WARLORD: Arenas: Recent Activity
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to WARLORD: Arenas: (Generated at 2024-05-19 07:27:38)
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to WARLORD: Arenas: (Generated at 2024-05-19 07:27:38)
Thank you for the engagement. I agree, I probably should come up with better things. To give an answer to why I don't assign a range to each funtions. We actually tested assigned numbers for a long time. We notice it slowed the game down, especially if your participating in Battlefield. This made my group of friends that tested Battlefield actually stop participating in it going into an ignore type of play, which basically turn it into a normal Commander game with a few enchantment effects. Then subsequently it also made the Codex obsolete, begin able to move through the codex was even slower.
I am always down to revisit and revise old ideas. That part of development ^^
Choose one —
• Undeath — Return target creature card from your graveyard onto the battlefield.
• Peer into the Veil — Surveil 3.
• Benex's Curse — Mill fifteen cards.
The second and third mode on the same card seems a bit lame. Surveil already lets you fill the graveyard, so adding an accelerated mode takes away from that interaction.
The first mode seems also quite strong in comparison, making the different modes imbalanced.
Maybe this card and warzones overall coul be more interesting if they were templaed differently and your options were dependent on the die roll e. g.
Choose one with a matching result of the battelfield die—
• Undeath — [1] Return target creature card from your graveyard onto the battlefield.
• Peer into the Veil — [1][6] Surveil 3.
• Benex's Curse — [6] Mill fifteen cards.
Makes sense XD
Many people go directly to cards and miss the front page.