Battlefield: Colosseum by Tyrannaut
87 cards in Multiverse
8 with no rarity, 30 commons, 25 uncommons,
14 rares, 8 mythics, 2 tokens
2 token white, 11 white, 11 blue, 11 black,
11 red, 11 green, 30 multicolour
14 comments total
This set is a apart of Game Mode I created (with friends) called Battlefield which is made for multiple players and typically is theme related. It works very well with Commander. Testing is needed in other formats. rules in page details.
|Battlefield: Colosseum: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity|
Magic the Gathering, Game Mode: Battlefield
Battlefield is influenced by Planechase but functions much differently. I came up with it about 6 years ago. Sadly I dropped MtG for a while and only about 2 years ago have I really got back into it. I started playing with a friend who was one of the original people I tested my first version of Battlefield with. We started to talk about it, then a year and a half later, I developed some card creating skills and this version was the most successful and fun to play while still retaining the core idea of Battlefield. I want to thank my friends for helping me to have a working version of Battlefield, it still needs tweaking and adjustments but it functions well to post it on here for feedback to develop it.
Recommendation: 3-4 players, Commander format has been the majority of my testing.
Codex Recommendation: Build a Codex to a theme. Person, place or thing. This can help keep the games fun and interesting as you play through the Codex. My first set I will be posting is Colosseum, though I have experimented with other themes such as 40k, Pokémon, DragonBall Z to name a few.
One deck (Codex) of 40 cards.
10 Warzone cards
18 Enchantment cards
6 Disaster cards
6 Discovery cards
1 Six-sided die
Before starting the game shuffle the Battlefield Codex. A player draws until they have two Enchantment cards and one Warzone card, then they shuffle the rest in the Codex. The first Enchantment drawn is placed onto the battlefield, this Enchantment can't be replaced and is ongoing. This placement is the World Enchantment. Enchantment cards from the Battlefield Codex affect all players the same and at the same time (see rule Enchantments). The second Enchantment card drawn has the same rules as the World Enchantment but is able to be replaced (see rule How to Play). This placement is referred to as the Field Enchantment. The Warzone card has its own placement (see rule Warzones).
How to Play
Using Commander as the format, you will play as normal in a multiplayer setting using the Battlefield Codex similar to Planechase. Once the Battlefield is set up, there are several rules that differ from Planechase. The Warzone card is your central piece and is the motor to how Battlefield moves. Once you roll a number on the trigger range this allows you to use the Warzone or Retreat (see rule Warzones). Retreating allows you to draw a card from the Codex. Many things can take place. Drawing an Enchantment card will replace the current Field Enchantment, discarding the old one, effectively changing the battlefield. Drawing an Event card, you follow its instructions, discarding afterwards (see rule Events). Drawing a Warzone card will replace the current Warzone, discarding the old one, effectively changing available functions.
Enchantment cards from the Codex have special rules, they affect all players the same as if it "were" on their field of play. This matters, Enchantment cards from the Codex are not owned by any player, cards that need or use Enchantment cards can't claim the Codex Enchantment card. I will be making Enchantment cards in the set, but we have tested several normal Enchantment cards from MtG and they work fine. My recommendation is to choose cards that don't have too many confusing mechanics that can cause rule conflicts.
Event cards are typically single use cards you may run into while performing a Retreat, they consist of two types, Discovery and Disaster cards. Discovery cards typically target the player that draws it, most commonly in a positive way. Disaster cards typically target all players and tend to be negative. Although each Event card's effect depends on situations, library type and so on.
The Warzone card is a special function for Battlefield. The card has anywhere between 2 or 3 functions and the strengths of those functions depend on the card's rarity, when creating a Codex keep that in mind. Each Warzone card has sets of numbers where you normally would see power and toughness. This set of numbers is your trigger range. Rolling one of these numbers on the trigger range allows you to do one of two things. The player chooses one function that the Warzone card has or the player performs a Retreat (see rule How to Play). Typically Warzone cards are theme related as well, and the functions correspond to that theme. Example: Claiming Glory.
Any time the active player has priority and the stack is empty, but only during a main phase of their turn, that player may roll the battlefield die. Taking this action costs a player an amount of mana equal to the number of times they have previously taken this action on that turn. This is a special action and doesn’t use the stack. Note that this number won’t be equal to the number of times the player has rolled the battlefield die that turn if an effect has caused the player to roll the battlefield die that turn.
The set creator would like to draw your attention to these comments:
|On Last Stand (reply):|
Recently active cards: (all recent activity)