WARLORD: Arenas: Recent Activity
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to WARLORD: Arenas: (Generated at 2024-05-06 19:49:11)
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to WARLORD: Arenas: (Generated at 2024-05-06 19:49:11)
More typical wording:
Ughm that first one is just going to lead to "And now, for the rest of the game, I'm gonna cast this spell" without even having the grace of being risky and hard to quit it, like 'Epic' was.
Second one is... bizarre. Obviously really good since it lets you 0-drop cost cards; but only one spell a turn. (Assuming it's skipping BOTH main phases. If only one then, uh, that's just ridiculously good).
And then you have the third one. Which; well, it's OK I guess? In comparison. It's still quite good if you're expecting it.
So yeah; wow - major gamechanging effects.
And now factoring in you both get it - but only for a few turns until it gets planeschase-died away? First effect becomes "meh", since sure, you can get a sorcery back a couple of times. You can't get your lock. Which is good because it's no longer boringly game-breaking; but just meh to use.
Second one is just as ridiculous - you still get to drop your ultra powerful card or two; and by the time it goes away, you probably don't have any more in hand. And the opponents side of the field is aso made ridiculous! I like this.
Third.. just got kind meh. "All my creatures are big!" "Well, so are mine" "... we acheived nothing this day." "Then let us fight!" "Except we explicitly chose not to to get the effect..." "Right, so. Huh. Kittens at 3 paces?"