WARLORD: Arenas: Virtual Booster
| WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All permanents you control have hexproof until the beginning of your next upkeep.
Roll again. There is more then one way to out smart your opponent.
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Whenever a creature enters the battlefield under your control, you pay
. If you do, draw a card.Cheers erupts when they take the field.
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls. Choose one: Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays to do so.4+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Arena of the Jungle Cats is on the battlefield, can play put land from their hand onto the battlefield tapped. Choose one: Release the Tigers! – Create a 1/1 colorless Combatant creature token it has "
, Sacrifice this creature: Add ".
Predatory – Target creature you control has forestwalk until end of the turn. Duel an opponent. 4+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life. Choose one: Minor Magic Restore – Return an non artifact card from your graveyard with a mana cost
or less to your hand.
Recover – Target player gains 3 life. Duel an opponent. 2+
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, Sacrifice this card: Add .1/1
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Plans of your Opponents
(rare)
Crowd's Favorite
(uncommon)
UU02-Enchantment
(uncommon)
UB03-Enchantment
(uncommon)
CU05-Enchantment
(common)
Combat in the Rain
(common)
Arena of the Jungle Cats
(common)
Recovering Area
(common)
CR05-Enchantment
(common)
CG01-Disaster
(common)
CG04-Enchantment
(common)
CZ08- Warzone
(common)
CB04-Enchantment
(common)
CR01-Disaster
(common)
Island
(basic)
Combatant
(token)
. If you do, draw a card.
, Sacrifice this creature: Add
".