Grisserick: Virtual Booster
Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
At the beginning of each endstep, each player loses 2 life unless a creature that player controlled died this turn.
Sacrifice a creature: Lifebond Collector gains lifelink until end of turn. 3/3
|
Flash, Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
|
Forlorn Field enters the battlefield tapped.
: Add . When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand. |
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
|
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
|
Whenever a creature card you own is exiled from anywhere, deal damage equal to that creature's power to each opponent and each planeswalker they control.
|
Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
|
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
|
Ward
Despairing 5- You may have each creature you control assign combat damage as if it wasn't blocked (If your life total is 5 or less, Great-Growth Strider is despairing) 7/7
|
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library) Enchanted land adds an additional mana of any color an exiled land could produce. |
First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent. The Circle is selective about who joins, and have ways of making sure some never do.
2/2
|
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
|
Flying
Whenever another card you own is put into exile form anywhere, you may play Gloryburn Phoenix from your graveyard. If Gloryburn Phoenix would be put into exile from anywhere, put Gloryburn Phoenix into your graveyard instead. 4/2
|
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
|
Lifebond Collector
(rare)
Answer Bodyguard
(common)
Forlorn Field
(uncommon)
Anarch Aura Breaker
(common)
Bladed Response
(common)
Rodon Surveyor
(common)
Violent Aetherscape
(mythic)
Dismal Chores
(uncommon)
Wear Water
(common)
Great-Growth Strider
(mythic)
Hidden Garden
(common)
Nameless Vanguard
(uncommon)
Short Ceiling
(uncommon)
Gloryburn Phoenix
(mythic)
Circle Initiate
(common)