WARLORD: Arenas: Virtual Booster

WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Warzone
 U 
Discovery
You create up to three Treasure or Investigation tokens of any combination.
Roll again.
 U 
Enchantment – Field
 U 
Enchantment – Field
Whenever a creature enters the battlefield under your control, you pay {2}. If you do, draw a card.
Cheers erupts when they take the field.
 C 
Warzone
 C 
Disaster
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional {3}, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays {1}. Duel an opponent.
4+
 C 
Disaster
 C 
Disaster
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 C 
Warzone
 C 
Enchantment – Field
 C 
Enchantment – Field
Forest
 
 B 
Basic Land – Forest
 T 
Token Knight
Vigilance
2/2

RZ02- Warzone (rare)
The Ruins of Dhuknoka (uncommon)
UB03-Enchantment (uncommon)
Crowd's Favorite (uncommon)
CZ10- Warzone (common)
CU01-Disaster (common)
CR04-Enchantment (common)
Flux Field Arena (common)
CR01-Disaster (common)
CG01-Disaster (common)
Tall Grasslands (common)
CZ07- Warzone (common)
CG05-Enchantment (common)
CB04-Enchantment (common)
Forest (basic)
Knight (token)