Romance Dawn
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Showing 42 of 92 Multicolour cards
Go to section: White (98) Blue (87) Black (108) Red (95) Green (97) Multicolour (92) Hybrid (2) Artifact (59) Land (34)
Show rarities: U R M
Flying
At the beginning of your endstep, if a land entered the battlefield under your control this turn, put a +1/+1 counter on target creature you control, then Voyage 3 (Reveal the top 3 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
At the beginning of your endstep, if a land entered the battlefield under your control this turn, put a +1/+1 counter on target creature you control, then Voyage 3 (Reveal the top 3 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
2/3
Lord of the Sea Kings enters the battlefield with X +1/+1 counters.
Whenever Lord of the Sea Kings deals combat damage to a player, draw cards equal to the number of counters on it.
Whenever Lord of the Sea Kings deals combat damage to a player, draw cards equal to the number of counters on it.
“That’s a suspiciously Sea King-shaped island… ah, must be my imagination.”
-Last words of Talruc, Grand Line corsair
-Last words of Talruc, Grand Line corsair
2/2
When Nami, Cat Burglar enters the battlefield, draw two cards, then discard a card.
Whenever Nami attacks, you may put a land from your hand onto the battlefield tapped.
Whenever Nami attacks, you may put a land from your hand onto the battlefield tapped.
“I’ll earn my freedom to defeat you, Arlong!”
-Nami
-Nami
Illus. Toei Animation
2/1
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Noland, the Erudite, then you may Voyage X, where X is Noland’s power. If you don’t, draw a card.
“ In a certain country in the northern seas,
there was a man named Mont Blanc Noland.”
-‘Noland the Liar’, North Blue fairy tale
there was a man named Mont Blanc Noland.”
-‘Noland the Liar’, North Blue fairy tale
2/4
(You may only have one Justice on the battlefield at any time)
Whenever you cast a noncreature spell, create a Scrap, Treasure, or Clue token.
Whenever you cast a noncreature spell, create a Scrap, Treasure, or Clue token.
Wright makes right.
Whenever a noncreature spell would enter your graveyard, instead exile it with a paw counter on it.
,
: Cast target noncreature spell with a paw counter on it from exile without paying its mana cost. Then exile it.


6/6
Whenever an artifact enters or leaves the battlefield under your control, Buggy, Genius Jester deals 1 damage to any target.
“Hey, Strawhat! Remember the thing I used to blow away an entire town?!”
2/2
Whenever a Vehicle enters the battlefield under your control, you may put your choice of a flying, first strike, lifelink, vigilance, trample, or ward
counter on each Vehicle you control.
, Sacrifice an artifact: Target Vehicle becomes an artifact creature and gets +2/+2 until end of turn.


4/6
Vehicles enter the battlefield with an additional number of +1/+1 counters equal to Franky, Tom's Apprentice' toughness.


,
: Put a +1/+1 counter on Franky, then create a 0/0 colorless Vehicle artifact token named Battle Franky with crew 3.




Illus. Toei Animation
3/2
Whenever a Shipwright enters the battlefield under your control, create a Scrap token.
, Sacrifice an artifact: Vehicles you control get +1/+1 until end of turn.

2/3
When Portmaster enters the battlefield, you may discard a card. If you do, draw a card.
: Exile target card from your graveyard.


,
: You may cast target noncreature spell exiled with Portmaster this turn.





“The worst of scum are those who see a ship as only a means to an end. Those who scuttle and abandon with ease. The sea will make them pay, eventually. I know it.”
2/2
Haste
When Chainbreaker Rebel enters the battlefield, exile the top card of your library. You may cast it this turn. If it’s a Revolutionary spell, it costs
less to cast.


: Revolutionaries get +1/+1 and gain vigilance and haste until end of turn.
When Chainbreaker Rebel enters the battlefield, exile the top card of your library. You may cast it this turn. If it’s a Revolutionary spell, it costs




“They killed my mother. They killed my father. They killed my sisters. They killed my brothers. But the Dragons haven’t killed me.”
2/2
Enchant creature
Whenever enchanted creature attacks, you may tap all target nonlegendary creatures defending player controls. If you don’t, enchanted creature gets +3/+3 until end of turn.
Whenever enchanted creature attacks, you may tap all target nonlegendary creatures defending player controls. If you don’t, enchanted creature gets +3/+3 until end of turn.
When Emporio Ivankov, Queen of Kamabakka enters the battlefield, create two 2/2 red Revolutionary tokens with “ Whenever this creature attacks, it deals 1 damage to defending player.”
Leadership — Whenever Emporio Ivankov attacks, put a +1/+1 counter on each attacking creature with power less than Emporio Ivankov.
Leadership — Whenever Emporio Ivankov attacks, put a +1/+1 counter on each attacking creature with power less than Emporio Ivankov.
4/4
(You may only have one Justice on the battlefield at any time)
: Put a Might counter on Enduring Justice. Creatures you control get +X/+0 until end of turn, where X is the number of Might counters on Enduring Justice.

Might makes right.
Other Revolutionaries you control get +1/+1 and have lifelink.
Leadership — Whenever Monkey D. Dragon, Supreme Commander attacks, for each attacking creature with power less than Monkey D. Dragon, draw a card.
Leadership — Whenever Monkey D. Dragon, Supreme Commander attacks, for each attacking creature with power less than Monkey D. Dragon, draw a card.
5/5
Vigilance
Charge 2 — Whenever Revolutionary Captain and at least two other creatures attack, create a 2/2 red Revolutionary creature token with “Whenever this creature attacks, it deals 1 damage to defending player.” that’s tapped and attacking.
Charge 2 — Whenever Revolutionary Captain and at least two other creatures attack, create a 2/2 red Revolutionary creature token with “Whenever this creature attacks, it deals 1 damage to defending player.” that’s tapped and attacking.
3/2
Reach, lifelink
: Sogeking, the King of Snipers deals 3 damage to any target.

“Sogeking… shoot down that flag.”
-Luffy, Captain of the Straw Hat Pirates
-Luffy, Captain of the Straw Hat Pirates
Illus. Toei Animation
4/3
Ward
Whenever an opponent draws or mills one or more cards, tap target permanent that opponent controls, then you gain 1 life.
Whenever a nonland permanent an opponent controls becomes tapped, draw a card.



: Tap X target creatures.

Whenever an opponent draws or mills one or more cards, tap target permanent that opponent controls, then you gain 1 life.
Whenever a nonland permanent an opponent controls becomes tapped, draw a card.




Illus. Toei Animation/Eiichiro Oda
2/7
Whenever you gain one or more life, draw a card.
: Each opponent loses 1 life. You gain life equal to the life lost in this way.


: Each opponent loses 1 life. You gain life equal to the life lost in this way.




4/5
Pirates get +1/+1 and haste.
Whenever a Pirate enters the battlefield under your control, create a Treasure token.
Whenever a Pirate enters the battlefield under your control, create a Treasure token.
Wealth. Fame. Power. The death of the Pirate King Gold Roger brought forth a golden age of piracy, full of pirates searching for each of those things Roger promised.
Illus. Toei Animation
When Nico Robin, the Archaeologist enters the battlefield, create a Clue token for each artifact on the battlefield.
Whenever you activate the ability of an artifact you control, Nico Robin deals 1 damage to any target.
Whenever you activate the ability of an artifact you control, Nico Robin deals 1 damage to any target.
“Fools who don’t respect the past are doomed to repeat it.”
-Nico Robin
-Nico Robin
Illus. Toei Animation
3/4
Whenever a Pirate you control deals combat damage to a player, you may discard a card. If you do, draw a card and create a Treasure token.
Whenever you discard a card, create a 1/1 red Pirate creature token.


: Pirates you control get +1/+1 and menace until end of turn.
Whenever you discard a card, create a 1/1 red Pirate creature token.



4/4
Deathtouch, Reach
Whenever a permanent enters your graveyard, you may pay 1 life. If you do, draw a card.
, Sacrifice X nonland permanents: Gain control of target creature an opponent controls with mana value X.
Whenever a permanent enters your graveyard, you may pay 1 life. If you do, draw a card.

3/5
As long as a creature card in your graveyard has flying, creatures enter the battlefield under your control with an additional flying counter. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance
First Strike
Abilities of Foods you control cost
less to activate.
Whenever you activate an ability of a Food, gain 1 life.
Abilities of Foods you control cost

Whenever you activate an ability of a Food, gain 1 life.
"It doesn’t matter if you spend ten thousand berries or one million berries, you should never waste food."
3/4
Whenever a Pirate or Cook you control deals combat damage to a player, create a Food token.
Whenever you sacrifice a Food, target creature you control gets +1/+1 until end of turn.
, Sacrifice a Food: Draw a card.
Whenever you sacrifice a Food, target creature you control gets +1/+1 until end of turn.

"Cooking is a gift from the gods, spices are gift from the devil. Looks like it was a little too spicy for you."
4/5
Whenever you activate an ability of a creature you control that isn’t a mana ability, if two or more mana was paid to activate that ability, draw a card.

,
: Put a land from your hand onto the battlefield.

,
: Put two +1/+1 counters on target creature.

,
: Return target creature to its owner's hand.









2/2
Double Strike, Vigilance
Dracule Mihawk, Sword-Saint can’t attack unless it’s your only attacker.


: Destroy target permanent.
Dracule Mihawk, Sword-Saint can’t attack unless it’s your only attacker.



“Is it your courage or your ignorance that causes you to raise a sword against me?”
6/8
Whenever Roronoa Zoro, Asura Avatar attacks, create two 3/3 Demon Avatar creature tokens tapped and attacking. They each enter with a copy of each Equipment attached to Roronoa Zoro attached to them. Sacrifice them and all permanents attached to them at the beginning of the next end step.


: Attacking Warriors and Samurai you control gain deathtouch and lifelink until end of turn.



Illus. Toei One Piece
4/3
As long as Roronoa Zoro, Santoryu Paragon is equipped with one equipment card, it gets +1/+0 and haste.
As long as Roronoa Zoro is equipped with two equipment cards, it gets +1/+0 and menace.
As long as Roronoa Zoro is equipped with three equipment cards, it gets +1/+0 and double strike.
As long as Roronoa Zoro is equipped with two equipment cards, it gets +1/+0 and menace.
As long as Roronoa Zoro is equipped with three equipment cards, it gets +1/+0 and double strike.
3/4
At the beginning of combat on your turn, put a +1/+1 counter on target creature, then exile cards from the top of your library equal to that creature's power. Choose a card exiled in this way. You may play that card until end of turn.
: Add one mana of any color for each different power among creatures you control.

Illus. Toei Animation
2/4
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Remove a counter from a creature you control: Create a Treasure token.
Remove a counter from a creature you control: Create a Treasure token.
“The aforementioned tricks, when performed at a party or celebration, will liven up the event and entertain everyone present.”
-Clima-tact user manual excerpt
-Clima-tact user manual excerpt
Illus. Toei Animation
3/3
First Strike
Whenever a creature enters the battlefield under your control, each opponent loses 1 life, and you gain 1 life.
Whenever a creature you control dies, each opponent loses 1 life, and you gain 1 life.
Whenever a creature enters the battlefield under your control, each opponent loses 1 life, and you gain 1 life.
Whenever a creature you control dies, each opponent loses 1 life, and you gain 1 life.
"No matter how deep the night, it always turns to day, eventually."
Illus. Vinylgrave
2/3
At the beginning of your endstep, if an opponent lost life this turn, put a +1/+1 counter on Silvers Rayleigh, the Dark King.
Instead of paying the mana cost for the first spell you cast each turn, you may pay life equal to that spell's mana value.
Instead of paying the mana cost for the first spell you cast each turn, you may pay life equal to that spell's mana value.
"Maybe nothing in this world happens by accident. As everything happens for a reason, our destiny slowly takes form."
Illus. Luis Figueiredo
4/3
Whenever you gain one or more life, you gain that much life plus one instead.
Whenever an opponent loses one or more life, they lose that much life plus one instead.
Whenever an opponent loses one or more life, they lose that much life plus one instead.
"It’s not hell here! So don’t act like you’re about to die!!"
2/4
First strike, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Fishman Monk Pirate creature token with prowess.


: Copy target instant or sorcery with mana value X.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Fishman Monk Pirate creature token with prowess.



3/5
Haste, First Strike, Trample, Vigilance, Menace, Lifelink, Ward
Whenever you cast an instant or sorcery spell, destroy target permanent, then gain 3 life.
Whenever Monkey D. Garp, the Fist attacks, for each keyword on Monkey D. Garp, put a keyword counter of that type on another target creature you control.

Whenever you cast an instant or sorcery spell, destroy target permanent, then gain 3 life.
Whenever Monkey D. Garp, the Fist attacks, for each keyword on Monkey D. Garp, put a keyword counter of that type on another target creature you control.
12/12
During each of your turns, you may play a land and cast a creature from your graveyard.
Whenever a creature leaves your graveyard, create a 2/2 black Assassin creature token.
Whenever a creature leaves your graveyard, create a 2/2 black Assassin creature token.
"Upstarts like you are a dime a dozen in the Grand Line."
4/5
Haste, first strike, trample, vigilance, ward
Marines you control get +2/+2 and have menace.
Whenever Akainu, Absolute Justice or another Marine you control enters the battlefield or attacks, untap all creatures you control, then you may exile the top card of your library. You may play that card without paying its mana cost for as long as it remains exiled.

Marines you control get +2/+2 and have menace.
Whenever Akainu, Absolute Justice or another Marine you control enters the battlefield or attacks, untap all creatures you control, then you may exile the top card of your library. You may play that card without paying its mana cost for as long as it remains exiled.
8/8
Trample, lifelink, menace, vigilance, ward
Pirates you control get +2/+2 and haste.
Whenever a Pirate you control deals combat damage to a player, draw that many cards, then you may put a Pirate card from your hand onto the battlefield.

Pirates you control get +2/+2 and haste.
Whenever a Pirate you control deals combat damage to a player, draw that many cards, then you may put a Pirate card from your hand onto the battlefield.
“Doesn’t matter who you were born to. We’re all children of the sea!”
Illus. Toei Animation
11/11
Go to section: White (98) Blue (87) Black (108) Red (95) Green (97) Multicolour (92) Hybrid (2) Artifact (59) Land (34)
Show rarities: U R M
Romance Dawn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Guilds | To Be Added | Shards | Plans |
Whenever a creature enters the battlefield under your control, Voyage 2.