WARLORD: Arenas: Card List

WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Ascending Stratum White None 0 Enchantment – Field CW04 Aura spells cost {1} less to cast.
Creatures get a +1/+1 for each aura attached it.
2 1642861754 on 22 Jan 2022 by Vitenka
2 Attack Impulse White None 0 Enchantment – Field CW03 Attacking creatures you control get +2/+0.
{3}: Duel an opponent.
0
3 Crowd's Favorite White Uncommon 0 Enchantment – Field UW03 Whenever a creature enters the battlefield under your control, you pay {2}. If you do, draw a card. 0
4 Defying Death White None 0 Discovery UW01 Return target creature card from your graveyard onto the battlefield, put a +1/+1 counter on it.
Roll again.
0
5 Detain to Entertain White None 0 Enchantment – Field CW05 Whenever players duel, each player draws a card.
{2}: Tap a creature you control, draw a card. You may duel an opponent.
0
6 Fallen Warriors White None 0 Enchantment – Field UW02 Whenever a creature you control dies, gain 2 life.
If a creature you control dies as the result of a duel you instead gain 6 life.
0
7 Falter White None 0 Disaster CW01 Each player targets a creature they control, exile it.
Draw another card from the Codex.
1 1642790553 on 21 Jan 2022 by SecretInfiltrator
8 For the Entertainment White Rare 0 Disaster RW01 All creatures on the battlefield become a 1/1 white Soldier creature.
Roll again.
0
9 Hourglass of Conviction White Mythic 0 Enchantment – Field MW01 When Hourglass of Conviction enters the battlefield exile all lands you control.
Each time a land enters the battlefield put a counter on Hourglass of Conviction. When you reach ten counters on a player's turn, put Hourglass of Conviction into the discard. Return all exiled lands tapped.
Draw from the codex until you replace Hourglass of Conviction, if you do, shuffle the rest back into the codex.
2 1664821197 on 03 Oct 2022 by SecretInfiltrator
10 Knightly Aid White None 0 Discovery CW02 Put four 1/1 colorless Combatant creature token that has "{t}, Sacrifice this creature: Add {c}". You gain 3 life.
Roll again.
0
11 Last Stand White None 0 Enchantment – Field RW02 Whenever a nontoken creature you control dies, create a 1/1 colorless Combatant creature token, it has "{t}, Sacrifice this creature: Add {c}".
When players duel while Last Stand is on the battlefield, when choosing a creature you control, instead you may choose a creature from your graveyard for the duel. Exile the creature after the duel resolves.
4 1642843850 on 22 Jan 2022 by Vitenka
12 Arena Politics Blue None 0 Enchantment – Field RU02 During your draw step you may draw three cards, if you do, duel an opponent. If you lose discard two.
Whenever a player wins a duel while Arena Politics is on the battlefield, target player mills five cards.
0
13 Ayrn, City on the Clouds Blue None 0 Enchantment – Field UU03 Creatures without flying can't attack.
{3}: Target creature you control gains flying until the end of turn.
0
14 CU01-Disaster Blue Common 0 Disaster CU01 0
15 CU04-Enchantment Blue Common 0 Enchantment – Field CU04 0
16 CU05-Enchantment Blue Common 0 Enchantment – Field CU05 0
17 Council Room Blue None 0 Enchantment – Field CU03 At the beginning of each player's upkeep, that player looks at the top two cards of your library and chooses one card to put in their hand and one to exile. When a player duels on their turn, they may return a card exiled this way. 0
18 Journey to Ayrn Blue None 0 Discovery CU02 Target up to four creatures you control, they gain flying until end of turn. Darw a card.
Roll again.
0
19 Plans of your Opponents Blue Rare 0 Discovery RU01 All permanents you control have hexproof until the beginning of your next upkeep.
Roll again.
0
20 Superstorm Blue None 0 Disaster UU01 Each player draws five cards then discards two cards. Players mill cards equal to the amount of cards in their hand.
Draw another card from the Codex.
0
21 Toilsome Circumspect Blue None 0 Enchantment – Field MU01 At the beginning of your turn you may choose one or more -
• Skip your draw step, if you do, return an instant or sorcery card from your graveyard to your hand.
• Skip both Main Phases, if you do, put a card from your hand onto the battlefield.
• Skip your Combat, if you do, create a token that is a copy of a creature you control.
1 1643758643 on 01 Feb 2022 by Vitenka
22 UU02-Enchantment Blue Uncommon 0 Enchantment – Field UU02 0
23 Assassin Games Black None 0 Enchantment – Field MB01 Whenever you send a creature you don't control to the graveyard from an ability or spell, draw two cards.
{3}, Discard a card: Destroy target creature. Activate only as a sorcery.
0
24 Book of Nercosis Black None 0 Enchantment – Field RB02 When you put a creature card from your graveyard on to the battlefield, you may instead exile it, if you do, lose 5 life then make a copy of target non legendary creature, it becomes a Zombie in addition to its other creature types. 0
25 CB02-Discovery Black Common 0 Discovery CB02 0
26 CB04-Enchantment Black Common 0 Enchantment – Field CB04 0
27 CB05-Enchantment Black Common 0 Enchantment – Field CB05 0
28 Gladiator's Rot Black None 0 Disaster CB01
Each player chooses one creature they control, it is a Zombie and loses all other type. Duel an opponent.
Draw another card from the Codex.
0
29 RB01-Disaster Black Rare 0 Disaster RB01 0
30 Tar Pits Black None 0 Enchantment – Field CB03 You may play lands from your graveyard.
Lands that enter the battlefield this way as a basic swamp.
0
31 UB01-Discovery Black Uncommon 0 Discovery UB01 0
32 UB02-Enchantment Black Uncommon 0 Enchantment – Field UB02 0
33 UB03-Enchantment Black Uncommon 0 Enchantment – Field UB03 0
34 CR01-Disaster Red Common 0 Disaster CR01 0
35 CR02-Discovery Red Common 0 Discovery CR02 0
36 CR03-Enchantment Red Common 0 Enchantment – Field CR03 0
37 CR04-Enchantment Red Common 0 Enchantment – Field CR04 0
38 CR05-Enchantment Red Common 0 Enchantment – Field CR05 0
39 Growing Fury Red None 0 Enchantment – Field RR02 When a player wins a duel while Growing Fury is on the battlefield, the creature instead gets two +1/+1 counters for winning.
Creature spells you cast have riot.
0
40 Turbulent Determination Red Mythic 0 Enchantment – Field MR01 At the beginning of your upkeep choose one, the effect must have a target to reslove.
• Destroy target artifact
• Destroy target enchantment
• Destroy target creature with a mana cost of 5 or more.
• You lose the game.
This Enchantment can't be use as a world Enchantment.
0
41 UR02-Enchantment Red Uncommon 0 Enchantment – Field UR02 0
42 UR03-Enchantment Red Uncommon 0 Enchantment – Field UR03 0
43 Unlikely Allies Red Rare 0 Discovery RR01 Put two 2/2 red Gladiator creature tokens with haste onto the battlefield.
Roll again.
0
44 Wrack and Ruin Red Uncommon 0 Disaster UR01 Wrack and Ruin deals 1 damage to each creature on the battlefield.
Each player destroys a number of lands they control equal to the number non token creatures they controlled killed with Wrack and Ruin.
Draw another card from the Codex.
0
45 CG01-Disaster Green Common 0 Disaster CG01 0
46 CG02-Discovery Green Common 0 Discovery CG02 0
47 CG04-Enchantment Green Common 0 Enchantment – Field CG04 0
48 CG05-Enchantment Green Common 0 Enchantment – Field CG05 0
49 Champion's Emergence Green None 0 Enchantment – Field MG01 At beginning of your draw step reveal the top of your library, if it is a creature put in onto the battlefield, if not then put it into your hand. You don't draw a card during your draw step.
You may play an additional land this turn.
0
50 Mana Affinity Green None 0 Enchantment – Field RG02 At beginning of your upkeep, if you have basic lands of three of more different types choose an effect.
• Gain 4 life
• Return a land from your graveyard to your hand
• Draw a card
If not, search your library for a basic land and put into your hand then shuffle your library.
0
51 RG01-Disaster Green Rare 0 Disaster RG01 0
52 Tall Grasslands Green Common 0 Enchantment – Field CG03 Whenever you make a battlefield die roll, a nonland permanent you control has shroud until beginning of your next upkeep. 0
53 The Ruins of Dhuknoka Green Uncommon 0 Discovery UG01 You create up to three Treasure or Investigation tokens of any combination.
Roll again.
0
54 UG02-Enchantment Green Uncommon 0 Enchantment – Field UG02 0
55 UG03-Enchantment Green Uncommon 0 Enchantment – Field UG03 0
56 Arena of the Jungle Cats Multicolour Common 0 Warzone 4+ CZ02 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Arena of the Jungle Cats is on the battlefield, can play put land from their hand onto the battlefield tapped.
Choose one:
1 1643789688 on 02 Feb 2022 by SecretInfiltrator
57 Benex, Colosseum of Undying Multicolour Mythic 0 Warzone 1,3,5 MZ01 Choose one:
Undeath – Target creature you control has undying until the end of turn.
Peer into the Veil – Surveil 3.
Benex's Curse – Return target creature card in your graveyard with a mana cost of 3 or less onto the battlefield.
2 1642974726 on 23 Jan 2022 by SecretInfiltrator
58 Burning Ruins Arena Multicolour Common 0 Warzone 5+ CZ05 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage.
Choose one:
2 1665921475 on 16 Oct 2022 by SecretInfiltrator
59 CZ07- Warzone Multicolour Common 0 Warzone CZ07 0
60 CZ08- Warzone Multicolour Common 0 Warzone CZ08 0
61 CZ09- Warzone Multicolour Common 0 Warzone CZ09 0
62 CZ10- Warzone Multicolour Common 0 Warzone CZ10 0
63 Colosseum of the Sage of Ages Multicolour Mythic 0 Warzone 2,4,6 MZ02 Choose one:
Doors to Azazel's Library – Name a card, search your library for that card and put it into your hand then shuffle your library.
Knowledge is a Skill – Each player reavels the top two cards of their library and exiles them. Each player may cast cards from their exile for its mana cost until the end of your next turn.
0
64 Combat in the Rain Multicolour Common 0 Warzone 4+ CZ03 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
0
65 Entry-level Tournament Multicolour Rare 0 Warzone 5+ RZ01 Whenever a player wins a duel while Entry-level Tournament is on the battlefield, return a creature card with a mana cost of {3} or less from the graveyard to your hand.
Choose one:
0
66 Fight the Flight Multicolour None 0 Warzone 3+ UZ04 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel, they may destory a creature with flying you don't control.
Choose one:
0
67 Flux Field Arena Multicolour Common 0 Warzone 4+ CZ04 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Flux Field Arena is on the battlefield, proliferate.
Choose one;
0
68 Glory Arena Multicolour Common 0 Warzone 3+ CZ01 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
0
69 Knightly Duel Multicolour Uncommon 0 Warzone 4+ UZ01 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Knightly Duel is on the battlefield, target creature you control has vigilance until the end of turn.
Choose one:
0
70 MZ03- Warzone Multicolour Mythic 0 Warzone MZ03 0
71 MZ04- Warzone Multicolour Mythic 0 Warzone MZ04 0
72 MZ05- Warzone Multicolour Mythic 0 Warzone MZ05 0
73 RZ02- Warzone Multicolour Rare 0 Warzone RZ02 0
74 RZ03- Warzone Multicolour Rare 0 Warzone RZ03 0
75 RZ04- Warzone Multicolour Rare 0 Warzone RZ04 0
76 RZ05- Warzone Multicolour Rare 0 Warzone RZ05 0
77 Recovering Area Multicolour Common 0 Warzone 2+ CZ06 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Recovering Area is on the battlefield, they gain 2 life.
Choose one:
0
78 The Road to Azazel's Library Multicolour Uncommon 0 Warzone 4+ UZ02 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while The Road to Azazel's Library is on the battlefield, scry 4.
Choose one:
0
79 Typhun, Colosseum of Ayrn Multicolour Uncommon 0 Warzone 5+ UZ03 Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "{t}, Sacrifice this creature: Add {c}."
Choose one:
0
80 UZ05- Warzone Multicolour Uncommon 0 Warzone UZ05 0
81 UZ06- Warzone Multicolour Uncommon 0 Warzone UZ06 0
82 UZ07- Warzone Multicolour Uncommon 0 Warzone UZ07 0
83 UZ08- Warzone Multicolour Uncommon 0 Warzone UZ08 0
84 UZ09- Warzone Multicolour Uncommon 0 Warzone UZ09 0
85 UZ10- Warzone Multicolour Uncommon 0 Warzone UZ10 0
86 Tri-Color Monolith Artifact None 0 World Artifact – Landmark 20 CA01 When a player seizes control of Tri-Color Monolith, choose a color, all cards you control are that color in addition to its other color.
{u}{w}{r}{b}{g}, {t}: Add X mana of any color where X is equal to the number of cards you control that share the same color.
2 1694105752 on 07 Sep 2023 by dude1818
87 Knight token White Token 0 Token Knight 2 2 TW01 Vigilance 0
88 Soldier token White Token 0 Token Soldier 1 1 TW02 0
89 Elemental token Blue Token 0 1 1 TU01 Flying
Sacrifice this creature and add {u}.
0
90 Combatant token Colourless Token 0 Creature – Combatant 1 1 TC01 {t}, Sacrifice this card: Add {c}. 0
WARLORD: Arenas: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton