
•You gain an emblem with "You may cast one creature spell each turn without paying its mana cost."
Cortraevas
7
+2: Draw two cards.
-5: Return target nonland permanent to its owner's hand. Then, create a 3/3 green beast token.
-10: Reveal the top ten cards of your library. You may play any number of them without paying their mana cost.
-5: Return target nonland permanent to its owner's hand. Then, create a 3/3 green beast token.
-10: Reveal the top ten cards of your library. You may play any number of them without paying their mana cost.
6
Counter target spell if you control 7 or more blue creatures.
If you control 7 or more green creatures put a 3/3 green beast token onto the battlefield.
If you control 7 or more green creatures put a 3/3 green beast token onto the battlefield.
At the beginning of each upkeep, target creature gains
: Draw a card, then discard a card at random."
If A Rambling Drunk would die due to a spell, ability, or damage, transform A Rambling Drunk instead.
: Draw a card, then discard a card at random."
If A Rambling Drunk would die due to a spell, ability, or damage, transform A Rambling Drunk instead.
2/2
Indestructible
Discard a card at random: Gain control of target creature with a converted mana cost less than or equal to the discarded card's converted mana cost. Untap that creature. It gains haste and "when this creature deals combat damage to a player, draw a card" until end of turn.
Discard a card at random: Gain control of target creature with a converted mana cost less than or equal to the discarded card's converted mana cost. Untap that creature. It gains haste and "when this creature deals combat damage to a player, draw a card" until end of turn.
4/4
"As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed."
When Charge into Archmage's Tower enters, reveal the top five cards of your library. You may put up to two instant or sorcery cards revealed this way into your hand.
When Charge into Archmage's Tower enters, reveal the top five cards of your library. You may put up to two instant or sorcery cards revealed this way into your hand.
battle shonen plane
4
Enchant creature
Enchanted creature has prowess and "Instant and sorcery spells you cast you cast cost
less" and "whenever you cast an instant or sorcery spell, scry 1."
Enchanted creature has prowess and "Instant and sorcery spells you cast you cast cost
less" and "whenever you cast an instant or sorcery spell, scry 1."Counting Coup-Gain control of a permanent an enemy controls to achieve Counting Coup test's CC.
Counting Coup test gets +1/+1, flying and first strike once Counting Coup has been achieved.
Counting Coup test gets +1/+1, flying and first strike once Counting Coup has been achieved.
2/2
Spotlight- At the beginning of your endstep, if Dorcia, Harlequin Extraordinaire has the most loyalty counters, deal 2 damage to any target and draw a card.
+1: Target creature can't block until end of turn.
+1: Untap target creature.
+1: Target creature can't block until end of turn.
+1: Untap target creature.
2
Whenever you cast your first instant or sorcery spell during your turn, draw a card.
4/4
As an additional cost to cast Immediate Repurposing, sacrifice an artifact creature you control.
Draw X cards and deal X damage to any target, where X was the number of counters on the artifact creature sacrificed this way.
Draw X cards and deal X damage to any target, where X was the number of counters on the artifact creature sacrificed this way.
You may only activate loyalty abilities of Kenzo Zelensky during an opponent's turn any time you could cast an instant.
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-8: You gain an emblem with "Nonland cards you own have flash."
+1: Target creature you control gets +1/+0 and gains first strike until end of turn.
+1: Until end of turn, whenever a creature becomes blocked, deal 1 damage to that creature.
-8: You gain an emblem with "Nonland cards you own have flash."
4
When Mantra Support Creature enters the battlefield, return an instant or sorcery with a mana value of X from your graveyard to your hand, where X is the number of mantras you've repeated this turn.
2/2
Haste

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.X-Files plane (Faxolm)
2/1
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery. (Create a colorless Mystery Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery. (Create a colorless Mystery Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
X-Files plane (Faxolm)
X-Files plane (Faxolm)
3/3
You may cast Scrap Generator for 

if you control a Leviathan and a Phoenix.

,
: Return target artifact card with a mana value, power, or toughness of 2 from your graveyard to your hand, then surveil 2.


if you control a Leviathan and a Phoenix.

,
: Return target artifact card with a mana value, power, or toughness of 2 from your graveyard to your hand, then surveil 2.WhenSlag Serpent enters the battlefield, nonbasic lands become Mountains until Slag Serpent leaves the battlefield.
Slag Serpent can't be blocked by players who control three or more Mountains.
Slag Serpent can't be blocked by players who control three or more Mountains.
6/6
: Discard a card, then draw a card.
At the beginning of your endstep if you cast two instants and two sorceries this turn Storm Prophet ascends into either Lava Ascended, Windstorm Ascended, or Geyser Ascended. (This creature becomes that token unless it would return to the player's hand or library).
2/2
You instants and sorcery spells you cast during your turn cost
less.
To solve — Cast three or more instant or sorcery spells during your turn. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and cast instant or sorcery spells from the top of your library during your turn.
Rerun
(Transform Wizard's Isolation and uncover a Msytery. Activate this ability only if Wizard's Isolation is solved)
less.
To solve — Cast three or more instant or sorcery spells during your turn. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and cast instant or sorcery spells from the top of your library during your turn.
Rerun

(Transform Wizard's Isolation and uncover a Msytery. Activate this ability only if Wizard's Isolation is solved)Nonaura enchantment spells you cast cost
less.
To solve — You control four or more nontoken enchantments. (If unsolved, solve at the beginning of your end step.)
Solved — Once per turn you may cast an enchantment card from your graveyard by pay it's mana cost. If you do it enters with a finality counter.
Rerun
(Transform History Museum's Acquisitions and uncover a Msytery. Activate this ability only if History Museum's Acquisitions is solved)
less.
To solve — You control four or more nontoken enchantments. (If unsolved, solve at the beginning of your end step.)
Solved — Once per turn you may cast an enchantment card from your graveyard by pay it's mana cost. If you do it enters with a finality counter.
Rerun

(Transform History Museum's Acquisitions and uncover a Msytery. Activate this ability only if History Museum's Acquisitions is solved)Reach
At the beginning of each combat phase, target creature you control gets +1/+1 and gains reach until end of turn.
If Aged Fletcher would die due to a spell, ability, or damage, transform Aged Fletcher instead.
At the beginning of each combat phase, target creature you control gets +1/+1 and gains reach until end of turn.
If Aged Fletcher would die due to a spell, ability, or damage, transform Aged Fletcher instead.
3/6
Indestructible
Wherever you cast an instant or sorcery choose 1:
•Destroy target artifact or enchantment.
•Deal 3 damage to any target.
Wherever you cast an instant or sorcery choose 1:
•Destroy target artifact or enchantment.
•Deal 3 damage to any target.
6/6
You may cast Martyr Generator for 

if you control a Phoenix and an Archon.

,
; Target creature gets +3/+1, gains first strike and vigilance until end of turn.


if you control a Phoenix and an Archon.

,
; Target creature gets +3/+1, gains first strike and vigilance until end of turn.Go to section: Colourless (12) White (184) Blue (166) Black (174) Red (185) Green (176) Multicolour (133) Hybrid (13) Artifact (60) Land (22)
Show rarities: N U R M
| temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |


Enchanted creature has menace and first strike.
At the beginning of each upkeep, each opponent loses 1 life and you gain 1 life.
2026-07-29 01:23:56 by Sorrow