WARLORD: Arenas: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Disaster
 U 
Warzone
 U 
Discovery
You create up to three Treasure or Investigation tokens of any combination.
Roll again.
 U 
Enchantment – Field
 C 
Enchantment – Field
 C 
Disaster
 C 
Warzone
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life.
Choose one:
Minor Magic Restore – Return an non artifact card from your graveyard with a mana cost {2} or less to your hand.
Recover – Target player gains 3 life. Duel an opponent.
2+
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 C 
Enchantment – Field
 C 
Warzone
 C 
Enchantment – Field
 C 
Disaster
 C 
Enchantment – Field
Plains
 
 B 
Basic Land – Plains
 T 
Token Soldier
1/1

RG01-Disaster (rare)
UZ05- Warzone (uncommon)
The Ruins of Dhuknoka (uncommon)
UG03-Enchantment (uncommon)
CU04-Enchantment (common)
CR01-Disaster (common)
CZ08- Warzone (common)
Recovering Area (common)
Tall Grasslands (common)
CR05-Enchantment (common)
CZ10- Warzone (common)
CU05-Enchantment (common)
CG01-Disaster (common)
CR04-Enchantment (common)
Plains (basic)
Soldier (token)