Romance Dawn: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Marijoa enters the battlefield, sacrifice two untapped lands. If you don’t, sacrifice Marijoa.
: Add ![]() ![]() .
![]() ![]() ![]() ![]() , : Surveil X, then draw X cards.“From what I hear, there used to be a land of gods up there!”
-Marco |
If Dos Fleurs: Grab targets a creature you control, draw 2 cards.
Tap target creature. It loses all abilities until your next upkeep and doesn’t untap during its controller’s next untap step. |
Put a trample counter on target creature if a creature in your graveyard has trample; the same goes for first strike, flying, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
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(You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, Voyage 2. Height makes right.
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Equip
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Whenever equipped creature attacks, defending player mills cards equal to its power. |
Whenever you activate an ability of a creature you control, Prolific Sailor gets +1/+1 until end of turn.
![]() : Scry 1.“I’z seen ev’rythin’ there iz ta see, laddie.”
1/3
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Target creature gets +X/+X, where X is another target creature’s power.
"Even though it's filled with smoke, we can still see the sky. We can still see the ocean. This place isn't hell. I can't believe you'd let it end like this!"
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Flying
When Carrier Bat enters the battlefield, create a Treasure token. 0/1
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Ohara enters the battlefield tapped.
: Add .
, , Sacrifice Ohara: Search your library for an Island card and a Swamp card, put them onto the battlefield tapped, then shuffle. |
: Add ![]() . Activate only if you’ve sacrificed a Food this turn.“I don’t make this slop. I only clean it.”
0/1
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Target creature gets +2/+2 and vigilance until end of turn.
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Enchant creature
Whenever enchanted creature attacks, other creatures you control get +X/+0 until end of turn, where X is this creature’s power. |
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Target creature gets +3/+3 until end of turn.
Flashback ![]() ![]() |
Reach
2/2
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1/1
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Marijoa
(rare)
Dos Fleurs: Grab
(uncommon)
Devil Fruit Extraction
(uncommon)
Evolving Justice
(uncommon)
Mask of Deception
(common)
Prolific Sailor
(common)
Fighting Spirit
(common)
Carrier Bat
(common)
Ohara
(common)
Baratie Dishwasher
(common)
Utter Conviction
(common)
Peace Main
(common)
Chopper’s Alienation
(common)
Shandian Warrior
(common)
Plains
(basic)
Assassin
(token)
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