Romance Dawn: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zoan Rat Human
When Scurrying Coward enters the battlefield or is transformed into, prevent all combat damage that would be dealt until your next endstep.

Form Shift {2}{g}{g} ({2}{g}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
1/1
 
Monstrous Rat
{3}{g}
 
 C 
Creature – Zoan Rat Beast
You may activate Form Shift abilities at instant speed.

Form Shift {1}{g} ({1}{g}: Transform this card, then put a +1/+1 counter on it. Activate only as a sorcery.)
3/4
 R 
Enchantment – Aura
Enchant creature

Whenever another creature you control enters the battlefield or dies, put a +1/+1 counter on enchanted creature.
 U 
Sorcery
Search your library for a legendary creature, reveal it, put it into your hand, then shuffle.

Draw a card.
{2}{b}
 
 U 
Enchantment – Aura
Enchant creature

When Wanted enters the battlefield, put a bounty counter on enchanted creature.

At the beginning of your upkeep, double the number of Bounty counters on enchanted creature.
 U 
Legendary Creature – Human Assassin
At the beginning of your upkeep, each player mills 1 for each tapped nonland permanent they control.
No flavor text fuck this guy
3/3
 C 
Artifact
When Baby Den-Den-Mushi enters the battlefield, draw a card.

Lands you control have “{t}: Add one mana of any color.”

{3}, {t}, Sacrifice Baby Den-Den-Mushi: Draw a card.
{2}{b}
 
 C 
Sorcery
Target opponent sacrifices a creature they control with the greatest power among creatures they control.
 C 
Artifact – Food
{2}, {t}, Sacrifice Explosive Sashimi: You gain 3 life. Destroy target artifact or enchantment.
 C 
Creature – Lizard
Haste, trample

{1}{r}: Sandora Dragon gets +1/+0 until end of turn.
2/2
 C 
Creature – Bird
Flying

Whenever Super Sparrow deals combat damage to a player, Voyage 2 (Reveal the top 2 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ).
2/2
 C 
Creature – Human Pirate
Haste

Bonkers Buccaneer can only attack if a nonland permanent card has entered a graveyard this turn.
3/1
 C 
Artifact – Equipment
Equip {3}

Equipped creature gets +3/+0 and reach.
 C 
Instant
Destroy target tapped creature.

This spell costs {1} less to cast if it targets a Pirate or Revolutionary.
“Humans that don’t live justly don’t deserve to live!”
-Akainu, Admiral of the Marines
{4}{u}
 
 C 
Instant
This spell costs {1} less for each card in your graveyard.

Counter target noncreature spell.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact – Vehicle
Crew 3
One out of Franky's many ships he built to master the art of ship building as a youth.
5/4

Scurrying Coward (common, foil)
Warlord of the Sea (rare)
The Call to Adventure (uncommon)
Wanted (uncommon)
Fukurou, the Revolting (uncommon)
Baby Den-Den-Mushi (common)
Mutiny (common)
Explosive Sashimi (common)
Sandora Dragon (common)
Super Sparrow (common)
Bonkers Buccaneer (common)
Usopp’s Goggles (common)
Brunt of Justice (common)
Deny (common)
Mountain (basic)
Battle Franky (token)