Romance Dawn

Romance Dawn by Carnoraptor

235 cards in Multiverse

235 with no rarity

3 colourless, 3 token white, 3 token hybrid whiteblue, 2 token hybrid bluered, 1 token black, 1 token hybrid redwhite, 1 token hybrid blackred, 1 token red, 1 token artifact,
18 white, 21 blue, 23 black, 28 red, 14 green, 70 multicolour, 1 hybrid, 27 artifact, 17 land

20 comments total

A small little collection of One Piece cards of various things in the series.

Romance Dawn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Color Pairing Mechanics

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{1}{r}, {t}: Put an Ingenuity counter on Battle Franky Armory, then create a 0/0 Battle Franky vehicle token with “Crew 3” and “As long as you control a creature named Franky, this card is an artifact creature.”

Vehicles named Battle Franky enter the battlefield with a number of +1/+1 counters equal to the number of Ingenuity counters in Battle Franky Armory.
Legendary Creature – Human Pirate

Whenever Eustass Kid, Steel Rage attacks, you may tap any number of Scrap artifacts. Eustass Kid gets +1/+1 until end of turn for each Scrap tapped in this way.
Land – Homeland
Scrap Island enters the battlefield tapped.

When Scrap Island enters the battlefield, look at the top 5 cards of your library. Put all non-Franky on the bottom of your library in a random order.

{t}: Add {u} or {r}
As you cast Mechanical Rebirth, exile any number of Scrap artifacts and any number of Vehicle artifacts from your battlefield and graveyard.

If you control a card named Franky, create a Mecha artifact creature token with power and toughness equal to the amount of vehicles plus the amount of Scrap exiled as you cast this card.

Otherwise, create a Freighter vehicle token with power and toughness equal to the amount of vehicles plus the amount of Scrap exiled as you cast this card and “Crew 5”.
{t}: Add {c}

{3}, {t}: Create a Scrap token.
Naturally, a city as bustling as Water 7 requires a place to dump its excess. Thankfully, not all that is dumped is truly trash.

Recent comments: (all recent activity)
On Battle Augments:

Alright, it should be clearer now and work better via rules

On Battle Augments:

Actually, I have an idea

On Battle Augments:

Crew works the same as it normally would, turning the enchanted vehicle into an artifact creature. The idea is that it only works on vehicles with a Crew cost, and it just uses the enchanted vehicle's preexisting Crew ability. Not sure if it works completely by WOTC's rules but I'll edit to make a bit clearer

On Battle Augments:

What are the rules for "crew this vehicle" in a part of a cost?

On Moria’s Thrall:
On A Straw Hat’s Dream:

Couldn’t find any good PTS pictures of whole crew

On Portgas D. Ace, the Fire-Fist:
On Portgas D. Ace, the Fire-Fist:

oh yeah I forgor abt torbran

On Portgas D. Ace, the Fire-Fist:

creative ability

On Shimotsuki Village:

5 cards might be too good, idk

(All recent activity)
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