WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Warzone
Choose one:
Doors to Azazel's Library – Name a card, search your library for that card and put it into your hand then shuffle your library.
Knowledge is a Skill – Each player reavels the top two cards of their library and exiles them. Each player may cast cards from their exile for its mana cost until the end of your next turn.
2,4,6
 U 
Enchantment – Field
 U 
Discovery
You create up to three Treasure or Investigation tokens of any combination.
Roll again.
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
Hey you!: Target creature you control gets provoke until end of turn. Duel an opponent.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn.
4+
 C 
Warzone
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional {3}, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays {1}. Duel an opponent.
4+
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 C 
Enchantment – Field
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays {2} to do so.
4+
 C 
Disaster
 C 
Enchantment – Field
 C 
Enchantment – Field
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Knight
Vigilance
2/2

Colosseum of the Sage of Ages (mythic)
UG03-Enchantment (uncommon)
The Ruins of Dhuknoka (uncommon)
Knightly Duel (uncommon)
CZ07- Warzone (common)
CB04-Enchantment (common)
Flux Field Arena (common)
Tall Grasslands (common)
CB05-Enchantment (common)
CR04-Enchantment (common)
Combat in the Rain (common)
CG01-Disaster (common)
CU04-Enchantment (common)
CG04-Enchantment (common)
Mountain (basic)
Knight (token)