WARLORD: Arenas: Virtual Booster
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You create up to three Treasure or Investigation tokens of any combination.
Roll again. |
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Whenever a creature enters the battlefield under your control, you pay
![]() Cheers erupts when they take the field.
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate. Choose one; Cascade – The next instant or sorcery you cast, pay an additional
![]() Blur – The rest of this turn, spells you cast can't be countered unless that player pays ![]() 4+
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Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
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Vigilance
2/2
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RZ02- Warzone
(rare)
The Ruins of Dhuknoka
(uncommon)
UB03-Enchantment
(uncommon)
Crowd's Favorite
(uncommon)
CZ10- Warzone
(common)
CU01-Disaster
(common)
CR04-Enchantment
(common)
Flux Field Arena
(common)
CR01-Disaster
(common)
CG01-Disaster
(common)
Tall Grasslands
(common)
CZ07- Warzone
(common)
CG05-Enchantment
(common)
CB04-Enchantment
(common)
Forest
(basic)
Knight
(token)