WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Warzone
 U 
Discovery
You create up to three Treasure or Investigation tokens of any combination.
Roll again.
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
Hey you!: Target creature you control gets provoke until end of turn. Duel an opponent.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn.
4+
 U 
Warzone
 C 
Discovery
 C 
Discovery
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has {t}, Sacrifice this creature: Add {c}." then duel that player.
Crowd Chant: Bolster 1.
3+
 C 
Warzone
 C 
Enchantment – Field
 C 
Enchantment – Field
 C 
Discovery
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Arena of the Jungle Cats is on the battlefield, can play put land from their hand onto the battlefield tapped.
Choose one:
Release the Tigers! – Create a 1/1 colorless Combatant creature token it has "{t}, Sacrifice this creature: Add {c}".
Predatory – Target creature you control has forestwalk until end of the turn. Duel an opponent.
4+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional {3}, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays {1}. Duel an opponent.
4+
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Knight
Vigilance
2/2

MZ05- Warzone (mythic)
The Ruins of Dhuknoka (uncommon)
Knightly Duel (uncommon)
UZ09- Warzone (uncommon)
CG02-Discovery (common)
CB02-Discovery (common)
Glory Arena (common)
CZ08- Warzone (common)
CG04-Enchantment (common)
CR04-Enchantment (common)
CR02-Discovery (common)
CU04-Enchantment (common)
Arena of the Jungle Cats (common)
Flux Field Arena (common)
Swamp (basic)
Knight (token)