Romance Dawn: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Panda Man Colourless None 4{4} Creature – Bear 3 3 Protection from Instants and Sorceries 2 1680292830 on 31 Mar 2023 by Carnoraptor
2 Paw-Paw Pain Deflection Colourless None 2{c}{c} Instant Prevent all combat damage target creature would be dealt this turn. That creature deals damage equal to its power to any target. 0
3 Sentomaru, Pacifista Commander Colourless None 6{3}{c}{c}{c} Legendary Creature – Marine Human 3 7 Abilities of Marine Cyborgs you control cost {2} less to activate.

Sentomaru, Pacifista Commander ignores protection.
0
4 Anything for a Friend White Uncommon 1{w} Instant As an additional cost to cast this spell, sacrifice a creature.

Creatures you control phase out until the beginning of your next upkeep.
0
5 Apprentice Swordsman White Common 3{2}{w} Creature – Human Warrior 3 3 Vigilance

Apprentice Swordsman gets +2/+0 as long as it’s equipped.
0
6 Arlong’s Tithe White None 5{3}{w}{w} Enchantment Whenever a Human enters the battlefield, it’s controller sacrifices it unless it’s controller pays {x}, where X is equal to the number of creatures you control. 0
7 Become my Son! White Rare 3{2}{w} Instant Put a trample counter on target creature if target legendary creature you control has trample; the same goes for first strike, flying, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Put a +1/+1 counter on the initially targeted creature for each +1/+1 counter on each of the other creatures targeted.
0
8 Bepo, Moral Support White Uncommon 3{2}{w} Legendary Creature – Bear 0 3 Other creatures you control with power 2 or less have base power 3. 0
9 Bink's Saké White Common 2{1}{w} Sorcery Gain life equal to the number of Pirates you control. 0
10 Brunt of Justice White Common 2{1}{w} Instant Destroy target creature that dealt damage this turn.

This spell costs {1} less to cast if it targets a Pirate.
0
11 Devout Recruiter White Uncommon 3{2}{w} Creature – Human Marine 2 2 Whenever you Conscript, Conscript 1 (Create 1 1/1 Marine creature tokens. Then you may tap any number of untapped Marines you control. Put a +1/+1 counter on each creature tapped this way.). This ability triggers only once per turn. 0
12 Empyrean Presence White Rare 6{3}{w}{w}{w} Enchantment – Aura Enchant legendary creature

As long as enchanted creature has flying, it has “Creatures that share a creature type with this creature get flying.” The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
0
13 Enlistment Hub White Common 3{2}{w} Enchantment – Aura Enchant land

Enchanted land has “{t}: Conscript 1”.
0
14 Forced Liberation White Common 3{2}{w} Sorcery Untap up to 3 target creatures. Target opponent may untap a creature of their choice. 0
15 Goodbye, Friend White Common 2{1}{w} Instant Gain 8 life.

Cast this spell only if a nontoken artifact you control has gone to the graveyard this turn.
0
16 Honorable Duelist White Uncommon 3{2}{w} Creature – Human Warrior 3 1 Vigilance, Bushido 3
Creatures blocking Honorable Duelist and creatures Honorable Duelist is blocking have first strike.
0
17 Hull Tactician White Common 3{2}{w} Creature – Human Marine 1 2 Modified tokens you control have vigilance and +1/+0. 0
18 Illuminant Justice White Uncommon 4{2}{w}{w} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, tap target creature.
0
19 Impel Damned White Common 3{2}{w} Enchantment – Aura When Impel Damned enters the battlefield, tap enchanted creature.

Enchanted creature loses all abilities and doesn’t untap during it’s controller’s untap step.
0
20 Inherited Will White Rare 4{2}{w}{w} Instant When target legendary creature dies this turn, you may put a creature with the same color identity onto the battlefield without paying its mana cost. 0
21 Invasive Recruitment White Rare 5{4}{w} Enchantment Whenever an opponent draws a card, they may pay {1}. If they don’t, Conscript 1 (Create 1 1/1 Marine creature tokens. Then you may tap any number of untapped Marines you control. Put a +1/+1 counter on each creature tapped this way.). 0
22 Jaguar D. Saul, the Jesting Giant White None 6{4}{w}{w} Legendary Creature – Giant 4 7 Whenever a creature would have a -1/-1 counter put on it, instead put a +1/+1 counter on it.

Sacrifice Saul, the Jesting Giant: target creature you control phases out and you gain 4 life.
0
23 Loguetown Swordpeddle White Common 2{1}{w} Creature – Human Peasant 1 1 Equipment spells you cast cost {1} less to cast. 0
24 Majority Justice White Uncommon 4{2}{w}{w} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a nontoken creature enters the battlefield under your control, Conscript 1.
0
25 Marine Administrator White Common 2{1}{w} Creature – Human Marine 1 2 Whenever a Marine enters the battlefield under your control, scry X, where X is that creature’s power. 0
26 Marine Battlesquad White Common 5{4}{w} Creature – Human Marine 4 4 When Marine Battlesquad enters the battlefield, create two 1/1 Marine creature tokens. 0
27 Marine Commander White Rare 4{3}{w} Creature – Marine 1 1 Marines you control get +1/+0.

Whenever a nontoken Marine enters the battlefield, create a copy of this creature, except it doesn’t have this ability.
0
28 Marine Sniper White Common 3{2}{w} Creature – Human Archer 3 1 Vigilance, reach 0
29 News Coo White None 1{w} Creature – Bird 0 1 Flying

{t}: Scry 1.
0
30 Peace Main White Common 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature has “{t}, {1}{w}: Regenerate target creature. If a creature that isn’t a Pirate or Marine is regenerated in this way, gain 3 life.”
0
31 Popular Recruit White Common 3{2}{w} Creature – Human Marine 2 2 When Popular Recruit enters the battlefield, Conscript 1 (Create 1 1/1 Marine creature tokens. Then you may tap any number of untapped Marines you control. Put a +1/+1 counter on each creature tapped this way.). 0
32 Promotion White Uncommon 3{2}{w} Enchantment – Aura Enchant Marine

Enchanted creature gets +3/+3 and “Sacrifice Marines with total toughness greater than this creature’s: Regenerate this creature”.
0
33 Propaganda Hero White Rare 5{3}{w}{w} Creature – Human Warrior 1 4 Marines you control get +1/+1.

Whenever one or more Marines attack along with Propaganda Hero, each of those Marines get +X/+0 until end of turn, where X is Propaganda Hero’s power.
0
34 Redemption White Uncommon 3{2}{w} Enchantment – Aura Enchant Pirate

You control enchanted creature. Enchanted creature loses the Pirate creature type and is a Marine in addition to its other creature types.
0
35 Regulation Enforcer White Rare 2{1}{w} Creature – Human Marine Whenever an opponent their second card in a turn, Conscript 1 (Create 1 1/1 Marine creature tokens. Then you may tap any number of untapped Marines you control. Put a +1/+1 counter on each creature tapped this way.) 0
36 Reinforcement Wave White Uncommon 5{4}{w} Sorcery – Marine For each Marine you control, create a 1/1 white Marine token. 0
37 Righteous Goat White Common 1{w} Creature – Marine Goat 2 2 Lifelink 0
38 Rokushiki Mastery White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant creature

Enchanted creature gains flying, first strike, and +3/+3.
0
39 Rouse the Masses White Common 3{2}{w} Sorcery Conscript X, where X is the number of lands you control. 0
40 Search for Purpose White Uncommon 1{w} Sorcery Search your library for a Justice card and reveal that card. Shuffle your library and put the revealed card back on top. 0
41 Stand at Attention White Common 3{2}{w} Sorcery Untap each Marine you control.

You gain 1 life for each Marine you control.
0
42 The Okama Way White Rare 4{2}{w}{w} Enchantment Creatures have lifelink. 0
43 Timid Deckhand White Common 1{w} Creature – Human Marine 1 1 When Timid Deckhand enters the battlefield, target creature gains vigilance until end of turnX 0
44 Wall of the Law White None 4{3}{w} Artifact Creature – Wall 0 5 Defender

Whenever Wall of the Law blocks, create a 1/1 Marine creature token.
0
45 Whitebeard’s Naginata White None 6{4}{w}{w} Legendary Artifact – Equipment Equip {4}

Equipped creature gets vigilance, trample, and “This creature gets +1/+1 for each creature you control.”
0
46 Woop Slap White Rare 2{1}{w} Legendary Creature – Human Noble 1 1 Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Woop Slap.

As long as Woop Slap’s power is 3 or more, it has lifelink.

As long as Woop Slap’s power is 5 or more, it has double strike.
0
47 Alert Inspector Blue Common 4{3}{u} Creature – Marine Advisor Whenever a Marine enters the battlefield under your control, scry 1. 0
48 Apprentice Carpenter Blue Common 2{1}{u} Creature – Human Shipwright 0 2 When Apprentice Shipwright crews a vehicle, that vehicle gets +0/+2 until end of turn. 0
49 Aqua Laguna Blue Uncommon 2{u}{u} Instant Tap all lands. Islands you control don’t untap during your next upkeep. 0
50 Blue Station Blue Uncommon 3{1}{u}{u} Enchantment {t}, Sacrifice an artifact: Search your library for a basic Island, put it onto the battlefield tapped, then shuffle. 0
51 Build the Greatest Ship Blue Rare 4{x}{2}{u}{u} Sorcery – Shipwright Convoke for Shipwrights

Create a Ship vehicle token with Crew X and power and toughness equal to double X.
0
52 Calm Belt Denizen Blue Rare 6{5}{u} Creature – Kraken 3 7 Whenever a creature enters the battlefield under an opponent’s control, Voyage X, where X is this creature’s power. 0
53 Chore Boy Blue Common 1{u} Creature – Human Marine 0 1 Sacrifice Chore Boy: Untap target Marine. 0
54 Commissioned Officer Blue Common 2{1}{u} Creature – Human Marine 2 2 Whenever Commissioned Officer attacks, if another Marine with greater power than Commissioned Officer is also attacking, draw a card. 0
55 Counterstorm Blue Rare 1{x}{x}{u} Counter X target spells with converted mana cost {x} or less. 0
56 Craftsmaster’s Expertise Blue Rare 3{2}{u} Enchantment If you would create one or more Scrap tokens, instead create that many Scrap plus 1. 0
57 Defensive Measures Blue Common 3{2}{u} Instant Counter target spell.

Create a Scrap token.
0
58 Devious Scrapper Blue Common 1{u} Creature – Human Rogue 1 1 When Devious Scrapper enters the battlefield, create a Scrap token. 0
59 Eager Recruit Blue Uncommon 3{2}{u} Creature – Human Marine 1 1 Any time you Conscript, you may instead put Eager Recruit onto the battlefield from your hand.

When Eager Recruit enters the battlefield, draw a card.
0
60 Eater of Islands Blue Uncommon 6{4}{u}{u} Creature – Serpent 9 7 Whenever Eater of Islands attacks or blocks, sacrifice a land.

Whenever you sacrifice a Homeland, draw a card.
0
61 Elderly Fisherman Blue Common 1{u} Creature – Human 0 1 Originate Island

Elderly Fisherman’s Origin has “{1}
{u}{t}: Create a Food token.”
0
62 Fish-Man Karate Blue Rare 4{1}{u}{u}{u} Enchantment – Aura Enchant creature

At the beginning of combat, choose one:
-Enchanted creature has first strike until end of turn
-Enchanted creature has vigilance until end of turn
-Enchanted creature has reach until end of turn
0
63 Galley-La Advisor Blue Common 2{1}{u} Creature – Human Shipwright 1 2 When Galley-La Advisor enters the battlefield, scry 1 for each vehicle you control. 0
64 Galley-La Foreman Blue Rare 3{2}{u} Creature – Human Shipwright Vehicles you control that have crew costs have Crew X, where X is the vehicle’s crew cost minus 1 (minimum 1). 0
65 Galley-La Worker Blue Rare 4{3}{u} Creature – Human Shipwright 1 1 Vehicles you control get +1/+1.

Whenever a nontoken Vehicle enters the battlefield under your control, create a copy of this creature, except it doesn’t have this ability.
0
66 Iceberg, Galley-La President Blue Rare 6{4}{u}{u} Legendary Creature – Human Shipwright 3 4 Whenever a Vehicle enters the battlefield under your control, draw a card and put a +1/+1 counter on Iceberg, Galley-La President.

Vehicles you control have Crew 1.
0
67 Jimbei, Sun Pirate Captain Blue Rare 6{4}{u}{u} Legendary Creature – Fishman Pirate 6 7 Trample

Rally the Fishmen- During your upkeep, you may pay {2}{u}. If you do, create two 2/2 blue Fishman creature tokens.

Eminence- All Fishmen get +1/+1.
0
68 Klabautermann Blue Common 3{2}{u} Creature – Spirit Shipwright Vehicles you control get +0/+2.

{3}{u}, {t}: Regenerate target vehicle.
0
69 Knock Up Stream Blue Uncommon 1{u} Instant Cleave {1}{u}{u}

Target creature gains flying and can’t be blocked until it’s controller’s next endstep. Look at the top card of that creature’s owner’s library. [If that card isn’t a land, the creature’s owner sacrifices it.]
0
70 Laboon, Faithful Whale Blue Rare 8{6}{u}{u} Legendary Land Creature – Whale 8 9 Trample, vigilance

{t}: Add {u} or {g}. Laboon, Faithful Whale gains indestructible until end of turn.
0
71 Logistical Nightmare Blue Mythic 6{5}{u} Enchantment Marines you control get +1/+1 for each Shipwright you control.

Shipwrights you control get +1/+1 for each Marine you control.
0
72 Lord of the Coast Blue Common 3{1}{u}{u} Creature – Serpent 4 3 Trample 0
73 Lost Sailor Blue Common 1{u} Creature – Human Scout 1 1 Originate Island (As Lost Sailor enters the battlefield, choose a Island you control. That land is a Homeland in addition to its other types.)

Lost Sailor’s Origin has “{3}{t}, Return a creature you control named Lost Sailor to its owner’s hand: Draw a card.”
0
74 Marine Platoon Blue Uncommon 4{3}{u} Creature – Human Marine Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) 0
75 Mechanical Rebirth Blue Rare 6{4}{u}{u} Sorcery As you cast Mechanical Rebirth, exile any number of Scrap artifacts and any number of Vehicle artifacts from your battlefield and graveyard.

Create a Freighter vehicle token with power and toughness equal to the amount of vehicles plus the amount of Scrap exiled as you cast this card and “Crew 5”.
0
76 Noland the Liar Blue Rare 3{2}{u} Legendary Artifact Whenever a land enters the battlefield, if its controller has already played a land this turn, its controller loses 1 life for each land they control. 0
77 Patriotic Resident Blue Common 1{u} Creature – Human Citizen 1 2 Patriotic Resident has vigilance as long as you control a Homeland. 0
78 Paulie, Galley-La Loyal Blue Uncommon 4{3}{u} Legendary Creature – Human Shipwright 2 5 Whenever an opponent draws their second card each turn, create a Scrap token.

Sacrifice two Scrap: Create a Treasure token.

Sacrifice four Scrap: Create a 5/5 Ship vehicle token with Crew 3.
0
79 Preserve the Salvage Blue Common 4{3}{u} Enchantment Whenever a nontoken artifact is put into your graveyard from the battlefield, create a Scrap token. 0
80 Prolific Sailor Blue Common 3{2}{u} Creature – Human Pirate * 3 Originate land

Prolific Sailor’s power is equal to the number of Homelands you control.
0
81 Salvage the Wreckage Blue Uncommon 3{1}{u}{u} Sorcery Create a Scrap token for each artifact card in target player’s graveyard. 0
82 Scavenger Crewmate Blue Uncommon 2{1}{u} Creature – Human Pirate 0 1 Whenever a Vehicle enters a graveyard from the battlefield, create a Scrap token. If this is the second time this ability has triggered this turn, draw a card.

{t}: Vehicles get +0/-3 until end of turn
0
83 Set Sail Blue Common 4{2}{u}{u} Enchantment – Aura Enchant vehicle

Whenever enchanted vehicle attacks, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0
84 Supply Shipment Blue Common 2{1}{u} Sorcery Create 3 Scrap tokens. 0
85 Tide Prowler Blue Uncommon 6{4}{u}{u} Creature – Leviathan 4 6 Whenever a nonbasic land enters the battlefield or a land becomes a Homeland, put a +1/+1 counter on Tide Prowler. 0
86 Tom, Genius of the Vessel Blue Mythic 5{3}{u}{u} Creature – Fishman Shipwright 2 6 Vehicles you control have indestructible.

At the beginning of each upkeep, create a Scrap token.

Shipwrights you control have “{t}, Sacrifice 3 Scrap: Create a Ship artifact vehicle token with Crew 3 and power and toughness equal to this creature’s toughness.”
0
87 Undercover Reporter Blue Common 1{u} Creature – Human Rogue 0 1 Whenever a creature with power 6 or greater attacks, you may sacrifice Undercover Reporter. If you do, draw 2 cards. 0
88 Apprentice Swordsman Black Common 2{1}{b} Creature – Human Warrior 2 1 Bushido 2

Whenever Apprentice Swordsman deals combat damage to a player, put a +1/+1 counter on it.
0
89 Arsenal Master Black Uncommon 3{2}{b} Creature – Human Warrior 2 2 Bushido 1
Whenever Arsenal Master is blocked, you may attach target Equipment you control to it
0
90 Attempted Execution Black Uncommon 3{2}{b} Instant Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target [nonlegendary] creature.

Create a Treasure token.
0
91 Blade Betrayal Black Uncommon 2{1}{b} Instant Destroy target [equipped] creature.

Cleave 2BB
0
92 Captain Kuro, of the Thousand Plans Black Rare 2{1}{b} Legendary Creature – Human Pirate 2 1 Whenever a creature you control dies, put a Plan counter on target creature an opponent controls.

You control creatures with Plan counters on them equal to their toughness.
0
93 Conqueror’s Wave Black Rare 4{3}{b} Sorcery Destroy all tokens. 0
94 Covetous Corsair Black None 3{2}{b} Creature – Human Pirate * 3 Covetous Corsair’s power is equal to the number of artifacts you control. 0
95 Cruel Captain Black Uncommon 4{2}{b}{b} Creature – Human Pirate 3 4 Whenever a legendary creature enters the battlefield under your control, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
96 Dark Ambition Black Mythic 5{2}{b}{b}{b} Enchantment Discard a card, lose 3 life: Draw a card. 0
97 Devil Fruit Extraction Black None 2{1}{b} Instant Until end of turn, if target creature you don’t control would die, instead it dies and all Auras attached to that creature attach to target creature you control. 0
98 Devious Deckhand Black Rare 4{3}{b} Creature – Human Pirate 3 4 Whenever you discard a card, draw a card.

Whenever you draw a card, you may put a -1/-1 counter on Devious Deckhand. If you don’t, lose 1 life.
0
99 Devoted Warrior Black Common 4{3}{b} Creature – Human Warrior 3 2 Bushido 1
When Devoted Warrior enters the battlefield, draw a card and lose a life.
0
100 Down the Stairs Black Common 3{2}{b} Instant Destroy target creature with power 3 or less.

Tap target creature.
0
101 Execute the Deceiver Black Uncommon 4{3}{b} Instant This spell costs {1} less for each land that entered the battlefield under target opponent’s control this turn.

Destroy target creature that opponent controls.
0
102 Fatal Slash Black Common 2{1}{b} Sorcery This spells costs {1} less to cast if you control a Warrior.

Destroy target creature with converted mana cost 4 or less.
3 1694207869 on 08 Sep 2023 by dude1818
103 Funkfreed, Tuskblade (Funkfreed, CP9 Pet) Black Rare 3 {2}{b} Legendary Artifact – Zoan Equipment
‑‑‑‑
Legendary Creature – Zoan Elephant
3 6 Equip {3}

Equipped creature has trample.

Whenever equipped creature deals combat damage to a player, you may transform Funkfreed.
‑‑‑‑
Trample

Whenever Funkfreed deals combat damage to a player, destroy target artifact or enchantment that player controls.
0
104 Gecko Moria, Shadow Master Black Rare 6{4}{b}{b} Legendary Creature – Wizard Pirate 3 4 {2}{b}{b}, {t}, Exile any number of creature cards from graveyards: make a 2/2 Zombie creature token with the same abilities as target creature with converted mana cost less than or equal to the number of creatures exiled. 0
105 Grave Minion Black Rare 4{3}{b} Creature – Zombie 1 1 When this creature enters the battlefield, create a Treasure token.

Whenever another nontoken creature you control dies, create a copy of this creature, except it doesn’t have this ability.
0
106 Greedy Rogue Black Uncommon 3{2}{b} Creature – Human Pirate Rogue 2 1 Whenever an opponent draws their second card in a turn, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
107 Katana Historian Black Common 2{1}{b} Creature – Human Warrior 2 2 As long as you control a legendary permanent, Katana Historian has Bushido 2. 0
108 Morganeer Black Common 3{2}{b} Enchantment – Aura Enchant creature

Enchanted creature has “{t}, {1}{b}, Sacrifice a creature: this creature gets +3/+3 until end of turn.
0
109 Moria’s Servant Black None 1{b} Creature – Zombie 3 1 When Moria’s Servant enters the battlefield, discard a card. 0
110 Moria’s Thrall Black Common 1{b} Creature – Zombie 1 1 When Moria’s Thrall dies, create a 2/2 black Zombie creature token with decayed. 1 1680532260 on 03 Apr 2023 by Carnoraptor
111 Oars, Shadow-Strengthened Black Uncommon 7{5}{b}{b} Legendary Creature – Demon Zombie 8 6 Menace, Trample 0
112 Pirate Hunter’s Admirer Black Common 1{b} Creature – Human Warrior 1 1 Bushido 1

If you control a creature named Zoro, Pirate Hunter’s Admirer gets +1/+0 and haste.
0
113 Ryuma, the Animated Black Mythic 5{3}{b}{b} Legendary Creature – Zombie Samurai 4 3 Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Other Warriors and Samurai you control have Bushido 2.
0
114 Saint Charlos, the Infantile Black Uncommon 3{2}{b} Legendary Creature – Human Noble 1 1 At the beginning of your upkeep, sacrifice a creature. If you don’t, sacrifice Saint Charlos, the Infantile.

If Saint Charlos would be dealt damage by a creature blocking it, it doesn’t take that damage and you create a 3/3 white Human Marine creature token.
0
115 Sensei Lord Black Rare 3{1}{b}{b} Creature – Human Warrior Advisor 1 2 Bushido 2
Whenever a creature with Bushido deals combat damage to a player, draw a card.
0
116 Shadow Sap Black Rare 4{2}{b}{b} Instant As an additional cost to cast this card, sacrifice a creature.

Create a copy of the sacrificed creature, except it’s a Zombie in addition to its other types and has power and toughness equal to target creature you don’t control’s plus the sacrificed creature’s. Put 2 -1/-1 counters on the targeted creature you don’t control.
0
117 Shady Broker Black Uncommon 2{1}{b} Creature – Human Rogue 2 1 Whenever an opponent draws their second card per turn, create a Treasure token. 0
118 Sheer Boredom Black Rare 4{3}{b} Sorcery Destroy all artifacts. 0
119 Shusui Black Mythic 6{5}{b} Legendary Artifact – Equipment Equip Warrior {4}
Equip Samurai {4}

Equipped creature gets +4/+2 and deathtouch.

Whenever equipped creature deals combat damage, you may draw that many cards.
0
120 Solemn Hunter Black Common 2{1}{b} Creature – Human Warrior As long as Solemn Hunter is equipped, it has vigilance. 0
121 Spandam, Half-Masked Fool Black Uncommon 3{1}{b}{b} Legendary Creature – Human Noble 1 3 Creatures get -1/-1. 0
122 Tragic Backstory Black Rare 3{2}{b} Sorcery As an additional cost to cast Tragic Backstory, sacrifice a Homeland.

Search your library for a legendary creature with converted mana cost X or less, where X is the number of creatures you control, and put it on the battlefield tapped.
0
123 Underground Weaponsmith Black Uncommon 2{1}{b} Creature – Human Artificer 0 2 Equipment you cast costs {1} less to cast. 0
124 Underhanded Fraud Black Common 1{b} Creature – Human Warrior 0 1 Bushido 1
Whenever Underhanded Fraud deals combat damage to a player, that player loses 1 life.
0
125 Usopp, the Craven Black Rare 2{1}{b} Legendary Creature – Human Coward 0 2 Usopp, the Craven can’t attack or block alone.

{t}: Create Brave Warrior of the Sea, a legendary 4/4 Hero Illusion creature token with “When this creature is chosen as the target of a spell or ability, sacrifice it.” and “When this creature is blocked, sacrifice it.”
1 1680291353 on 31 Mar 2023 by Carnoraptor
126 Utter Defeat Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant creature

Enchanted creature has base power and toughness 1/1 and loses all abilities.
0
127 Vain Privateer Black Common 3{2}{b} Creature – Human Pirate 2 2 Whenever you discard a card, each opponent loses 1 life. 0
128 Void Century Black Rare 4{2}{b}{b} Sorcery Until the endstep of your next turn, turns consist only of an upkeep step and an endstep.

Until the endstep of your next turn, players can’t cast spells or activate abilities.
0
129 Wano Traveler Black Common 2{1}{b} Creature – Human Samurai 1 2 Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0
130 Way of the Blade Black Rare 4{3}{b} Enchantment Whenever an equipped creature you control is blocked, put a +1/+1 counter on it. 0
131 36 Pound Phoenix Red Common 5{3}{r}{r} Instant Technique: Roronoa Zoro (If you control a creature with Roronoa Zoro in its name, this spell costs {2} less)

36 Pound Phoenix deals 6 damage to target creature or planeswalker.
0
132 Absolute Resolve Red Mythic 4{1}{r}{r}{r} Enchantment – Aura Enchant creature

If enchanted creature would take damage, prevent that damage and put a +1/+1 counter on enchanted creature.
0
133 Aspiring Fan Red Uncommon 2{1}{r} Creature – Human Pirate Whenever you cast a spell with Technique, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
134 Battle Franky Armory Red None 4{3}{r} Artifact {1}{r}, {t}: Put an Ingenuity counter on Battle Franky Armory, then create a 0/0 Battle Franky vehicle token with “Crew 3” and “As long as you control a creature named Franky, this card is an artifact creature.”

Vehicles named Battle Franky enter the battlefield with a number of +1/+1 counters equal to the number of Ingenuity counters in Battle Franky Armory.
0
135 Chaotic Zoo Red Uncommon 4{3}{r} Enchantment Whenever a Zoan enters the battlefield under your control, create a Treasure token.

Zoans you control get +1/+0.
0
136 Coin-Craven Cook Red Rare 4{3}{r} Creature – Human Cook 2 4 Whenever you create a Treasure token, you may discard a card. If you do, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
137 Cola Overdrive Red Common 2{r}{r} Instant Target artifact gets +4/+2 and haste until end of turn. 0
138 Conqueror’s Blast Red Rare 2{x}{r}{r} Instant Tap X target creatures. If X is greater than 4, destroy those creatures instead. 0
139 Crazed Matey Red Common 3{2}{r} Creature – Human Pirate 1 1 Whenever you discard a card, put a +1/+1 counter on Crazed Matey. This triggers only once per turn. 0
140 Dawn of a Dream Red Rare 5{2}{r}{r}{r} Sorcery Put a Plot counter on target creature. (A Plot counter grants a creature indestructible and “this card can’t be exiled.”) 0
141 Deranged Powder Monkey Red Common 3{2}{r} Creature – Human Pirate 2 1 Whenever you discard a card, Deranged Powder Monkey deals 1 damage to any target. 0
142 Execration Red Common 3{2}{r} Enchantment – Aura Enchant Marine

You control enchanted creature. Enchanted creature loses the Marine creature type and is a Pirate in addition to its other creature types.
0
143 Fake Straw Hat Pirates Red Rare 3{1}{r}{r} Human Pirate – Creature 2 2 Menace

Fake straw Hat Pirates count as Roronoa Zoro, Monkey D. Luffy, Sanji, Chopper, Nami, Usopp, Franky, and Nico Robin.
0
144 Final Strike Red Uncommon 4{3}{r} Sorcery Until end of turn, whenever a Technique you control deals damage, it deals double that damage instead. 0
145 Gomu Gomu no Boh Red Rare 5{4}{r} Instant Technique: Monkey D. Luffy (If you control a creature with Monkey D. Luffy in its name, this spell costs {2} less)

Until the end of your next turn:
-If you would draw a card, instead gain {r}. You don’t lose this mana as steps and phases and turns end.
-You and creatures you control gain hexproof until end of turn
-You can’t play spells
-You can’t lose or gain life
0
146 Gomu Gomu no Gatling Red Common 5{3}{r}{r} Instant Technique: Monkey D. Luffy (If you control a creature with Monkey D. Luffy in its name, this spell costs {2} less to cast)

Gomu Gomu no Gatling deals 5 damage divided as you like among any number of target creatures.
0
147 Gomu Gomu no Gigant Pistol Red Uncommon 6{4}{r}{r} Instant Technique: Monkey D. Luffy (If you control a creature with Monkey D. Luffy in its name, this spell costs {2} less)

Destroy target permanent.
0
148 Gomu Gomu no Jet Gatling Red Uncommon 6{4}{r}{r} Instant Technique: Monkey D. Luffy (If you control a creature with Monkey D. Luffy in its name, this spell costs {2} less)

Split Second

Gomu Gomu no Jet Gatling deals 6 damage divided any way you choose among any number of targets.
0
149 Gomu Gomu no Jet Pistol Red Uncommon 3{2}{r} Instant Technique: Monkey D. Luffy (If you control a creature with Monkey D. Luffy in its name, this spell costs {2} less)

Split Second

Gomu Gomu no Jet Pistol deals 3 damage to any target.
0
150 Gomu Gomu no Pistol Red Common 3{2}{r} Instant Technique: Monkey D. Luffy (If you control a creature with Monkey D. Luffy in its name, this spell costs {2} less)

Gomu Gomu no Pistol deals 4 damage to any target.
0
151 Harsh Cannonade Red Rare 5{3}{r}{r} Enchantment Discard a card: Harsh Cannonade deals 2 damage to any target. 0
152 Loyal Crewmate Red Rare 4{3}{r} Creature – Human Pirate 1 1 When Loyal Crewmate enters the battlefield, it deals 2 damage to any target.

Whenever a nontoken source you control deals noncombat damage to a player, create a copy of Loyal Crewmate, except it doesn’t have this ability (a copy of a creature is a token).
0
153 Malicious Scoundrel Red Common 2{r}{r} Creature – Human Pirate Whenever Malicious Scoundrel deals combat damage to a player, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
154 Merciless Quartermaster Red Rare 4{2}{r}{r} Creature – Human Pirate 4 4 Whenever you Plunder, draw a card. 0
155 Monkey D. Luffy, Gear Second Red None 5{3}{r}{r} Legendary Creature – Human Pirate 6 3 Haste, First Strike

Monkey D. Luffy, Gear Second enters the battlefield with 3 Stamina counters.

Limits Broken — At the beginning of your upkeep, remove a Stamina counter from Monkey D. Luffy. If you don’t, sacrifice it and you may search your library for a card named Monkey D. Luffy, Straw Hat, then shuffle your library.

Evolved Technique — When Monkey D. Luffy attacks, you may draw a card. If you do, discard a card.
0
156 Monkey D. Luffy, Gear Third Red None 5{3}{r}{r} Legendary Creature – Human Pirate 4 3 Haste

When Monkey D. Luffy, Gear Third enters the battlefield, put 3 Stamina counters on it.

Limits Broken — At the beginning of your upkeep, remove a Stamina counter from Monkey D. Luffy. If you don’t, sacrifice it and you may search your library for a card named Monkey D. Luffy, Straw Hat, and cast it without paying its mana cost. Then shuffle your library.

Gomu Gomu no Gigant Pistol — At the beginning of combat on your turn, you may remove a Stamina counter from Monkey D. Luffy. If you do, double its power until end of turn. Activate this ability only once per turn.
0
157 Monkey D. Luffy, Straw Hat Red Mythic 3{1} {r} {r} Legendary Creature – Human Pirate 4 3 When Monkey D. Luffy, Straw Hat enters the battlefield, if you didn’t cast it from your hand, tap it. It doesn’t untap during your next upkeep.

Whenever a Pirate enters the battlefield under your control, put a +1/+1 counter on Monkey D. Luffy.

Pirates you control have haste.
0
158 Onigiri Red Common 3{2}{r} Instant Technique: Roronoa Zoro (If you control a creature with Roronoa Zoro in its name, this spell costs {2} less)

Onigiri deals 3 damage to any target.

Draw a card.
0
159 Paragon of Technique Red Uncommon 4{2}{r}{r} Creature – Human Pirate Wizard 2 2 Whenever you cast an instant or sorcery spell, Plunder (You may discard a card. If you do, draw a card. If you don’t, create a Treasure token.). 0
160 Portgas D. Ace, the Fire-Fist Red Rare 4{2}{r}{r} Legendary Creature – Human Elemental Pirate 4 3 Whenever a red source you control deals noncombat damage, instead it deals that much damage plus 1.

Protection from non-blue combat damage.

{1}{r}{r}: Target Pirate gains “{t}: This card deals 1 damage to target creature” until end of turn.
3 1680414544 on 02 Apr 2023 by Carnoraptor
161 Reptilian Savage (Lizard Regent) Red Common 3 {2}{r} Creature – Zoan Lizard Human
‑‑‑‑
Creature – Zoan Lizard Beast
2
‑‑‑‑
4
2
‑‑‑‑
4
{r}: Reptilian Savage gets +1/+0 until end of turn.

Form Shift {4}{r}{r} ({4}{r}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
{r}{r}: Lizard Regent gets +X/+0 until end of turn, where X is its power.

Form Shift {r}{r} ({r}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
162 Shattered Blades Red None 3{2}{r} Sorcery Destroy up to 2 target artifacts.
Create a Treasure token.
0
163 Spined Sentinel (Porcupine Bastion) Red None 3 {2}{r} Creature – Zoan Porcupine Human
‑‑‑‑
Creature – Zoan Porcupine Beast
2
‑‑‑‑
3
4
‑‑‑‑
7
Whenever Spined Sentinel blocks, it deals damage equal to its power to target creature it’s blocking.

Form Shift {5}{r} ({5}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Whenever Porcupine Bastion blocks, it deals damage equal to its power to each attacking creature.

Form Shift {2}{r} ({2}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
164 Squat Brawler (Raging Boar) Red None 4 {3}{r} Creature – Zoan Boar Human
‑‑‑‑
Creature – Zoan Boar Beast
4
‑‑‑‑
6
3
‑‑‑‑
5
Haste, trample

Whenever Raging Boar enters the battlefield or transforms, it fights target creature.

Form Shift {4}{r} ({4}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Haste, trample

Whenever Raging Boar deals combat damage to a player, it fights target creature.

Form Shift {3}{r} ({3}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
165 Vitality Hormones Red Rare 3{1}{r}{r} Instant Lose half of your life total, rounded down.

Take an extra turn after this one.
0
166 A Hero’s Origin Green Common 3{2}{g} Sorcery Search your library for a Homeland and put it onto the battlefield, then shuffle.

Draw a card.
0
167 A Whole World to Explore Green Rare 8{6}{g}{g} Sorcery Voyage 10

You may put any number of lands from your hand onto the battlefield tapped.
0
168 Absurd Discovery Green Uncommon 3{2}{g} Sorcery Until end of turn, whenever a nonbasic land enters the battlefield under your control, draw a card.

Voyage 5.
0
169 Avian Scoundrel (Feathered Menace) Green Common 3 {2}{g} Creature – Zoan Human Pirate
‑‑‑‑
Creature – Zoan Bird Beast
2
‑‑‑‑
4
2
‑‑‑‑
5
Reach

Whenever Avian Scoundrel deals combat damage to a player, you may destroy target artifact or creature with flying that player controls.

Form Shift {3}{g} ({3}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Flying

When Feathered Menace transforms, it gets +3/+0 until end of turn.

Form Shift {1}{g} ({1}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
170 Baratie Chef Green Rare 4{3}{g} Creature – Human 1 1 Whenever you sacrifice a Food token, gain 2 life.

Whenever a Food token enters the battlefield, create a copy of this card, except it doesn’t have this ability.
0
171 Baratie Dishwasher Green Common 2{1}{g} Creature – Human Chef 0 1 {t}: Add {2}. Activate only if you’ve activated the ability of a Food token this turn. 0
172 Beastly Wilds Green Rare 5{3}{g}{g} Enchantment Whenever a Zoan enters the battlefield under your control, draw a card.

Form Shift abilities you activate cost {1} less to activate.
0
173 Brogy, Giant Captain Green Rare 6{4}{g}{g} Legendary Creature – Giant Pirate 4 6 Partner with Dorry, Giant Captain (When this creature enters the battlefield, target player may put Dorry, Giant Captain into their hand from their library, then shuffle.)

Whenever a Pirate enters the battlefield under your control, Brogy fights target Pirate you control.
0
174 Bustling Town Green Uncommon 3{2}{g} Enchantment – Aura Enchant land

Enchanted land has “{t}: Add X mana of any color, where X is the number of creatures that Originate from this land.”
0
175 Character Development Green Rare 3{2}{g} Sorcery Search your library for a legendary creature with the same canon name (the canon name of a creature is the name before the comma) as target legendary creature you control. Until end of turn, that target creature has “{t}, Sacrifice this creature: Cards in your hand that have the same canon name as this creature cost {5} less to cast until end of turn.” 0
176 Chelonian Shieldbearer (Shelled Sentinel) Green Uncommon 4 {3}{g} Creature – Zoan Turtle Human
‑‑‑‑
Creature – Zoan Turtle Beast
1
‑‑‑‑
1
5
‑‑‑‑
7
Hexproof, defender

{g}{g}, {t}: Target creature you control gains hexproof until end of turn.

Form Shift {4}{g}{g} ({4}{g}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Defender

Transformed creatures you control have hexproof.

Form Shift {2}{g} ({2}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
177 Collective Dream Green Rare 5{4}{g} Enchantment Collective Dream enters the battlefield with a Dream counter for each Homeland you control.

Whenever a Homeland enters the battlefield under your control or a land becomes a Homeland, put a Dream counter on Collective Dream.

At the beginning of your upkeep, if Collective Dream has at least 10 Dream counters on it, you win the game.
0
178 Cultivator Corps Green Uncommon 3{2}{g} Creature – Human 2 2 Homelands you control have “{t}: Add {u}{g}. Spend this mana only to cast creature spells.” 0
179 Dalton, Sakura Guardian (Dalton, the Stampede) Green Common 4 {3}{g} Legendary Creature – Zoan Bird
‑‑‑‑
Legendary Creature – Zoan Aurochs Beast
5
‑‑‑‑
7
5
‑‑‑‑
7
Trample

{t}: Add {g}{g}

Form Shift {3}{g}{g} ({3}{g}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Creatures you control have trample.

Form Shift {1}{g} ({1}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
180 Diable Jambe Green Uncommon 3{2}{g} Enchantment – Aura Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Technique: Sanji (If you control a creature with Sanji in its name, this spell costs {2} less)

Enchanted creature gets +3/+3 and has "{r}: This creature gains +1/+0 until end of turn".
0
181 Dorry, Giant Captain Green Rare 6{4}{g}{g} Legendary Creature – Giant Pirate 5 5 Partner with Brogy, Giant Captain (When this creature enters the battlefield, target player may put Brogy, Giant Captain into their hand from their library, then shuffle.)

Whenever Dorry is dealt damage by a Pirate, draw a card.
0
182 Flashback Green Common 2{1}{g} Sorcery Search your library for a Homeland, put it into your hand, then shuffle.

Flashback {3}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
183 Friendly Reptile (Lordly Iguana) Green Common 3 {2}{g} Creature – Zoan Lizard Human
‑‑‑‑
Creature – Zoan Lizard Beast
2
‑‑‑‑
4
4
‑‑‑‑
6
Humans you cast cost {1} less to cast.

Form Shift {3}{g}{g} ({3}{g}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Whenever a Human enters the battlefield under your control, you may transform it.

Form Shift {1}{g} ({1}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
184 Gilded Southbird Green Common 1{g} Creature – Bird 1 1 When Gilded Southbird enters the battlefield, create a Food token.

Whenever you sacrifice a Food token, add one mana of any color. Spend this mana only to cast creature spells.
0
185 Grand Journey Green Uncommon 4{3}{g} Legendary Sorcery Voyage X, where X is the number of legendary permanents you control. 0
186 Hulking Zoan Green Uncommon 4{2}{g}{g} Creature – Zoan Beast 7 6 Originate Nonbasic Land

Trample

When Hulking Zoan dies, sacrifice its Origin.
0
187 Johnny and Yosaku, Ex-Hunters Green Uncommon 4{2}{g}{g} Legendary Creature – Human 3 3 When Johnny and Yosaku, Ex-Hunters enters the battlefield, choose one:
-Create 3 Food tokens
-Create 2 Treasure tokens
0
188 Local Militia Green Common 3{2}{g} Creature – Human Soldier 1 3 Originate basic land

Defender

This creature’s Origin has “{t}: Creatures that Originate from this land get +0/+2.”
0
189 Lotus Southbird Green Uncommon 1{g} Creature – Bird 1 2 Whenever a land you control becomes an Origin, add one mana of any color. 0
190 Primal Purity Green None 5{3}{g}{g} Enchantment Whenever an artifact token enters the battlefield under an opponent’s control, that opponent sacrifices it. 0
191 Rumble Ball Green Common 1{g} Instant Target creature gets +3/+3 and trample until end of turn. At the beginning of the next endstep, tap that creature and put a Stun counter on it. 1 1680292477 on 31 Mar 2023 by Carnoraptor
192 Scurrying Coward (Monstrous Rat) Green Common 2 {1}{g} Creature – Zoan Rat Human
‑‑‑‑
Creature – Zoan Rat Beast
1
‑‑‑‑
3
1
‑‑‑‑
4
When Scurrying Coward enters the battlefield or is transformed into, prevent all combat damage that would be dealt until your next endstep.

Form Shift {2}{g}{g} ({2}{g}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
You may activate Form Shift abilities at instant speed.

Form Shift {1}{g} ({1}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
193 Seeking Southbird Green Rare 3{2}{g} Creature – Bird 3 2 Flying, vigilance

You may play an additional land on each of your turns.
0
194 Shandian Warrior Green Common 2{1}{g} Creature – Skypeian Warrior 2 2 Reach 0
195 Simian Beast Tamer (Primate Monarch) Green Uncommon 2 {1}{g} Creature – Zoan Ape Human
‑‑‑‑
Creature – Zoan Ape Beast
2
‑‑‑‑
4
2
‑‑‑‑
3
Beast spells you cast can’t be countered.

Form Shift {3}{g} ({3}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Human spells you cast can’t be countered.

Form Shift {2}{g} ({2}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
196 Southbirds of Paradise Green Rare 1{g} Creature – Bird 0 1 {t}: Look at the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, put it on the bottom of your library. 0
197 Starving Traveler (Ravenous Rhino) Green Uncommon 2 {1}{g} Creature – Zoan Rhino Human
‑‑‑‑
Creature – Zoan Rhino Beast
1
‑‑‑‑
5
2
‑‑‑‑
4
Sacrifice a Food: Transform Starving Traveler.

Form Shift {2}{g} ({2}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Sacrifice a Food: Ravenous Rhino gets +2/+2 until end of turn.

Form Shift {2}{g} ({2}{g}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
198 Steadfast Settler Green Rare 4{3}{g} Creature – Human Scout Lands enter the battlefield untapped. 0
199 Usopp's Pirates Green Common 3{2}{g} Instant Create 3 1/1 white Child Pirate creature tokens with first strike named Usopp Crewmate. 0
200 Verse Hunt Green Uncommon 3{2}{g} Sorcery – Skypeian As an additional cost to cast this spell, sacrifice a land.

Search your library for two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
0
201 Voracious Green None 3{2}{g} Enchantment – Aura Enchant creature

Sacrifice a Food token: enchanted creature gets +1/+1.
0
202 Wizened Farmer Green Common 1{g} Creature – Human Citizen 0 2 Originate Basic Land

{t}, Tap this creature’s Origin: Create a Food token.
0
203 Aokiji, Lazy Justice Multicolour Mythic 8{6}{w}{u} Legendary Creature – Human Elemental Marine 7 8 Whenever a Marine enters the battlefield under your control, untap each creature you control.

During your endstep, if you cast no spells this turn, draw 2 cards.
0
204 Calculated Justice Multicolour None 4{2}{w}{u} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, you may have target creature phase out. This ability triggers only once per turn.
0
205 Garp, Navy Vice Admiral Multicolour None 6{3}{u}{u}{w} Legendary Creature – Human Marine 6 5 Reach, Mentor

When Garp, Navy Vice Admiral enters the battlefield, create a 4/3 Helmeppo token and a 3/4 Koby creature token.
0
206 Marine Supplier Multicolour None 3{1}{w}{u} Creature – Human Marine 1 2 Marines you control enter the battlefield with an additional +1/+1 counter. 0
207 Military Strength Multicolour Uncommon 4{2}{w}{u} Sorcery – Marine Search your library for a Marine, reveal it, put it into your hand, then shuffle.

Until end of turn, Marines you cast cost {2} less to cast.
0
208 Momonga, G-1 Vice Admiral Multicolour Uncommon 5{3}{w}{u} Legendary Creature – Human Marine 4 5 {u}{u}, {t}, Sacrifice X Marines: Counter target spell with converted mana cost X. 0
209 Sengoku, Reigning Justice Multicolour Mythic 11{8}{w}{w}{u} Legendary Creature – Human Avatar Marine 11 11 Lifelink, Enlist, Mentor

Convoke for Marines

Whenever a nontoken Marine enters the battlefield under your control, create a 1/1 Marine creature token.

Tap 3 Marines you control: Draw a card.
0
210 The Rank and File Multicolour Common 2{x}{u}{w} Sorcery Create X 1/1 Human Marine creature tokens. 0
211 Vice Admiral Multicolour None 3{1}{u}{w} Creature – Marine 3 3 When Vice Admiral enters the battlefield, Conscript 1, then untap each creature you control. 0
212 Warlord of the Sea Multicolour None 3{1}{w}{u} Enchantment – Aura Enchant legendary creature or creature with power greater than the number of creatures currently on the battlefield.

Enchanted creature has protection from Marines.

Enchanted creature can only be blocked by nonlegendary creatures if 3 or more creatures are blocking it (the 3 can include nonlegendary creatures as long as the blockers total 3 or more)
0
213 Arlong, the Terror of the East Multicolour None 3{1}{u}{b} Legendary Creature – Fishman Pirate Fishmen you control get +1/+1.

Humans you control get -1/-1.

When a Fishman you control destroys or deals enough damage to destroy a Human, draw a card.
0
214 Corrupt Marine Captain Multicolour None 4{2}{u}{b} Creature – Human Marine 3 3 When Corrupt Marine Captain enters the battlefield, draw 2 cards and lose 2 life. 0
215 Delirious Justice Multicolour None 4{2}{u}{b} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield, it’s controller mills 3 cards.
0
216 Dos Fleurs: Grab Multicolour None 4{2}{u}{b} Instant Technique: Nico Robin

If Dos Fleurs: Grab targets a creature named Franky, Town Streaker, Franky’s controller’s life total becomes 1.

Tap target creature. It doesn’t untap during it’s controller’s next upkeep.
0
217 Franky, Town Streaker Multicolour None 3{1}{u}{b} Legendary Creature – Cyborg Pirate 2 2 Menace, Shroud

"Take the children inside! Don't let them see the pervert!" -Water Seven citizen
0
218 Ms. All Sunday, Enigma Multicolour None 3{1}{b}{u} Legendary Creature – Human Rogue 2 2 Whenever an artifact enters the battlefield under your control, draw a card. If you do, discard a card. If you don’t discard a nonland card, lose 1 life. 0
219 Blackbeard, the Avaricious Multicolour Mythic 5{3}{b}{r} Legendary Creature – Human Elemental Pirate 8 7 Whenever you discard a card, you may sacrifice an artifact. If you do, Plunder and lose 1 life.

{1}{b}{r}, {t}: Discard your hand, then draw 3 cards.
0
220 Color of Armament Multicolour None 4{2}{r}{b} Enchantment – Aura Enchant creature

Enchanted creature ignores protection and indestructible.

Whenever enchanted creature attacks, you may add {r}{b} (You still lose this mana when the phase ends). If you don’t, enchanted creature gets +4/+4.
0
221 Complacent King Multicolour None 4{2}{b}{r} Creature – Human Noble 2 4 When Plundering, you may choose both options. 1 1694635141 on 13 Sep 2023 by Carnoraptor
222 Davy Back Fight Multicolour None 4{1}{r}{b}{b} Sorcery Target creature you control fights target creature you don’t control of your opponent’s choice. Repeat this three times.

Whenever a creature would die this turn, instead return it to the battlefield under the control of the player that controls the source that destroyed it.
0
223 Eustass Kid, Steel Rage Multicolour Rare 5{3}{r}{b} Legendary Creature – Human Pirate 2 4 Haste

Whenever Eustass Kid, Steel Rage attacks, you may tap any number of Scrap artifacts. Eustass Kid gets +1/+1 until end of turn for each Scrap tapped in this way.
0
224 Pain Relocation Multicolour None 2{r}{b} Instant If target creature would die this turn, instead it doesn’t die and another target creature you control gains -X/-X until end of turn, where X is that creature’s converted mana cost. 0
225 Three Thousand Worlds Multicolour None 6{4}{b}{r} Instant Technique: Roronoa Zoro (If you control a creature with Roronoa Zoro in its name, this spell costs {2} less)

Three Thousand Worlds deals 5 damage to 3 target creatures.
0
226 Battle for the Refrigerator Multicolour None 4{2}{g}{r} Sorcery Choose Luffy or Sanji:

Luffy: Creatures you control get +2/+2 until end of turn.

Sanji: Create 3 Food tokens.
0
227 Meat! Multicolour None 3{g}{r}{r} Instant Choose one:
-Return target legendary Pirate to your hand from your graveyard
-Target Pirate you control gets +5/+5 until end of turn
-Regenerate target Pirate
0
228 Nola, the Master of the Sky Multicolour None 6{3}{g}{g}{r} Legendary Creature – Snake God 7 7 Trample, reach

Whenever Nola, the Master of the Sky deals combat damage to a player, you may sacrifice a land. If you do, Nola deals 4 damage to any target.
0
229 The Call to Adventure Multicolour None 3{r}{g}{g} Sorcery Search your library for a legendary creature, reveal it, put it into your hand, then shuffle.

Draw a card.
3 1680254711 on 31 Mar 2023 by SecretInfiltrator
230 Tony Tony Chopper, Forest’s Serenity (Tony Tony Chopper, Forest’s Fury) Multicolour Mythic 3 {1}{g}{r} Legendary Creature – Zoan Human Beast
‑‑‑‑
Legendary Creature – Zoan Beast
1
‑‑‑‑
8
3
‑‑‑‑
6
{1}{g}{r}, {t}: Activate another target Zoan’s Form Shift ability without paying its mana cost.

Whenever a Zoan you control transforms, you may put a +1/+1 counter on it. If you do, it fights target creature.

Form Shift {5}{g}{r} ({5}{g}{r}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
Trample

Whenever Tony Tony Chopper, Forest’s Fury attacks, Zoan creatures you control get +1/+0 and trample until end of turn.

Zoan creatures with power less than Tony Tony Chopper’s power cannot have their power decreased.

Form Shift {2}{g}{r}
0
231 Tony Tony Chopper, Monster Point Multicolour None 5{3}{r}{g} Legendary Creature – Reindeer Horror 7 6 Trample, Reach

Tony Tony Chopper, Monster Point attacks every turn if able.

When Tony Tony Chopper, Monster Point attacks it also deals 2 damage to another target creature you control
0
232 World’s Strongest Man Multicolour None 4{2}{r}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 for each Aura attached to it.

{2}{r}, Discard X cards: Enchanted creature deals X damage to target creature. If X is greater than enchanted creature’s power, X is instead equal to enchanted creature’s power.
0
233 Proper Manners Multicolour None 3{1}{w}{g} Enchantment Activated abilities of Food tokens you control cost {1} less to activate. 0
234 Rumbar Pirates Multicolour None 4{2}{w}{g} Creature – Human Pirate 4 4 When Rumbar Pirates dies, search your library for a Skeleton Bard and put it on the battlefield tapped. 0
235 Tony Tony Chopper, Tanuki Doctor Multicolour None 3{1}{w}{g} Legendary Creature – Reindeer Human Cleric 1 3 {2}{w}{g}: Regenerate target creature. Activate this ability only once per turn.
{t}: Gain 2 life.
0
236 Tranquil Justice Multicolour None 4{2}{w}{g} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature enters the battlefield under your control, you gain 2 life.
0
237 Zeff, Baratie Head Chef Multicolour None 5{3}{g}{w} Legendary Creature – Human 5 4 Trample

Whenever Zeff, Baratie Head Chef deals combat damage to a player, create a Food token.

Food tokens you control have “{t}, tap an untapped Food token you control: add one mana of any color”.
0
238 Blademaster Savant Multicolour Uncommon 3{1}{w}{b} Creature – Human Warrior 3 3 When paying an Equip cost to attach an Equipment to a creature, pay {1} less for each level of Bushido that creature has (minimum 1). 0
239 Brook, Skeleton Soloist Multicolour Rare 3{1}{w}{b} Legendary Creature – Skeleton Pirate Bard 2 2 Double Strike, haste

When Brook, Skeleton Soloist enters the battlefield, you gain 3 life.

Whenever a Pirate you control dies, Brook phases out.
0
240 Crocodile, Desert King Multicolour None 6{4}{w}{b} Legendary Creature – Elemental Pirate 4 6 Deathtouch, Protection from non-blue combat damage

Oasis Dehydration- {1}{w}{b}, {t}, Target land becomes a Desert for as long as Crocodile, Master of the Sand is on the battlefield. (A Desert is a land with subtype desert that has "{t}: add {1} to your mana pool and {t}: Desert deals 1 damage to target attacking creature.")
0
241 Natural Justice Multicolour None 4{2}{w}{b} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
Whenever a creature you control attacks alone, put a +1/+1 counter on it.
2 1693807812 on 04 Sep 2023 by SecretInfiltrator
242 Swordsman’s Shame Multicolour None 3{1}{w}{b} Instant If target creature would die this turn, instead put two -1/-1 counters on it. It gains “At the beginning of your upkeep, you may remove a -1/-1 counter from this creature. If you don’t, put a +1/+1 counter on this creature.” 0
243 The Execution of the Pirate King Multicolour None 3{1}{w}{b} Instant Destroy target creature. If that card was legendary, exile it instead. 0
244 World’s Greatest Swordsman Multicolour None 4{w}{w}{b}{b} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1 for each Equipment attached to it.

{2}{w}{b} Enchanted creature deals damage to any target equal to its power. You lose life equal to the amount of damage dealt in this way.
0
245 Kaku, Reborn Ungulate Multicolour None 4{2}{b}{g} Legendary Creature – Human Beast Warrior 3 3 Reach

Kaku, Reborn Ungulate can block 2 additional creatures.

Kaku has deathtouch as long as it’s attacking.
0
246 Rob Lucci, CP9 Vanguard (Rob Lucci, Bloodthirsty Beast) Multicolour None 4 {2}{g}{b} Legendary Creature – Zoan Cat Human
‑‑‑‑
Legendary Creature – Zoan Cat Beast
3
‑‑‑‑
5
2
‑‑‑‑
5
Deathtouch

Whenever Rob Lucci, CP9 Vanguard deals combat damage to a player, that player discards a card.

Form Shift {3}{g}{b} ({3}{g}{b}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
‑‑‑‑
When Rob Lucci, Bloodthirsty Beast transforms, choose one:
-Put a Trample counter on it.
-Put a Vigilance counter on it.
-Put a +1/+1 counter on it.

Form Shift {2}{g}{b} ({2}{g}{b}: Transform this card. If this card is transforming into a Human, draw a card. Otherwise, put a +1/+1 card on this card. Form Shift only as a sorcery.)
0
247 Bon Voyage Multicolour None 2{x}{u}{g} Sorcery Voyage X (Reveal the top X cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. ) 0
248 Color of Observation Multicolour None 4{2}{u}{g} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks, you may search your library for a basic land. If you don’t, enchanted creature gets +1/+1 until end of turn.
0
249 East Blue Multicolour None 5{3}{g}{u} Enchantment Creatures you control get +1/+1 for each Homeland you control. 0
250 Island Whale Multicolour None 5{3}{u}{g} Land Creature – Island Whale 3 6 (Island Whale isn’t a spell, it’s affected by summoning sickness, and it has “{t}: Add {u})

When Island Whale is tapped for mana, it adds an additional {g}.
0
251 Land Ho! Multicolour None 4{2}{u}{g} Sorcery Voyage 6 (Reveal the top 6 cards of your library. Put all lands revealed in this way into your hand, and put the rest of the cards on the bottom of your library in a random order. )
Until end of turn, whenever a land enters the battlefield under your control, draw a card.
0
252 Masterful Navigation Multicolour None 4{2}{u}{g} Sorcery Technique: Nami (If you control a creature with Nami in its name, this spell costs {2} less)

Search your library for two basic land cards, put one of them on the battlefield tapped and one of them in your hand, then shuffle your library.
0
253 Noland, the Erudite Multicolour None 5{3}{g}{u} Legendary Creature – Human Scout 2 4 Whenever a nonbasic land enters the battlefield under your control or a land you control becomes a Homeland, put a +1/+1 counter on Noland, the Erudite, then you may Voyage X, where X is Noland’s power. If you don’t, draw a card. 0
254 Stuffy Historian Multicolour None 3{1}{u}{g} Creature – Human Advisor 1 3 Whenever a non-Homeland land you control becomes a Homeland, draw a card. 0
255 Battle Augments Multicolour None 4{2}{u}{r} Enchantment – Aura Enchant vehicle

Enchanted vehicle gets +2/+2 and “{t}: This vehicle deals damage to target creature equal to its power. Activate only if enchanted vehicle is an artifact creature."
4 1682379600 on 24 Apr 2023 by zzo38
256 Buggy D. Clown, Genius Jester Multicolour None 3{1}{u}{r} Legendary Creature – Human Clown Pirate 2 2 When Buggy D. Clown, Genius Jester enters the battlefield, search your library for up to 3 cards named Buggy Ball.

Whenever you sacrifice an artifact, Buggy D. Clown deals 1 damage to any target.
0
257 Franky, Robogenius Multicolour None 3{1}{u}{r} Legendary Creature – Cyborg Shipwright 3 2 {t}, Sacrifice a Scrap token: Target Vehicle becomes an artifact creature until end of turn. 0
258 Franky, The Ship Dismantler Multicolour Uncommon 5{3}{u}{r} Legendary Artifact Creature – Cyborg Shipwright 4 2 Kicker: Sacrifice a Vehicle

When Franky, The Ship Dismantler enters the battlefield, if it was kicked, create an amount Scrap tokens equal to the converted mana cost of the sacrificed vehicle.

{1}, {t}, Sacrifice a Vehicle: Create three Treasure tokens or three Scrap tokens.
0
259 Franky, Toms apprentice Multicolour None 4{2}{u}{r} Legendary Artifact Creature – Cyborg Shipwright 3 3 {t}: Target vehicle becomes an artifact creature until end of turn.

{2}{u}{r}, {t}:Put a +1/+1 counter on Franky, Toms apprentice, then create a token named Battle Franky that’s a blue and red vehicle with crew 3 and power and toughness equal to the number of +1/+1 counters on this card.
0
260 Nami, Expert Navigator Multicolour None 2{u}{r} Legendary Creature – Human Pirate Rogue 2 1 If an opponent would create one or more Treasure tokens, instead they create that amount of Treasure minus 1 and you create a Treasure token. 0
261 Nami, the Tempest Bender Multicolour None 4{2} {u} {r} Legendary Creature – Human Pirate Rogue 3 3 Whenever you sacrifice one or more Treasures, create a 1/1 Elemental creature token with flying named thunder ball. 0
262 With a Don! Multicolour None 4{2}{u}{r} Instant Copy target instant or sorcery spell. You may change a number in the spell’s effect by 2. This only affects numbers in numerical characters (e,g, 1, 2, 3). 0
263 Buster Call Multicolour None 6{4}{w}{r} Sorcery – Marine Destroy all nonland permanents. They can’t be regenerated. Create two 3/3 White Marine Ship artifact creature tokens with trample. 0
264 Captain Smoker, the Steel-Lunged Multicolour None 4{2}{w}{r} Legendary Creature – Human Marine 3 5 When Captain Smoker, the Steel-Lunged enters the battlefield, create a Cigar artifact equipment token with Equip {1} and “{1}, sacrifice Cigar: equipped creature gets +1/-1 until end of turn.” attached to Captain Smoker.

Whenever you sacrifice a Cigar token, Captain Smoker deals 2 damage to target creature and you create a Cigar token attached to Captain Smoker.
0
265 Color of the Conqueror Multicolour None 5{3}{w}{r} Enchantment – Aura Enchant creature

Whenever enchanted creature attacks, you may tap all target nonlegendary creatures defending player controls. If you don’t, enchanted creature gets +3/+3 until end of turn.
0
266 Enduring Justice Multicolour None 4{2}{w}{r} Enchantment – Justice (You may only have one Justice on the battlefield at any time)
{t}: Regenerate target creature you control. Put a Stun counter on Enduring Justice.
0
267 Impel Jailbreak Multicolour None 2{x}{x}{w}{r} Enchantment Sacrifice Impel Jailbreak at the beginning of your next endstep.

Each creature in your graveyard have escape. The escape cost is equal to {6}{x}.
0
268 Lieutenant Tashigi, the Sword Studied Multicolour None 3{1}{w}{r} Legendary Creature – Human Marine Equipment you control has “Equipped creature gets +1/+1.” 0
269 Sanji, Horndog Bastard Multicolour None 3{1} {w} {r} Legendary creature – human 1 3 Whenever Sanji, Horndog Bastard gets blocked by or blocks a creature with a woman in its art, create 3 Blood tokens and no combat damage is dealt to either creature. (A creature with a woman in its art is one with a perceptibly feminine appearance. Femboys don’t count.) 0
270 Sogeking, the King of Snipers Multicolour None 5{3}{w}{r} Legendary Creature – Human Archer Noble 4 3 Reach, lifelink

{t}: Sogeking, the King of Snipers deals 3 damage to any target.
0
271 The Five Elders Multicolour None 9{6}{w}{u}{b} Creature – Human Noble 2 5 When The Five Elders enters the battlefield, put a Celestial counter on target creature.

At the beginning of your first main phase, The Five Elders phases out until your next upkeep.

Creatures with Celestial counters on them have indestructible and +2/+2. This ability applies as long as The Five Elders are in your graveyard, on the battlefield, or phased out.

Evoke {3}{w}{u}
0
272 Trafalgar Law, Surgeon of Death Multicolour None 5{2}{w}{u}{b} Legendary Creature – Human Pirate 4 5 {t}: Regenerate target creature. Activate this ability only once per turn.

Whenever you gain life, draw a card.
0
273 Great Pirate Era Multicolour None 3{u}{b}{r} Enchantment – Pirate Pirates get +1/+1 and haste.

Whenever a Pirate enters the battlefield under your control, create a Treasure token.
0
274 Nico Robin, the Archaeologist Multicolour None 4{1}{u}{b}{r} Legendary Creature – Human Pirate 3 4 When Nico Robin, the Archaeologist enters the battlefield, create a Clue token for each artifact on the battlefield.

Whenever you activate the ability of an artifact you control, Nico Robin deals 1 damage to any target.
0
275 Eneru, Lightning Kami Multicolour None 7{4}{w}{g}{r} Legendary Creature – Elemental God 6 7 Flying, First Strike

When Eneru, Lightning Kami deals damage to a player, choose one:
-That player reveals their hand, then discards a card of their choice.
-Search your library for a basic land, put it into your hand, then shuffle.

{r}{r}, {t}: Eneru deals 1 damage to any target.
0
276 Sanji, Baratie Sous Chef Multicolour None 3{r}{g}{w} Legendary Creature – Human Chef 3 4 First Strike, Lifelink
Abilities of Food tokens you control cost {1} less to activate.
Whenever you activate the ability of a food token, gain 1 extra life.
0
277 Sanji, the Blackleg Multicolour None 5{2}{r}{g}{w} Legendary Creature – Human Pirate Chef 4 5 First Strike, Vigilance, Lifelink
Whenever you sacrifice a food token, Sanji, Baratie Sous Chef fights target creature.
{t}: Create a food token.
0
278 The Will of D Multicolour None 4{1}{w}{r}{g} Enchantment Legendary creatures with a “D.” in their name get +1/+1 and Protection from Nonlegendary Creatures. 0
279 Dracule Mihawk, Sword-Saint Multicolour None 8{5}{w}{b}{r} Legendary Creature – Human Warrior 6 8 Double Strike, Vigilance

Dracule Mihawk, Sword-Saint can’t attack unless it’s your only attacker.

{2}{r}{b}: Destroy target permanent.

0
280 Roronoa Zoro, Asura Avatar Multicolour None 5{2}{w}{b}{r} Legendary Creature – Human Pirate Warrior 4 3 Six-Armed Demon God — Whenever Roronoa Zoro, Asura Avatar attacks, create two 3/3 Asura avatar creature tokens tapped and attacking. Sacrifice them at the beginning of the next end step.

{w}{b}{r}: Warriors you control gain deathtouch and lifelink until end of turn. This ability costs {1} more for each Warrior you control.
0
281 Roronoa Zoro, Pirate Hunter Multicolour None 3{w}{b}{r} Legendary Creature – Human Pirate Warrior 3 3 Three-Sword Style — When Roronoa Zoro, Pirate Hunter deals combat damage to a player, you may pay {r}. If you do, it deals 3 damage to any target. 0
282 Roronoa Zoro, Santoryu Paragon Multicolour None 5{2}{w}{b}{r} Legendary Creature – Human Pirate Warrior 3 3 If Roronoa Zoro, Santoryu Paragon is equipped with one equipment cards, it gets +3/+0 and First Strike.

If Roronoa Zoro is equipped with two equipment cards, it gets +3/+0 and Menace.

If Roronoa Zoro is equipped with three equipment cards, it gets +3/+0 and Deathtouch.
0
283 Monkey D. Garp, the Fist Multicolour None 11{8}{w}{u}{r} Legendary Creature – Human Marine 12 12 Haste, Mentor

When Monkey D. Garp, the Fist enters the battlefield, it fights target creature.

Whenever Monkey D. Garp Mentors a creature, that creature gains 2 additional +1/+1 counters and an Apprentice counter.

Whenever a creature with an Apprentice counter dies, Monkey D. Garp phases out.
0
284 Akainu, Absolute Justice Multicolour None 10{6}{w}{u}{b}{r} Legendary Creature – Human Elemental Marine 8 8 Marines you control get +2/+2 and menace.

Whenever Akainu, Absolute Justice enters the battlefield or attacks, untap all creatures you control, then you may exile the top card of your library. You may play that card without paying its mana cost for as long as it remains exiled.
0
285 A Straw Hat’s Dream Multicolour None 15{10}{w}{u}{b}{r}{g} Legendary Sorcery For each of the following you control, this spell costs {2} less: Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook.

For each of the following you don’t control, search your library for a card named such and put it onto the battlefield: Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook.
1 1680420409 on 02 Apr 2023 by Carnoraptor
286 Whitebeard, the World’s Strongest Multicolour None 11{6}{w}{u}{b}{r}{g} Legendary Creature – Human Pirate 11 11 Trample

Pirates you control get +2/+2 and haste.

Whenever one or more pirates you control deals combat damage to a player, draw a card and you may put a Pirate card from your hand onto the battlefield.
0
287 Arlong Crewmate Hybrid None 2{1}{u/b} Creature – Fishman Pirate 2 1 Whenever a Fishman enters the battlefield under your control, create a Treasure token. 0
288 10 Ton Hammer Artifact Uncommon 3{3} Artifact – Equipment Equip {2}

Equipped creature gets +10/+0.

When equipped creature is blocked, unattach this equipment from it.
0
289 Bartholomew Kuma, Human Weapon Artifact None 6{6} Legendary Artifact Creature – Marine Cyborg 6 6 Reflective Paws- {5}, {t}: Choose another target for one of the following:
-Up to 5 damage
-Target spell
-Target ability
0
290 Battle Franky Artifact Common 0 Token Artifact – Vehicle 5 4 Crew 3 0
291 Bounty Board Artifact Rare 2{2} Artifact At the beginning of each upkeep, that player chooses a creature they don’t control. Until the beginning of the next turn, if that creature dies, that player creates Treasure tokens equal to half its power (rounded down). 0
292 Buggy Ball Artifact Common 1{1} Artifact Buggy Ball enters the battlefield tapped.

{t}, Sacrifice Buggy Ball: Buggy Ball deals 1 damage to any target. You may search your library for up to 2 cards named Buggy Ball and put them into your hand.

A deck can have any number of cards named Buggy Ball.
0
293 Cannon Artifact None 3{3} Artifact {3}, {t}, sacrifice Cannon: Cannon deals 6 damage to any target. 0
294 Carpenter’s Hammer Artifact Common 3{3} Artifact – Equipment Equip {2}

Equipped creature gets +1/+1 for each Scrap artifact you control.
0
295 Cat Claws Artifact Common 1{1} Artifact – Equipment Equip {2}

Equipped creature gets +1/+0.

When equipped creature is blocked, you may return it to your hand.
0
296 Dual Katanas Artifact None 2{2} Artifact – Equipment Equip {2}
Equip Warrior {1}

Equipped creature gets +2/+2 and vigilance.
0
297 Explorer’s Journal Artifact None 4{4} Artifact {t}: Add one mana of any color.

{3}, {t}, Sacrifice Explorer’s Journal: Voyage 3.
0
298 Golden Bell Artifact None 4{4} Artifact Whenever a land enters the battlefield under your control, you may sacrifice Golden Bell. If you do, create a number of Treasure tokens equal to the number of lands you control. 0
299 Iron Mace Artifact None 2{2} Artifact – Equipment Equip {2}

Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may put a Stun counter on it. If you do, equipped creature gets +2/+2 until end of turn.
0
300 Jolly Roger Artifact None 3{3} Artifact When Jolly Roger enters the battlefield, choose a color.

Pirates of the chosen color get +2/+2.
0
301 Junk Hulk Artifact None 9{9} Artifact Creature – Scrap Golem 12 8 Trample

When you cast Junk Hulk, you may sacrifice any number of Scrap. Junk Hulk costs {1} less to play for each Scrap sacrificed this way.

Whenever Junk Hulk is dealt damage, prevent that damage and instead put a number of -1/-1 counters on Junk Hulk equal to the prevented damage. Then, create Scrap tokens equal to the prevented damage.
0
302 Log Pose Artifact None 2{2} Artifact Log pose enters the battlefield tapped.

When Log Pose enters the battlefield, search your library for an island and reveal it, then put it into your hand. Shuffle your library.

{t}, sacrifice Log Pose: Search your library for a basic land and reveal it, then put it into your hand. Shuffle your library.
2 1680285502 on 31 Mar 2023 by Sturt
303 Mihawk’s Kogatana Artifact None 1{1} Legendary Artifact – Equipment Equip {2}

Equipped creature gets -3/-0 and “Whenever this creature deals combat damage to a player, draw a card.”
0
304 Nakuri Swords Artifact None 2{2} Artifact – Equipment Equip {3}

Whenever equipped creature attacks, it gets +1/+0 for each other equipped creature attacking.
0
305 Pacifista Artifact None 4{4} Artifact Creature – Marine Cyborg 4 4 Pacifista Laser- {2}, {t}: Pacifista deals 2 damage to target creature or player.

A deck can have any number of cards named Pacifista.
0
306 Poneglyph Artifact None 4{4} Artifact Indestructible

{3}, {t}: You may create two Clue tokens. If you don’t, draw a card. If you control a Nico Robin creature this ability costs {1} less

0
307 Roaring Helm Artifact None 2{2} Artifact {t}, Sacrifice Roaring Helm: Each player discards their hand and draws 3 cards. 0
308 Sandai Kitetsu Artifact None 3{3} Artifact – Equipment Equip {4}
Equip Warrior {3}
Equip Legendary Warrior {2}

Equipped creature gets +2/+0.

When equipped creature attacks, it deals damage equal to its power to target creature.
0
309 Sea Stone Cuffs Artifact None 3{3} Artifact – Equipment Equip legendary creature you don’t control {3}
Equip non-legendary creature you don’t control {1}

Equipped creature gets -10/-0 and loses all abilities.
0
310 Soul Solid Artifact None 4{4} Artifact – Equipment Equip {3}

Equipped creature has double strike and vigilance.
0
311 Straw Hat Artifact None 4{4} Legendary Artifact – Equipment Equip Legendary Pirate {5}

Equipped creature has protection from nonlegendary creatures

When equipped creature dies, you may reveal a Legendary Pirate from your hand. If you do, that card costs {3} less until end of turn. If you play that card this turn, equip Straw Hat to it without paying its equip cost.
0
312 The Adam Tree Artifact None 4{4} Legendary Artifact Whenever a vehicle enters the battlefield under your control, put two +1/+1 counters on it.

{8}, {t}: Put a Plot counter on target vehicle (A Plot counter grants a creature or vehicle indestructible and “this card can’t be exiled”).
0
313 The Franky House Artifact None 5{5} Artifact Vehicles you control get +1/+1.

{1}, {t}: Create a Scrap token.

When The Franky House leaves the battlefield, create 3 Scrap tokens.
0
314 The Going Merry Artifact None 5{5} Legendary Artifact – Vehicle * 7 Crew 3

The Going Merry can only be crewed by Pirates.

The Going Merry’s power is equal to the total power of all creatures that crewed it, plus the number of creatures that crewed it.
0
315 The Moby Dick Artifact None 12{12} Legendary Artifact – Vehicle 12 12 Convoke for Pirates

Crew 8

The Moby Dick can only be crewed by Pirates.

Whenever The Moby Dick attacks, create a 2/2 red Pirate creature token for each nontoken creature crewing it.
0
316 The Oro Jackson Artifact None 7{7} Legendary Artifact – Vehicle 9 10 Crew 5

The Oro Jackson can only be crewed by Pirates that didn’t enter the battlefield this turn or last turn.

Whenever a creature crews The Oro Jackson, you may put a +1/+1 counter on it. If you don’t, Plunder.
0
317 The Red Line Artifact None 8{8} Legendary Artifact Creature – Wall 0 12 Defender

Whenever The Red Line blocks, you may create a 6/6 colorless Marine Cyborg artifact creature token named Pacifista.
0
318 The Sea Train Artifact None 6{6} Legendary Artifact – Vehicle 8 8 Crew 6

Islandwalk

Whenever The Sea Train attacks, draw a card.
0
319 The Thousand Sunny Artifact None 5{5} Legendary Artifact – Vehicle 6 8 Crew 7, Indestructible

The Thousand Sunny can only be crewed by Pirates.

The Thousand Sunny enters the battlefield with 3 Cola counters.

Whenever the Thousand Sunny attacks, you may remove a Cola counter from it. If you do, it gains First Strike and +2/+2 until end of turn.
0
320 Usopp’s Goggles Artifact None 3{3} Artifact – Equipment Equip {3}

Equip creature named Usopp {1}

Equipped creature gets +3/+0 and reach.
0
321 Voracious Pants Artifact None 2{2} Artifact – Equipment Equip {2}

Whenever equipped creature deals combat damage to a player, create a Food token.
0
322 Wado Ichimonji Artifact None 3{3} Artifact – Equipment Equip {3}
Equip Warrior {2}
Equip Legendary Warrior {1}

Equipped creature gets +2/+2 and can block a number of creatures equal to the number of equipment attached to it.
0
323 Yoru Artifact None 7{7} Legendary Artifact – Equipment Equip {6}
Equip Legendary Warrior {4}

Equipped creature gets +6/+3 and double strike.
0
324 Yubashiri Artifact None 4{4} Artifact – Equipment Equip {4}
Equip Warrior {3}
Equip Legendary Warrior {2}

Equipped creature eats +2/+0 and first strike.

Whenever equipped creature attacks, tap target creature.
0
325 Baratie Land None 0 Land – Homeland Baratie enters the battlefield tapped.

When Baratie enters the battlefield, look at the top 5 cards of your library. Put all non-Sanji on the bottom of your library in a random order.

{t}: Add {u} or {g}
0
326 Baratie, Seaborne Restaurant Land None 0 Legendary Land {t}: Add {u}

{u}{g}, {t}: Create a Food token.
0
327 Cocoyasi Village Land None 0 Land – Homeland Cocoyasi Village enters the battlefield tapped.

When Cocoyasi Village enters the battlefield, look at the top 5 cards of your library. Put all non-Nami on the bottom of your library in a random order.

{t}: Add {w} or {g}
0
328 Dr. Vegapunk’s Lab Land None 0 Land When Dr. Vegapunk’s Lab enters the battlefield, look at the top card of your library. If that card is an artifact, put it into your hand. Otherwise, you may choose to put it on the bottom of your library.

{t}: Add {c}
0
329 Drum Island Land None 0 Snow Land – Homeland Drum Island enters the battlefield tapped.

When Drum Island enters the battlefield, look at the top 5 cards of your library. Put all non-Tony Tony Chopper cards on the bottom of your library in a random order.

{t}: Add {b} or {g}
0
330 Enies Lobby Land None 0 Legendary Land If a creature would die, instead exile it.

{t}, Sacrifice Enies Lobby, sacrifice creatures with total power 15 or more: Return all cards exiled with Enies Lobby to the battlefield. Enies Lobby’s controller may create 3 2/2 Marine captain creature tokens.
0
331 Florian Triangle Land None 0 Land – Homeland Florian Triangle enters the battlefield tapped.

When Florian Triangle enters the battlefield, look at the top 5 cards of your library. Put all that aren’t Brook on the bottom of your library in a random order.

{t}: Add {w} or {b}
0
332 Jaya Land None 0 Land Jaya enters the battlefield tapped.

{t}: Add {u} or {g}

{1}{u}{u}, {t}: Create a 1/1 legendary artifact token named El Dorado with “{t}: Create a Treasure token” and “At the beginning of your endstep, sacrifice El Dorado”.
0
333 Junkyard Land None 0 Land {t}: Add {c}

{3}, {t}: Create a Scrap token.
0
334 Marine Headquarters Land None 0 Legendary Land Marine Headquarters enters the battlefield tapped.

{t}: Add {u} or {w} to your mana pool.

{x}{2}{u}{w}, {t}: Conscript X (Create X 1/1 Marine creature tokens. Then you may tap any number of untapped Marines you control. Put a +1/+1 counter on each creature tapped this way.)
0
335 Marineford Land None 0 Land – Homeland Marineford enters the battlefield tapped.

When Marineford enters the battlefield, look at the top 3 cards of your library. Put all non-Marines on the bottom of your library in a random order.

{t}: Add {w} or {u}
0
336 Ohara Land None 0 Land – Homeland Ohara enters the battlefield tapped.

When Ohara enters the battlefield, look at the top 5 cards of your library. Put all non-Nico Robin on the bottom of your library in a random order.

{t}: Add {u} or {b}
0
337 Sabaody Archipelago Land None 0 Legendary Land Sabaody Archipelago enters the battlefield tapped.

{t}: Add {g} or {w}

{5}, {t}: Search your library for a legendary creature, reveal it, and put it on top of your library.
0
338 Scrap Island Land None 0 Land – Homeland Scrap Island enters the battlefield tapped.

When Scrap Island enters the battlefield, look at the top 5 cards of your library. Put all non-Franky on the bottom of your library in a random order.

{t}: Add {u} or {r}
0
339 Shimotsuki Village Land None 0 Land – Homeland Shimotsuki Village enters the battlefield tapped.

When Shimotsuki Village enters the battlefield, look at the top 5 cards of your library. Put all non-Roronoa Zoro on the bottom of your library in a random order.

{t}: Add {r} or {w}
1 1680408075 on 02 Apr 2023 by Carnoraptor
340 Sniper Island Land None 0 Legendary Land When Sniper Island enters the battlefield, sacrifice it and ignore all other enter the battlefield triggers unless you pay {w}{r}.

When Sniper Island enters the battlefield, search your library for a card named Sogeking, put it into your hand, then shuffle.

{t}: Put a +1/+1 counter on target Archer.
0
341 Syrup Village Land None 0 Land – Homeland Syrup Village enters the battlefield tapped.

When Syrup Village enters the battlefield, look at the top 5 cards of your library. Put all non-Usopp on the bottom of your library in a random order.

{t}: Add {b} or {r}
0
342 Thriller Bark Land None 0 Land {t}: Add {b}

{b}{b}{b}, {t}: Create a 2/2 black Zombie token with decayed.
0
343 Windmill Village Land None 0 Land – Homeland Windmill Village enters the battlefield tapped.

When Windmill Village enters the battlefield, look at the top 5 cards of your library. Put all non-Monkey D. Luffy on the bottom of your library in a random order.

{t}: Add {r} or {g}
1 1680387454 on 01 Apr 2023 by Carnoraptor
344 Usopp Crewmate token White None 0 Token Creature – Human Child 1 1 First strike 0
345 Zambai token White None 0 Token Creature – Human Bazooka {1}{t} Zambai does 1 damage to any target 0
346 Marine token Hybrid whiteblue None 0 Token Creature – Human Marine Soldier 1 1 0
347 Thunder Ball token Hybrid bluered None 0 Token Creature – Elemental 1 1 Flying 0
348 Brave Warrior of the Sea token Black None 0 Legendary Token Creature – hero illusion 4 4 When this creature is chosen as the target of a spell or ability, sacrifice it.
When this creature is blocked, sacrifice it.
0
349 Helmeppo token Hybrid bluered None 0 Token Creature – Human Marine Soldier 4 3 0
350 Rayleigh token Hybrid redwhite None 0 Legendary Token Creature – Human Pirate 6 4 {t}: Rayleigh deals 2 damage to any target. If it's a creature, put a stun counter on it. 0
351 Koby token Hybrid whiteblue None 0 Token Creature – Human Marine Soldier 3 4 0
352 Asura Avatar token Hybrid blackred None 0 Token Creature – Warrior Illusion 3 3 0
353 Whitebeard Pirate token Red None 0 Token creature – Human Pirate 2 2 0
354 Marine Captain token Hybrid whiteblue None 0 Token Creature – Human Marine Soldier 2 2 0
355 Admiral's Ship token White None 0 Token Artifact Creature 3 3 Trample 0
356 Scrap token Artifact None 0 Token Artifact – Scrap {t}, Sacrifice Scrap: put a +1/+1 counter on target artifact. 0
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