Flying
As long as you control three or more creatures, creatures you control are indestructible.
Whenever a spell cast by an opponent or the ability of a permanent an opponent controls causes Old Eagle God of Glasman or another permanent you control to leave the battlefield, you may exile target nonland permanent that opponent controls unless that player pays

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Yesterday I was tinkering with the ideas for a return to Glasmarn. In Traditions of Glasmarn, I was mostly going off of folk horror vibes and aesthetics- the land and its inhabitants was built to capture those ideas.
The idea for a return to Glasmarn, focusing on the Imperial Table actually trying to take over and transform Glasmarn into another state of the empire and what that destruction would look like for Glasmarn and how, in-turn, it would be inflicted back upon the empire.
I was interested in using concepts something positive and something destructive to explore these ideas. Traditions of Glasmarn had 15 gods- three different cycles of gods to represent different concepts of divinity in folk horror. The ideas for this return wouldn't be able to handle fifteen gods, so this set would likely cut the number of gods down to five (whether the other gods are still in existence is a different question). White was the hardest to find a negative expression for. Unity was the choice for white's positive focus, but the negative focus for white eluded me, so i settled on hypocrisy. I don't feel this captures hypocrisy and I'm a disappointed bt tbat.