Karadisia: Dyschromia
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Mechanics |
Showing 20 of 20 Green cards
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Show rarities: C U R M
Turbocharge — 
(Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, you may have it fight target creature.
[2 charges] +1/+1. Reach
[3 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, it deals 5 damage to all creatures with flying.


[1 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, you may have it fight target creature.
[2 charges] +1/+1. Reach
[3 charges] +1/+1. When Aethercell Arachnomech gains a charge counter, it deals 5 damage to all creatures with flying.
3/3
Turbocharge —
(Sorcerous, Pay the turbocharge cost for each charge counter on this plus one: This gains a charge counter.)
[1 charges] +1/+1.
[2 charges] +1/+1. Deathtouch
[3 charges] +1/+1. Vigilance

[1 charges] +1/+1.
[2 charges] +1/+1. Deathtouch
[3 charges] +1/+1. Vigilance
2/2
Clash with all players. The player who wins the clash gains life equal to the mana value of their revealed card. That player chooses a creature they control and a creature they don't control. The first creature deals damage equal to its power to the second creature.
Endangered Panda has Vulnerable (destroyed when taken damage) while you control three or fewer Forests.
3/3
At the beginning of your upkeep, tap Fire-Eyes Panda unless you sacrifice a Forest. If you sacrificed a Forest this way, produce three mana in any combination of
and/or
. Until end of turn, you don't lose this mana as steps and phases end.
Sorcerous,
: Fire-Eyes Panda gets +3/+0 and gains Berserk (This creature attacks each combat if able.) until end of turn. Activate only once per turn.


Sorcerous,

4/4
Grove Juju enters tapped and with two charge counters.
: Produce
.
, Pay a charge counter: Produce one mana of any color.



Whenever you're dealt damage, put that many charge counters on Herbal Cabinet.
At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token.
At the beginning of your upkeep, you may remove three charge counters from Herbal Cabinet. If you do, create a [Food] token.


1/1
+1: Until end of turn, friendly creatures gain Predation (When this creature defeats another creature, this gains a +1/+1 counter.), and opposing creatures gain Vulnerable (destroyed when taken damage).
-1: Create a Food token, and a 2/2 green Panda Bear creature token.
-8: Search your library for any number of Forest cards, put them into your graveyard, then shuffle. You get an emblem with "You may play land cards from your graveyard."
-1: Create a Food token, and a 2/2 green Panda Bear creature token.
-8: Search your library for any number of Forest cards, put them into your graveyard, then shuffle. You get an emblem with "You may play land cards from your graveyard."
4
Target artifact or enchantment's controller sacrifices it unless they sacrifice a creature.
Prevent all combat damage that would be dealt this turn.
Create a [Food] token for each attacking creature.
Create a [Food] token for each attacking creature.
Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
If you paid the pandemonium cost, choose a random basic land type.
Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.

If you paid the pandemonium cost, choose a random basic land type.
Search your library for a Forest card and another card of the chosen type, reveal them, put them into your hand, then shuffle.
Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
Target creature gets +3/+0 until end of turn.
If the pandemonium cost was paid, it gains two random abilities until end of turn —
• Absorb 1 (prevent 1 damage to this object per source)
• Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
• Frostbite (When this object deals damage to a permanent, freeze that permanent.)
• Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
• Berserk (This creature attacks each combat if able.)
• Vulnerable (destroyed when taken damage)

Target creature gets +3/+0 until end of turn.
If the pandemonium cost was paid, it gains two random abilities until end of turn —
• Absorb 1 (prevent 1 damage to this object per source)
• Animosity (You may have this creature assign its combat damage as though it weren't blocked.)
• Frostbite (When this object deals damage to a permanent, freeze that permanent.)
• Predation (When this creature defeats another creature, this gains a +1/+1 counter.)
• Berserk (This creature attacks each combat if able.)
• Vulnerable (destroyed when taken damage)
Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
If the pandemonium cost was paid, Pandom Panda enters with a random ability counter —
• Deathtouch
• Reach
• Trample
• Vigilance

If the pandemonium cost was paid, Pandom Panda enters with a random ability counter —
• Deathtouch
• Reach
• Trample
• Vigilance
2/2
Pandemonium —
(You may pay an extra pandemonium cost as you cast this spell.)
Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.
Return those cards from your graveyard to your hand.

Choose target card in your graveyard. If the pandemonium cost was paid, choose an extra random target card in your graveyard.
Return those cards from your graveyard to your hand.
Each player sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a scene. Then creates a 2/2 green Panda Bear creature token for each permanent they sacrificed this way.
Shu-Lin, Venerated Panda's power and toughness are each equal to the number of Forests you control.
When Shu-Lin or another Panda and/or Bear enters under your control, you may search your library for a Forest card, put it onto the field tapped, then shuffle.
When Shu-Lin or another Panda and/or Bear enters under your control, you may search your library for a Forest card, put it onto the field tapped, then shuffle.
*/*
Destroy all creatures with flying. Create a [Food] token for each creature destroyed this way.
Target player sacrifices a creature. They may search their library for a basic land card, put that card onto the field tapped, then shuffle.
Go to section: Colourless (16) White (15) Blue (15) Black (16) Red (13) Green (20) Hybrid (5)
Show rarities: C U R M
Karadisia: Dyschromia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Green dyschromia — If non-Green mana was paid to cast this spell, that creature gains reach until end of turn.