Grisserick: Virtual Booster

[-] [+]
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Siren Wizard
When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost.
2/3
 U 
Instant
Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
 U 
Instant
Choose one-
•Distribute two +1/+1 counters among creatures you control.
•Target creature you control deals damage equal to its power to another target creature.

Whole Truth- If you played a creature spell this turn, you may choose both instead.
 U 
Creature – Angel
Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
3/3
 C 
Creature – Goblin Warrior
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
 C 
Artifact Creature – Fox
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
 C 
Creature – Ogre Warrior
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Land
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
{t}: Add {c}.
{t}: Add one mana of any color. Activate this ability only if your life total is five or less.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Enchantment – Aura
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
Island
 
 B 
Basic Land – Island

Mesmerizing Beguiler (rare)
Forced Decision (uncommon)
Primal Declaration (uncommon)
Grim Guardian (uncommon)
Vengeant Manhunter (common)
Trending Automaton (common)
Hopeless Miser (common)
Stebeck Con (common)
Break the Soul (common)
Fateful Rest Stop (common)
Blessing of the Devoured (common)
Gomant Sentry (common)
Obtuse Wayfinding (common)
Oath of Safekeeping (common)
Island (basic)