Romance Dawn
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Showing 48 of 98 White cards
Go to section: White (98) Blue (87) Black (108) Red (95) Green (97) Multicolour (92) Hybrid (2) Artifact (59) Land (34)
Show rarities: C U R
While you control another white permanent, Ms. Goldenweek has lifelink. The same is true for blue and flying, red and haste, green and trample, and black and menace.
3/3
0 comments
Equip
Equipped creature gets vigilance, trample, and “This creature gets +1/+1 for each nonland permanent you control.”

Equipped creature gets vigilance, trample, and “This creature gets +1/+1 for each nonland permanent you control.”
“Forgive me, my sons. I've been defeated by this despicable idiot. This is as far as I go.
I leave everything to you.”
-Edward ‘Whitebeard’ Newgate
I leave everything to you.”
-Edward ‘Whitebeard’ Newgate
Activated abilities of other creatures you control cost
less to activate. (This can’t reduce the cost to
.)

: Create a 2/2 Human Soldier creature token.




2/4
Flying
: Scry 1. If you control a token, you gain 1 life.

The World Economy Newspaper has the unique ability to distribute current events across the globe.
0/1
Enchant creature
Whenever enchanted creature attacks, other creatures you control get +X/+0 until end of turn, where X is this creature’s power.
Whenever enchanted creature attacks, other creatures you control get +X/+0 until end of turn, where X is this creature’s power.
When Popular Recruit enters the battlefield, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.).
2/2
Enchant Marine
Enchanted creature gets +1/+1 for each Marine you control.
Enchanted creature gets +1/+1 for each Marine you control.
Garp probably could be Fleet Admiral was he not so averse to paperwork.
Other Marines you control get +1/+1.
Whenever one or more other Marines attack along with Propaganda Hero, each of those Marines get +X/+0 until end of turn, where X is Propaganda Hero’s power.
Whenever one or more other Marines attack along with Propaganda Hero, each of those Marines get +X/+0 until end of turn, where X is Propaganda Hero’s power.
“Of course I’ll take a photograph with you, fellow Marine! Shall I flex for it, or rather pose demurely?”
1/4
Create two 1/1 Marine creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


Whenever an opponent draws their second card in a turn, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.).


: Put a +1/+1 counter on each creature token you control.



Conscript X, where X is the number of creatures you control.
“LINE TWO… FIRE!”
Vigilance
Charge 1 — Whenever Revolutionary Chef and at least one other creature attack, you gain 2 life.
Charge 1 — Whenever Revolutionary Chef and at least one other creature attack, you gain 2 life.
1/2


0/2
Lifelink, vigilance
The goat sniffed the air and let slip a low growl. Sengoku looked down at the faithful goat and calmed it with a touch. “Sound the alarm. Pirates are coming.”
1/2
Enchant creature
Enchanted creature gains flying, first strike, and +3/+3.
Enchanted creature gains flying, first strike, and +3/+3.
“The strength of one who has mastered it is equal to that of a hundred men.”
-Rob Lucci, CP9 agent
-Rob Lucci, CP9 agent
When Rumbar Pirates dies, search your library for a creature with mana value 3 or less and put it onto the battlefield tapped.
3/3
When Sample the Goods enters the battlefield, gain 1 life for each creature you control.

: Create a Food token.


Whenever another creature you control is blocked, gain 1 life.
“Oh – sir! Let me hold that while you’re busy!”
0/2


When Seafood Fried Rice enters the battlefield, draw a card.
,
, Sacrifice Seafood Fried Rice: You gain 3 life.


Search your library for a Justice card and reveal that card. Shuffle your library and put the revealed card back on top.
“This thing called Justice…changes its shape depending on where you stand.”
-Aokiji
-Aokiji
When Sky Fish enters the battlefield, you may exile another target creature you control, then return it to the battlefield.
0/2
Flying, lifelink
When Snow Bird enters the battlefield, you gain 1 life.
When Snow Bird enters the battlefield, you gain 1 life.
1/1
Cook spells you cast cost
less to cast.
Whenever a Food enters the battlefield under your control, put a +1/+1 counter on target creature.

Whenever a Food enters the battlefield under your control, put a +1/+1 counter on target creature.
1/2
Whenever you gain life, put that many +1/+1 counters on each creature you control.
5/5
Tap any number of creatures you control. Creatures you control get +X/+X until end of turn, where X is the number of creatures you tapped in this way.
“Leave the rest to us!”
Untap each creature you control.
You gain 1 life for each creature you control.
You gain 1 life for each creature you control.
“TENNNN-HUT!”
Whenever a creature you control is blocked, Conscript 1 (Create 1 tapped 1/1 Marine creature tokens.).
“Forth! Take the hill! They can’t stop all of us!”
-Unknown Marine captain
-Unknown Marine captain
Whenever you gain life, put a +1/+1 counter on Sunrise Liberator.


: Creatures you control gain lifelink until end of turn.



3/3
Enchant creature
Flash
If enchanted creature would die, instead put two -1/-1 counters on it. This ability triggers only once.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Flash
If enchanted creature would die, instead put two -1/-1 counters on it. This ability triggers only once.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Whenever Sworn Disciple becomes blocked, gain 2 life.
“You will face me. You will draw your blade. You may strike me down. But I will not go without a fight.”
2/2
Crew 4
Whenever Takoyaki 8 attacks, create a Food token.
Whenever Takoyaki 8 attacks, create a Food token.
5/5
Creatures you control get +1/+1 and have lifelink.
“Even in the depths of hell blooms a beautiful flower of friendship, leaving its petals as mementos bobbing back and forth on the waves. One day I will make that flower bloom once more… the Okama Way.”
-Mr. 2 Bon Clay
-Mr. 2 Bon Clay
Destroy target creature with power or toughness 4 or greater.
“You may try to destroy their spirit, but you will never extinguish their flame.”
-Whitebeard
-Whitebeard
When Timid Deckhand enters the battlefield, target creature gains first strike and vigilance until end of turn.
“Don’t worry! I’ll clean up after you!”
1/1
This spell costs
less if you control a Justice.
Other Marines you control get +1/+1 and have vigilance.

Other Marines you control get +1/+1 and have vigilance.
4/4
Target creature gets +2/+2 and vigilance until end of turn.
Enchant creature
Enchanted creature has base power and toughness 1/1 and loses all abilities.
Enchanted creature has base power and toughness 1/1 and loses all abilities.
The worst fate for those with the greatest dreams is to see them crushed before their eyes.
Charge 3 — Whenever Vanguard Revolutionary and at least three other creatures attack, creatures you control get +1/+1 until end of turn.
3/2
Defender
Whenever Wall of the Law blocks, create a 1/1 Marine creature token.
Whenever Wall of the Law blocks, create a 1/1 Marine creature token.
0/5
Enchant creature
Whenever another creature you control enters the battlefield or dies, put a +1/+1 counter on enchanted creature.
Whenever another creature you control enters the battlefield or dies, put a +1/+1 counter on enchanted creature.
Enchant nonland permanent
Enchanted permanent is a colorless artifact with “
: Gain 1 life.” and loses all other card types and abilities.
Enchanted permanent is a colorless artifact with “

“I’m a sculptor, you see…”
-Galdino
-Galdino
Flying
Whenever White Beret Troupe deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Whenever White Beret Troupe deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
2/2

Creatures you cast cost

Whenever you activate an ability of a creature or artifact you control that isn’t a mana ability, you gain life equal to the amount of mana spent on that ability.
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Woop Slap.
As long as Woop Slap’s power is 3 or more, it has lifelink.
As long as Woop Slap’s power is 5 or more, it has double strike.
As long as Woop Slap’s power is 3 or more, it has lifelink.
As long as Woop Slap’s power is 5 or more, it has double strike.
1/1
Enchant creature
Enchanted creature gets +1/+1 for each Equipment attached to it.

Gain life equal to enchanted creature's power.
Enchanted creature gets +1/+1 for each Equipment attached to it.


Destroy all tapped creatures.
Untap all creatures you control.
Untap all creatures you control.
Go to section: White (98) Blue (87) Black (108) Red (95) Green (97) Multicolour (92) Hybrid (2) Artifact (59) Land (34)
Show rarities: C U R
Romance Dawn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Guilds | To Be Added | Shards | Plans |