WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Field
 
 R 
Disaster
 U 
Disaster
Wrack and Ruin deals 1 damage to each creature on the battlefield.
Each player destroys a number of lands they control equal to the number non token creatures they controlled killed with Wrack and Ruin.
Draw another card from the Codex.
 U 
Warzone
 U 
Warzone
 C 
Disaster
 C 
Enchantment – Field
 C 
Discovery
 C 
Warzone
 C 
Discovery
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional {3}, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays {1}. Duel an opponent.
4+
 C 
Warzone
 C 
Enchantment – Field
 C 
Enchantment – Field
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Combatant
{t}, Sacrifice this card: Add {c}.
1/1

CB04-Enchantment (common, foil)
RB01-Disaster (rare)
Wrack and Ruin (uncommon)
UZ05- Warzone (uncommon)
UZ09- Warzone (uncommon)
CG01-Disaster (common)
CG04-Enchantment (common)
CB02-Discovery (common)
CZ07- Warzone (common)
CR02-Discovery (common)
Flux Field Arena (common)
CZ09- Warzone (common)
CG05-Enchantment (common)
CU04-Enchantment (common)
Plains (basic)
Combatant (token)