WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Warzone
 U 
Warzone
 U 
Warzone
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "{t}, Sacrifice this creature: Add {c}."
Choose one:
Wind's Favor – Creatures with flying and their abilities cost {2} less to cast until the end of turn.
Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent.
5+
 C 
Warzone
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage.
Choose one:
Burn – Burning Ruins Arena deals 2 damage to target creature or player. Duel and opponent.
Swelling Heat – Add {r}{r}{r}, this mana must be used to cast creature cards.
5+
 C 
Disaster
 C 
Disaster
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional {3}, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays {1}. Duel an opponent.
4+
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 C 
Discovery
 C 
Warzone
Swamp
 
 B 
Basic Land – Swamp
 T 
 
Flying
Sacrifice this creature and add {u}.
1/1

RZ03- Warzone (rare)
UZ07- Warzone (uncommon)
UZ10- Warzone (uncommon)
Typhun, Colosseum of Ayrn (uncommon)
CZ08- Warzone (common)
CB05-Enchantment (common)
Burning Ruins Arena (common)
CU01-Disaster (common)
CG01-Disaster (common)
CR03-Enchantment (common)
Flux Field Arena (common)
Tall Grasslands (common)
CR02-Discovery (common)
CZ09- Warzone (common)
Swamp (basic)
Elemental (token)