WARLORD: Arenas

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Mechanics | Skeleton

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Enchantment – Field
Aura spells cost {1} less to cast.
Creatures get a +1/+1 for each aura attached it.
Winners rank up.
2 comments
last 2022-01-22 15:18:20 by Tyrannaut
Enchantment – Field
Attacking creatures you control get +2/+0.
{3}: Duel an opponent.
"Attack, attack, attack!"
 U 
Enchantment – Field
Whenever a creature enters the battlefield under your control, you pay {2}. If you do, draw a card.
Cheers erupts when they take the field.
Discovery
Return target creature card from your graveyard onto the battlefield, put a +1/+1 counter on it.
Roll again.
A warrior's will to live is an incredible site to behold.
Enchantment – Field
Whenever players duel, each player draws a card.
{2}: Tap a creature you control, draw a card. You may duel an opponent.
Enchantment – Field
Whenever a creature you control dies, gain 2 life.
If a creature you control dies as the result of a duel you instead gain 6 life.
Thats a warrior's life...
 
Disaster
Each player targets a creature they control, exile it.
Draw another card from the Codex.
Even the best warriors can hesitate, but during it matters whether you live or die.
1 comment
2022-01-21 18:42:33 by SecretInfiltrator
 R 
Disaster
All creatures on the battlefield become a 1/1 white Soldier creature.
Roll again.
"Sacrificing soldiers to entertain the masses. What a wonderful idea my lord."
- Some brown nosed Noble.
 M 
Enchantment – Field
When Hourglass of Conviction enters the battlefield exile all lands you control.
Each time a land enters the battlefield put a counter on Hourglass of Conviction. When you reach ten counters on a player's turn, put Hourglass of Conviction into the discard. Return all exiled lands tapped.
Draw from the codex until you replace Hourglass of Conviction, if you do, shuffle the rest back into the codex.
2 comments
last 2022-10-03 23:07:01 by Tyrannaut
Discovery
Put four 1/1 colorless Combatant creature token that has "{t}, Sacrifice this creature: Add {c}". You gain 3 life.
Roll again.
Enchantment – Field
Whenever a nontoken creature you control dies, create a 1/1 colorless Combatant creature token, it has "{t}, Sacrifice this creature: Add {c}".
When players duel while Last Stand is on the battlefield, when choosing a creature you control, instead you may choose a creature from your graveyard for the duel. Exile the creature after the duel resolves.
Don't give up.
4 comments
last 2022-01-23 13:19:59 by Tyrannaut
Enchantment – Field
During your draw step you may draw three cards, if you do, duel an opponent. If you lose discard two.
Whenever a player wins a duel while Arena Politics is on the battlefield, target player mills five cards.
Enchantment – Field
Creatures without flying can't attack.
{3}: Target creature you control gains flying until the end of turn.
 C 
Disaster
 C 
Enchantment – Field
 C 
Enchantment – Field
Enchantment – Field
At the beginning of each player's upkeep, that player looks at the top two cards of your library and chooses one card to put in their hand and one to exile. When a player duels on their turn, they may return a card exiled this way.
Discovery
Target up to four creatures you control, they gain flying until end of turn. Darw a card.
Roll again.
 R 
Discovery
All permanents you control have hexproof until the beginning of your next upkeep.
Roll again.
There is more then one way to out smart your opponent.
Disaster
Each player draws five cards then discards two cards. Players mill cards equal to the amount of cards in their hand.
Draw another card from the Codex.
Enchantment – Field
At the beginning of your turn you may choose one or more -
• Skip your draw step, if you do, return an instant or sorcery card from your graveyard to your hand.
• Skip both Main Phases, if you do, put a card from your hand onto the battlefield.
• Skip your Combat, if you do, create a token that is a copy of a creature you control.
1 comment
2022-02-01 23:37:23 by Vitenka
 U 
Enchantment – Field
Enchantment – Field
Whenever you send a creature you don't control to the graveyard from an ability or spell, draw two cards.
{3}, Discard a card: Destroy target creature. Activate only as a sorcery.
Enchantment – Field
When you put a creature card from your graveyard on to the battlefield, you may instead exile it, if you do, lose 5 life then make a copy of target non legendary creature, it becomes a Zombie in addition to its other creature types.
 C 
Discovery
 C 
Enchantment – Field
 C 
Enchantment – Field
Disaster

Each player chooses one creature they control, it is a Zombie and loses all other type. Duel an opponent.
Draw another card from the Codex.
 R 
Disaster
Enchantment – Field
You may play lands from your graveyard.
Lands that enter the battlefield this way as a basic swamp.
 U 
Discovery
 U 
Enchantment – Field
 U 
Enchantment – Field
 C 
Disaster
 C 
Discovery
 C 
Enchantment – Field
 C 
Enchantment – Field
 C 
Enchantment – Field
Enchantment – Field
When a player wins a duel while Growing Fury is on the battlefield, the creature instead gets two +1/+1 counters for winning.
Creature spells you cast have riot.
 M 
Enchantment – Field
At the beginning of your upkeep choose one, the effect must have a target to reslove.
• Destroy target artifact
• Destroy target enchantment
• Destroy target creature with a mana cost of 5 or more.
• You lose the game.
This Enchantment can't be use as a world Enchantment.
 U 
Enchantment – Field
 U 
Enchantment – Field
 R 
Discovery
Put two 2/2 red Gladiator creature tokens with haste onto the battlefield.
Roll again.
Pending..
 U 
Disaster
Wrack and Ruin deals 1 damage to each creature on the battlefield.
Each player destroys a number of lands they control equal to the number non token creatures they controlled killed with Wrack and Ruin.
Draw another card from the Codex.
 C 
Disaster
 C 
Discovery
 C 
Enchantment – Field
 C 
Enchantment – Field
Enchantment – Field
At beginning of your draw step reveal the top of your library, if it is a creature put in onto the battlefield, if not then put it into your hand. You don't draw a card during your draw step.
You may play an additional land this turn.
Enchantment – Field
At beginning of your upkeep, if you have basic lands of three of more different types choose an effect.
• Gain 4 life
• Return a land from your graveyard to your hand
• Draw a card
If not, search your library for a basic land and put into your hand then shuffle your library.
 R 
Disaster
 C 
Enchantment – Field
Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep.
 U 
Discovery
You create up to three Treasure or Investigation tokens of any combination.
Roll again.
 U 
Enchantment – Field
 U 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Arena of the Jungle Cats is on the battlefield, can play put land from their hand onto the battlefield tapped.
Choose one:
Release the Tigers! – Create a 1/1 colorless Combatant creature token it has "{t}, Sacrifice this creature: Add {c}".
Predatory – Target creature you control has forestwalk until end of the turn. Duel an opponent.
4+
1 comment
2022-02-02 08:14:48 by SecretInfiltrator
 M 
Warzone
Choose one:
Undeath – Target creature you control has undying until the end of turn.
Peer into the Veil – Surveil 3.
Benex's Curse – Return target creature card in your graveyard with a mana cost of 3 or less onto the battlefield.
1,3,5
2 comments
last 2022-01-23 22:13:40 by Tyrannaut
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage.
Choose one:
Burn – Burning Ruins Arena deals 2 damage to target creature or player. Duel and opponent.
Swelling Heat – Add {r}{r}{r}, this mana must be used to cast creature cards.
5+
2 comments
last 2022-10-16 12:04:59 by Tyrannaut
 C 
Warzone
 C 
Warzone
 C 
Warzone
 C 
Warzone
 M 
Warzone
Choose one:
Doors to Azazel's Library – Name a card, search your library for that card and put it into your hand then shuffle your library.
Knowledge is a Skill – Each player reavels the top two cards of their library and exiles them. Each player may cast cards from their exile for its mana cost until the end of your next turn.
2,4,6
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays {2} to do so.
4+
 R 
Warzone
Whenever a player wins a duel while Entry-level Tournament is on the battlefield, return a creature card with a mana cost of {3} or less from the graveyard to your hand.
Choose one:
Combatant Enter – Choose an opponent, you create two 1/1 colorless Combatant creature tokens and your opponent creates one, they have "{t}, Sacrifice this creature: Add {c}". Duel an opponent.
Challenge Accepted – Draw a card then choose an opponent, offer the player to draw a card, if they do, you draw a card then duel that player.
5+
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel, they may destory a creature with flying you don't control.
Choose one:
Aerial Artillery – Target creature loses flying until its owner's next end step.
Untested Flying Device – Target creature has flying until the owner's next end step, that creature doesn't tap on its next untap step.
3+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
Cascade – The next instant or sorcery you cast, pay an additional {3}, if you do, it has cascade.
Blur – The rest of this turn, spells you cast can't be countered unless that player pays {1}. Duel an opponent.
4+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has {t}, Sacrifice this creature: Add {c}." then duel that player.
Crowd Chant: Bolster 1.
3+
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
Hey you!: Target creature you control gets provoke until end of turn. Duel an opponent.
Disciplined: Target creature you control gets a +0/+5 and vigilance until end of turn.
4+
 M 
Warzone
 M 
Warzone
 M 
Warzone
 R 
Warzone
 R 
Warzone
 R 
Warzone
 R 
Warzone
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life.
Choose one:
Minor Magic Restore – Return an non artifact card from your graveyard with a mana cost {2} or less to your hand.
Recover – Target player gains 3 life. Duel an opponent.
2+
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while The Road to Azazel's Library is on the battlefield, scry 4.
Choose one:
Lorekeeper's Rule – Return target non land card to its owner's hand.
The Guardian Faolan – Destroy target creature with a mana cost of 3 or higher. Duel an opponent.
4+
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "{t}, Sacrifice this creature: Add {c}."
Choose one:
Wind's Favor – Creatures with flying and their abilities cost {2} less to cast until the end of turn.
Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent.
5+
 U 
Warzone
 U 
Warzone
 U 
Warzone
 U 
Warzone
 U 
Warzone
 U 
Warzone
World Artifact – Landmark
When a player seizes control of Tri-Color Monolith, choose a color, all cards you control are that color in addition to its other color.
{u}{w}{r}{b}{g}, {t}: Add X mana of any color where X is equal to the number of cards you control that share the same color.
20
2 comments
last 2023-09-13 08:53:14 by SecretInfiltrator
 T 
Token Knight
Vigilance
2/2
 T 
Token Soldier
1/1
 T 
 
Flying
Sacrifice this creature and add {u}.
1/1
 T 
Creature – Combatant
{t}, Sacrifice this card: Add {c}.
1/1

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Show rarities: N C U R M T

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WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton