Romance Dawn: Virtual Booster
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| Mechanics | Guilds | To Be Added | Shards | Plans |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Crew 5
Whenever a creature crews The Oro Jackson, you may put a +1/+1 counter on it. If you don’t, Plunder.
Illus. The great sanji
9/10
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Humans you cast cost
less to cast.
Form Shift ![]() ![]() (![]() ![]() : Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)2/4
Beasts you cast cost
less to cast.
Form Shift ![]() (![]() : Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)4/6
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Enchant creature
Enchanted creature ignores protection and indestructible. Whenever enchanted creature attacks, you may add ![]() (You still lose this mana when the phase ends). If you don’t, enchanted creature gets +2/+2. |
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
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Ward
When Impel Damned enters the battlefield, exile target creature. When Impel Damned leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
Enchant vehicle
Whenever enchanted vehicle attacks, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
Lifelink
When Sneaky Snitch enters the battlefield, put a Bounty counter on target creature. 1/1
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Flying
![]() : Voyage 3 (Reveal the top 3 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).2/1
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Skulldugger gets +1/+1 as long as you control another Pirate.
2/1
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Trample
![]() , Exile Seeker Puma from your graveyard: Voyage 4 (Reveal the top 4 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).5/5
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Marineford enters the battlefield tapped.
: Add .
, , Sacrifice Marineford: Search your library for a Island card and a Plains card, put them onto the battlefield tapped, then shuffle. |
Creatures with power less than Dreg Warden’s power can’t block it.
At the beginning of your endstep, if a creature or artifact left the battlefield this turn, put a +1/+1 counter on Dreg Warden. 2/2
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You may discard up to two cards. If you do, draw that many cards plus one.
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Target creature gets +3/+3 and trample until end of turn. At the beginning of the next endstep, tap that creature and put a Stun counter on it.
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1/1
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The Oro Jackson
(rare)
Friendly Reptile
(uncommon)
Color of Armament
(uncommon)
Daring Piracy
(uncommon)
Impel Damned
(common)
Set Sail
(common)
Sneaky Snitch
(common)
Soaring Seabird
(common)
Skulldugger
(common)
Seeker Puma
(common)
Marineford
(common)
Dreg Warden
(common)
Decipher the Poneglyph
(common)
Rumble Ball
(common)
Swamp
(basic)
Assassin
(token)

less to cast.




: Add
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