WARLORD: Arenas: Virtual Booster
| WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn. Choose one: Hey you!: Target creature you control gets provoke until end of turn. Duel an opponent.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn. 4+
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You create up to three Treasure or Investigation tokens of any combination.
Roll again. |
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens. Choose one: Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has
, Sacrifice this creature: Add ." then duel that player.
Crowd Chant: Bolster 1. 3+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls. Choose one: Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays to do so.4+
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Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
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, Sacrifice this card: Add .1/1
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MZ05- Warzone
(mythic)
UG02-Enchantment
(uncommon)
Knightly Duel
(uncommon)
The Ruins of Dhuknoka
(uncommon)
CZ08- Warzone
(common)
CR03-Enchantment
(common)
CB02-Discovery
(common)
Glory Arena
(common)
CB05-Enchantment
(common)
Combat in the Rain
(common)
CG01-Disaster
(common)
CU05-Enchantment
(common)
Tall Grasslands
(common)
CG04-Enchantment
(common)
Island
(basic)
Combatant
(token)
, Sacrifice this creature: Add
." then duel that player.
to do so.