Romance Dawn: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put target creature card from a graveyard onto the battlefield. You lose life equal to its converted mana cost.
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Other Marines you control get +1/+1.
At the beginning of your endstep, if you gained life this turn, create a 1/1 white Marine creature tokens. 3/3
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Haste
Whenever a creature you control that entered the battlefield this turn deals combat damage to a player, create a Treasure token. 2/1
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When Jaguar D. Saul, the Jesting Giant enters the battlefield, you may tap any number of creatures you control. Put a +1/+1 counter on each creature tapped in this way.
Sacrifice Jaguar D. Saul: Creatures you control gain indestructible and hexproof until end of turn. You gain 4 life. “Dereshishishishishi!”
2/5
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Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Even those outside the race are quite capable of learning Fishman Karate.
1/2
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Haste
: Target creature you control gains haste until end of turn.2/5
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: Add one mana of any color.
Whenever you gain one or more life, untap Brig Saucier. This ability triggers only once per turn. 0/2
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When Popular Recruit enters the battlefield, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.).
2/2
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Flying, Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5/5
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Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Yuda.
3/3
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Trample
Whenever Sea Boar deals combat damage to a player, create a Food token. 5/5
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When Cipher Pol Infiltrator enters the battlefield, you may mill three cards.
They report back in advanced coded devised by the genius Vegapunk himself.
1/1
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Flying
Sayin Goabird gets +1/+1 for each artifact you control. 1/1
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Windmill Village enters the battlefield tapped.
: Add .
, , Sacrifice Windmill Village: Search your library for a Mountain card and a Plains card, put them onto the battlefield tapped, then shuffle. |
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Crew 3
One out of Franky's many ships he built to master the art of ship building as a youth.
5/4
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Reanimate
(rare)
Marine Commander
(uncommon)
Lizard Runner
(uncommon)
Jaguar D. Saul, the Jesting Giant
(uncommon)
Monastery Swiftspear
(common)
Super-Express Speed Shrimp
(common)
Brig Saucier
(common)
Popular Recruit
(common)
Octopus Balloon
(common)
Yuda
(common)
Sea Boar
(common)
Cipher Pol Infiltrator
(common)
Sayin Goabird
(common)
Windmill Village
(common)
Island
(basic)
Battle Franky
(token)



: Target creature you control gains haste until end of turn.

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