Romance Dawn: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Marines you control get +1/+1 for each Shipwright you control.
Shipwrights you control get +1/+1 for each Marine you control. The Marines are a tough clientele, but Galley-La is a tough contractor.
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When Pirate Kidnapper enters the battlefield, exchange control of Pirate Kidnapper and target creature an opponent controls.
5/3
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(You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, you may untap target creature you control. Sight makes right.
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Covetous Corsair’s power is equal to the number of artifacts you control.
“I’ve gone through my share of captains. Some good, some bad. Want to know why I’ve stuck with Blackbeard? The answer’s shiny and yellow.”
*/3
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This spell costs
less for each card in your graveyard.
Counter target noncreature spell. |
Haste
Whenever Spot-Billed Duck attacks, put a +1/+1 counter on it. 1/2
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Windmill Village enters the battlefield tapped.
: Add .
, , Sacrifice Windmill Village: Search your library for a Mountain card and a Plains card, put them onto the battlefield tapped, then shuffle. |
Submerged Ruinbeast costs
less for each artifact in your graveyard.
Trample 5/5
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Haste
: Target creature you control gains haste until end of turn.2/5
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Whenever a nonland permanent enters your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
To a self-concerned seafarer, crewmates are simply a means to an end.
2/2
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Indestructible
When Conache enters your graveyard from anywhere, you gain 1 life. , , Sacrifice Conache: You gain 3 life. |
When target creature dies this turn, it deals damage equal to its power to another target creature.
“In case we become candles, I want to have a nice pose.”
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Whenever a Marine enters the battlefield under your control, scry 1.
0/1
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Enchant creature
Enchanted creature gets -3/+3 and has defender. |
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1/1
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Logistical Nightmare
(mythic)
Pirate Kidnapper
(uncommon)
Calculated Justice
(uncommon)
Covetous Corsair
(uncommon)
Deny
(common)
Spot-Billed Duck
(common)
Windmill Village
(common)
Submerged Ruinbeast
(common)
Super-Express Speed Shrimp
(common)
Vain Privateer
(common)
Conache
(common)
Die Well
(common)
Alert Inspector
(common)
Elongate
(common)
Island
(basic)
Assassin
(token)




less for each card in your graveyard.
: Add
.