WARLORD: Arenas: Virtual Booster

WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Warzone
 U 
Enchantment – Field
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
Hey you!: Target creature you control gets provoke until end of turn. Duel an opponent.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn.
4+
 U 
Discovery
You create up to three Treasure or Investigation tokens of any combination.
Roll again.
 C 
Warzone
 C 
Enchantment – Field
 C 
Discovery
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has {t}, Sacrifice this creature: Add {c}." then duel that player.
Crowd Chant: Bolster 1.
3+
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays {2} to do so.
4+
 C 
Disaster
 C 
Enchantment – Field
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 C 
Enchantment – Field
Island
 
 B 
Basic Land – Island
 T 
Creature – Combatant
{t}, Sacrifice this card: Add {c}.
1/1

MZ05- Warzone (mythic)
UG02-Enchantment (uncommon)
Knightly Duel (uncommon)
The Ruins of Dhuknoka (uncommon)
CZ08- Warzone (common)
CR03-Enchantment (common)
CB02-Discovery (common)
Glory Arena (common)
CB05-Enchantment (common)
Combat in the Rain (common)
CG01-Disaster (common)
CU05-Enchantment (common)
Tall Grasslands (common)
CG04-Enchantment (common)
Island (basic)
Combatant (token)