WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Discovery
All permanents you control have hexproof until the beginning of your next upkeep.
Roll again.
There is more then one way to out smart your opponent.
 U 
Enchantment – Field
Whenever a creature enters the battlefield under your control, you pay {2}. If you do, draw a card.
Cheers erupts when they take the field.
 U 
Enchantment – Field
 U 
Enchantment – Field
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays {2} to do so.
4+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Arena of the Jungle Cats is on the battlefield, can play put land from their hand onto the battlefield tapped.
Choose one:
Release the Tigers! – Create a 1/1 colorless Combatant creature token it has "{t}, Sacrifice this creature: Add {c}".
Predatory – Target creature you control has forestwalk until end of the turn. Duel an opponent.
4+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life.
Choose one:
Minor Magic Restore – Return an non artifact card from your graveyard with a mana cost {2} or less to your hand.
Recover – Target player gains 3 life. Duel an opponent.
2+
 C 
Enchantment – Field
 C 
Disaster
 C 
Enchantment – Field
 C 
Warzone
 C 
Enchantment – Field
 C 
Disaster
Island
 
 B 
Basic Land – Island
 T 
Creature – Combatant
{t}, Sacrifice this card: Add {c}.
1/1

Plans of your Opponents (rare)
Crowd's Favorite (uncommon)
UU02-Enchantment (uncommon)
UB03-Enchantment (uncommon)
CU05-Enchantment (common)
Combat in the Rain (common)
Arena of the Jungle Cats (common)
Recovering Area (common)
CR05-Enchantment (common)
CG01-Disaster (common)
CG04-Enchantment (common)
CZ08- Warzone (common)
CB04-Enchantment (common)
CR01-Disaster (common)
Island (basic)
Combatant (token)