WARLORD: Arenas: Virtual Booster
| WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wrack and Ruin deals 1 damage to each creature on the battlefield.
Each player destroys a number of lands they control equal to the number non token creatures they controlled killed with Wrack and Ruin. Draw another card from the Codex. |
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate. Choose one; Cascade – The next instant or sorcery you cast, pay an additional
, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays . Duel an opponent.4+
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, Sacrifice this card: Add .1/1
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CB04-Enchantment
(common, foil)
RB01-Disaster
(rare)
Wrack and Ruin
(uncommon)
UZ05- Warzone
(uncommon)
UZ09- Warzone
(uncommon)
CG01-Disaster
(common)
CG04-Enchantment
(common)
CB02-Discovery
(common)
CZ07- Warzone
(common)
CR02-Discovery
(common)
Flux Field Arena
(common)
CZ09- Warzone
(common)
CG05-Enchantment
(common)
CU04-Enchantment
(common)
Plains
(basic)
Combatant
(token)
, if you do, it has cascade.
. Duel an opponent.
, Sacrifice this card: Add
.