Romance Dawn: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach. "Mugi-chan! I have come to save you in the name of friendship!"
-Bentham of the Wild |
Shiryu, Of The Rain enters the battlefield with a number of +1/+1 counters equal to your devotion to black.
When Shiryu enters the battlefield, each opponent loses life and you gain life equal to Shiryu‘s power. 3/3
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Enchant creature
Enchanted creature ignores protection and indestructible. Whenever enchanted creature attacks, you may add ![]() (You still lose this mana when the phase ends). If you don’t, enchanted creature gets +2/+2. |
Put a Bounty counter on each creature target opponent controls.
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, , Sacrifice Sashimi: You gain 3 life. Scry 2. |
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Tide Prowler.
It scours the seas, searching for hapless prey.
3/4
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As an additional cost to cast this card, discard two cards.
Draw three cards. The archeologists of Ohara committed the most dangerous crime a human can commit: betrayal of the World Government.
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, Tap a land you control: Create a Food token.“The harvest is bountiful this year!”
0/2
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, Sacrifice another creature or artifact: Put a +1/+1 counter on Joker's Ace and draw a card.“Haha! You think a Warlord would ever stoop to such lows?!”
2/1
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: Add .
When Blue-Finned Elephant Tuna dies, create a Food token. 1/1
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Enchant creature
Enchanted creature has haste and “Whenever this creature deals combat damage to a player, create a Treasure token.” When enchanted creature dies, draw a card. |
![]() , : Voyage 2.His eye is unwavering, and his resolve unabashed. He’s seen far too much to be bothered by the smaller things — at his age, you can’t help but see the big picture.
0/1
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Crew 6
Whenever The Sea Train attacks, draw a card. 8/8
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Enchant creature
Enchanted creature gets -3/+3 and has defender. |
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Whenever this creature attacks, it deals 1 damage to defending player.
2/2
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Underworld Breach
(rare)
Shiryu, Of The Rain
(uncommon)
Color of Armament
(uncommon)
Mass Warrant
(uncommon)
Sashimi
(common)
Tide Prowler
(common)
Ohara’s Defiance
(common)
Wizened Farmer
(common)
Joker's Ace
(common)
Blue-Finned Elephant Tuna
(common)
Soru
(common)
Elderly Fisherman
(common)
Sea Train
(common)
Elongate
(common)
Swamp
(basic)
Revolutionary
(token)




, Sacrifice Sashimi: You gain 3 life. Scry 2.
